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Space Kablooey
May 6, 2009


Odd Wilson posted:

UPDATE 6: Things Go Badly


SAPH: blegh. :rip:

welp, that was unexpected. D:

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insanitylock
Sep 29, 2021

Not too shabbyyy!

Space Kablooey posted:

welp, that was unexpected. D:

Don't worry. I'm sure there'll be more Saph clones. Maybe. If Odd keeps the custom characters.

Left 4 Bread
Oct 4, 2021

i sleep

PinkDawn posted:

Ah yes, the downwards morale spiral of not enough food. Otherwise known as the constant state in which I play this game.

Every run I do is always missing something. Sometimes it's meds, sometimes it's gas and I'm just car hopping

That's just kinda Death road


MetaMeme posted:

They sure weren't lying, this truly is a Death Road to Canada. Gotta say, telling us that you "know the best responses to the events" and then taking control away from the thread to bring on an extra mouth to feed and almost getting the dog killed instead of scavenging for food and gas unironically rules, my instinctual bloodlust is popping off right now

broken link on that OP, by the by

Hey, I never said I'd always be taking those best responses.

:
EBONY: Klappa

I think I'm gonna blame it on the recently departed spirit of Saph inspiring me to choose :black101: over reasonable decisions for an irresponsible amount of time

You wouldn't think it, but we're still somewhat alive


Also, thanks for the heads up on the OP. I noticed it earlier and thought I fixed it, but I missed a bracket in there again.

Space Kablooey posted:

welp, that was unexpected. D:

Landing 2 bandit events in a row definitely wasn't for me. I'd swear we were playing on Extreme for a bit there.

PinkDawn
Aug 22, 2021
For me it's usually meds that I'm suffering on. If I actually have meds for once in my life, it's food. As for gas... let's just say that I had a run where, if walking days counted, I'd have made it to Canada.

Left 4 Bread
Oct 4, 2021

i sleep
UPDATE 7: Things Go More Badly

---------------------------------
Wasting Away

Eason's body is affected by the stress of this hopeless situation.

Eason's fitness decreases!

---------------------------------

His fitness is already in the negative values for being a dog, so nothing's really changed here. Probably one of the least terrible events we could have hit, as bad as that sounds.



EASON: *Whimper*


MAX: We search for food, yet find none.


HERMIT: Lookie there! Tooth doctor's office!


EBONY: Huh? Why?


HERMIT: Toothpaste! It'll work!



---------------------------------
Dentist Office

The group loots a dentist office, finding some left over medical supplies and many technically edible tubes of toothpaste. Hermit goes to the waiting room and grabs a magazine from their sparse selection.

Pick a magazine:

1. Glurge for the Sensitive Soul
2. CELEBZ news
3. Questionable Science

---------------------------------


HERMIT: Hehee, found me some new readin'! Dem young fools'll believe anythin'!


EBONY: We're standing right here.


HERMIT: Wha- DON'T YOU KNOW NOT TO SNEAK UP ON YER ELDERS!? :argh:



---------------------------------
Questionable Science

Hermit
feels pessimistic about the magazine's prediction of flying hovercars in a few years, now that civilization is more or less destroyed. It was still a pretty entertaining magazine.

Hermit's attitude revealed: :cry: (0)
Hermit's morale increases to :( (2)

Got 2 food and 3 medical.

---------------------------------


EBONY: This strawberry flavored one doesn't taste AS bad. Still pretty bad.


HERMIT: See! I wasn't lying!


MAX: We never said you were.


EBONY: Well, regardless, as long as we keep our morale up and our supplies up, we'll make it. WogChamp?


HERMIT: Y'ain't been doin' a good job on either account, youngin'. Stop with that silly talk too!


EBONY: ...Whatever.


---------------------------------
CAR BREAKDOWN

The car has broken down from use and abuse. It won't start up again.

1. Abandon the car
2. Max attempts to fix it
3. Max punches the car

---------------------------------

Aaand, we've been struck by the other dreaded timer- engine damage. All the cars have health bars for both their engines and their chassis, and the engine is simply drained as you drive, so these checks are inevitable.

I took a risk here and opted to let Max try and fix it, which... isn't going to work.


---------------------------------
RESULT

Max pops the hood of the car.

He completely fails to repair the car after wasting a day on it.

CAR ABANDONED!

Max's mechanical revealed as slightly less than :(

The group didn't have nearly enough food to eat. Doubt festers.

Ebony's morale decreases to :( (2)
Hermit's morale decreases to :cry: (0)
Max's morale decreases to almost :cry: (1)
Eason's morale is already zero.

---------------------------------

* Tunes: Frankenstein Goes to Jamaica *

I think part of me is too used to the fully upgraded Perks, which in this case would have let Max fix this, and I kinda autopiloted. Such is the danger of having too much fun, I guess.

Gotta tell myself to step back and 'Cool It' for the next updates.


---------------------------------

Only 11 driving days until CANADA...

...IF WE HAD A CAR :cry:

---------------------------------

So here's the killer thing about having no car- you don't make any progress towards Canada in this state. You're effectively running in place, getting slapped with events until you get another car.

And these events are usually terrible!


