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Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


I enjoyed Act 2 but it felt like a big step-down when it comes to atmosphere and the way you engage with the gameworld. I liked the card mechanic variety way more though, I wish we got to play with those in Act 1. Imagine if after beating the cabin it would open up and you would continue on the Act 2's map with the same 1st person perspective and all of those new decks and mechanics would unlock. I know that it's just an impossible pipe dread and would take a lot more people and time to develop but that would have been the perfect game with this premise.

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A.o.D.
Jan 15, 2006
Does it get better after act 2? I'm losing my interest fast.

Elman
Oct 26, 2009

A.o.D. posted:

Does it get better after act 2? I'm losing my interest fast.

Absolutely.

HORSEPORN
Oct 7, 2008
I think if you went into this looking for a fun card battler then you’re going to be left feeling empty. If you went in for a fun narrative that’s been done to death but has a fresh take on the presentation then you’ll be satisfied.
act one isn’t even that great in terms of gameplay and it knows this. Once you die a few times the game starts tilting RNG in your favor more and more even without the buff items. I tried experimenting on my second playthrough and got to the point where I would intentionally lose my strongest card to the fire and it would give it back to me as soon as I hit a card choice. Nevermind that it gives you broken stuff like the squirrel totem head and ouro for free. The game goes out of its way to make act one beatable even if you’re new to card games. I think what makes it interesting is that the theming is so fantastic which makes sense since the scrybe who cares the most about theming and immersion is the one in charge of act one. Meanwhile in act 3 the guy who only cares about mechanics is in charge and it makes the whole thing feel like capcom’s “characters are just functions” claim.

HORSEPORN fucked around with this message at 13:59 on Oct 23, 2021

A.o.D.
Jan 15, 2006

HORSEPORN posted:

I think if you went into this looking for a fun card battler then you’re going to be left feeling empty. If you went in for a fun narrative that’s been done to death but has a fresh take on the presentation then you’ll be satisfied.
act one isn’t even that great in terms of gameplay and it knows this. Once you die a few times the game starts tilting RNG in your favor more and more even without the buff items. I tried experimenting on my second playthrough and got to the point where I would intentionally lose my strongest card to the fire and it would give it back to me as soon as I hit a card choice. Nevermind that it gives you broken stuff like the squirrel totem head and our ouro for free. The game goes out of its way to make act one beatable even if you’re new to card games. I think what makes it interesting is that the theming is so fantastic which makes sense since the scrybe who cares the most about theming and immersion is the one in charge of act one. Meanwhile in act 3 the guy who only cares about mechanics is in charge and it makes the whole thing feel like capcom’s “characters are just functions” claim.

Act 1 was fine. It was the presentation that got my interest. That's why I'm so down on act 2.

HORSEPORN
Oct 7, 2008

A.o.D. posted:

Act 1 was fine. It was the presentation that got my interest. That's why I'm so down on act 2.

That’s what I mean though. Act 1 is fantastic because it feels like someone put effort and care into the world. The cards are talking to eachother, using items is immersive, everything is full of flavor. hell even picking the wrong eye for progression adds more flavor. By time you get to act 2/3 the game Is expecting you to be wowed by the Meta-narrative which is only going to be effective if you find that kind of thing interesting or if you’ve never experienced a different subversive video game before. I suspect that this is kind of like how people reacted to MGS2 when it first came out in that for some people it’s boring, for others it’s quirky fun, and for even more it’s just dumb and confusing. It also doesn’t help that once you look around the meta narrative a bit the old_data plot device and all the ww2/Cold War era references start to make the whole thing feel like it’s about nuclear disarmament which has kind of been done to death in the medium. For some though I feel like something this weird and subversive is fun as an artistic thing and a lot of others are going to be kind of sad/upset because they haven’t played the hex or pony island and got fooled by advertising without knowing what kind of stuff this dev is known for.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

HORSEPORN posted:

Post-Endgame spoilers please don’t click until you’ve played through once.

