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Death Road to Canada is a roguelike/Oregon Trail sort of Released in 2016 but still being updated, I never completely finished all of this game's difficulty options. So the main goal of the LP is to eventually beat the one mode I never could, K*E*P*A mode, but we'll be doing some other runs along the way. Thread participation? Lots of it. Plenty of characters to be made, and tons of choices to make. I've played this game enough to know the best responses to a majority of the events, so to mix it up for myself I'll be giving control of the early runs to the whims of the thread. Hey! What about the event where- Even though I know this game very well, don't be a dink and spoil anything we haven't seen yet. The best part of this game is when you have no idea what kind of crazy stuff will show up next, so don't spoil that for others. We'll eventually hit a point where I might just end up lifting this No Spoilers policy, but that'll be a long while from now. But Halloween was over a week ago! i didn't come up with this idea in time okay -------------------------------------------------------------------- UPDATES: UPDATE 0: The Garbage Room Character Creation: Choose UR Fighter RUN 1: NORMAL DEATH ROAD: UPDATE 1: EzSnaps UPDATE 2: MUSCLE * BOMB UPDATE 3: SMELL ZONE UPDATE 4: Furious Road UPDATE 5: Sweat Band Menace UPDATE 6: Things Go Badly UPDATE 7: Things Go More Badly UPDATE 8: WELL I NEVER! UPDATE 9: Explosive Elegance UPDATE 10: Twinge Material UPDATE 11: The Legend of Garland UPDATE 12: Gone With the Breeze UPDATE 13: 72 Hours Remain UPDATE 14: The Actual Last Road UPDATE 15: A REAL CAN-DO ATTITUDE BETWEEN RUNS: Character Creation: Choose UR Fighter, Second Edition by Barry Buybacks UPDATE 16: LOOKING BACK, ON THE DEATH ROAD: RUN 1 RUN 2: RARE ROAD TO CANADA: UPDATE 17: The Weird Beginneth UPDATE 18: The Tale of Swolda: The Jong of Flavorville UPDATE 19: CHARBROILED UPDATE 20: DARK WISDOM TEETH UPDATE 21: DEATH ROAD TO RIGHT HERE UPDATE 22: MYSTERY OF THE TINY GHOSTS UPDATE 23: THERE GOES TOKYO UPDATE 24: TALE OF SWOLDA: MADOKA'S MASK UPDATE 25: Empty Jars of Protein Powder UPDATE 26: A TOONIE FOR THE TIMMY BETWEEN RUNS AGAIN: Update 27: WHAT A BUNCHA WEIRDOS - RUN 2 RECAP Left 4 Bread fucked around with this message at 07:11 on Jan 28, 2022 |
# ? Nov 8, 2021 01:17 |
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# ? May 8, 2024 04:40 |
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******************************************************************************************************************************** --------------------*H*A*L*L* *O*F* *F*A*M*E*------------------- -------------------------------------------------- Ebony, Elusive Charmer EBONY: Pretty WogChamp, EzSnaps all the way down! "Reached Canada's border on the first try- remained an average and mildly useful survivor to the end." --------------------------------------------------- Hermit, Grouchy Grandfather *(Rare Character)* HERMIT: YEEHAW! We got'em real good! "Carried the first run on his ULTRA BABE shoulders, after the trip got back on rails. Still kind of a grumpus." --------------------------------------------------- Doc, Not-Mad Scientist *(Rare Character)* DOC: To-do... many things. Very SCIENTIFIC things... "Got to Canada on the first run. Was mostly present to fix the Hybrid car, but failed the second repair. Still stuck around until the end." --------------------------------------------------- Eason, Dog Legend *(Black Schnauzer)* EASON: *Licks self* "Got to Canada on the first run, second longest living teammate. Always useful, and was a good boy." -------------------------------------------------- Alex, City-Seeking Explorer With Some Amnesia ALEX: ...Alright, I'd really fancy some new clothes now. "An unlikely hero of the second run. Stayed sane, somehow, but never really figured out that amnesia thing." --------------------------------------------------- Lank, the Hero of Tim's *(Rare Character)* LANK: *pops open bottle* *drinks* Aah. "Was more than willing to convert pottery smashing skills to zombie smashing skills on the second run. Wasn't a very silent protagonist." --------------------------------------------------- Gal Fieri, Specialist Grillmaster/Pyromaniac GAL FIERI: I'll never forget the friends I burned along the way. "Turned the heat up on the second run, and it's party. It's a good thing half of them were fireproof!" --------------------------------------------------- Kaitlyn Juniper *(Rare Character)* KAIJU: Life in a monster suit isn't that bad, but it's- SKREEEEEEAAAAAA "Demolished any tiny paper cities in the way of the second run. Even if someone had checked for a zipper, they'd find it was... BROKEN!" --------------------------------------------------- ************************************************************************************************************** -----------------HALL--OF--DEAD------------------- -------------------------------------------------- Saph, Angry Fitness Girl SAPH: The worst part about the afterlife is all the dinks that are here. It's frickin' Dinksville. "Outflexed by the Sweatbandits early in the first run after a series of unfortunate events. Remained angry to the end, refusing to become a zombie nerd." -------------------------------------------------- Esme, Trainee of the Berserker Arts & Seeker of the Forbidden Pump : ESME: I'M TOO SWOLE TO DIE (T*S*T*D), I'LL BE BACK "Got axe-handled. Literally! Was still pretty good though." -------------------------------------------------- Left 4 Bread fucked around with this message at 07:38 on Jan 28, 2022 |