---------------------------------
Good Forever

The group spots a bakery van that has broken down on the side of the road. The van is irreparable, the bread is moldy and inedible, but there are some sugary cakes that are still good.

Ebony's morale increases to :geno: (3)
Hermit's morale increases to almost :cry: (1)
Max's morale increases to :( (2)
Eason's morale increases to almost :cry: (1)

Got 4 food!

---------------------------------

Except this one. This one's always fantastic.



EBONY: Man, never has a Twonkie tasted so good.


MAX: Is that what they're called?


HERMIT: *munch munch* less talk, more eat


---------------------------------
PEACEFUL CAMP

After a long hike the group finds a nice clearing to set up camp. The weather is nice and the group is able to rest peacefully.

The group is low on food, and eats less.

Lose 4 food!

Ebony's morale decreases to :geno: (3)
Hermit's morale decreases to almost :cry: (1)
Max's morale decreases to :( (2)
Eason's morale decreases to almost :cry: (1)
---------------------------------

And sometimes the game just decides to be really nice. There's a morale boost here, but it didn't show it for some reason and only told us about it going down.

We had enough food for rationing at least, as half everyone's normal amount is 3.5. Dogs still eat 1 food even when rationing.



EBONY: At least it's not the SMELL ZONE.


HERMIT: Ah been sleepin' in the woods mah whole life! I know how ta pick a spot!


---------------------------------
Immortal American Pastime

The group spots a car speeding down the road, maybe this stranger can help them! Without slowing down, the driver yells out

NEEEEEEEEEEEEEEEEEEEERDS!

And then the car is gone.

Ebony's morale decreases to :( (2)
Hermit's morale decreases to :cry: (0)
Max's morale decreases to almost :cry: (1)
Eason's morale decreases to :cry: (0)

---------------------------------

Doesn't take long for it to stop doing that though.



EBONY: I'll have you know, I graduated top of my class in the-


MAX: They're gone, you can stop now.


EBONY: Rats!


HERMIT: KIDS THESE DAYS! :argh:



---------------------------------
Cabin at the End of the Road
After hours of hiking, the group finds a car alongside a country road. It's in great shape, but the keys are missing. A cabin is visible to the north.

Your zombie forecast is:
SWARM SIZE: Thick
AGGRESSION: Calm
CURRENT TIME: Nightfall
---------------------------------

* Tunes: Lootin' *

Eventually, the game takes mercy on you and gives you a chance at obtaining a new car. This one's not too bad, though that late time of day is the challenge here. We're gonna have to book it.



If Hermit did bring one thing to the team, it's his Fire Axe and Shotgun with 40 shells already on hand. Aside from his terrible personality stats, he brings with him 1 extra max HP and quite high combat stats.

Should I still have taken the safer option way back when? Yeah, pretty much.




HERMIT: Follow me, youngin's! I know mah way around a cabin!




MAX: Normally, I'd hate the idea of driving an ice cream van, but a vehicle's a vehicle.


EBONY: Anything to stop the hiking! I have gamer hands not gamer legs!


HERMIT: Boy, how'd you get gamey hands?! You been dressin' a bear when I ain't lookin'?!



If there is at least one thing I'm happy to show off, it's this log. Hermit grabs it.



HERMIT: Hehee! Time to do a little remodelin'!


EBONY: Hey, gramps, we're not planning on living here.


HERMIT: Don't you think I know that, boy?! :argh:




HERMIT: Outta my way, rot brains!


MAX: :stonk:


EBONY: :stare:



It's slow to swing, but it also hits and one-shots multiple zombies like a falling tree. Which it kinda is.

Hermit's got the stats to use it without being too handicapped, so if we've gained anything out of these misadventures, it's some good crowd control.



---------------------------------
Car Keys

This is a set of keys, including some car keys.

Hermit picks it up.

---------------------------------


HERMIT: Found 'em! Let's skeddadle!


MAX: But which one is the key we need?


EBONY: I'm guessing it's the one shaped like an ice cream cone.


MAX: ...That would make sense. Your sharp eye serves us well in these wastes.


---------------------------------
Let's Roll!

The keys fit perfectly!

Hermit unlocks the car door.

1. Get in the car
2. Leave it be for now

---------------------------------


HERMIT: Yeeeehaw!


EBONY: WogChamp. Finally.


MAX: Why do you keep saying those things?


EBONY: :sigh:



The game doesn't inform you of what all you picked up on a car grab mission, so I'll just list our totals.

1 Food
136 Gas
1 Medicine
21 Pistol Bullets
13 Rifle Rounds
40 Shotgun Shells


The Ice Cream truck only has one advantage- it's chassis is very strong. It eats up 14 gas per tick and also drives slow, and also takes 4 skill to repair.

It's bad, and hopefully we find a replacement soon.


---------------------------------
Always Be Looting

While driving on the Death Road, the group decides to make a stop for supplies:

1. Hospital Raid
2. Grocery Rescue
3. Drive Around More - 34 gas

---------------------------------

The answer seems obvious, right?

...You're gonna hate this. I...have no excuses for this one.


---------------------------------
Hospital Raid

The group sees a hospital. Medical supplies can often be found in places like this due to the large amount of undead still wandering around.

