|
MO2 launched with around 7700 players at its max. After the first month, people have to start paying a subscription, the developers were saying that they need 8100 subscribers at a minimum in order to keep the game going. So consider that if you are planning on buying the game, its already dead on arrival by the looks of it.
|
# ? Jan 26, 2022 22:39 |
|
|
# ? May 7, 2024 21:27 |
|
For reference, I went hard yesterday and played for around 12 hours. In that time I was able to grind 8 clade levels in haven and macro'd up most of my major skills for my mage to 90+/100 after following this guide. I'd say I'm roughly 80% the way done with my character's build. https://www.youtube.com/watch?v=WvjKXfniw48 And yeah, it may or may not be around for too long so who knows. It should be pretty fun while it's still going. If you played New World, you've paid for worse. Communist Q fucked around with this message at 23:48 on Jan 26, 2022 |
# ? Jan 26, 2022 23:45 |
|
I said come in! posted:MO2 launched with around 7700 players at its max. After the first month, people have to start paying a subscription, the developers were saying that they need 8100 subscribers at a minimum in order to keep the game going. So consider that if you are planning on buying the game, its already dead on arrival by the looks of it. It could follow EvEs model, build a fan base slowly over time instead of a blockbuster launch like WoW. What am I thinking, full loot MMO is almost no ones cup of tea. They also have no concept of seasons, or anything so those who start now will become wolves, and the wolves will hunt the sheep to death in no time at all.
|
# ? Jan 27, 2022 02:12 |
|
PyRosflam posted:They also have no concept of seasons, or anything so those who start now will become wolves, and the wolves will hunt the sheep to death in no time at all. Zotix posted:It has, it's just published publicly. I said come in! posted:MO2 launched with around 7700 players at its max. After the first month, people have to start paying a subscription, the developers were saying that they need 8100 subscribers at a minimum in order to keep the game going. So consider that if you are planning on buying the game, its already dead on arrival by the looks of it. Suzera fucked around with this message at 04:38 on Jan 27, 2022 |
# ? Jan 27, 2022 04:24 |
|
Extraction information. https://mortal2.rocks/guides/crafting/ore-extraction-calculator-mortal-online-2/
|
# ? Jan 27, 2022 07:33 |
|
Honestly it is dead. They over extended themselves again with world sizing. They did the same thing with MO1 and the desert expansion. A massive world full of nothing and players congealing around a few towns.
|
# ? Jan 27, 2022 14:15 |
in MO1 back in the day the real poo poo was Gaul'Kor go there to gank people and kill miners If I found macro miners I'd actually just push them away from the wall so they spent all night mining the air
|
|
# ? Jan 27, 2022 18:21 |
|
i've had a little luck getting into the server, i caught it coming up this morning and got to play a bit. finally was able to get a horse now that they've increased the spawns. had to log earlier this afternoon and i've been stuck in a queue/crash loop.
|
# ? Jan 28, 2022 00:01 |
|
Jimlit posted:Honestly it is dead. They over extended themselves again with world sizing. They did the same thing with MO1 and the desert expansion. A massive world full of nothing and players congealing around a few towns. gently caress Man posted:had to log earlier this afternoon and i've been stuck in a queue/crash loop. Suzera fucked around with this message at 00:57 on Jan 28, 2022 |
# ? Jan 28, 2022 00:47 |
|
If it helps anyone, here's how I get into the game without issue (outside of a 20min queue): I verify Steam files. I then load MO2 in DX11 which tells me EAC isn't installed. I install that. Reload in DX11 and eventually get in to the game. I wait a minute before clicking Enter Nave, as per someone's suggestion in Discord. It's worked every time over the past two days. When I don't do this, I get the Unreal Engine crash everyone is complaining about. If EAC doesn't need reinstalling, maybe try manually removing it then doing this process.
|
# ? Jan 28, 2022 01:24 |
|
Suzera posted:I dunno. A minority of the now 8k player peak from just steam charts can even get to the main continent right now due to queue issues and there's some of kind of messing or getting messed with every hourish in discord even without people specifically looking for it. And if anyone does want to look, there's people all over. this owns im down
|
# ? Jan 29, 2022 00:59 |
|
Suzera posted:I dunno. A minority of the now 8k player peak from just steam charts can even get to the main continent right now due to queue issues and there's some of kind of messing or getting messed with every hourish in discord even without people specifically looking for it. And if anyone does want to look, there's people all over. This is kind of hosed cause they had the literal exact same issues months ago during stress test. so i guess what you can take away from it is that the current amount of players is far over the threshold of what the devs are capable of dealing with. like they obviously can't have more than 1000 concurrent players without everything making GBS threads the bed. why not open more servers in different locations and give people what they want anyway?
