|
I finished my writeup for the event. Could have taken a lot more pictures, but I'm terrible at remembering to do so. Would have been nice to get pics of some cards being shredded or cut, but alas! https://imgur.com/gallery/7nbNdnB I made a post about it in the art subforum, and copy-pasted it here because why not, and maybe this is where it actually belongs anyway. GlyphGryph posted:Note entirely sure if this belongs here, but pretty much all the "art" I do is experience based interactive stuff, and this is the first time I did something I could take some non-boring pictures of. My last major project would have just been photos of blindfolded people stumbling into stuff and falling out of trees, and who wants to see something like that? Even if I did make and embroider all the blindfolds myself. GlyphGryph fucked around with this message at 04:51 on Feb 16, 2022 |
# ? Feb 16, 2022 04:29 |
|
|
# ? May 9, 2024 07:50 |
|
What a cool thing to do. I'm sure your players had an amazing experiance.
|
# ? Feb 16, 2022 04:36 |
|
GlyphGryph posted:I finished my writeup for the event. Could have taken a lot more pictures, but I'm terrible at remembering to do so. Would have been nice to get pics of some cards being shredded or cut, but alas! This is absolutely amazing! I'm so glad that you and all the participants had a great time. What a beautiful way to celebrate an amazing game!
|
# ? Feb 16, 2022 19:14 |
|
God drat this is incredible.
|
# ? Feb 16, 2022 20:47 |
|
So, not quite as cool as making the game happen in real life (wow), but I've been building a little tool for playing the card game by itself, including fleshing out the other two Scrybes. ...I might need to reconsider the way Exploding Corpse works. It's one of the sigils shown in the rulebook in the finale that never appears on any card. It fills the board with "Guts" but doesn't define what Guts is, so I made something up. It's a bit too easy to end up in a stalemate, though. It occurs to me that something similar could still happen in act 1 though - potentially the board could be filled up with eight cards that can't do any damage, and there's no hammer to let you clear space for yourself. Does the game do anything special in a deadlock like that?
|
# ? Feb 19, 2022 14:18 |
|
Leshy can concede but I don't know exactly when it happens, if he has no damage on board and no cards coming that may be a trigger.
|
# ? Feb 19, 2022 16:46 |
|
Sokani posted:Leshy can concede but I don't know exactly when it happens, if he has no damage on board and no cards coming that may be a trigger. Having no cards for him to play is a necessary component. It tries to check whether you have more damage than him on board (with some edge cases where this doesn't exactly work), and it also won't offer the concession if you have so much damage that it thinks you can win right now by attacking. e: I think there's no particular check for deadlocks, and it will get handled by the starvation mechanic. Also, it's not obvious, but the game cheats your opening hand for you. It might be a good idea to model that. Basically, it tries to ensure you have at least one card in your opening hand that you can play by turn 2. Dr. Stab fucked around with this message at 17:25 on Feb 19, 2022 |
# ? Feb 19, 2022 17:01 |
|
Dr. Stab posted:Also, it's not obvious, but the game cheats your opening hand for you. It might be a good idea to model that. Basically, it tries to ensure you have at least one card in your opening hand that you can play by turn 2. Ah, this is a useful idea. It's even got mechanics for undead/magic! Nice and easy to imitate. Interesting that the blood/gem cost checks are looking for a card you can play this turn, and not accounting for the fact you can draw from your side deck next turn to get another squirrel or mox. I guess it's running on the idea you should be able to play it on turn 2 and draw a new main deck card if you want to. Tenebrais fucked around with this message at 17:42 on Feb 19, 2022 |
# ? Feb 19, 2022 17:40 |
|
It is pretty abusable. Eg, act 2 is easily conquered by a deck of 19 bones and an oroboros. But it does make the game play a lot better if you don't know it's there. Also, this is the same code for every act, so it's taking into consideration that you don't have the option to draw a squirrel in act 2. Though, maybe if it was different in act 1 you couldn't as easily steamroll the game with a 2/1 mantis god.
|
# ? Feb 19, 2022 18:28 |
|
Got a geck with unkillable and the ant sigil, in Kaycee's mod, which is an infinite board fill. gg leshy
|
# ? Feb 23, 2022 01:20 |
|
That irl Inscryption set up is en pointe. Well played!
|
# ? Feb 23, 2022 10:09 |
|
Dr. Stab posted:Also, it's not obvious, but the game cheats your opening hand for you. It might be a good idea to model that. Basically, it tries to ensure you have at least one card in your opening hand that you can play by turn 2. This is exceedingly clever, more games should subtly cheat in the player's favor.