# ? Nov 8, 2021 01:18 |
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UPDATE ZERO: The Garbage Room Before we get off to character creation, I'll start by showing off the tutorial. I have to play this first anyways given this is a fresh save, and it gives me a chance to introduce a lot of the basic mechanics you'll be seeing throughout. * Tunes: Death Road to Canada Main Theme * (Luckily for me, someone's uploaded the soundtrack on YT already, so it saves me a lot of work. Credit goes to whoever they are for doing this.) Meet these two dorks, Diedra and Fran. They'll be our characters for this section, entirely randomly generated. DIEDRA: Hey, Fran, what's with the knife? FRAN: You, uh, didn't hear? DIEDRA: Hear what? FRAN: Zombies. Pretty sure they broke in. DIEDRA: Oh, neat. DIEDRA: Let 'em come, I'll give those deadheads the ol' one-two! FRAN: Last time you did that, we almost became a two-piece meal. DIEDRA: Fine, I'll grab this. It's more metal anyways. FRAN: ... Every character can normally carry 3 weapons, all of them having various damage, range, durability, and swing speeds. Fran's kitchen knife is very light on stamina usage and does decent damage, but its durability isn't the highest. Meanwhile, Diedra's re-bar works like a weak spear and is unbreakable, but its stamina usage is on the heavier side. DIEDRA: Actually, you take the re-bar. You need to look cooler. FRAN: W-what? DIEDRA: Baseball bat. Awright! Let's go! Gonna hit a hole in one! Bathrooms are good places to search for medicine. Meds are primarily used between missions to heal up wounds, the effectiveness being determined by how good a doctor you have. FRAN: Hey, Dee, I don't think canine laxatives are the kind of meds we need. DIEDRA: Shush, medicine's medicine. We can't break the bug-out plan or it won't work! FRAN: When did we ever have a plan? DIEDRA: Came up with it as soon as you told me there were zombies. You can also search toilets to get very small amounts of fuel and rarely other things. I'll let you come to your own conclusions there. FRAN: Why are you- FRAN: You know what, nevermind. ----------------------------------------------------- "Choose UR Fate:" Diedra sees Cecelia, who is a real dink. "Zombies have broken into my home! This is probably your fault! It certainly isn't mine!" When the group found this zombie bunker, Cecelia called dibs on this big bedroom before anyone else. 1. Leave her be for now 2. Tell her to 'Cool It' 3. Convince her to help fight zombies 4. Call her a dink ----------------------------------------------------- FRAN: This really isn't the time, you know. I'm sure- CECELIA: Go suck an egg! I just had this place decorated perfectly! DIEDRA: Maybe it is my fault. Maybe it isn't. What I do know is that the zeds are coming for a sleepover! DIEDRA: Enjoy your bedroom, you dink! ----------------------------------------------------- Diedra calls Cecelia a dink. Cecelia is shocked! It was fun to finally tell her what a dink she was. Everyone's morale rises! ----------------------------------------------------- FRAN: DIEDRA: DIEDRA: And this is for making us sleep on those crap beds. Looting this drawer gets us some blue bullets. These are the most common bullet type and are primarily used for pistols and SMGs. DIEDRA: Anyways, let's blow this popsicle stand. ----------------------------------------------------- "No Exit" You can't leave from this location! This door just leads to the Garbage Room, which is nearly full. Whoever designed this zombie bunker didn't put a lot of thought into how long it would last. You will have to find another way out. ----------------------------------------------------- FRAN: This bunker kinda sucks. DIEDRA: Yep. Guess we're going out the front. FRAN: Why was that even labeled as an exit anyways? DIEDRA: Ah, furniture. The most versatile weapon in the apocalypse. Characters with enough strength can pick up furniture and either slam with it, or huck it. Furniture is very good at killing zombies, or at least clearing a path, but you need high strength to wield the good stuff like dumpsters and cars. You can't take it with you, unfortunately. DIEDRA: Prepare to face your re-death, walkers! FRAN: Ew. DIEDRA: Gnarly. Zombies attack only by reaching out when you approach. They can slow you down in doing so, and if you stay "grabbed" by them long enough, you take a hit. The max HP for most characters is 3, but there's no need to worry about being infected or anything. Some weapons will knock zombies away and leave them prone on the ground for a bit, as Diedra's baseball bat has done here. DIEDRA: Daaaaaang, girl. Making me regret giving you that re-bar now. Can't have you outcooling me. FRAN: Prone zombies usually die a lot faster. As this helpful tip says: ALWAYS BE LOOTING You'll want to get everything you can out of a location before you bail on it, as this game is all about managing slowly declining resources. DIEDRA: Ah, Burger-O's, food of champions. One way path to SWOLE. FRAN: How come everything has to be beef flavored these days? I miss chicken sandwiches. The most important of which is food, represented by this low-res burger. Or maybe it's just a can, I dunno. Food is necessary for all the reasons you'd think it'd be, and more. It's also serves as money in this world, as who needs bottlecaps or old paper money when you could have food? These yellow bullets are rounds, pretty much used by rifles. They're kinda rare, but the guns they work with are usually pretty strong. FRAN: Remind me again why there's a bunch of zombies locked up down here? DIEDRA: Hey, don't look at me. All I know is don't dead open inside. FRAN: Hey, Dee, step... back for a... bit! Catch your... breath! DIEDRA: Speak for yourself! I... I got this...! Actions like carrying furniture, escaping the grasp of zombies, and swinging weapons costs stamina. The only way to track it is by looking at how red in the face your character is. When the sweatdrops appear, you've completely bottomed out. Low stamina means little damage and barely any knockback. The one of the main aspects of melee combat in this game is managing your character's stamina. It'll recharge if you get back and don't do anything for a bit, but it doesn't recharge that fast. Get stuck needing to catch your breath in the middle of a horde, and you're pretty much a goner. Every character has a lot of stats in this game, but outside of your starting characters, you won't know all of their abilities. Our two tutorial characters are interesting in that they're hiding everything but morale from us. Stats are represented by smiley faces going all the way from mega-sad to rainbow happy. You'll see what I mean later. Every character also has a meaningless flavor