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The Aphasian
Mar 8, 2007

Psychotropic Hops


Thanks for making this; a bunch of life happened, and then I just spaced.
But I love map!

I made this one for a campaign of I ran of Waterdeep Dragon Heist. First time DM with first time players, I decided to take a player's scant backstory (deathly afraid of rabbits after a vicious bunny attack left him scarred) and extrapolate some nonsense about one of the noble families and werehares. So the layout is based on what info was available for the Waterdeep noble Thorp family, as well as colors and crest, etc, as well as warrens for the werehare sidequest.



Assets used are from Forgotten Adventures, White Fox Works, and Tom Cartos.

https://www.patreon.com/forgottenadventures

https://www.patreon.com/WhiteFoxWorks

https://www.patreon.com/tomcartos

Software used was Dungeondraft https://dungeondraft.net/

Overview:


It's stupid huge and distractingly detailed, but it was my first real project.

[52 X 52] (easily breaks into quarters for smaller maps)
Warrens and basements:


Ground level interiors:


Second Level Interiors:


Tower (only SE building):
(26x26)

Roof level (overview at stupid res):


Imgur gallery with pre-quartered maps and more detailed descriptions than the map thread needs: https://imgur.com/gallery/AKm84Tv

My favorite thing about making maps is spending 4 hours on something my players will spend 5 minutes in.
I currently use Foundry VTT, and it has some cool modules to really add cool effects (fog, lighting, spells, traps, etc) to maps.

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The Aphasian
Mar 8, 2007

Psychotropic Hops


Argh, don't die thread. Please, I need to believe my mental illness is shared.

Here's what I'm working on currently: the "slanty tower" from Wild Beyond the Witchlight's Hither. It is a slanted tower with a top-down view, and I am sticking to orthographic (vs perspective) with lighting from the top left. Very annoying getting the angles and shadows right and it was a terrible decision, but I think I'm mostly done with the tower, just need to add environmental flare around it and tie it together.
Exterior:

Interior


I used Forgotten Adventure assets ( https://www.forgotten-adventures.net/product/map-making/assets/mapmaking-pack/ and https://www.forgotten-adventures.net/product/other/clip-studio-paint-brush-bundle/ ) and Clip Studio Paint. All their assets are top down, so I had to do a lot of distortion on textures to fake the cylinder shape. There are certainly easier methods, but I liked the challenge of limited assets. The balloon caught on the crenelations is a bunch of blankets I shaded and "stitched" together. Not 100% happy with the basket, but it needs to be big enough to show a couple spoiler items.

I have used DungeonDraft in the past and like it for quick map making. It's powerful, you only have to buy it once (not subscription) and it's only real weak point is shadows. https://dungeondraft.net/

For extremely quick and/or progress maps, I use Dungeon Scrawl (free, online) https://probabletrain.itch.io/dungeon-scrawl . Then I can quickly plop them on old paper images and make a splash image for the login in FoundryVTT

The Aphasian
Mar 8, 2007

Psychotropic Hops


1. Those are rad.
2. Wordographer's site says it does star maps too, so I guess you could go battlemap-town-kingdom-region-global-star system-galactic, really flesh it out.

The Aphasian
Mar 8, 2007

Psychotropic Hops


Finished my Slanty Tower from WBtW.



Link here for undressed/halfdressed maps.
https://imgur.com/a/HrpiSBh

Also, here's one I made for the Arrival in Hither scene.

The Aphasian
Mar 8, 2007

Psychotropic Hops


Tanor'Thal Refuge of Skullport (35x35)(200px grid)

The Aphasian
Mar 8, 2007

Psychotropic Hops


Crossposting from the procgen thread

The Aphasian posted:

Threw :10bux: at Midjourney, made some d&d nonsense.
The best Dungeons and Dragons Encounter Maps



Pack it in everyone, the ai's have beat us again.

The Aphasian
Mar 8, 2007

Psychotropic Hops


recently found an iso of the Forgotten Realms Interactive Atlas CD-ROM from 1999.



Had this cool sampler of basic building layouts for Waterdeep, although they should be good templates for any fantasy setting. All the maps are FCW (fastCAD) files, so I'm trying to figure out a way to export/convert them better than just screenshotting very zoomed in quadrants and rejoining. (Exporting as a DXF and converting to SVG didn't really work. edit: pdf->ai->svg works.)

The Aphasian fucked around with this message at 03:20 on Nov 10, 2022

The Aphasian
Mar 8, 2007

Psychotropic Hops


Thanks for the head's up; Candlekeep's links were old and dead (WOTC doesn't have a page up for 22 year old software anymore) but the internet archive to the rescue
https://web.archive.org/web/20110322093635/http://www.wizards.com/dnd/article.asp?x=dnd/ex20020218a

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The Aphasian
Mar 8, 2007

Psychotropic Hops


Lichtenstein posted:

Hey fellas,

know a nice tool to make a modern-ish street map of a city? I'm basically looking for the convenience of doodling and re-making bits right now, with a good-enough output to serve as a foundation for an actual nice-looking map later on.

My somewhat unusual needs are that I'm making a ttrpg about car racing and in my spare time I wanted to investigate the feasibility of making a sandbox module of sorts that's basically a printable city map on which a GM can mark a route with a highlighter and have a neat little pre-designed racetrack.



do you have an old copy of a sim city, or a pc racing/driving game with a map editor?
might be able to work from there if its for personal use.
is this going to be printed or for a vtt?

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