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Control bots, particularly at the BB level are tough to pull off well. You're essentially signing up to throw your bot into a meat grinder in every fight because there's an abundance of nasty spinning things to fight and you're bringing something different. I do think one thing some teams bringing control bots miss is that if you're going the control route, you also need to be designed, built, and driven to dominate the aggression side of things. You're not gonna 4-1 or 5-0 damage in most fights, 3-2 is your typical damage ceiling, so you'd better take charge in aggression and control in every fight. The nice thing there is if you do that, the fight should be entertaining, and a good control bot can make a fight entertaining even if the opponent is having issues. https://www.youtube.com/watch?v=FVd0sVnzlqs
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# ¿ Mar 7, 2022 16:56 |
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# ¿ May 15, 2024 12:41 |
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For some context, I was both heavily involved in writing the current judging criteria and have been involved in a lot of discussions with BB surrounding rules going into last season and continuing through now. On the Minotaur/Witch Doctor fight, most of the issues come from the unstick coming faster than expected and ref miscommunication after the fight restarted. Neither team should get the blame here. I'd expect significant changes to both the unstick and mobility rules for next season. With Hydra/Tantrum, based on the judging criteria the judges got the match correct. Damage is about as objective as is practical for a combat event, and while Hydra got in a bunch of flips, they didn't do any noticeable damage. From what I was told, Tantrum showed weapon function after the fight was concluded so the only non-cosmetic damage was the front portion of Hydra's flipper being broken off. By the rules, that's a 3-2 on damage. On control, by the criteria you'd likely rate Hydra at "significant" and Tantrum at "moderate", so that's 2-1 for Hydra. Aggression seems to be the main point of debate, and for that I'll go with some quotes right from the judges guide: quote:Aggression Definitions Hydra spent a great deal of the fight effectively pivoting in place waiting for Tantrum to make a move. Similarly quote:Aggression Factors Tantrum's repeated attempts to attack a nearly stationary Hydra in spite of Hydra winning the ground war and sending Tantrum flying hits the "boldness" category. In my opinion, if Hydra had spent more time chasing down Tantrum instead of letting Tantrum dictate the pace of the fight they'd have won, however with the fight that happened, it's easy to score aggression 2-1 for Tantrum. In general, the current judging criteria is designed to reward a robot being on the attack. If the fight goes to the judges, you want to be the robot that spent the fight going for hits. MikeNCR fucked around with this message at 19:44 on Apr 9, 2022 |
# ¿ Apr 9, 2022 19:42 |
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Tunicate posted:I think practically speaking, if they'd tried chasing tantrum Hydra would have done a lot worse, given their drivetrain and super low ground clearance Yep, Hydra bet on being able to play defense and the flips breaking their opponent, Tantrum didn't break and that made the difference. It's a strategy call that had been working for them, but didn't this time.
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# ¿ Apr 9, 2022 19:57 |
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Gromit posted:Yeah, it's quite surprising. You'd think that for every bot you'd test if you can rest it on any surface that stops it from driving. If you can, weld a nub there so it rolls over. From what I remember when talking with a member of the team part of the issue was because they ended up over weight and in getting the bot back under weight at the event (once you're at filming there's not much time for testing since you're vying for the same two test boxes with the other ~60 teams) they unintentionally hindered their ability to get back on to their wheels from that position. If I'm remembering correctly it would also fall back onto its wheels when the weapon wasn't spinning, but the spin down time was long enough (and the thought to turn it off takes a moment) that they didn't get to the point where it'd reliably drop back on to its wheels.
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# ¿ Aug 11, 2022 01:22 |
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Gromit posted:You don't need a safe space to test to see if a bot rests stably on its rear. Make it not do that ever, no matter if the weapon is spinning or not. The problem is there are very few locations where you can safely test whether or not a bot will get back on to its wheels with the weapon spun up because you both need a safe enclosure to do the testing in (not many exist) and you need a way to put the bot into those positions, while spinning, which means you can't just have someone set it into position.
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# ¿ Aug 11, 2022 22:33 |
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Gromit posted:In the replay it looks like the CO2 blast is doing it, rather than an actual hit. Absolutely true, however many teams running heavy spinning weapons are pushing near the 60 second maximum spindown time, so if you're already spun up and can't get back on to your wheels with the weapon at a decent speed there's a good chance you'll be counted out before it slows down enough to matter. The reason most teams try to get close to that limit is that electrically/mechanically forcing your weapon to spin down can be very hard on your parts, so taking as long as you're allowed to do so minimizes damage as whatever system you use has to absorb the energy stored in the weapon and a sudden stop is an extreme shock load to most components.
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# ¿ Aug 12, 2022 17:15 |
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PostNouveau posted:
On the damage comment here's the current criteria: Some general notes (haven't watched the fight yet, spoilering just to be safe) The current damage criteria was written to make it much easier to know what a damage score should be, both for the judges and for the teams. This is also meant to solidify that a 5-0 on damage, with damage as the highest point category, should be a challenge to achieve. People will argue both sides of this, but the objective criteria actively helps non-KE bots in the sense that if they are able to survive a KE weaponed opponent with all their bits still working they're at worst losing damage 3-2, where in the past you would have people argue the fight should be a 3-2, 4-1, and a 5-0 all in the same comment chain for a vast array of reasons.
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# ¿ Aug 25, 2022 23:37 |
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Railing Kill posted:Has anyone ITT been to a NHRL event live? I'm seriously considering making the trek from Maine to their event in December. It seems like a good time: 12+ hours of robot combat, demo boxes for kids to pilot bots, flexible seating to watch bouts, pit tours, and food truck all for per person. Anyone have any firsthand experience with their events? I've heard good things, and the December event is the finals, so it'll be the best of the best turning up to fight. If I were going planning to go to watch (instead of compete) that's the one I'd go with.
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# ¿ Sep 16, 2022 23:09 |
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# ¿ May 15, 2024 12:41 |
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SLICK GOKU BABY posted:Cool that Mike Jeffrey's (of Bombshell) got brought on to be the match steward and be the middleman between the builders and judges / production. The new job is/was fun, if exhausting. Already said yes to next year.
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# ¿ Nov 8, 2022 01:35 |