|
# ? Jan 29, 2022 05:23 |
|
Jimlit posted:This is kind of hosed cause they had the literal exact same issues months ago during stress test. so i guess what you can take away from it is that the current amount of players is far over the threshold of what the devs are capable of dealing with. I really doubt it's under 1k concurrent players on the mainland or not anywhere near as many people would get in as are getting in. Even if it takes a while. It's at least very, very, not obvious that the cap for mainland is that small of a fraction. It's the start of day 4 of a new mmo release with a player boom. They can only work so fast and have already put out 3 patches with not only the login stuff but gameplay fixes too. Suzera fucked around with this message at 10:27 on Jan 29, 2022 |
# ? Jan 29, 2022 10:07 |
|
Also hobocrunch if you're still reading this, could you edit the discord link into the OP for me for the moment? I'll make a new op later, but was going to wait for the capacity issues to be fixed to post it.
|
# ? Jan 29, 2022 10:30 |
|
Suzera posted:Also hobocrunch if you're still reading this, could you edit the discord link into the OP for me for the moment? I'll make a new op later, but was going to wait for the capacity issues to be fixed to post it. Sure just post what you want changed and Ill get to it every few days until whenever you wanna start a new OP. Edit* okay I think I got it- You mean this: https://discord.gg/mortalonline ? hobocrunch fucked around with this message at 12:54 on Jan 29, 2022 |
# ? Jan 29, 2022 12:52 |
|
hobocrunch posted:Sure just post what you want changed and Ill get to it every few days until whenever you wanna start a new OP. Sandcastle Kickers https://discord.gg/dfeCVEdzhw Hopefully it won't be more than a few days before they've sorted the queue issues though.
|
# ? Jan 29, 2022 13:56 |
|
Suzera posted:And a surprise surge of 8x or more (I don't have any way to gauge the non-steam numbers right now) the players they anticipated from the prior tests for a small indie company is not the devs being incapable. All of the issues that the devs are facing are solved problems now that any team is capable of handling. SV even demonstrated that they are too, to some degree with how functional Haven is.
|
# ? Jan 29, 2022 19:01 |
|
SweetBro posted:The devs ARE absolutely incompetent. This isn't their first rodeo and they dealt with similar poo poo on MO1's launch. All this means is that they learned literally nothing in this last decade or so. Which as far as I'm concerned is the quintessence of incompetence. Eh, every MMO has issues on launch. FFXIV had horrid issues with getting in on launch and this most recent expansion release. I think Archeage is the only MMO I got into on launch that didn't have horrible queuing/lag on release, and that was because they saved their issues for every other aspect of the game. Which isn't to say that Starvault isn't incompetent.
|
# ? Jan 29, 2022 19:21 |
|
SweetBro posted:The devs ARE absolutely incompetent. This isn't their first rodeo and they dealt with similar poo poo on MO1's launch. All this means is that they learned literally nothing in this last decade or so. Which as far as I'm concerned is the quintessence of incompetence. Also, new announcement that they're doing something with regard to the mainland issues but it'll take a few days. Whatever exactly they're doing. There weren't any details other than they may have gotten some outside consultants. Also also, player peak is now over 9k using steamcharts numbers only so the queue and server issues definitely aren't stopping the login onslaught yet. Suzera fucked around with this message at 19:43 on Jan 29, 2022 |
# ? Jan 29, 2022 19:29 |
|
Deki posted:Eh, every MMO has issues on launch. FFXIV had horrid issues with getting in on launch and this most recent expansion release. I think Archeage is the only MMO I got into on launch that didn't have horrible queuing/lag on release, and that was because they saved their issues for every other aspect of the game. FFXIV launched 12 years ago. Plenty of modern MMOs while may have some bugs on launch, but load balancing issues have been a solved problem for a while now. EG, see scuffed B-Tier Malasyian MMO Chimeralands. The only recent launch where that wasn't the case was New World, but AGS is also wildly incompetent as demonstrated by all their cancelled games. Deki posted:But a 5+x jump over the free no cost click a button on steam and get in stress test was somewhat of a surprise to me too at least. Why? Do you honestly believe in 2022, where there already so many good finished free games out there, people would bother to download a 50gig game to participate in a lag fest that's just going to get wiped after a couple of days anyways on a game whose core selling point is persistence?