|
# ? Feb 23, 2022 23:37 |
|
Talorat posted:This is exceedingly clever, more games should subtly cheat in the player's favor. Just about every game does. A famous example is that platformers just feels bad and punishing to gamers unless they still let you jump for several frames after you walk off a ledge. Or how hitboxes are always tuned so that your shots have a larger hitbox than the visual, and their shots have smaller hitboxes. It just feels unfair otherwise. Or how enemy ais in shooters sometimes prioritize getting in front of the camera before shooting. Despite all the complaining about getting screwed by rng, new xcom cheats the rolls in your favour. It tracks bad luck streaks and will cheat even more if you have been missing shots. Difficulty scaling is very frequently used in games, but you don't really see it because it's designed so the player doesn't know it's there. It's just kinda built into every decision in the design of a game. You want to make the player feel good. If you can fudge things in the player's favour without them noticing, do that. Dr. Stab fucked around with this message at 00:24 on Feb 24, 2022 |
# ? Feb 24, 2022 00:19 |
|
Another fun one is that shots from enemies not in view do less damage - getting shot in the back hurts you less than shot by something you can see, because it's frustrating to die to something you couldn't react to
|
# ? Feb 24, 2022 01:00 |
|
GlyphGryph posted:I finished my writeup for the event. Could have taken a lot more pictures, but I'm terrible at remembering to do so. Would have been nice to get pics of some cards being shredded or cut, but alas! this fuckin owns, amazing work I cant tell through the picture, but please tell me you didnt have players sharing the same "blood needle"
|
# ? Feb 24, 2022 01:14 |
|
DarkHorse posted:Another fun one is that shots from enemies not in view do less damage - getting shot in the back hurts you less than shot by something you can see, because it's frustrating to die to something you couldn't react to Bayonetta takes this one step further in that enemies not in view literally cannot attack. They're allowed to move around and will try to get back on camera so they can attack, but they will never fire a projectile or start winding up an attack when you can't see them.
|
# ? Feb 24, 2022 01:17 |
|
Dr. Stab posted:Just about every game does. A famous example is that platformers just feels bad and punishing to gamers unless they still let you jump for several frames after you walk off a ledge. Or how hitboxes are always tuned so that your shots have a larger hitbox than the visual, and their shots have smaller hitboxes. It just feels unfair otherwise. Or how enemy ais in shooters sometimes prioritize getting in front of the camera before shooting. drat that makes perfect sense and I can't believe I didn't know this was a thing! Thanks for the info!
|
# ? Feb 24, 2022 08:53 |
|
Monster Train, a deck builder, secretly ensures that your starting hand and second hand both contain a creature.
|
# ? Feb 24, 2022 16:47 |
|
DarkHorse posted:Another fun one is that shots from enemies not in view do less damage - getting shot in the back hurts you less than shot by something you can see, because it's frustrating to die to something you couldn't react to And you tend to do more damage to enemies when you shoot them in the back because assassinating people is fun. When these two clash, like in a number of multiplayer games, the bonus back damage tends to win because as little fun as it is being shot in the back its more than worth the satisfaction you get when you "get the drop on someone". And getting the drop on someone only to have them turn and wreck you feels real bad.
|
# ? Feb 25, 2022 14:17 |
|
GlyphGryph posted:And you tend to do more damage to enemies when you shoot them in the back because assassinating people is fun. When these two clash, like in a number of multiplayer games, the bonus back damage tends to win because as little fun as it is being shot in the back its more than worth the satisfaction you get when you "get the drop on someone". And getting the drop on someone only to have them turn and wreck you feels real bad. I wish this applied to Tarkov because I'm just that bad
|
# ? Feb 26, 2022 09:32 |
|
For folks not in the inscryption discord, or just missed it, this might interest you. ...Yar?
|
# ? Mar 3, 2022 11:16 |
|
Is that gonna be part of kaycee's mod or is that some new thing? EDIT: oops it says it in the video description
|
# ? Mar 3, 2022 15:38 |
|
Arcanuse posted:For folks not in the inscryption discord, or just missed it, this might interest you. There's a bunch of other videos uploaded to that youtube account 2 hours ago.
|
# ? Mar 3, 2022 19:03 |
|
I played and enjoyed this game and while I don't have anything particularly original to say about it at this point (Act 1 is the strongest part, the stuff with Luke Carder is a little too goofy to me), I'll add that I like the soundtrack quite a bit. Nice mood setting stuff.
|
# ? Mar 3, 2022 23:19 |
|
I can't seem to make the ant deck work in Kaycee's mod. Do you have to win with it to unlock new decks?
|
# ? Mar 4, 2022 08:05 |
|
not sure, though something that helped me a lot with that deck was gunning for an early campfire and double powering the starting skunk. if it gets both stat buffs, great, you have a cheap high value card now! if it dies, oh well! it's not like it was an important card in the first place, now your deck is thinner
|
# ? Mar 4, 2022 16:53 |
|
Zoobtro posted:just give me the full pirate fight damnit yar
|
# ? Mar 4, 2022 22:58 |
|
New kaycee mod beta update. New challenge available. You can now fight the pirate. It's great.
