The main difference is player buffs/debuffs. Easy gives you a blessing to choose from like +1 reroll/+health/+1 mana every turn. Normal is just you vs. the enemies. Hard, you pick a curse or two like +enemy health/start poisoned/start injured. Unfair I have not unlocked or tried yet, but based on other posts pretty sure you get additional curses through the run.
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# ¿ Oct 20, 2021 16:13 |
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# ¿ May 11, 2024 15:33 |
Archenteron posted:I... just had Hexia run away Meanwhile I had a 5x blues hard run where I stoked up enough mana to Blaze and otherwise damage Hexia to death turn 1 at the cost of only two heroes and then mopped up everyone else after. Still haven't lucked into any amazingly broken item combos but I'm sure I just have to keep playing.
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# ¿ Oct 9, 2022 10:00 |
I've been such a fool for not noticing Foretell is not single-cast. It's not Inspire on a weaver using charged mana-gain but it makes Seer more competitive than it looks.
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# ¿ Oct 9, 2022 17:18 |
I think the easiest way to remember it is to call it a potential cheat code for the Draw achievement (where you win AND lose a fight at the same time).
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# ¿ Oct 12, 2022 12:24 |