The arg has now managed to complete three separate cyphers that involved various things such as replaying the game jam version of inscryption with a word file added in its directory, placing specific cards on the table to match a code from a several century old card game, using the words MIRROR and FLOOR to figure out where to count specific missing assets to produce a code to put in the console, and just recently researching a booster set the dev made for a different card game to find a solution. Right now the ARG is stuck at a website that took physical addresses to send out “orders” before shutting down and calling everyone crazy, and uhh… Hitler. Yeah… progress kind of slowed down after that element was introduced.

Where can I find a detailed summary of this madness?

HORSEPORN
Oct 7, 2008

ymgve posted:

Where can I find a detailed summary of this madness?

The developer’s discord is being used to solve the puzzle with a gentleman’s agreement that no one will datamine until Monday. You can access it from the inscryption subreddit’s sidebar. Even if you do decide to datamine it I have a weird feeling most stuff isn’t going to be accessible because the game gives you an emulated/ported UNIX shell to interact with game files/ciphers that as far as I can guess is just a series of scripts and flags interacting with an encrypted plaintext file compiled into the game itself. For a catch-up on where the puzzle is now without going to discord there is this:
https://docs.google.com/document/d/1DnUjnnScEjTR9Ne0fGJQDyhWP6dbZIIlEakzhukOdSs/mobilebasic

Artelier
Jan 23, 2015


Beat the game. Is there a way to play again with a "complete" Act 1? I fired it up again but I have to resolve everything (same solutions it seems). Just want to do runs up until the fight with The Moon with all my Death Cards.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
I kind of really want the ARG to unlock the "actual" Inscryption game with your choice of any of the four game masters. I feel like from the glimpses we got they all have different specialties;

Leshy focuses on lore and roleplaying

P03 focuses on cool game mechanics

Grimora focuses on deep strategy

Magnificus focuses on sheer spectacle

I know it won't, and I know we kind of "got" them all already (Leshy using Grimora's bones mechanic, P03 using Magnificus' gems mechanic) but it would be cool.

Elman
Oct 26, 2009

MarquiseMindfang posted:

I kind of really want the ARG to unlock the "actual" Inscryption game with your choice of any of the four game masters. I feel like from the glimpses we got they all have different specialties;

Leshy focuses on lore and roleplaying

P03 focuses on cool game mechanics

Grimora focuses on deep strategy

Magnificus focuses on sheer spectacle

I know it won't, and I know we kind of "got" them all already (Leshy using Grimora's bones mechanic, P03 using Magnificus' gems mechanic) but it would be cool.

Yeah the Grimora segment in the finale was really cool and I was disappointed to see it was just a fakeout. It would've been amazing if they committed to that and let us play against all 4 scribes.

I still had a lot of fun and I'm surprised people didn't like the latter parts of the game. While I agree the first part is the best one, I still had a lot of fun with the rest of it. The gameplay, story and humor were all on point.

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal
The bosses golly and archivist in act 3 were really cool.

Catpain Slack
Apr 1, 2014

BAAAAAAH
Act 3 boss: In the Golly fight, I wonder if the card you create and send out actually goes to another player? I made the tried-and true 6/1 flyer that costs almost nothing and dies after it attacks, which essentially beats the boss.

Chard
Aug 24, 2010




Catpain Slack posted:

Act 3 boss: In the Golly fight, I wonder if the card you create and send out actually goes to another player? I made the tried-and true 6/1 flyer that costs almost nothing and dies after it attacks, which essentially beats the boss.

well, in that fight i made a 4/2/0 cost bot with the finger-guns art called Mr. Screw You and the game told me it "couldn't" send it out and that it hoped i wasn't trying to troll someone:shrug:

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

Catpain Slack posted:

Act 3 boss: In the Golly fight, I wonder if the card you create and send out actually goes to another player? I made the tried-and true 6/1 flyer that costs almost nothing and dies after it attacks, which essentially beats the boss.