|
# ? Jan 29, 2022 20:04 |
|
Putting on my tinfoil hat... Apparently MO2 was advertised as being able to handle 100k people on one consistent server. We know that's not the case due the queues at the moment. But what's interesting is how Haven isn't affected. They're literally telling people not to leave Haven. Now, the original official advice being to stay in Haven far beyond the tutorial, til you get some clade gifts for example. So, I think they had the server capacity for all players to be in Haven and not the mainland. Why wouldn't they have the server space before launch? The monthly subs, probably. Other than that, it seems apparent that they didn't have things properly set up for launch due to expecting people to stay in Haven longer. Seems like quite the stuff-up and a huge lack of proper management. Also explains why Day 1 launched without any problems because most people were starting in Haven. Day 2+ is where the issues started. The most recent announcement on their Discord is that they might allow players to re-enter Haven to circumvent the server issues. Yikes.
|
# ? Jan 29, 2022 20:11 |
|
Deki posted:Eh, every MMO has issues on launch. FFXIV had horrid issues with getting in on launch and this most recent expansion release. I think Archeage is the only MMO I got into on launch that didn't have horrible queuing/lag on release, and that was because they saved their issues for every other aspect of the game. They did a stress test months ago with less people and ran into the same issues. The problem is that they are so tied into this one server philosophy that they absolutely gently caress themselves. They know their game cant take more than 1000ish concurrent players, and that the majority of players have terrible lag due to the server location. They just cant for some reason get over the one server thing. truther posted:But what's interesting is how Haven isn't affected. They're literally telling people not to leave Haven. Haven is actually hosted on a bunch of different instances that alleviate this issue.
|
# ? Jan 29, 2022 20:18 |
|
SweetBro posted:Why? Do you honestly believe in 2022, where there already so many good finished free games out there, people would bother to download a 50gig game to participate in a lag fest that's just going to get wiped after a couple of days anyways on a game whose core selling point is persistence? truther posted:Now, the original official advice being to stay in Haven far beyond the tutorial, til you get some clade gifts for example. The mainland has a server node mesh to split this apart, but according to Henrik, people are cramming into a few areas at the moment differently than the devs expected, so some of those nodes need to do work magnitudes different than if everyone were more spread out. Like if everyone on Haven was crammed into a dozen shards, which wouldn't work so well since density a few times less than that also caused people to crash in the first day. In a stream I think I recall Henrik saying they did expect people to stay in Haven longer, but ultimately I don't think that factor alone would really have stopped this. Suzera fucked around with this message at 20:47 on Jan 29, 2022 |
# ? Jan 29, 2022 20:21 |
|
Jimlit posted:They just cant for some reason get over the one server thing.
|
# ? Jan 29, 2022 20:21 |
|
Suzera posted:It's a niche genre that largely seems to have a few million die hard fans that play all of them and arguably only one other game really running right now. I was just expecting a larger chunk of any of those millions that were interested to mostly have clicked it. I'll grant I was one of the non-clickers, but only because the player counts had been fairly low for the tests and I wasn't sure there'd be enough people at release to last for a month to make it worth my while to learn. You mean the same diehard fans who already played the game in alpha/beta for over a year?
|
# ? Jan 29, 2022 20:24 |
|
SweetBro posted:You mean the same diehard fans who already played the game in alpha/beta for over a year? Suzera fucked around with this message at 20:32 on Jan 29, 2022 |
# ? Jan 29, 2022 20:25 |
|
The total unique players were also not that high. 40k total according to https://massivelyop.com/2021/09/02/mortal-online-2-says-that-40000-players-have-beta-tested-so-far/ Suzera fucked around with this message at 20:53 on Jan 29, 2022 |
# ? Jan 29, 2022 20:29 |
|
Suzera posted:The total signups were also not that high. 40k total according to Suzera, I have a question for you. If 40k players paid premium to pre-purchase the game (since that's how you got into the beta), how many of those players do you expect to be trying to play at launch?