text. However, I can tell you that their strength and fitness are both on the low side just from using them. Learning how to figure out their personality through events and their stats through combat is a valuable skill in the long run. DIEDRA: Welp, back to trying to find a new place to stay. FRAN: We're running out of places to go, to be honest. FRAN: ...What about Canada? I heard they're safe up there. "The Way Out of the Tutorial" You've found the ladder out of here! This will end the story for Diedra, but your story is about to begin! You will make your way to Canada, looting all the supplies you can on the way. You'll need to build up your skills and your team to survive! ------------------------------------- DIEDRA: Nah. Canada is a myth. That's where all the dinks think they're going, and if it does exist, I'd rather not be in dink-land. DIEDRA: Life here isn't so bad anyways. Another year or two of this and we'll become the Queens of the Wasteland. FRAN: We have two cans of bad tasting burger ravioli and 1 bottle of canine laxatives. I don't think we're making it another year at this rate. DIEDRA: We're gonna be fiiiiine. DIEDRA: ... Although, maybe we should make it an empire instead? Empress sounds cooler. FRAN: DEATH ROAD TO CANADA Left 4 Bread fucked around with this message at 02:12 on Nov 8, 2021 |
# ? Nov 8, 2021 01:18 |
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Character Creation: Choose UR Fighter So, with Dee and Fran doing whatever it is they're doing, we're off on our own to make our own characters. There's a lot of visual options, too many to reasonably post, so character creation will mostly be Name, Male or Female, Perk, and Trait. If you do have a visual look you want me to go for, throw it in and I'll see what I can do. Perk and Trait are the most important here. Perks are basically a character's background and define stats and starting items. Traits are more of the character's personality. They can affect stats and gear, but they often have more extra effects. Stats posted:
With that, it's time for the list of Perks and Traits we have unlocked from the start. List of Perks posted:-------------------------------- Traits: posted:Bandit Wow, that's a lot. Keep in mind, there's a good couple more I'll unlock in time, so this list will increase. I'll only get to pick two characters for our starting party, but if yours don't get picked, don't worry! A number of random survivor events will prioritize using characters from your custom list, so your character might just show up in the run anyways! So to recap, give me a name, male or female, and a Trait and Perk choice. If you want some kind of look for them, give me a rough idea of it and I'll see what I can do. Also, putting it in bold will probably help me to see it. Left 4 Bread fucked around with this message at 02:14 on Nov 8, 2021 |
# ? Nov 8, 2021 01:18 |
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I've played Death Road to Canada a few times myself, but never quite made it. Excited to see where this LP goes, it looks like you're putting a lot of effort into it! If I might, I'd like to submit the idea of this character named Ebony, who's male, with the Fighter perk and Mysterious Past trait, along with Face 12, color 3, Hair 36, color 24, and body side 2, top 17, and bottoms 2, if that's not too much. I thought it would make for an interesting addition to the first party, especially with the randomized personality from Mysterious Past I really hope this wasn't too much, and you can obviously take more creative freedom with him! I'm really excited to see how the later randomized members (or custom characters if you play that gamemode for the LP) will bounce off of the ones we've made. Good luck getting to Canada!
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# ? Nov 8, 2021 01:40 |
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insanitylock posted:I've played Death Road to Canada a few times myself, but never quite made it. Excited to see where this LP goes, it looks like you're putting a lot of effort into it! If I might, I'd like to submit the idea of this character named Ebony, who's male, with the Fighter perk and Mysterious Past trait, along with Face 12, color 3, Hair 36, color 24, and body side 2, top 17, and bottoms 2, if that's not too much. I thought it would make for an interesting addition to the first party, especially with the randomized personality from Mysterious Past Oh, yeah, if you know the settings for the character you want made, its easy for me to put that in. Saves me from having to wonder if I did a good job by the description I'm given. With the randomized personality, there's no saying what we'll end up with until we start the run. The fun things with the Perks and Traits that have a random aspect to them is that it means the character will rarely ever be the same between playthroughs. On this run we might have a low Attitude, bandit type character, and we might find him on a later run as a highly honorable character. Mysterious Past always has the ability to be amazingly good or terrible, depending on the luck of the draw. Regardless, I'm never going to complain about a good melee fighter. It's not as crucial on this low of a difficulty, but when we start turning it up, I'll be wanting those reliable weapon users. I'll be aiming for a completed run of every mode/difficulty choice, so this first run will be starting with the base gamemode. From what I know, it still places a bias towards customs, but not nearly as much as the customs only mode. As for getting to Canada, with the thread in control of most event choices, they're gonna need all the luck they can get
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# ? Nov 8, 2021 02:04 |
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Go with Saph, an Ultrafit and Fierce Tempered blue-haired lady!
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# ? Nov 8, 2021 02:35 |
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A Male named Dylan, got to be Ultrafit and Irritating. Looks up to you. I've played this game a few times, but never got much into it, the depth wasn't really there for me to continue.