You could watch playthroughs and see if you ever see any duplicates come up that would indicate that they weren't truly user made but pulled from a pool behind the scenes.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

Chard posted:

well, in that fight i made a 4/2/0 cost bot with the finger-guns art called Mr. Screw You and the game told me it "couldn't" send it out and that it hoped i wasn't trying to troll someone:shrug:

I really liked the one I sent out. 0,1,0 cost. Brittle, Undying, energy cell, mystery present. You could keep on playing and hammering it for unlimited energy and cards. I actually think I will get to the game at some point and mess around with that beast myself. Is there a limit on the amount of cards you can hold at the same time?

cant cook creole bream fucked around with this message at 18:58 on Oct 23, 2021

Chev
Jul 19, 2010
Switchblade Switcharoo

MarquiseMindfang posted:

You could watch playthroughs and see if you ever see any duplicates come up that would indicate that they weren't truly user made but pulled from a pool behind the scenes.

In the earlier occurence of Leshy using your death cards there's also cards from a pool (some of them are characters from The Hex) so the mere presence of a pool might not be indicative of anything.

Acolyte!
Aug 6, 2001

Go! Rocket Kiwi! Go!

Catpain Slack posted:

Act 3 boss: In the Golly fight, I wonder if the card you create and send out actually goes to another player? I made the tried-and true 6/1 flyer that costs almost nothing and dies after it attacks, which essentially beats the boss.

I had to wait a VERY long time once while the Act 3 Boss narrated the fight that someone else was doing with the card I made. There was a spinning "wait" type icon the whole time. If it wasn't actually doing that it's a good troll.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Jesus Christ the Act 3 archivist boss. I actually chose some ancient system file and I seriously did a double take when it said that the file will be deleted because I'm honestly an idiot when it comes to operating systems so I had no idea how important that file is (all I know it had a .sys extension). Anyway, that was interesting and I actually put it on the line because hey gently caress it, I've never done something like this in a game, let's go. The file survived but I really wonder what happens if it dies. Would the game really attempt to delete the file (like to the point of asking an admin permission)? I'd like for somebody to try it.

Einwand
Nov 3, 2012

You idiot.
In this world it's pet or BE pet.

Palpek posted:

Jesus Christ the Act 3 archivist boss. I actually chose some ancient system file and I seriously did a double take when it said that the file will be deleted because I'm honestly an idiot when it comes to operating systems so I had no idea how important that file is (all I know it had a .sys extension). Anyway, that was interesting and I actually put it on the line because hey gently caress it, I've never done something like this in a game, let's go. The file survived but I really wonder what happens if it dies. Would the game really attempt to delete the file (like to the point of asking an admin permission)? I'd like for somebody to try it.

People have tried it, It leaves a note in the same folder as the file asking you politely to delete it because it can't actually do it.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Einwand posted:

People have tried it, It leaves a note in the same folder as the file asking you politely to delete it because it can't actually do it.
That's neat, and as you wrote pretty polite compared to what for example the retail version of Myth 2 did.

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

Palpek posted:

That's neat, and as you wrote pretty polite compared to what for example the retail version of Myth 2 did.

I'm an idiot and totally misunderstood that fight for a while and kept picking super tiny files that didn't do damage because I thought it was going to hurt ME until I finally realized what I was being told and picked a 4GB iso of mame roms that killed the boss instantly lmao.

KittyEmpress
Dec 30, 2012

Jam Buddies

This game went from being like, one of my most anticipated releases (I am a sucker for card game roguelites, and I thought this had a lot of elements that would be able to be improved and expanded on) to being a dud I kinda wish I didn't pay for.

Very disappointing.

BigRed0427
Mar 23, 2007

There's no one I'd rather be than me.

Im still in act 2 and honestly finding out there is a whole rear end ARG to play that goes with it is...ehhh

I have nothing against ARGs. I think their cool to read about, but this will probably be done from the sounds of it by the time I finish the game and I'm guessing only get half of the story.

Simple Yes or No, does this game's story become anything more than just a story about games like Pony Island and Hex? Im hoping for more here.