|
# ? Jan 29, 2022 20:57 |
|
SweetBro posted:Suzera, I have a question for you. If 40k players paid premium to pre-purchase the game (since that's how you got into the beta), how many of those players do you expect to be trying to play at launch? Even if we assumed that all of them were paid beforehand and literally all played at some point in the first day, maybe 2-3 thousand peak concurrent because it's distributed over the day and launched on a weekday. I would also not expect everyone to play the first day because people have jobs and other stuff though. Maybe half, though this is kind of a thin air guess. But the half that would would make up more of the all-dayers for the launch month. There's going to be a lot of people intending to play for an hour or less. And the people that were around for all the week long tests are also going to be more the people trying to take up server time all day than others who bought on release day. The corollary to this: They've probably sold a few hundred thousand copies of MO2 by now I would guess. Suzera fucked around with this message at 21:12 on Jan 29, 2022 |
# ? Jan 29, 2022 21:01 |
|
Suzera posted:There were several free beta rounds, so not everyone of those 40k is paid. No, according to Steam charts there were 42k owners before launch. This excludes free beta testers since ownership would be removed the next day. Saying out of 40k people who intend to play within a timespan of 24 hours that only 5%-10% would play concurrently is fairly misinformed. Historically the number has always been 33% due to how timezones as spread apart. Even NW, had like 2.9 mil pre-orders and about 1 mil concurrent players on launch. While these numbers isn't something I expect the average consumer to know. It's a basic amount of research that should be expected of any game studio even if they aren't launching a multiplayer game, but especially if they're launching a multiplayer game.
|
# ? Jan 29, 2022 21:19 |
|
SweetBro posted:No, according to Steam charts there were 42k owners before launch. This excludes free beta testers since ownership would be removed the next day. With any luck maybe they can sort this out sooner rather than later and won't have completely hoisted their own petard I guess. E: Their website is steam mandatory. Suzera fucked around with this message at 21:40 on Jan 29, 2022 |
# ? Jan 29, 2022 21:35 |
|
Suzera posted:No, the one we're using for guild stuff. Since the op says there isn't one yet. Oh right, I got ya.
|
# ? Jan 29, 2022 23:09 |
|
hobocrunch posted:Oh right, I got ya.
|
# ? Jan 29, 2022 23:11 |
|
"We have over 100k players today with about 88k active players logging in since release which been a long-term goal for us to get, which of course puts a lot of constant stress when many want to play directly." the problem with the login queue, is that there isn't a login queue. it's this:
|
# ? Jan 31, 2022 20:33 |
|
Does anyone have a good hunter guide. Like archer/pet/whatever.
|
# ? Feb 1, 2022 00:29 |
|
This guy has some nice guides. This is the taming one. https://www.youtube.com/watch?v=pAnqt_SbKgM Most of your active skills will probably be taming ones plus the standard suite of sprinting and combat maneuver. There's a lot of taming skills, and you'll need some of the zoology ones. Mammals at minimum. Often you'll double as mage since int and psy give you a few pet points and bonuses to taming skills, plus you need ecumenical magic to dominate.
|
# ? Feb 1, 2022 08:08 |
|
SweetBro posted:No, according to Steam charts there were 42k owners before launch. This excludes free beta testers since ownership would be removed the next day. Usually CCU is ~10% of DAU, probably a bit more for a niche MMO which encourages longer sessions. Around 110k people bought the game as of Friday IIRC and I expect a good chunk to quit still the game will have stable income to keep going at that rate. The only question is if they can get the current issues under control, they need higher granularity of nodes close to hotspots like tindrem & meduli. Not currently playing myself but I find the game to be the only MMO that I am interested of at all these days.
|
# ? Feb 2, 2022 02:05 |
|
I was walking around on a big cliff. Basically a non-space with nothing interesting adjacent to the road. Deliberately going out of my way to avoid people since I was moving some stuff between cities. Just some flowers and rocks up here. I travel a bit farther and to my surprise: Someone is up here mining rocks. There's no way up the cliff just past this. You have to come up the long way from the back to the top of the mountain. I was already full of stuff about as valuable as anything he was getting and didn't want to jump after him so I didn't push him off or provoke a fight, but we had a nice short conversation about our mutual surprise and then I started sliding down the hill. Also the terrain render distance is pretty huge. That mountain far away in the center of the second screenshot would take about 15-20 minutes to get to by horse and is about 2/5 the distance across the map. Suzera fucked around with this message at 15:04 on Feb 2, 2022 |
# ? Feb 2, 2022 13:33 |
|
love those kinds of incredibly remote interactions and the thought you have to put in, "is this guy going to start poo poo? am i going to have to start poo poo?" i plan on building a house in the mountains and i want people to have the same what the gently caress reaction when they come across a house tucked ways away
|
# ? Feb 2, 2022 15:59 |
|
|
# ? May 7, 2024 21:27 |
|
Can we get a thread title change to Mortal In Line 2?
|
# ? Feb 2, 2022 23:41 |