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game is cool so far, thanks op
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# ¿ Oct 20, 2021 03:50 |
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# ¿ May 10, 2024 12:20 |
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What exactly do the different difficulties modify?
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# ¿ Oct 20, 2021 16:05 |
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Is there any RNG manipulation or such for enemy behavior, specific with targeting? or is it strictly random for attacks that don't have specific targeting properties (ie. targets the first and last member). Similarly I assume the dice, especially enemy dice, are truly random or close enough right? It's not like StS where enemies will often have attack patterns with minor RNG checking things like making sure some attacks can't happen twice in sequence I imagine.
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# ¿ Oct 20, 2021 21:08 |
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what's the unlock condition for Jester?
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# ¿ Oct 23, 2021 03:53 |
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Shwqa posted:Just undo your actions a bunch of times. never
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# ¿ Oct 23, 2021 04:19 |
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# ¿ May 10, 2024 12:20 |
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in a vacuum I like all the new stuff, but it does make the game feel really volatile from run to run since there's even less you can plan around. i don't really have a good solution to this especially since again, any given addition is awesome, but i wanted to mention it because it's definitely something i've been feeling with my Beta 2.0 runs. there's just a huge variety of classes, items, and encounters and you see fairly few of them any given run. maybe some way to forecast coming encounters, or seeing three class upgrades instead of two.
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# ¿ Sep 11, 2022 01:12 |