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# ? Nov 8, 2021 02:37 |
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lol I was going to pick irritating too.
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# ? Nov 8, 2021 02:38 |
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Sex: Male name: The Medic Perk: surgeon Visual: literally the tf2 medic
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# ? Nov 8, 2021 03:21 |
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BraveLittleToaster posted:A Male named Dylan, got to be Ultrafit and Irritating. Looks up to you. Part of what hooked me on this game originally is that it was something my brother and I would play a lot. Then we got to the harder difficulties and the challenge kept me hooked from there. Space Kablooey posted:lol I was going to pick irritating too. Irritating is fun for a lot of reasons, and luckily those reasons aren't exclusive to just it. That means we'll probably get to see a lot of it! FoolyCharged posted:Sex: Male My skill is vasted on zis team! Here's our first batch of four. Medic's gone a bit casual these days, it was the closest I could get to a lab coat. I'll get us started on our adventure tomorrow morning!
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# ? Nov 8, 2021 04:15 |
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I know I'm too late, but you might need some friends later, so time for the obligatory suggestion: Male Car Nut with Warrior named Max.
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# ? Nov 8, 2021 09:38 |
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UPDATE 01: EzSnaps Characters made, and here we go! --------------------------------- Death Road to Canada Ebony hears rumors that Canada is a safe place, free of the threat of zombies. With noting to gain from waiting around Florida, he decides to brave the Death Road and travel north. HIT THE ROAD --------------------------------- --------------------------------- Tip: Fire and explosives can damage your own characters, so watch out. Fire is especially dangerous. --------------------------------- This is quite true. Fire and explosives are very effective weapons, but they pay for that in being capable of friendly fire. * Tunes: Zombonita Beach * Ebony is our first character, a lad with a mysterious past, but a decent fighter. He claims he was a famous videogame streamer, and presently all of his stats are hidden from us. EBONY: At first, I thought "I want to eat your brains" was an in-joke with the chat. EBONY: When I look at it now, I should've seen it sooner, WonkaS. His partner in survival is Saph, an ultrafit gal with a hot temper. She fits in well with the post-apocalypse, given she's kind of a jerk. Oddly, she's not about to tell us how fit she is, but she has at least one point of Strength that we know of. Her composure is bottom of the barrel, but that's what fierce tempered gets you. SAPH: Gawd, is that all you talk about? EBONY: Hey, my car, my conversation topics. SAPH: Don't make me knock you out. EBONY: And don't worry, we're gonna make it there. My mom's car is indestructible. SAPH: Heh, that explains the lavender paint job. EBONY: What's wrong with lavender? --------------------------------- Embarking on the Death Road To start the journey, the group decides to grab some supplies from a nearby location. In order to survive the Death Road, you'll need to heard as many supplies as you can! You will aslo need to find ways to train and grow your team. 1. Quiet Hotel 2. Quiet Factory 3. Yall-Mart --------------------------------- A run always starts out with these choice, though the options are sometimes slightly different. As it really doesn't make that big of a difference, (these maps all have somewhat similar loot tables,) I've gone with what I consider the most optimal from this selection, the Yall-Mart. It and the Rest Stop are what I find to usually be the best choices on any run, with the Factory usually being the worst. --------------------------------- Yall-Mart The group spots an abandoned Y'all-Mart off in the distance. It looks like it's been looted, but maybe there's some untouched loot inside. Your zombie forecast is: SWARM SIZE: Mild AGGRESSION: Sluggish CURRENT TIME: Late Morning --------------------------------- * Tunes: What Could Possibly Go Wrong? * EBONY: Here we come, you zombie jerks! On map entry, your characters will automatically drive the car in, running over any zombies in the way. Ones a bit to the side will just take damage and get launched, while any in front of the car get splattered immediately. EBONY: Zombie slaying time! SAPH: Ughh...You couldn't park any closer? SAPH: Hey, wait for me you dink! Don't hog all the fun! EBONY: Taste my limited edition Inhabitant Vile axe! SAPH: You're enjoying this way too much for it being this early in the morning. EBONY: It's just like 2 Many 2 Dead! The game that shot me to internet fame! SAPH: Grab that shopping cart. I'm not carrying whatever we find. EBONY: Good plan! EBONY: Hyaaah! SAPH: Like, wow, do you even know what a shopping cart is for? SAPH: ...But, not gonna lie, throwing it does seem to work well. EBONY: Now that's a WogChamp! SAPH: Could you not? Given Ebony's mix of attributes and a good starting weapon in the hatchet, he's doing quite well at clearing out threats. Y'all Marts are mostly consistent of a big room with shelves splitting it up. Medicine and bullets can be found laying around the floor, but if anything you'll find food at a Y'all Mart. Bathroom loot is subpar as it usually is, but there's a reason for this I assure you. EBONY: Ah, nice- a pistol! Pistol rounds were always my specialty when it came to Counter Attack. EBONY: ...Can I, uh, have the bullets? SAPH: Psh, get your own, nerd. These are mine. Usually the only other area of interest in a Y'all Mart is the storage room. A little bit of gas and food is to be found here. Gas is used to keep our car going, and given this game draws from Oregon Trail, you might be able to see how running out of gas would be a bad thing. EBONY: Wow, how'd you know where the keys were to this room? SAPH: I worked here. These dinks had to go and get eaten before they gave me my paychek! EBONY: Oof, FeelsBadDude. EBONY: Time for an unboxing! SAPH: I don't even know what that is, but I'm going to assume it's uncool. You