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Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Now that everything's at 90 it's nice to play jobs I actually like again.

Really interested to see Dragoon in Dawntrail. It's so close to being something I'm really comfortable with, I hope their plans to tweak it work for me without putting off the folks who like it as-is.

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Joe Chip
Jan 4, 2014
I finally cleared my last extreme for Mentor Roulette. I ran it once and got Hell's Lid which was simple enough. My concern is that while I want to help I also don't want to be that mentor so I'm looking into learning the ARR extremes synced at a minimum. Is it enough to read a guide and have it handy or should I make an effort to learn them synced in PF before I queue for Mentor Roulette again? I've cleared EX6, EX7, and P9S-P11S without echo so I know what it takes to clear an extreme but I don't know if I could lead 7 sprouts through something like that in 60 minutes.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
The arr primals are so simple at this point that if you’re awake and know how fights in XIV go, you’ll probably just understand the fights as they happen. I wouldn’t bother researching them all in case you get them in Burger King ro. Plus even synced you overpower everything but a few mechanics.

Oneiros
Jan 12, 2007



yeah, purely mechanically speaking arr extremes are barely more than mildly spicy msq trials: poo poo will kill you but nothing is particularly complicated. there's virtually no party coordination or assigned positions or any of that stuff required. each fight has a gimmick or two and can be looked up on the fly if needed.

the biggest issues you'll run into with synced extremes is whether the other burger king kids all immediately leave the sprouts have a favorite flavour of crayon and whether they occupy critical roles, primarily tanks tho it helps if the healers in ifrit ex have a braincell to share

(to be entirely fair to the sprouts it's not really that they're dumb but rather that the entire rest of the game they've been playing does an incredibly poor job of preparing them for anything that actually has a modicum of difficulty)

Oneiros fucked around with this message at 06:57 on Apr 27, 2024

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

I would read up on the fiddly parts of a couple of ARR Extremes, because that's what you would most need to explain in ways beyond "kill these things when they spawn." Leviathan EX has the adds, especially the Wavetooth who will fear folks right off the boat and cannot be stunned once he starts casting so you need to burn it down and try to time a stun beforehand. Ramuh EX has orb management, the tank needs three orbs for a buff to survive the tankbuster and anyone who's tethered needs ONE player to get three orbs to stop the tether, so if too many people grab them willy-nilly those folks won't have any. But also the more orbs are out the more damage he does, I don't know enough about the fight to know how that's balanced.

Runa
Feb 13, 2011

Yeah by the time you get to Shadowbringers the normal msq trials are all going to be tougher than ARR extremes in terms of complexity, it's just that by the time you get to ShB you're going to have had a smoother onramping experience leading up to that point. And some of them still stomped groups when everybody was running them new.

Oneiros
Jan 12, 2007



the funny thing about ramuh ex is it doesn't actually do anything new over the (hard) trial it just does it harder, faster, better, stronger. the damage is just ramped up to the point you are forced to deal with the mechanics. well, i guess the people feared by chaotic strike being seduced by his beard is new but tbh that's probably actually an improvement over the hard trial where you just get to sit there twiddling your thumbs for half a minute

Mister Olympus
Oct 31, 2011

Buzzard, Who Steals From Dead Bodies
any discussion of relative difficulty prior to 3.2 is complicated by how truly miserable it was to play the game outside of japan with the worse netcode

Vermain
Sep 5, 2006



Mister Olympus posted:

any discussion of relative difficulty prior to 3.2 is complicated by how truly miserable it was to play the game outside of japan with the worse netcode

wasn't the difference between a JP NIN and an NA NIN something crazy like 5% because of mudra clipping

Oneiros
Jan 12, 2007



all that being said, if you do want to properly learn the arr/hw extremes i have had a blast throwing up/jumping into minimum ilv no echo parties in pf. ime they tend to fill pretty quickly since there's a bunch of people who have only done them unsynced and are up to try the real thing (or as close as we can get these days) without languishing two hours in the df queue

Zanael
Jan 30, 2007

Finn 3:16 says I just licorice
whipped your peppermint ass

Vermain posted:

wasn't the difference between a JP NIN and an NA NIN something crazy like 5% because of mudra clipping
I was a EU NIN for ARR and HW on the old canadian servers, mudras might as well been on GCD

ConanThe3rd
Mar 27, 2009
The Ribbon and the pirate bandana when it doesn't make the rest of the glam too busy.

ConanThe3rd fucked around with this message at 13:24 on Apr 27, 2024

Draga
Dec 9, 2011

WASHI JA!