Arcanuse fucked around with this message at 07:57 on Mar 8, 2022 |
# ? Mar 8, 2022 07:39 |
|
Where does one find this mod, exactly?
|
# ? Mar 8, 2022 09:28 |
|
Samovar posted:Where does one find this mod, exactly? It's less a mod and more a special branch of the game. As detailed here.
|
# ? Mar 8, 2022 09:32 |
|
ninjewtsu posted:not sure, though something that helped me a lot with that deck was gunning for an early campfire and double powering the starting skunk. if it gets both stat buffs, great, you have a cheap high value card now! if it dies, oh well! it's not like it was an important card in the first place, now your deck is thinner That seems like a good idea. I also had some luck by giving the flying ant the double attack sigil, but not enough to beat Leshy...
|
# ? Mar 8, 2022 11:55 |
|
Samovar posted:Where does one find this mod, exactly? Its DLC and currently still in development, you can get it by signing up for the beta branch
|
# ? Mar 8, 2022 16:16 |
Dr. Stab posted:Just about every game does. A famous example is that platformers just feels bad and punishing to gamers unless they still let you jump for several frames after you walk off a ledge. Or how hitboxes are always tuned so that your shots have a larger hitbox than the visual, and their shots have smaller hitboxes. It just feels unfair otherwise. Or how enemy ais in shooters sometimes prioritize getting in front of the camera before shooting. Fire emblem also lies a lot. Namely, the hit chance is off - how it would seem to work is it's a d100 and if you roll under your hit% it hits, but what it actually does is roll two d100s, average them, and then check that. The end result is a weird S-shaped curve where the only accurate chances to hit are 100%, 50%, and 0% - every other number is skewed to be further away from 50% (i.e. 60% is actually ~68% and 40% is actually ~32%). This is both usually in the player's favor (your units will be a lot stronger than enemy units, so you'll usually have a higher-than-listed hit and enemies will have a lower-than-listed) and also helps with the brainworms humans have where we think 85%+ is basically guaranteed and things under 15%ish seem like they should never happen.
|
|
# ? Mar 11, 2022 04:48 |
|
Apparently Kaycee's mod is out of beta now?
|
# ? Mar 18, 2022 16:14 |
Tried Kaycee's mod for the first time... first thought it was pretty funny when he admonishes you for restarting a run, although I kind of prefer not starting with pelts and trapper anyway so I kind of want to surrender 2x just to cut out the pelt start. Does Ringworm campfire thing not work in Kaycee's mod, I tried three times, twice in one run, to get it devoured and it just survived. Fortunately got fecundity for bugs the round with quad-strength ringworm, but just funny I got so lucky when I wanted it to be eaten all along. Also is fecundity the only way to make an ant deck really work? I think kaycee mod messes with fecundity, maybe just lets its happen on draw rather than infinite ants. Been a while since I played OG so maybe always been this way.
|
|
# ? Mar 20, 2022 09:35 |
|
The ringworm thing does work, but I think the odds of getting eaten are 50% on the second try, so not getting eaten even across several campfires is just something that happens sometimes.
|
# ? Mar 20, 2022 20:47 |
|
Khanstant posted:Also is fecundity the only way to make an ant deck really work? I think kaycee mod messes with fecundity, maybe just lets its happen on draw rather than infinite ants. Been a while since I played OG so maybe always been this way. Fecundity in Kaycee's Mod is different from the base game in that the new card it gives you doesn't carry on the Fecundity sigil. So you only get one free card out of it, unless you're comboing it with other sigils that give you new cards like Unkillable.
|
# ? Mar 20, 2022 20:54 |
|
Man I'm not great at this game haha. I have yet to complete a single Kaycee run.
|
# ? Mar 21, 2022 01:20 |
|
strange request but does anyone know where I can listen to the song that starts around 30 seconds into this trailer? https://www.youtube.com/watch?v=PRFC-biNfWA&t=29s been trying to find just the song for the past few days but Google has been failing me
|
# ? Mar 22, 2022 19:01 |
|
|
# ? May 9, 2024 07:50 |
|
ScootsMcSkirt posted:been trying to find just the song for the past few days but Google has been failing me It's "Scrybe of the Dead" from the soundtrack.
|
# ? Mar 22, 2022 19:04 |