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slink_bot
Aug 1, 2016
I prefer the way most Tales games do encounters where the enemy encounters are on the map with you and move around in a general area, with some encounters that are almost unavoidable but most can be dodged, and where you can influence the aggro of the monsters with Holy/Dark bottles for if you want to avoid weak enemies when backtracking or to grind, but i think purely random encounters still have their place and can be used in interesting ways, as long as they also let you increase or decrease the encounter rate (or completely remove it)

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