also have to start your car back up when you get in it. If it's too damaged, well, you might be sitting there for a while. You can also honk the horn to draw the attention of the zombies. It has it's uses, one of them being turning a heavily damaged or gasless car into a distraction and bomb for the zombies. You can always walk off the side of the map without your car if necessary, but you don't want to be walking in this game if you can help it. SAPH: Beep, beep, dingbats! EBONY: GIVE 'ER (GAS) --------------------------------- MISSION SUMMARY Found 5 food, total is now 15. Found 52 gas, total is now 152. Found 1 medical. Found 13 pistol ammo. Found 8 rifle ammo. 31 zombies destroyed. OK --------------------------------- EBONY: I'd say that went pretty well. Calls for an EzSnap. SAPH: Would you stop that already, you d*ngus? EBONY: Oh, hey, look! That place is still open! --------------------------------- Bed & Breakfast The group finds an inn, open for business! The owner wrings her hands: Give me 10 food, I'll watch over you while you sleep hhhHHHHHeh. She is super creepy. 1. Pay the 10 food. 2. Ebony haggles it to 5 food. 3. Drive off with no sleep. --------------------------------- * Tunes: Lootin' * SAPH: Mega creepy. EBONY: Huh? I don't see what you mean. That's kinda rude though. SAPH: Says the person who just dragged me into the start of a horror film! You've gotta be joking, right?! EBONY: I still don't see it. Well, thread? What shall we do? Left 4 Bread fucked around with this message at 19:59 on Nov 8, 2021 |
# ? Nov 8, 2021 19:56 |
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girl dick energy posted:I know I'm too late, but you might need some friends later, so time for the obligatory suggestion: Male Car Nut with Warrior named Max. Got 'im added!
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# ? Nov 8, 2021 20:01 |
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I'm not gonna lie, I really did not see Ebony being a former streamer (and I also forgot they literally start in Florida, but he fits the Florida Man type, what with the Mysterious Past), but I enjoy it. I also might draw some fanart eventually, to be entirely honest, because I really enjoy how you make the characters talk to each other already! I also have some more character ideas lined up in case you ever find yourself needing more, with traits I think others might not choose due to their drawbacks. Of course, I'm also biased, so I vote to have Ebony haggle it to 5 food. Some sleep is better than none... I hope? insanitylock fucked around with this message at 21:02 on Nov 8, 2021 |
# ? Nov 8, 2021 20:14 |
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quote:
Seconding on loving the character interactions! 2. Haggle Space Kablooey fucked around with this message at 20:21 on Nov 8, 2021 |
# ? Nov 8, 2021 20:19 |
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This doesn't seem like a trap at all! See if she'll give us a discount
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# ? Nov 8, 2021 21:55 |
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Pay Less likely to eat us with a full stomach.
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# ? Nov 8, 2021 22:23 |
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I love this stupid goddamn game. And I love the off-brand twitch emotes Ebony drops. Are you doing more runs and still accepting characters for after this? I'll drop mine if so. Haggle, by the way. 10 food is like, everything you start with!
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# ? Nov 9, 2021 00:15 |
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insanitylock convinced me to come here considering I used to be way into DRTC back in the day. I agree with haggling to lower the price. Also, my own character! Blaze, Female, Athlete+Fierce-Tempered. Visually, red or pink hair, and long hair or a ponytail. Rest is up to you.
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# ? Nov 9, 2021 00:48 |
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insanitylock posted:I'm not gonna lie, I really did not see Ebony being a former streamer (and I also forgot they literally start in Florida, but he fits the Florida Man type, what with the Mysterious Past), but I enjoy it. I also might draw some fanart eventually, to be entirely honest, because I really enjoy how you make the characters talk to each other already! I also have some more character ideas lined up in case you ever find yourself needing more, with traits I think others might not choose due to their drawbacks. Hey, he only says he was a famous video game streamer. Who knows? (The game absolutely threw me a bone here with that flavor text though.) And yeah, if you've got more ideas, it'll be fine to put them in later. I don't imagine we're gonna use up all 96 slots any time soon, but I'd like to make sure others have plenty of time to submit characters of their own. There's no hard limit or anything, I just want to keep it fair. Space Kablooey posted:Seconding on loving the character interactions! MarquiseMindfang posted:I love this stupid goddamn game. And I love the off-brand twitch emotes Ebony drops. : WogU EzSnaps I'm just having fun writing the updates, but to know others are enjoying makes it even better! You could say, it FeelsGoodDude MarquiseMindfang posted:Are you doing more runs and still accepting characters for after this? I'll drop mine if so. Definitely! I'm looking to do a run of every mode of the game, so even excluding endless, that's 14 runs minimum. I'm good at this game, but I doubt I'll be making it through the later ones without a few wipes. Some of the other modes will might end up as more technical and less narrative affairs, sure, but we'll always have room for more characters. PinkDawn posted:insanitylock convinced me to come here considering I used to be way into DRTC back in the day. I agree with haggling to lower the price. Well, welcome to the Death Road once again! Alright, I'll get them added!
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# ? Nov 9, 2021 00:52 |
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Odd Wilson posted:Well, welcome to the Death Road once again! Alright, I'll get them added! It's a pleasure to be here! This thread is what finally convinced me to buy the game for myself too.