Your zombie forecast is:
SWARM SIZE: Moderate
AGGRESSION: Irritated
CURRENT TIME: Late Afternoon

---------------------------------

Hermit log day 3350


HERMIT: Convinced the kids to scavenge the hospital instead


HERMIT: Was hopin' for some hospital food




HERMIT: Had me a hoot of a time throwin' them IVs at the zambies




HERMIT: O' course, ol' Angeline still does it well


HERMIT: Best axe I've ever had




HERMIT: These tight spaces ain't good for fightin'. As much as Angeline likes tearin' up the place, it's too easy to get cornered in here




HERMIT: Weird kid brought up that German doctor man again, said we shoulda brought him. Starts talkin' about german forts or somethin'


HERMIT: Kid picks up a bonesaw and knows how to use it


HERMIT: a little too well


sorry about that, FoolyCharged




HERMIT: Gol'darned place only had offices and them compooters


HERMIT: Never trusted 'em before, ain't trustin' them now






HERMIT: what kind of horsecrap hospital ain't got food


HERMIT: It's the only good part




HERMIT: The boring one patched up the mutt with some fancy spray





HERMIT: We check every dern room





HERMIT: Dogie finds a bullet in a toilet


HERMIT: Smart mutt, but it ain't food, so I tell 'im so


HERMIT: stands there and looks at me funny


HERMIT: Reminds me of my grandson, ain't seen 'im since that last war


---------------------------------
MISSION SUMMARY

Found 4 Medical, total 5
Found 1 Pistol Bullet
No shotgun ammo used

109 Zombies destroyed

---------------------------------


HERMIT: what's the world come to these days, hospitals without food




* Tunes: Green on Green *

They usually do have a bit of food, I assure you. We got really unlucky there. Though, luck is the only thing that's kept us alive so far. We somehow have still avoided having a meltdown despite having insufficient food for days.

...On the bright side we've got a lot of healing?

Eh, I still can't excuse not going to the grocery there.


---------------------------------
High Society Fashion, Post-Society

The group opens the door to a tea shop and finds a very fancy dressed woman inside, casually comparing two boxes of tea.

She puts the boxes down, turns half to you, and picks up her umbrella.

1. Recruit her
2. Leave her be

---------------------------------


HERMIT: Looks like them pictures of grandmaw.


EBONY: How old are you? WonkaS


HERMIT: Don't you know it's bad manners to ask yer elders that?! :argh:


MAX: ...Is, um... Is she ever going to say anything?


Well, thread? Now that the great misadventure is over, do we recruit this lady?

And if so, who do we replace?



--------------

!~BONUS CONTENT ~!

I have a test file I started running to better test how the game responds after loading a file after being closed. I can't leave the game on all the time.

I only needed to get to the first trading camp to test something.



44 food, 171 gas, 7 medical, a hunting rifle and 29 shots for it.

It's DAY 1.




And also the first trader camp happens to be SWOLE MOUNTAIN, one of the very rare, unique trader camps that I hardly ever see. And I even have the money for it this time.

Seriously game, what is this

why do you do this to me

Left 4 Bread fucked around with this message at 19:10 on Nov 11, 2021

MetaMeme
Apr 30, 2017

You may boorishly refer to it as "Pickpocketing", but I prefer "Urban Foraging".
Luckily for you it's not me being sent to the brink of a breakdown due to starvation so it's fine probably

On the trend of wastefully running around in circles, let's replace the hermit. his morales the lowest anyway so instead of a breakdown now we can have 3 breakdowns later when you go hunt down a zombie hootenanny instead of a Y'all-Mart?

Space Kablooey
May 6, 2009


Replace Eason

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Odd Wilson posted:

why do you do this to me
You skipped two grocery stores, you did this to yourself.

Replace Max. We brought him for the car and his mechanics and he's now useless for both.

...also I can't in good conscience vote for anyone else when the dead weight I suggested is still here.

girl dick energy fucked around with this message at 19:07 on Nov 11, 2021

BraveLittleToaster
May 5, 2019
Leave the lady. No room for proper manners on this Death Road.

insanitylock
Sep 29, 2021

Not too shabbyyy!
I vote to not recruit her. But if we do, replace Max. While she does have an umbrella, which I'm sure is a great melee weapon, I'm not sure if she'd survive on the Death Road with Ebony and the Hermit without bashing their faces in.

insanitylock fucked around with this message at 19:12 on Nov 11, 2021

Black Robe
Sep 12, 2017

Generic Magic User


Space Kablooey posted:

Replace Eason

He's going to ragequit any time now anyway, might as well pre-empt it.

PinkDawn
Aug 22, 2021
I vote for replace Max. Hermit's combat stats are much appreciated, Eason's a dog, and I can't ever in good conscience vote out Ebony.

I was gonna talk about this NPC's role outside of a run, but then realized Odd was probably going to talk about that after our first run.

Also, I have to give props to you, considering I would have died a long time ago.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Don't take the lady, she looks like a civilized type, which is bad news for us.

