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There's a typo in the OP where you accidentally added a "4" in FFXI's ranking, OP.
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# ¿ Nov 4, 2021 02:42 |
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# ¿ May 21, 2024 22:18 |
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Hello Final Fantasy thread I got access to dall-e 2 the other day and today I asked it to create a bunch of new Final Fantasy characters. So here you are; Characters Who Would Appear In An A.I. Generated Final Fantasy game: Characters Who Would Appear In An A.I. Generated Final Fantasy Game But They're Cartoon Characters: Characters Who Would Appear In An A.I. Generated Final Fantasy Game But They're Sports Legends: and finally - Characters Who Would Appear In An A.I. Generated Final Fantasy Game Where Everyone Is Elderly
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# ¿ Jul 30, 2022 07:53 |
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One-Boned Angel
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# ¿ Oct 16, 2022 02:09 |
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Mr. Locke posted:IMO, the issue with WoFF's game play is that it hints at depth that it just doesn't have, or at least reward for experimenting with. You get the ability to manually unstack... except that unstacked characters are so frail and weak it's a throw to touch it and once it becomes an actual factor in fights you fight as hard as you can to prevent it. You get a bunch of monsters with abilities and moves that sound cool... but it's almost always more effective to just use your team with the biggest stats and highest damage moves and kludge the game in the face- Synergy payoffs are just way too slim. It takes too long to raise/run across many of the game's most interesting monsters. Etc, yadda, so on. Isn't a lot of this kind of true about (non-competitive) Pokemon as well, though? I also only played the first few Pokemons as a kid and then Sword/Shield recently, but those games are all easiest if you use literally nothing but your starter pokemon all game long and ignore the whole Types thing - the starter pokemon gets so far ahead in levels that it starts killing everything in one hit with an untyped attack, meaning it's technically less efficient to even deal with things like catching other pokemon.
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# ¿ Dec 30, 2022 09:03 |
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I wrote this post for a different thread but I ended up writing waaaaaay more than I expected about FFXI and how much I enjoyed revisiting it in 2020. It has always been one of my favorite games of all time. so I figured it's worth posting here too, for anyone interested in a review/writeup about playing FFXI as a solo player (and/or as a singleplayer game) in the post-pandemic age.quote:I went back and played [FFXI] for a few months in 2020 and I had a blast, they've added a ton of systems to make it the whole game fully soloable - you now have a full NPC party whenever you want them (except in certain event zones), exp-boosting gear is plentiful from events that are running and change every month or so. Like, new events. Not just a repeating cycle of monthly events (though sometimes they do repeat), but there is still a dev team actively developing new monthly events and content for FFXI (or at least there was in 2020) deep dish peat moss fucked around with this message at 21:28 on Jan 23, 2023 |
# ¿ Jan 23, 2023 19:36 |
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FrostyPox posted:FFXI is really good Here is an ancient and magical curse that will remind every FFXI player of a better, more joyous age. https://www.youtube.com/watch?v=n6mxRUKehtE
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# ¿ Jan 23, 2023 21:29 |
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Asterite34 posted:I have at times wondered what a game would look like that had a modern AAA budget and workforce and release schedule, but in terms of graphics and sound was limited to late 90s/early 2000s technical standards. Like instead of spending all those resources modelling someone's tear ducts and getting celebrity voice actors, you instead have PS1 graphics and text boxes and everything else was spent on making the game good in other ways that are frankly more important. We've reached the point where a SNES rpg equivalent can be made by a very talented single person, and a PS1 game equivalent can be made by a small team on an indie budget, but what the gently caress would that look like if Square Enix went and made a modern budget game without the standard high graphical standards eating up the manhours that could be spent on polishing gameplay and writing and stuff? This is pretty much what Octopath Traveler is and it rules e: But it's definitely a gameplay-over-story JRPG.
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# ¿ Jan 31, 2023 19:10 |
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jokes posted:I'm very bad at parrying don't worry you don't reeeeeally need it. Yeah the parry in SoP can be entirely ignored. I beat the entire game with just Soul Shield + dodge e: But I also spammed Haste on myself 24/7 which felt kind of like cheating
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# ¿ Apr 10, 2023 22:53 |
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Tekne posted:Here's a clip with new footage and somehow the Eikon battles are looking even more incredible. It's looking like Asura's Wrath: Final Fantasy Edition and I'm super down for that
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# ¿ Apr 11, 2023 22:59 |
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VostokProgram posted:So why is stranger of paradise not a numbered FF game? Is it a tie-in to something else? This is a definite plot spoiler of something that's cooler to discover for yourself IMO but It's a Final Fantasy pseudo-Isekai that includes bits from every numbered Final Fantasy game and has a meta-plot that's at least partially analogous to the story of a player playing through the numbered FF games today For example Every numbered FF game (including 11 and 14!) has a dedicated mission based on it deep dish peat moss fucked around with this message at 20:57 on Apr 12, 2023 |
# ¿ Apr 12, 2023 20:52 |
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Hence my Asura's Wrath comparison I started playing SoP again after several months away and it's hilarious how powerful Sage is. You can kill almost every post-game enemy in a single thrusting attack with your mace (which sends them flying into a wall and lets you explode them, which sends other enemies flying into walls)
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# ¿ Apr 14, 2023 23:58 |
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dolphinbomb posted:Turns out FF1 is a hilariously short game when you remove all the grinding. Turned on 4x gil and 4x EXP and had random encounters turned off for most of the game after the marsh cave. Between monster chests, forced encounters, and about 25 minutes of grinding for Warmech, I was in my late 40s by the end, and it took me all of 4 hours. I'm really surprised at how short FFVI feels, too - I haven't played it since I was a kid but I remember it taking me weeks to complete. Last night I played for a few hours and I'm already about 1/3 of the way through Still great though E: I'm attributing the speed mostly to the autobattle command and remembering inputs. No more needing to actually select Edwards tools or input Sabin's combos every turn. deep dish peat moss fucked around with this message at 21:14 on Apr 20, 2023 |
# ¿ Apr 20, 2023 21:06 |
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Here's a palette cleanser of my bad FF hot take to get away from FFXIV canon chat The best music in the entire series is in the launcher for FFXI
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# ¿ Apr 21, 2023 20:04 |
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# ¿ May 21, 2024 22:18 |
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Mister Olympus posted:What was the first FF without at least one stat that didn’t work, 10? Evasion did nothing in the original SNES release of FFVI, everything was governed by Magic Evasion (From what I read recently when starting FFVI Pixel Remaster, anyway)
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# ¿ Apr 25, 2023 00:52 |