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Such a fun game! I vastly underrated the keyword for reuse if kill monster, it's an absolute slayer when you have lots of Lil enemies
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# ¿ Oct 17, 2021 18:40 |
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# ¿ May 9, 2024 20:50 |
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Thoughts on the game: Love - phone interface. Way better than slay the spire, fun to click on stuff and easy to understand. Couple edge cases that could be improved (hidden dice by mana, and sometimes I accidently stop rolling instead of reroll) Keyword system for upgrades - so fun and clever how they can all sit next to each other and each does a distinct thing. My favorite keywords keep changing as I play High level items - lots of fun puzzles here, items with interesting trade offs. I like the items that play with the physical layout of the faces, it makes me think of the characters in different ways (now I can think of ability positions and how left side stuff is often more powerful) Fun diverse enemy design Lots of different modes Gradual unlocks
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# ¿ Oct 23, 2021 16:52 |
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Things I'd like to see different - Early items are boring - In Slay the Spire (StS) every attack card is better than your starter so they are all good to take. Also, every relic gives a constant bonus. This incentivises using new stuff every game, bc there is value in building towards whatever you get. It means that StS rubs get novel right away, after a few floors. In Slice and Dice (s&d) I have trouble finding uses for early items like the rusty arms or the "make middle two mana". They are much more fun with random heroes since then you can make your second warrior more of a mage or whatever. Adding many of the curses doesn feel fun (to me) - I like the curses that add weird wrinkles to the game like enemies with an A get more health, but the flat buff or debuff ones just make the game more of a slog for me. Power curve - might not be the best heading, but the thing I like in games like this is snowballing and beating tough odds but I don't feel like that happens here. Like, I want an option to take on an extra challenge to get guaranteed more powerful, and then an extra extra challenge to really push my build. In StS, elites give you a relic that is always some kind of boost and then the heart is a challenge you can opt into if you think you have the chops. I contrast this to Hades, where I there is a whole system of enemy buff keywords (makes them clone on death, makes them have to be killed in an order) that folks don't often take bc it makes enemies way harder for no benefit. Challenge options - I barely ever take these because the items on offer don't have any value to my current build and there's no guarantee that I'd get future synergies
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# ¿ Oct 23, 2021 17:08 |
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I got rampage and growth together (using ballet shoes) and I just tore through stuff
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# ¿ Oct 28, 2021 21:21 |
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Still playing this game daily lol. I mostly just play shortcut normal, I like making the different builds work. Ace of Spades, that boosts the left and drops everything else, doesn't ever seem to be good. Is there a use case or combo where it's valuable?
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# ¿ Dec 5, 2021 21:31 |
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True, I can see that. I'm having some fun right now putting the rampage wand and gamblers ace on a priestess and allowing occasional swathes of destruction
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# ¿ Dec 5, 2021 22:49 |
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The stats screen (book) tells you 3 available achievements I got loop Hero for free on Epic, and now I keep thinking what this game plus loop Hero would be like
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# ¿ Dec 23, 2021 04:19 |
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Nice! The part of the loop hero X slice and dice combo that's exciting to me is having the tile laying of LH and then your upgrades are like extra heroes, items, and upgrades that get used in the combat and the combat is like in SnD. I feel like this is one of those ideas that's only exciting in my head rather than seeing described lol. It makes me tempted to learn to make phone games eonblue174 fucked around with this message at 12:35 on Dec 23, 2021 |
# ¿ Dec 23, 2021 12:27 |
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Tom Francis, developer of many interesting games including Heat Signature, brought some attention to the game. https://twitter.com/Pentadact/status/1477362126217900033?t=QJqbcd-dbXHiJEJcPL033w&s=19
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# ¿ Jan 7, 2022 00:34 |
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Awesome! I'm excited to see what you make!
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# ¿ Mar 5, 2022 15:08 |
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Field Mousepad posted:Can you give any info about the update? New classes/abilities and stuff? If not it's cool I believe tann's website still has a link to the discord, and there's loads of stuff there
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# ¿ Aug 9, 2022 02:49 |
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Yeah 5 blue is super chill, and 5 grey is awful
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# ¿ Sep 25, 2022 00:47 |
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I believe I'm on 2.02, but my spellblade doesn have copy. He has poison, spear, damage plus mana, and mana. Am I missing something?
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# ¿ Oct 4, 2022 03:22 |
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One of the goated things about snd is that it boots so fast and runs great. Feels super snappy too. I do dream of a one handed vertical mode ......