Left 4 Bread
Oct 4, 2021

i sleep

MetaMeme posted:

Luckily for you it's not me being sent to the brink of a breakdown due to starvation so it's fine probably

On the trend of wastefully running around in circles, let's replace the hermit. his morales the lowest anyway so instead of a breakdown now we can have 3 breakdowns later when you go hunt down a zombie hootenanny instead of a Y'all-Mart?

Yeah, I guess this'd be fair for accidentally derailing everything.

girl dick energy posted:

You skipped two grocery stores, you did this to yourself.

You're not wrong :negative:

insanitylock posted:

While she does have an umbrella, which I'm sure is a great melee weapon

Her version is unbreakable? :shrug:

That and a decent knockback is about all I can say for it. Her stats are alright.


PinkDawn posted:

I was gonna talk about this NPC's role outside of a run, but then realized Odd was probably going to talk about that after our first run.

Also, I have to give props to you, considering I would have died a long time ago.

Yeah, I'll probably cover it when this run ends.

As for surviving this, I'm mostly just really lucky. I'm can hold my own in combat (even better when the AI isn't being a dink as I can't prevent that as well in singleplayer), but it's really just that the events have spared us. Only 1 Despair event, (Eason losing fitness,) and it really didn't affect us that much. We've dipped to 0 morale a lot, and the game just didn't slap us with more of them.

Now that I say that, things are probably go wrong, but hey

PinkDawn
Aug 22, 2021

Odd Wilson posted:

As for surviving this, I'm mostly just really lucky. I'm can hold my own in combat (even better when the AI isn't being a dink as I can't prevent that as well in singleplayer), but it's really just that the events have spared us. Only 1 Despair event, (Eason losing fitness,) and it really didn't affect us that much. We've dipped to 0 morale a lot, and the game just didn't slap us with more of them.

Now that I say that, things are probably go wrong, but hey

I'm knocking on wood for your sake. And I'm very envious of you, considering my best run got me 1 day from Canada and then got killed by a Despair Event.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Leave her. Her butler will pick her up momentarily.

PinkDawn
Aug 22, 2021

MarquiseMindfang posted:

Her butler will pick her up momentarily.

I verbally keysmashed reading that.

Left 4 Bread
Oct 4, 2021

i sleep
If my count is right, we've got:

5 votes for Debutante
- 1 to kick Hermit
- 2 to kick Eason
- 3 for kick Max

4 votes for leaving her

So it looks like that just barely, she'll be coming with us in place of Max!

MetaMeme
Apr 30, 2017

You may boorishly refer to it as "Pickpocketing", but I prefer "Urban Foraging".
The fact that we took Max's Car, realised that he had no idea how to fix it, and then booted him from our group is really funny to me.
Imagine being kicked out of a group including a hermit, a dog and a twitch streamer for being useless, devastating

insanitylock
Sep 29, 2021

Not too shabbyyy!

MetaMeme posted:

The fact that we took Max's Car, realised that he had no idea how to fix it, and then booted him from our group is really funny to me.
Imagine being kicked out of a group including a hermit, a dog and a twitch streamer for being useless, devastating

You mean a twinge streamer.

Anyway, I've got one thing to say to Max:

:frogout:

Left 4 Bread
Oct 4, 2021

i sleep

MetaMeme posted:

The fact that we took Max's Car, realised that he had no idea how to fix it, and then booted him from our group is really funny to me.
Imagine being kicked out of a group including a hermit, a dog and a twitch streamer for being useless, devastating

Don't forget he's being booted out to make space for someone who's possibly a Mary Poppins impersonator


I guess you could say that he

wasn't mad enough



But if you do have the Car Nut perk maxed out, it really is useful. It guarantees that the character shows up with a car they can repair at least once, and that the car in question is probably a good one.

Without perks, you mostly just swipe the car until it breaks down or runs out of gas.

Left 4 Bread
Oct 4, 2021

i sleep
Update 8: WELL I NEVER!

* Tunes: What Could Possibly Go Wrong? *

By a narrow vote, Max is getting the boot!


---------------------------------
THE PLOT THICKENS

Sammie agrees to join, but then sees how incredibly crowded your vehicle is, with both people and various filth. WELL I NEVER!

Get rid of someone to make room.

---------------------------------


MAX: She can have my spot.


EBONY: You sure?


MAX: Yeah. There's an Evade Combatant 1971 over there, pretty banged up, and this area's pretty light on zombies.


MAX: Still gotta work on my routine anyhow- learn to carry the persona if I ever want to be the Road Warrior.


HERMIT: A'ight, see ya kid. Ha, nice knowin' ya.


DEBUTANTE: Well, we shall hopefully meet again in the Prime Minister's land.


---------------------------------
RESULT
Max gets booted out of the group to make room for Sammie.

Sammie joins the team!

Onward to Canada!

---------------------------------


MAX: (oh thank god, those people are a magnet for bad luck)


---------------------------------
Sammie: No stats revealed.

Morale is :) (4)

Holding: Debutante Umbrella, Purse

Sammie is a remnant from a far more civilized time.

---------------------------------

I know from previous experience that our Debutante's stats are decent enough, and the umbrella is a weak, but serviceable weapon that can't be broken. She should come with very high support stats all around, though I can't remember if she actually counts as Civilized.