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# ? Nov 9, 2021 01:00 |
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Odd Wilson posted:Hey, he only says he was a famous video game streamer. Who knows? Yeah, I definitely meant for later seeing as Ebony is already seeing the light. I'm currently sketching up him and Saph too I could also wait until we have some perks/traits unlocked - more interesting character ideas, I'm sure. And it'd be interesting to see if Ebony is lying or not, but that's all up to you, the LP'er.
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# ? Nov 9, 2021 01:03 |
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Odd Wilson posted:Definitely! I'm looking to do a run of every mode of the game, so even excluding endless, that's 14 runs minimum. I'm good at this game, but I doubt I'll be making it through the later ones without a few wipes. Well alright then! AJ the Civilised Gungineer HEAD: Face 12, Hair 19, Hat 0, Extra 0, Skin Clr 1, Hair Clr 21, Shades 26 BODY: Gender 1, Size 4, Top 11, Bottoms 1
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# ? Nov 9, 2021 01:16 |
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UPDATE 2: MUSCLE * BOMB Haggling it out it is! --------------------------------- RESULT: Ebony gets a better deal for the night. You're a sly one hhhhhhhhhHHHHHHeheh. Lose 5 food! The inkeeper serves up an amazing breakfast! Ebony and Saph's morale maxes out! --------------------------------- This reveals to me that Ebony's Mysterious Past has given him the Charmer subtype, which is quite useful to have for situations like these. It won't always buy us out though. SAPH: Holy wow, what did you say to her? EBONY: I just asked nicely. Apparently she gets a lot of bandits coming by. SAPH: Huh. Well, this breakfast is killer. Gonna have to smash twice the normal amount of zombies today to work off these carbs. EBONY: That's the spirit! Woggers~! SAPH: In a good mood today, just gonna ignore that. EBONY: WeirdStamp? SAPH: You're pushing it! * Tunes: Zombonita Beach * EBONY: Hey, that place looks like it might have some good loot! SAPH: We don't need to slow down! EBONY: Well, we gotta scavenge sometime. Better do it earlier than later. That's like Zombie 101. SAPH: ...Oh, there! We're going there! --------------------------------- Fear the Night The group drives into a city as it starts to get dark. Try not to lose track of time. Things can get bad after the sun sets. Your zombie forecast is: SWARM SIZE: Sparse AGGRESSION: Sluggish CURRENT TIME: Near Sunset When driving into the city, the group finds: 1. Gun Shop 2. Strength & Fitness Gym --------------------------------- SAPH: Gym! Gym! Gym! EBONY: Why not the gun shop? SAPH: Who needs those when you can make SWEET GAINS and get guns of your own? SAPH: Still taking this pistol though. EBONY: Aww. * Tunes: Lootin' * LET'S BOOGIE I opted to take this as it felt the most appropriate, and I'd rather this update have at least a little length to it. SAPH: Hey, the gym's that way! We drove past it parking! EBONY: Lootable houses up this way. We'll get these first! EBONY: There might be some more health food up this way. SAPH: ...Whatever. Some maps are larger than just one building, which is an added bonus if you can spare the time and resources to scout them out. A majority will be blocked by trash piles, but not all of them. SAPH: Gawd, what a trashy neighborhood. Like, literally. EBONY: Must be Downtown. SAPH: More like Frowntown. This sucks. EBONY: Are we allowed to use that reference? SAPH: You're the nerd here, you tell me. EBONY: Ah, a bottle of generic pills! The perfect means by which to temporarily restore health! SAPH: There's like... three in here- SAPH: Oops. Make that two. EBONY: Eh, 10 second rule, it'll be fine. EBONY: Flying tiny table attack! SAPH: Why do you keep opening toilets? It's weird. EBONY: It's a secret to everybody. SAPH: So you're telling me that you don't even know? EBONY: Possibly, no Klappa. SAPH: ...Why did it have to be this guy of all people? The houses don't give too much, just a bit of food and 1 Med, but this 29 fuel is greatly appreciated. Our car doesn't have the best miles per gallon, being -10 fuel every tick, but it could be worse. SAPH: Finally! Gym! Gym! Muscle!! Bomb! GYM!! EBONY: One second. SAPH: What?! Why? EBONY: Grabbin' a flashlight! SAPH: See, I was going to think you weren't a dink for a second, but then you had to say it like that. EBONY: FeelsSadLad Given it's getting very late, I stop by the car's trunk and pull out a flashlight. This game can get very dark when it wants to, and this luckily pauses the game for us as well. The trunk can carry 14 weapons, and it'll get filled up pretty fast on some runs. Between Ebony's hatchet and Saph's re-bar, both of our main weapons are indestructible so I don't need to stock up on weapons as much (even if the re-bar kinda sucks). I also just really haven't seen any new weapons aside from, like, a wooden cane. SAPH: Time to feel the burn! I will never not love the gyms for being called MUSCLE! BOMB!! GYM!! Gyms themselves are filled with a lot of barbells, treadmills, and the like. The dumbbells and barbells can be lifted, but for the most part, the treadmills are just useless breakables. The primary feature of these gyms is a massive barbell or a fancy treadmill, which can be used one time to attempt to improve a character's Strength or Fitness respectively. SAPH: Time to break this breakfast! --------------------------------- I.T.B.A.B.Y.J.P. There's a fully loaded olympic weight set here. The amount of weight on it can be adjusted down to a less hernia-causing amount. Saph consideres taking a break to get some strength training in as she is guarded. --------------------------------- EBONY: Guarded? When did we agree on that? SAPH: Since immediately, dinkus. EBONY: I mean, I was planning on it anyways... --------------------------------- 1. Lift Light Weight 2. Lift Heavy Weight 3. Lift Massive Weight --------------------------------- SAPH: Lemme take just a few of these off. EBONY: You, uh, sure you don't want to take a bit more off? SAPH: You calling me weak?! EBONY: No, but WonkaS. Lift Heavy Weight --------------------------------- RESULT Saph takes off some weight from the barbell, but not so much that she can't GET SUPER PUMPED. That was too much weight! She hears something in her body make a funny snapping sound. Saph is HURT! An hour passed during that impromptu workout session. --------------------------------- EBONY: EzSnaps...? SAPH: Oww... Be glad I can't kick your butt for that comment! I should've picked light weights, but in hindsight, I've always been bad at gauging this one. Outside it's starting to get very dark, and the timer is wavering very close to 9:00 PM. SAPH: Hey, uh... EBONY: Those distant, aggravated moans? I think we gotta move, and fast. SAPH: No argument here! * Tunes: They Can't Be Stopped * SAPH: Gogogogogogo EBONY: Gunning it! --------------------------------- MISSION SUMMARY Found 14 pistol ammo. 17 zombies destroyed. --------------------------------- And we're out! If the music's any suggestion, you don't want to stick around after 9:00 PM if you can help it. If the mission summary looks wrong, it's because whenever you check the trunk, you drop off anything you've scavenged. Those 14 bullets happen to be what were in our pistol, as well. Our total gains were actually: 2 food, 31 gas, 1 med. Not great, but the gas is good, and the meds add up. * Tunes: Zombonita Beach * Ebony tries to help, but lacks enough medical supplies. --------------------------------- EBONY: You sure I can't do anything about whatever happened yesterday? SAPH: Psh, it's not like two unknown pills are gonna fix it. I'll be fine. LATER THAT DAY: --------------------------------- Fight or Flip Saph makes mistakes while scouting a town, and gets cornered by a large group of zombies while unarmed. She is trapped in an alley. At the end of the alley is heavy garbage and a large fence. 1. Use Parkour Abilities 2. Throw Garbage --------------------------------- SAPH: I shoulda took the pills. Well, thread? How do we try to escape this? Left 4 Bread fucked around with this message at 04:45 on Nov 9, 2021 |
# ? Nov 9, 2021 04:41 |
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These both seem like terrible actions. I'm going to say Saph should try to use her parkour abilities. Also, fun fact, you updated while I was putting a bunch of my friends into Death Road to Canada. I've been wondering, do you use/prefer the default keybinds? If not, what keybinds do you use/prefer?
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# ? Nov 9, 2021 04:51 |
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Pssh. Saph is Ultrafit, she can definitely parkour her way out of this one. I hope. Again. WonkaS... Ehehe... he... he. Please don't become zombie chow before I'm done drawing you. Please. (Also - whoops. I thought what Saph had was a rifle/pistol. Guess it's not. Time to revise THAT tomorrow.) insanitylock fucked around with this message at 04:57 on Nov 9, 2021 |
# ? Nov 9, 2021 04:51 |
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throw garbage No! Not that garbage. That's her partner!
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# ? Nov 9, 2021 05:01 |
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PinkDawn posted:These both seem like terrible actions. I'm going to say Saph should try to use her parkour abilities. I figured I'd go ahead and drop the update early-ish since it was already done. My keybinds are WASD for movement, R-Shift for attack, Enter for interact, Space for pause, and ' for swap. I'm probably going to move swap to / or . and pause to '. It's kinda the standard setup I use for most games, as it seems to not trigger the arthritis in my hands very much. It's also because my keyboard lacks a numpad. P, L, and [ usually also do me good. If I've got a keyboard with a numpad and it's wide enough, I'll kinda mirror the WASD formation on that side. insanitylock posted:Pssh. Saph is Ultrafit, she can definitely parkour her way out of this one. I hope. Again. WonkaS... Ehehe... he... he. Please don't become zombie chow before I'm done drawing you. Please. Well, she's got a pistol now! She can't die from this, though, taking the hit won't be good. FoolyCharged posted:throw garbage :
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# ? Nov 9, 2021 05:50 |
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Well, this is new. I barely remember seeing someone play like, a round of this game and die 3 days in 5 years ago; looking forward to a (hopefully) (maybe not, with this event?) run! hardcore parkour let's I don't know how traits and perks really work but I've heard GREAT things about eggs and baskets so Mia and her Inventive Mechanic expertise will get the goods!
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# ? Nov 9, 2021 05:59 |
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Let's see how Esme, the Martial Artist Berserker does in the apocalypse. The zombies can't bite you if you rip them to shreds first! Edit was me deciding Warrior was too boring haha
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# ? Nov 9, 2021 06:16 |
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MetaMeme posted:Well, this is new. I barely remember seeing someone play like, a round of this game and die 3 days in 5 years ago; looking forward to a (hopefully) (maybe not, with this event?) run! Why hello there Meta, fancy seeing you here.