Mordiceius posted:

Question of the day - Do you have any "signature" glam items?

If my glam doesn't have a specific hat to wear then I'm otherwise always wearing the Inspector's Eyeglasses, if I'm a Paladin then I always use the House Fortemps Kite Shield and no matter the glam, everything is dyed Wine Red.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Draga posted:

If my glam doesn't have a specific hat to wear then I'm otherwise always wearing the Inspector's Eyeglasses, if I'm a Paladin then I always use the House Fortemps Kite Shield and no matter the glam, everything is dyed Wine Red.

Honey Yellow (especially on metal armor) and Dalamud Red are my defaults for those colors. Blue I play around a bit more, there's a few I really like but I use enough I'd have to go look them up to remember the names. Green is "I've decided I want green in this but I have to try everything to figure out which one I actually like".

Hyper Inferno
Jun 11, 2015

Mordiceius posted:

Speaking of go-to glam items, this made me wonder. So I have a question for everyone here.

Question of the day - Do you have any "signature" glam items?


Storm Elite Skirt. https://ffxiv.eorzeacollection.com/gearset/storm-elite-fending

It's like the only skirt/stockings combo that doesn't have a crazy design on either the skirt or the stockings which lets me use smaller footwear instead of thighboots. Absolute shame it isn't dyeable to get rid of the red stripe and it's tank only, but I main tank and like darker colors so those restrictions aren't too terrible to work around.

Funky Valentine
Feb 26, 2014

Dojyaa~an

How much of a pain in the rear end is it to switch Grand Companies in order to collect all the unique glam pieces?

ImpAtom
May 24, 2007

Funky Valentine posted:

How much of a pain in the rear end is it to switch Grand Companies in order to collect all the unique glam pieces?

It's not a huge pain but it's incredibly tedious.

Hogama
Sep 3, 2011
Your first switch is free, all subsequent switches are 50,000 gil. You also have a cooldown of 15 real life days before you can switch again.
You can only wear a Grand Company's glamour while you are enlisted in that Grand Company.
Your progress within each Grand Company is saved separately on your character, so whenever you switch back to a former one, it'll be exactly as you left it rank-wise, achievement progress-wise, AND company seal-wise.
You only have one Squadron shared between each Grand Company, though you'll have to unlock Second Lieutenant on a new Grand Company to resume their use.

Maximum Tomfoolery
Apr 12, 2010

Also note that while your squadron comes with you, levels and all, any GC quests related to squadrons will still need to be repeated if you want to hit max rank again.

A Moose
Oct 22, 2009



I just need someone to answer this question plainly and in a straightforward fashion, because reddit is extremely confused and conflicted and all the information is old and out of date and I will not watch some sweaty nerd with a bad mic stutter his way through a video. If it's not important enough to type its not important enough to know.

Is hells kier EX soloable? Everyone's confused about the feather phase and nobody knows if its soloable or not, or the people who do know won't say. I suspect it isn't, but it would be the only EX that will never be soloable, which is weird and bad design.

Martman
Nov 20, 2006

A Moose posted:

I just need someone to answer this question plainly and in a straightforward fashion, because reddit is extremely confused and conflicted and all the information is old and out of date and I will not watch some sweaty nerd with a bad mic stutter his way through a video. If it's not important enough to type its not important enough to know.

Is hells kier EX soloable? Everyone's confused about the feather phase and nobody knows if its soloable or not, or the people who do know won't say. I suspect it isn't, but it would be the only EX that will never be soloable, which is weird and bad design.
I mean... Watch what you want, but googling "hells kier ex solo" immediately gives multiple videos where people do that

Oneiros
Jan 12, 2007



A Moose posted:

I just need someone to answer this question plainly and in a straightforward fashion, because reddit is extremely confused and conflicted and all the information is old and out of date and I will not watch some sweaty nerd with a bad mic stutter his way through a video. If it's not important enough to type its not important enough to know.

Is hells kier EX soloable? Everyone's confused about the feather phase and nobody knows if its soloable or not, or the people who do know won't say. I suspect it isn't, but it would be the only EX that will never be soloable, which is weird and bad design.

yes

also both party dad and moon mom are effectively unsoloable so it wouldn't be that weird (i've heard there's some movement tech to get past the meteors wall in the latter but it sounds tight)

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Kwyndig
Sep 23, 2006

Heeeeeey


Right you need a minimum of two people for party dad as somebody has to stop the blade and sit out that part of the fight.

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