---------------------------------
Non-Useless Junk Shop

The group camps in a sturdy building. It seems to be an old repair shop with busted machinery laying around.

This would be a great time to train with repairing things, but that would make a lot of noise.

The group didn't have nearly enough food to eat. Doubt festers.

Lose 1 food.

Ebony's morale decreases to :cry: (0)
Hermit's morale decreases to :cry: (0)
Sammie's morale decreases to :( (2)
Eason's morale decreases to :cry: (0)

1. Just go to sleep
2. Tinker all night

---------------------------------

Oh, no, I'm not tinkering with anyone here, although the Debutante could benefit from it. With 3 people on zero, a despair siege is inevitable.

It's been fun, folks. Looks like this run is gonna die.



DEBUTANTE: I do say, is this all there is to eat?


EBONY: ...Meh.


HERMIT: *incoherent grumbling*


EASON: *low growling*


DEBUTANTE: A right bunch of sourpusses you are! Hmph.


DEBUTANTE: Dark times will pass. They always do!




EBONY: ...Can any human truly be too swole?


DEBUTANTE: *raises an eybrow at Hermit*




HERMIT: TOO SWOLE TO CONTROLL, BABY. WOO!


EBONY: ...Ahahaha!


HERMIT: Heeheehaw!


DEBUTANTE: :golfclap:

---------------------------------

Ebony's morale increases to almost :cry: (1)
Hermit's morale increases to almost :cry: (1)

---------------------------------


HERMIT: ('Ey, I knew I'd get it right eventually. :shobon:)


DEBUTANTE: *Nods sagely*


EASON: grrrrRRRR


DEBUTANTE: *Sharp glare*


---------------------------------
Dog Tantrum

Eason throws a huge tantrum. He snorts and leaps around in one place. After finishing by ripping up some grass and peeing defiantly, he feels a little better.

Eason's morale increases to almost :cry: (1)

These antics were amusing to watch.

Ebony's morale increases to :( (2)
Hermit's morale increases to :( (2)
Sammie's morale increases to :geno: (3)
---------------------------------


EASON: *Pants*


DEBUTANTE: :golfclap:


And out of a miraculous turn of events, we're... not dead.

Time to not waste this opportunity and bring this run back around from it's misadventures!


---------------------------------
Rush Hour

The zombies in this city have stirred. They are already aggressive as the group arrives.

Your zombie forecast is:
SWARM SIZE: Mild
AGGRESSION: Irritated
CURRENT TIME: Late Afternoon

1. APARTMENT WITH 'HELP' BANNER
2. PET SHOP

---------------------------------


HERMIT: 'Ey, son, lookie over there!


EBONY: That's... a lot of open houses!


DEBUTANTE: And a call for aid! I do say, our trail is clear!


EASON: BARK!




LET'S BOOGIE




DEBUTANTE: I ponder...where first?


EBONY: Anywhere! There HAS to be food in at least one of these buildings!


HERMIT: Sun's gettin' real low. Git yerself in gear!




HERMIT: Outta my way! :argh:




EBONY: Food! Keep looking!





HERMIT: Rest o' the rooms are duds! Lessa go!




EASON: BARK! BARK!




EBONY: Smash through 'em!




DEBUTANTE: How very gruesome!




HERMIT: Jumpin' Jehosaphat! They're everywhere!


EBONY: Here they come!



+1 ZOMBO POINT

Oh, neat! I didn't even notice this until I picked it up- there was just that much splattering going on. Sometimes Zombo Points will appear in random extra buildings on missions.




EBONY: Food! Glorious food! Woggers!


HERMIT: Heheheee! Finally found th' good stuff!


DEBUTANTE: Ah, this brings much jubilation! I told you the dark days would not last.




DEBUTANTE: Oh! A restorative tonic! I pray that we will not need it.




EBONY: Food inside a clock? Unusual place for it, but sure.


DEBUTANTE: I shan't question a blessing.



I'm cutting a lot of zombie mashing out here, but it's safe to say, we're finally gonna eat right for once.



Even swapping to Eason so that we can scan rooms faster, the timer bears down on me fast. It's 8:05 PM now.




HERMIT: Night's a comin' fast!


DEBUTANTE: We must provide assistance!


EBONY: You sure they're still even in there?




HERMIT: Gaaah! So many of 'em!


HERMIT: Boy! Get your rear end up here!


EBONY: No can do! We've got more coming in from behind!






DEBUTANTE: Oh, anyone here~?


HERMIT: ...Nope, there ain't nobody here! Bah!


EBONY: Not seeing anyone over here either!


HERMIT: Rrraaagh! :argh:




HERMIT: C'mon! Go, go, go! Move it!


DEBUTANTE: WELL, I NEVER!


EBONY: Sorry, miss, we gotta leave!




EBONY: Yah! Hyah! Ragh! :black101:


HERMIT: If there's-

*SHOTGUN BLAST*


HERMIT: - ennyone 'ere, they'll hafta make it out-

*SHOTGUN BLAST*


HERMIT: - ON THEIR OWN! :argh:


EBONY: Path's clear to the car!



*Transmission chugging*


EBONY: Start, darn you!