Edit: But Act one was so cool, especially all the Escape room and puzzle aspects. I love the idea of the main game mechanics being this card game and solving puzzles in a room or maze in order to unlock more mechanics or more powerful cards. Or even getting cards during play that are needed as puzzle clues.

BigRed0427 fucked around with this message at 23:52 on Oct 23, 2021

house of the dad
Jul 4, 2005

KittyEmpress posted:

This game went from being like, one of my most anticipated releases (I am a sucker for card game roguelites, and I thought this had a lot of elements that would be able to be improved and expanded on) to being a dud I kinda wish I didn't pay for.

Very disappointing.

I agree, unfortunately. After playing for a couple hours I told one of my friends it might be one of my favorite games since Disco Elysium and instead it just kind of sputters and craps out at the finish line.

StarkRavingMad
Sep 27, 2001


Yams Fan
Hot take, but I enjoyed the entire game and my time with it.

FrickenMoron
May 6, 2009

Good game!

StarkRavingMad posted:

Hot take, but I enjoyed the entire game and my time with it.

Same, I beat the entire thing in one long sitting. If you know Daniel Mullens and don't like ARG / meta stuff... just don't.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Einwand posted:

People have tried it, It leaves a note in the same folder as the file asking you politely to delete it because it can't actually do it.

And if you actually go and delete the file as the note politely asks, you unlock a hidden Steam achievement lol

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

StarkRavingMad posted:

Hot take, but I enjoyed the entire game and my time with it.

Yeah as I've stated before I'm a big fan even though I'll be the first to say the pacing in the third act gets a little awkward. The ARG stuff is way too smart for me but I've been following along from afar and some of the puzzles and solutions are really clever. I really like the thing in Act II where you have to change your screen resolution to 4:3 in the secret conversation with the Bonelord to see text that's normally covered up by a censor bar

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!
After way too many failed attempts on the third boss in Act 1, after a lot of theory-crafting and deck building and hoping for some of the more busted cards to land in my deck on any given attempt, the run that finally got me through involved none of that. No, the winning run was the one where I got the woodcarver right away and they offered the Ant sigil (when a card is played put a Worker Ant in your hand). Which I put on my squirrels.

Because of course that's how it would happen, the run where I had some of the best RNG loading up with all the cards I would have needed in previous runs, and killer sigil combinations, and flawless boosts for my cards at campfires. And I used none of it, because having an army of Infinite Ants was enough to sweep every single board straight up to the end. I love that it worked, that it was even possible.

While I haven't been decrypting the CIA document that this thread is yet I have noted the frequent comments that subsequent Acts seem like a bit of a disappointment compared to Act 1 and so far, yeah, that's where I'm at. I get it, I get that the purpose of the game is to tell this story beyond just what Act 1 had. But I keep thinking about my winning run and four brave Ants fighting the Goddamn Moon and how it felt to finally get to that point

It's not fully fleshed out and it's certainly not balanced but there was a kernel of something magical in Act 1. I honestly think that entire system could be fleshed out into it's own title. Add a few more maps, remove or limit some of the obvious broken things (like Uroboros) which exist to get you through the card game to the subsequent acts, just, more of all of that, please. I would pay money for that in a second.

bawk
Mar 31, 2013

I just got to the moon fight in what I'm assuming is Act 1, and I am loving it so far. I did most of the puzzles and got the squirrel totem head + respawn combo which let me do some crazy gamebreaking poo poo with lots of cards. I also lucked out on one of my first death cards, I don't know if they actually get mixed in with the rest of the world but if you come across one that has 3/3 1 blood cost, Free Sacrifices, Respawn. and 1 turn Gets Better then sorry not sorry. That whole combo + I put Magpie's search effect on Stoat so I'd pull up that card by name every single time and then steamroll the game up until the loving MOON. gently caress THE MOON.

I'm stopping for the evening, but I did just get myself the knife because I was too scared to get too close to the dude behind the table until you actually see what he looks like, which makes getting closer to him not as scary. I saw the squirrel thing in the inbetween dream after failing the moon fight, got close enough and picked up the statue next to him, and then realized that's what lets you get the knife. Looking forward to seeing what that does!