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# ? Nov 9, 2021 06:44 |
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MetaMeme posted:Well, this is new. I barely remember seeing someone play like, a round of this game and die 3 days in 5 years ago; looking forward to a (hopefully) (maybe not, with this event?) run! I will be very disappointed in myself if I don't make it at least quite far in on this run, but at the end of the day, I'll still blame it on being rusty still getting used to the controls. I had this on Switch originally, but I needed the PC version to get clean recordings and a more fitting window size. Mia's been added! Putting all your eggs in one basket is sometimes a great idea in this game, so don't worry about that. It's gets less great when someone trips over said basket and destroys it, but as long as that doesn't happen, you're golden. Skill monkeys may not be good in combat, but the events outside of them can be just as fatal. JeffRaze posted:Let's see how Esme, the Martial Artist Berserker does in the apocalypse. The zombies can't bite you if you rip them to shreds first! For reference, what boring personality does is clamp the mental stat rolls towards 2-4 instead of the standard 0 to 6. So more of than or It basically ensures you won't end up with a subtype, like Bandit, Irritating, or Charmer. Mysterious Past uses the 0-6 range, but pretty much guarantees they land on around 0, 1 or 5, 6, with a full guarantee that it will give a subtype to the character. BERSERK is very fun though, and remains my favorite pick for combat characters. It all but guarantees you'll have to control that character yourself instead of letting the AI do it, but the power boost is greatly appreciated. Also here is our current roster of characters! If you see a change that you want to be made, just tell me! also it's really late at night why am i still awake
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# ? Nov 9, 2021 07:51 |
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Ooh your Blaze ended up looking different to mine but I like it! The only change I'd made it give her some cool shades (specifically Shades 2).
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# ? Nov 9, 2021 07:56 |
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Wow, That's Mia! I wasn't really thinking of anything in particular when throwing out my magnificent One Trick Pony of Death so I don't really know what I expected. Looks great!Odd Wilson posted:also it's really late at night why am i still awake I know of sick fucks on this very forum who update at like 8am not because they woke up early but because they stayed up late he could be anywhere, Among Us
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# ? Nov 9, 2021 08:16 |
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UPDATE 3: SMELL ZONE Parkour it is! * Tunes: Rigor Mortis Rag * --------------------------------- RESULT Saph manages to climb up the fence in time, avoiding being ripped apart for now. God bless parkouring. Saph's fitness increases! Saphs fitness revealed: --------------------------------- Good to know, and good to get that boost! This would suggest her fitness wasn't that hot to start with, which means this was probably a trickier roll than it looked like. She'd have survived it anyways. SAPH: Where the heck were you, you dink?! EBONY: You said, and I quote, 'wait in the car, dingus, i got this.' SAPH: Whatever, at least I looked cool. EBONY: I'm sure it was very Reflection's Edge. --------------------------------- Smelly Campsite The campground that the group sets up smells terrible! The source of the smell is a complete mystery. 1. Endure the smell 2. Drive off with no sleep --------------------------------- Since we just had an event, and this one is minor, I opt to take control here. SAPH: Gawd, it's like a skunk died in a carton of rotten eggs! EBONY: Ugh, yeah. Reminds me how good it was that the "Most Realistic VR Experience" didn't have smells. SAPH: This is about to be the most realistic "Barfing On Your Shoes Experience." --------------------------------- RESULT The group endures the SMELL ZONE all night, until passing out. They are not happy in the morning, but they were at least able to sleep. Group morale drops by 1. The group eats a decent meal. Lose 4 food. --------------------------------- SAPH: I wanna go back where the cities are! Backcountry? More like barfcountry! SAPH: Seriously, why did I let you drive? EBONY: Because you can't drive. That's why you forced yourself into my car to begin with. SAPH: Oh, right. --------------------------------- Trader Trap The group checks out what appears to be a trader settlement. They are instead ambushed by bandits who have taken it over. One of them looks injured. They demand the remainder of your food, and a quarter of your ammo and medical supplies. 1. Give into bandit demands. 2. Saph offers to heal injury. 3. Refuse and fight! --------------------------------- SAPH: Why did I let you drive me here?! EBONY: Because you asked me to. One of my calls to fame is that I'm always responsive to my audience! SAPH: You should have talked me out of it! EBONY: No WogChamps today, it seems. FeelsSadLad For reference, our current supplies are: Food- 8 Gas- 143 Meds- 2 (they'll still take at least 1) Pistol Bullets - 14 Rifle Rounds - 13 No gameplay in this short update, (this is a rather important decision,) so I'll probably put another out later today. Before I can do that... Choose UR Fate! Left 4 Bread fucked around with this message at 23:53 on Nov 22, 2021 |
# ? Nov 9, 2021 17:39 |
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PinkDawn posted:Ooh your Blaze ended up looking different to mine but I like it! The only change I'd made it give her some cool shades (specifically Shades 2). BLAZE: Hold up BLAZE: Now what up?
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# ? Nov 9, 2021 17:47 |
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We have an injury so fighting seems too risky, but people do in fact need food to live so offering to treat injury makes the most sense? ...We don't actually know either of their medicine skills, do we.
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# ? Nov 9, 2021 18:08 |
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They want everything? Well, I'm not sure how well this would go... Saph should heal the injured bandit. I would say they should fight, but I don't remember what outcomes are from that choice, and I'd rather avoid Saph being our first soon-to-die character, while I'm still trying to draw her.Odd Wilson posted:
This is amazing. I really hope Blaze shows up, but I am again biased at it's my friend's character. MetaMeme posted:We have an injury so fighting seems too risky, but people do in fact need food to live so offering to treat injury makes the most sense? Of course we can't know their medical skills. Then it would be Predictable Road to Canada.
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# ? Nov 9, 2021 18:25 |
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# ? May 8, 2024 04:40 |
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Hell yeah parkour training paid out finally! Offer to heal up though, they are demanding way too much, and maybe this won't consume as many supplies? Unless I guess Saph botches it...
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# ? Nov 9, 2021 18:45 |