*Engine cuts to life*


EBONY: Alllright! Wog. CHAMP!


HERMIT: Give 'er!


EASON: *Howls*


DEBUTANTE: ...Oh, I do hope they make it out.


---------------------------------
MISSION SUMMARY

Found 13 food
Found 11 gas, total now 108
Found 5 medical, total now 10
Found 40 pistol ammo
Found 18 rifle ammo, total now 31
Found 32 shotgun ammo, total now 32

110 zombies destroyed.

---------------------------------

* Tunes: Rigor Mortis Rag *

If I wanted to risk it, I might have been able to find the survivor, but we were right up against the clock at the end there. Turned to 9:00 just as I started cranking the car.

I figured at this point this point, I should take my good fortune and not risk it.



---------------------------------
Helping with Car Trouble

The group meets a man trying to repair his broken car. He clearly has no idea of what he is doing.


1. Sammie- Help fix car
2. Sammie- Recruit him
3. Hermit- Steal his supplies
4. Hermit- Tell him to COOL IT

---------------------------------

Well, there's a number of ways this could go.

Well, thread? What shall we do for this guy?

JeffRaze
Mar 13, 2021
4. Hermit- Tell him to COOL IT. It's obviously just overheating a bit.

insanitylock
Sep 29, 2021

Not too shabbyyy!
COOL IT! Help Fix the car. I'm sure this won't have any disastrous consequences. I originally voted 'Cool It' but then I remembered a thing and no thanks even if it's the infinitely funnier option.

insanitylock fucked around with this message at 04:29 on Nov 12, 2021

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
COOL IT. I love Hermit.

PinkDawn
Aug 22, 2021
Let's help him fix his car. If nothing else, it should reveal her mechanical skill? Also, this is why I wanted to bring her along. She's hilarious.

Also, from what I've learned saying "we're dead" is a great way to jinx yourself into... not being dead? I've survived two sieges that should've killed my sole survivor that way, before dying to a stupid event we haven't seen yet.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

steal his supplies

He looks like a dink and when life gives you lemons...

NewMars
Mar 10, 2013
COOL IT!

habituallyred
Feb 6, 2015
Cool It...

titty_baby_
Nov 11, 2015

Cool it

KirbyKhan
Mar 20, 2009



Soiled Meat
Cool It

JackBandit
Jun 6, 2011
Cool it. Wanna see whatever train wreck was hinted.

Also wanted to say thank you for this thread, it makes me want to play this game again. I was never that good at it but I made it to Canada a few times. The writing is hilarious and I still get the music stuck in my head all the time. I love hearing about mechanics of it in this thread and which encounters are rare.

Left 4 Bread
Oct 4, 2021

i sleep
Sounds like it's time for this guy to Cool It!

PinkDawn posted:

Also, from what I've learned saying "we're dead" is a great way to jinx yourself into... not being dead? I've survived two sieges that should've killed my sole survivor that way, before dying to a stupid event we haven't seen yet.

Apparently so! Dying to random, incredibly badly timed events is the Death Road way, after all. Just wait for when we hit Extreme- the game really hates you then!


JackBandit posted:

Also wanted to say thank you for this thread, it makes me want to play this game again. I was never that good at it but I made it to Canada a few times. The writing is hilarious and I still get the music stuck in my head all the time. I love hearing about mechanics of it in this thread and which encounters are rare.

I've been trying to intersperse some mechanics talk where I feel it fits in, but I don't always have room to cover everything. I'll definitely be doing a post at the end of this run to give a more detailed look at some of the stuff we've seen.

Looking at my stats on the Switch, I've apparently played 172 runs of this game, and there's still some events and rare characters that I've not seen.

386 Ally deaths though, huh.

Left 4 Bread
Oct 4, 2021

i sleep
UPDATE 9: Explosive Elegance

The votes say we shall tell him to Cool It!

* Tunes: One More Road *




DEBUTANTE: Explosives are great until you blow yourself up.


EBONY: Huh?


DEBUTANTE: An apt saying, is it not?


EBONY: Yeah, but I don't think it has anything to do with this guy and his broken car.


HERMIT: I got this!


---------------------------------
THE PLOT THICKENS

Hermit tells the stranded man to COOL IT.

He starts yelling at the group until they leave.

Ebony's morale decreases to almost :cry: (1)
Hermit's 's morale decreases to almost :cry: (1)
Sammie's morale decreases to :( (2)
Eason's morale decreases to :cry: (0)

Hermit's wits revealed as almost :cry: (1)

---------------------------------


DEBUTANTE: WELL I NEVER!


HERMIT: Dern kids these days! Don't know val'able advice when they 'ear it! :argh:


EBONY: :sigh:


---------------------------------
Cabin with Woodstove

The group finds a cabin in the woods, with no zombies in sight. It has a woodstove in it, but no wood!

The group eats a decent meal.

Lose 7 food!

Ebony's morale increases to :geno: (3)
Ebony's attitude revealed :keke: (6)
Hermit's morale increases to :( (2)
Eason's morale increases to almost :cry: (1)

1. Go out and chop wood
2. Just go to sleep

---------------------------------

When you eat a decent meal, characters below 2 morale will get an increase. Characters with high attitude, like Ebony get +2, while others get +1.