Avasculous
Aug 30, 2008

A.o.D. posted:

Does it get better after act 2? I'm losing my interest fast.

Agreed. As someone with no nostalgia for this aesthetic, the music and visuals are just grating.

I think the card game itself is also just worse. So many of the encounters (bosses especially) just come down to the opponent starting with things in play and if you survive the first 4 rounds, you win. With no mulligan, no items/statue to smooth out a slow start, and no consequences to losing, I feel like just rerolling every encounter until I have a hand I can win with.

I am sticking with it because I liked Act 1 a lot, but I definitely would have skipped the game if I knew this was a major section of it.

Pingcode
Feb 25, 2011
Man, yeah. I personally enjoyed the game start to finish but it's maddening how much better Act 1 is than the rest of the game - with a little more focus (and confidence in the concept) it could easily have carried the entire game on its own and been better off for it

I really hope someone takes the Slay The Escape Room concept and fleshes it out into its own thing, maybe pacing it out with more back and forth between the deckbuilder and the escape room

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
From someone who found Slay the Spire's focus on being a game you want to play for 80+ hours just too much, this was absolutely perfect for me - it captured the learning phase of each new mechanic in a much tighter timeframe and was very satisfying.

Spent all night dreaming about a nonexistent 4x4x4 game mode where you were playing 4 games simultaneously, placing pieces from one faction and getting a corresponding one from each other faction in the matching column in the other games, and having to plan for 4 sets of enemy moves at once, with pits where you could maneuver pieces to fall down levels as well.

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.
I finished the game and it's pretty great overall, though Act 1 being the most compelling gameplay-wise does hurt it a little - the rest isn't bad, just Act 1's roguelike structure is stronger & the card mechanics are the most consistently interesting there.

garfield hentai
Feb 29, 2004

SavageMessiah posted:

I'm an idiot and totally misunderstood that fight for a while and kept picking super tiny files that didn't do damage because I thought it was going to hurt ME until I finally realized what I was being told and picked a 4GB iso of mame roms that killed the boss instantly lmao.

Hell yeah I used a MAME CHD for that bit

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Beat it. Ultimately I kind of liked the ideas that the basic story was going for and the ending was pretty alright, I enjoyed most of the mechanics and I really liked the part where the game just let me do imbalanced stuff. A lot of my friends have soured on it after beating it because they really just want a game that's just a collection of solid mechanics for card games and stuff and y'know I agree, that'd be fun, I'm not a card game player much at all but I had my fun through the entire thing with the mechanics alone. Though I do echo the sentiment that Act 1 was the strongest by far. I guess in the end while I do have my disappointments, I'm just generally happy the game swung for the fences and tried to do a lot of things, and I know a few folks I know in gamedev are very inspired by its mechanics, and I appreciate that a game actually trying for something got a lot of eyes on it.

God Magnificus' deck mechanics loving suck the entire time and I do somewhat appreciate the punchline of his final fight being a crock of poo poo that take forever and get cut short by his death and he just loving dies. Did not like that guy at all.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Magnificus is absolutely the worst Scrybe. The poo poo he pulled on his apprentices gets pretty dark! I'm glad he never gets his handshake.

HORSEPORN
Oct 7, 2008

Avasculous posted:

Agreed. As someone with no nostalgia for this aesthetic, the music and visuals are just grating.

I think the card game itself is also just worse. So many of the encounters (bosses especially) just come down to the opponent starting with things in play and if you survive the first 4 rounds, you win. With no mulligan, no items/statue to smooth out a slow start, and no consequences to losing, I feel like just rerolling every encounter until I have a hand I can win with.

I am sticking with it because I liked Act 1 a lot, but I definitely would have skipped the game if I knew this was a major section of it.


You can mulligan. Go to the docks to the left of leshy’s hut on the top right part of the map and there’s a clover you can pick up that allows you to mulligan.

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SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

garfield hentai posted:

Hell yeah I used a MAME CHD for that bit

:c00l::respek::c00l:

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