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# ¿ Oct 7, 2022 01:01 |
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"undo all the way to the beginning"
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# ¿ Oct 8, 2022 13:55 |
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Am I correct that a boosted growth side now keeps it's new extra high value?
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# ¿ Oct 12, 2022 23:52 |
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This was great, the mana charges attack is so good and getting loops with it is wild. I would regularly have a 15 damage rampage, and if that didn't work I still had 15 mana to play with! Also Duck is awesome, narrow use case but it sings when you have it
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# ¿ Oct 31, 2022 10:11 |
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Angry Diplomat posted:I am beginning to think that giving my juggler the lich's tome may not have been a good idea Just did this but with a sorcerer and Clay, so every roll summoned 2 bones. However, I also had the Blades spell so I just knifed them all to bits afterwards
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# ¿ Nov 9, 2022 19:00 |
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Tann posted:Added modifier/item generation with a crappy algorithm. It can't tell if it creates nonsense or how powerful anything is though. Oh this is magical! This is so funny
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# ¿ Nov 21, 2022 17:59 |
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Thanks for reminding me about Generate! I just took a blessing called hero copycat and it's wild, it builds on itself `{d:{l:{m:[Crone,Crone]},m:[Hero copycat,"Add [purple]Zombie[cu]",Monster decay],n:4,p:{e:[Reagents],h:[o2-439,y1-21,g1-412,r2-57,b1-935]}},p:["2{ps:[\"!{cs:[{am:1,cd:[{n:Flickering Blade,t:Item}]},{am:1,cd:[{n:Iron Heart,t:Item}]}],ct:{cs:Number,v:1}}\",\"9{\\\"reward\\\":{\\\"itemStrings\\\":[\\\"Scissors\\\"]},\\\"type\\\":{\\\"extraMonsters\\\":[\\\"Wisp\\\"]}}\"]}",3],s:15515255,v:201r}`
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# ¿ Dec 1, 2022 18:52 |
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I had brimstone on alchemist, echo on the insta kill side. Got Hexia from full health with a 30 damage execution
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# ¿ Dec 9, 2022 13:37 |
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The tentacle alone would be a death sentence, revenge killing everyone
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# ¿ Dec 29, 2022 18:58 |
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Can you get boosted item quality blessing in loot mode?
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# ¿ Feb 4, 2023 13:17 |
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Tann posted:I was thinking this might be useful for people watching youtube videos or streaming. I might use the bottom layout on my phone. Yeah that seems nice! Have you ever considered a vertical layout?
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# ¿ Feb 6, 2023 01:43 |
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Tann posted:Not totally sure if I actually want to support this... it's been easy to add so far though. Hahah! Beautiful! Basic investigation looks good to me, I might fiddle with UI scale some. I have a note 10 with a pop socket like a cool dad would, and this is great when I have my kid on my lap and we're watching Peppa Pig again
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# ¿ Feb 21, 2023 01:21 |
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I love all of these!
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# ¿ Apr 28, 2023 20:50 |
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https://twitter.com/ColourTann/status/1765028851388707065?s=20 3.0 March 20th! I'm so excited! Fingers crossed for portrait mode bc I'm a freak
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# ¿ Mar 5, 2024 18:59 |
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Here's a paste of a situation where my full moon should be giving my coffin stuff but my middle remains X due to single use `{"c":[],"d":{"c":"","cc":"PasteConfig","checkedItems":false,"dv":[],"extraTime":0,"l":{"m":["Bones","Bones","Quartz","Bones","Bones"]},"m":["Perceptive^1","Deep Pockets","h.top3.Level up","Keep Rolls","Stun Specialist","Growth Fan","L19 Blessing"],"n":9,"p":{"e":["Knot","Spanner"],"h":["Coffin~Wand of Stun~Full Moon","Spine~Emerald Shard~Harpoon~Seedling","Alien","Knight~Fearless~Faint Halo","Ranger~Glowing Egg","Collector~Bone Charm"],"plt":null},"pl":[],"seed":0,"sl":1,"stats":[]},"p":["2{}","3"],"s":"0,0,0,0,0,0,0,0,0,0,0","v":"3011r"}`
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# ¿ Mar 25, 2024 00:04 |
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# ¿ May 9, 2024 20:50 |
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Well y'know, next turn it'll be 479 spiders so it's not that bad OK
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# ¿ Apr 5, 2024 17:20 |