So technically taking that morale hit was the better move here, the possible Eason tantrum that could have happened aside.



HERMIT: 'Ey boy, where ya goin'?


EBONY: Well, I thought a cabin like this on a chilly night should have a fire going.


HERMIT: Ha! Yer alright, son. Well get to it, it'll be good for them arms.


EBONY: Yes, sir!


---------------------------------
RESULT

Ebony
chops a bunch of wood and gets the woodstove going before passing out from exhaustion.

He will be very tired tomorrow!

Ebony's strength revealed as :( (2)
Ebony's strength increases to :geno: (3)

The fire feels great!

Ebony's morale increases to :) (4)
Sammie's morale increases to :geno: (3)
Eason's morale increases to :(: (2)

---------------------------------


DEBUTANTE: How simply wonderful! You have my thanks!


EBONY: Hah...yeah. Really need to get some sleep...zzzzz...


DEBUTANTE: Ah, the poor dear worked himself to slumber.


HERMIT: Good for 'im! Builds character and muscle.


EASON: *Pants*


HERMIT: He ain't like the rest of them youngin's these days. Knows how ta use an axe.




This event's one of the better one to raise stats on as it comes with a morale boost, but like a lot of its kind, it inflicts Tired on the character.

Though Ebony is a decent fighter, Sammie's stats were almost better and I wanted to catch him up.

Although, being an event that inflicts tired, you always have to be wary of it being a trap.


---------------------------------
Armored Garage

The group finds a professional car garage. The sign says 'CAR PROZ'.

They find some gas and lots of scrap metal. Just need time to tinker.

Got 34 gas!

1. Car repair and tune up
2. Drive away

---------------------------------


EBONY: You could make a tank of a car with all this!


HERMIT: Eeeh, we ain't got the time. I'd rather be on the road lookin' fer more food.


DEBUTANTE: Oh, I would hate to obscure these whimsical illustrations on our carriage. How very droll they are!


DEBUTANTE: ...Even if they are somewhat worse for wear.


EBONY: Yeah, on second thought, maybe we should just keep going and hope this van holds out until we find a better car. Leveling this thing up wouldn't do it much good.


This is a good opportunity to pre-emptively patch up the car, but we have neither the mechanical nor the food to do this. The armoring is a very good idea if you have a good vehicle worth keeping like a Muscle Car. Not so much for our Ice Cream truck.


---------------------------------
Trading on the Death Road

The group continues making progress along the Death Road. As long as one person remains alive, the dream of Canada lives on.

You have 6 food left. Unexpectedly, the group finds someone they can trade with:

1. Visit Trader Camp
2. Ignore Traders but you have no reason to ever do so

---------------------------------



* Tunes: Horsemann Shuffle *


EBONY: You know, the last thing I expected to see was another ice cream van. What are the chances?


---------------------------------
Shotgun Shell Stand

The Group sees a gruff man near an ice cream truck. The words ICE CREAM have been crossed off its sign with SHOTGUN SHELLS written in.

He offers to sell 5 shotgun shells for every food item you give him.

1. No thanks
2. Hermit robs the trader
3. Trade 5 food

---------------------------------

SHOTGUN TRADER: Heh, good luck making it to Canada in that thing. I tried.


EBONY: Well, it was the first car we found.


SHOTGUN TRADER: Lemme guess, at an abandoned cabin?


EBONY: ...Huh.


SHOTGUN TRADER: Yeah, same here.


EBONY: WonkaS, man.


SHOTGUN TRADER: And also tell your grandpa to keep his hands to himself.


HERMIT: I wussn't doin' nuthin'! :argh:



---------------------------------
Army Surplus Fortress

The Group finds a dumpster. It's locked tight, with a slot in the side. There are weapon names and prices scrawled near the hole.

Just drop the food in here! says a tiny voice in the dumpster.

1. Leave it alone
2. 1 grenade for 4 food

---------------------------------


HERMIT: Ye should make yerself a cabin. Roomier.


EBONY: There's some pretty big stuff in here apparently. Even a minigun! Wish we had the food for it.


DEBUTANTE: It seems as if today we'll only be window shopping. Alas!


---------------------------------
Bullet Surplus

The group talks to a friendly scavenger who is selling extra bullets. She claims to not use pistols due to how gunshots rile up zombies.

She offers 8 bullets for every food item she gets.

1. No thanks
2. Hermit robs the trader
3. Trade 5 food

---------------------------------


HERMIT: If it riles 'em up, then ya keep shootin'!


HERMIT: *incoherent grumbling*




DEBUTANTE: Ah, how wasteful! You cannot just leave these lying about!


HERMIT: Hehee! Well I'll be derned, that's a mighty fine find.


DEBUTANTE: It is one matter to leave your house abandoned in such disarray, but this is a most shameful matter indeed!


EBONY: Uh, lady, that's a grenade. You sure you want to stick that in your purse?


DEBUTANTE: Don't talk down to me, young man! I know what this is!


DEBUTANTE: Not being present to greet visitors, and leaving high explosive ordinance on the floor. THE NERVE!


EASON: *Licks self*




HERMIT: Ehehe... wouldn't do to just leave this food 'ere either!


With that, we've lucked into having just enough food for tonight. Thanks random houses that nobody cares if we loot!

With nothing else to gain here, I leave and...



---------------------------------
Backs to the Wall

The group runs into a horde too thick to drive past, and gets cornered. They run for a good place to fight a seige, but the nearby buildings all look ruined. They are in a bad spot to fight.

SIEGE ALERT! THERE'S NO ESCAPE!
HORDE SIZE: Massive!!!
CURRENT TIME: Late Afternoon
SIEGE LENGTH: 1 Hour

---------------------------------

Forced siege! This is why you have to be careful about taking events that tire your characters. Some camps have campfires at them that you can use to prompt resting a day at the cost of having to eat, but the last camp wasn't so kind.



We'll be heading into this with Ebony's Strength and Fitness tanked to values below zero, so he'll be mostly useless here without a gun. He gets the pistol.



* Tunes: RNG- MEGA CHEESED *


DEBUTANTE: Stick together, gentlemen!




HERMIT: Haa... haagh... they keep a' comin!


EBONY: Looks like we've got more company!


HERMIT: Where?! I don't see 'em!




EBONY: Below us!


Sometimes zombies will rise out of the asphalt to fight you, which really makes a mess of things. It's always in a localized area usually right on top of your survivors.





HERMIT: Eat lead, ya sons 'o witches!


DEBUTANTE: WELL I NEVER! Watch your mouth while you're in the company of a LADY.


HERMIT: sorry, ma'am




EBONY: Back to the left! We're getting surrounded!




DEBUTANTE: I do say!


HERMIT: Eh?!




DEBUTANTE: And there's the pitch~!


DEBUTANTE: Proceed this way, gentlemen!


EBONY: Whoa whoa whoa! Oh, heck!


EASON: YIPE!





HERMIT: Yahooooo!




HERMIT: We got a clearin'!


EBONY: Everyone to the exit! Quickly!


DEBUTANTE: Let us be off!


---------------------------------
MISSION SUMMARY

63 zombies destroyed.

---------------------------------

That one was a bit harder given we were effectively down a person and there' wasn't much room to move, but that grenade really helped out.

I did check the two houses, and they were merely garbage rooms.



Also known as death traps! Very easy to get cornered in these, and with you being indoors, zombies will start falling from the ceiling as well.


---------------------------------
Glimmer of Hope on the Death Road

The group feels inspired after managing to survive that situation!

They feel like they are getting the hang of this...

Choose a reward for the group:

1.Morale and random skill gain
2.Morale and one health healed
3.Strength
4.Eason- +1 All Skills

---------------------------------

* Tunes: One More Road *


All Skills isn't very powerful on dogs, and we haven't taken any damage; those two options are out easily. Strength would be nice, but I'm going to nab the Morale and skill gain because we need to push that back up after the misadventures.


---------------------------------
RESULT

Every day is a great teacher, as long as you don't get eaten.

Ebony's morale up to almost :keke: (5)
Hermit's morale up to :geno: (3)
Sammie's morale up to :) (4)
Eason's morale up to :geno: (3)

Ebony's fitness increases!
Hermit's shooting increases!
Sammie's mechanical increases!
Eason's fitness increases!

ZOMBO POINT EARNED! 3/10

---------------------------------

Both the Hermit and our Debutante's skill increases are still hidden, while Ebony is still tired and we can't really see his increases either. Eason is a dog, and therefore he's still in the negatives on physical stats.



EBONY: FeelsGoodDude! Haven't felt this good in a while.


DEBUTANTE: All this excitement does bring a certain light to the day!


EASON: *Wags tail*


HERMIT: Y'all are alright! Things're looking up!


---------------------------------
Can Shooting Practice

The group camps out in a big field.

The group eats a decent meal.

Lose 7 food.

They find a row of cans sitting on a wooden fence.

1. Leave the camp
2. Shoot the cans

---------------------------------


DEBUTANTE: What a peculiar arrangement!


HERMIT: It'd make sum good shootin' practice for you two.


HERMIT: Back in my day, we did this all the time growin' up! Hehee!


EBONY: It's not a bad idea... Hm...



A rather innocuous one to to leave up to choice, but nonetheless what shall we do, thread?

And for those who know the game, we don't have enough Cool It, unfortunately. This'll be simply a Shooting +, Morale - trade.

habituallyred
Feb 6, 2015
Leave Food in the cans I take it?

habituallyred fucked around with this message at 03:16 on Nov 13, 2021

insanitylock
Sep 29, 2021

Not too shabbyyy!
Leave the camp. I'd rather not trade morale when we're somehow still alive and PROBABLY getting far into the run. Also, as Habitually pointed out:

habituallyred posted:

Leave Food in the cans I take it?

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Shoot.

BraveLittleToaster
May 5, 2019
Leave. Those cans are innocent.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

leave it. we still need to rebuild our supplies and skill gains have always come with a cost.

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PinkDawn
Aug 22, 2021

Odd Wilson posted:


EASON: *Licks self*

10/10 best update.

Leave it.

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