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whoa veeg did swears
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# ¿ Dec 14, 2021 12:34 |
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# ¿ May 11, 2024 16:41 |
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VideoGames posted:Feeling the same way. Please, just add three more games, or number the ones you did not, please. Please. Same, what the gently caress.
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# ¿ Dec 15, 2021 13:34 |
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Play posted:I feel like all this commotion is just revealing the undeniable truth: that MMOs should be banned from the GOTY lists true paradise cannot exist
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# ¿ Dec 17, 2021 02:28 |
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my list is in shambles due to last minute play sessions of more games
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# ¿ Dec 17, 2021 09:40 |
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Escobarbarian posted:Speaking as a non-FFXIV player separating the expansions doesn’t really seem to me to make any sense at all? People do it for other MMOs, WoW for example
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# ¿ Dec 18, 2021 13:32 |
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lol
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# ¿ Dec 18, 2021 23:15 |
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Tosk posted:Does anyone have a link or convenient reference for the last few iterations of this thread? I've picked up a lot of interesting new titles from reading this one. 2020 https://forums.somethingawful.com/showthread.php?threadid=3950329&pagenumber=1 2019 https://forums.somethingawful.com/showthread.php?threadid=3906060&pagenumber=1 2018 https://forums.somethingawful.com/showthread.php?threadid=3875640&pagenumber=1
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# ¿ Dec 19, 2021 01:34 |
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it was cool that one year where monster hunter won
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# ¿ Dec 19, 2021 02:45 |
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everyone's lists are super high quality this year, some super cool layouts and custom pictures and fonts holy cannoli
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# ¿ Dec 19, 2021 03:03 |
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Jerusalem posted:I was so thrilled the year Sekiro won.... well, in my heart at least, even though the thread accidentally mixed things up and swapped its place with Disco Elysium (also a great game!) Jerusalem posted:Monster Hunter World was so great, I feel bad for never "finishing" it. I finally "finished" early this year (hence it makes my goty list for a 3rd time), and let me tell you it was extremely satisfying to go all the way, having to completely remake my playstyle and builds several times over in order to be able to even survive some of the later stuff, eventually culminating in Fatalis. Holy crap what an apex gaming moment. I can't wait for MHW2.
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# ¿ Dec 19, 2021 03:11 |
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punk rebel ecks posted:"Weak year" more often than not simply means "I primarily game on Playstation or Xbox." Nintendo and PC platforms had plenty of quality titles. I mostly play on PS and I had a great year. Was def catching up on some stuff from last year but that's cool, too! Some sweet jrpg releases this year on old consoles, a few of which I haven't even gotten around to.
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# ¿ Dec 19, 2021 04:34 |
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i will arrange mine autobiographically
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# ¿ Dec 19, 2021 07:06 |
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G O T Y 2021 This page doesn't have nearly enough gifs It was a nice, unorthodox year that saw me trying all sorts of games I would normally pass up. I'll start with small potatoes and work my way up. A big ol' thank you! to Rarity and Veegy who put in so much heart and effort every year to bring us all together in the name of home entertainment luxury spectacle and its ever-evolving artistic pleasures. And thanks to goons everywhere for being who you are and making this place special. games I didn’t play enough of...in time for this thread: we’ll see you in ’22! • Bugsnax • Subnautica • Shin Megami Tensei III: Nocturne HD • Suikoden II • Indivisible • Rider's Republic other games I played this year • Destruction Allstars • My Friend Pedro • Octodad: Dadliest Catch • Superhot 'The Love Affair That Wasn’t' Yakuza 0 I’ve tried pretty hard with this one, on and off for years now, and while it’s got a wonderfully slick localization and some incredible humor…on a narrative and gameplay level it just puts me to sleep. I’m definitely going to finish it (maybe even sooner than you think) and I’m glad they’ve found a following in the west with these games since they are so totally unique. Unfortunately, I think I’m the wrong audience. Honorable Mentions Deathloop Arkane took a big risk with this one and it seems to have paid off for the most part. Colt is a great protagonist and the fundamental gameplay is snappy and fun. Environments are well designed and even when things seem too complex to keep it all straight the systems at play manage to help the player stay in control of the chaos. It's not the best game released in 2021 but I had a great time with it and I def didn’t feel ripped off. Hopefully some story DLC can come round out what I thought was a rather abrupt ending. Nex Machina One of Housemarque’s best titles overall, Nex Machina melts my eyes and ears with its furious voxel storm, and the soundtrack for this one is possibly their finest. Years ago when this game failed to find an audience and Housemarque subsequently announced that they were moving on from the classic bullet hell genre it seemed like a huge tragedy, and yet… Pix The Cat Pix is a Pac-Man inspired experiement I got for free on PS+ years ago and suddenly had the urge to play again this year. It’s hard as hell and requires real memory and reflex mastery to unlock its hidden modes. No microtransactions here, it takes some skill to find the bounty in what is basically a micro-sized, fractally hallucinogenic puzzlecoaster. Don’t trip over your ducktail ! Virtua Fighter 5: Ultimate Showdown Out of the ashes! Praise the benevolent Yakuza devs, the original king of 3D fighters returns. Beautifully restored, given away free on PS+, delivered into a world that has forgotten it ever existed. A minor miracle. Does this mean we’ll see Virtua Fighter 6 someday? My guess is that ship has sailed, but one can dream. _________________________________________________________________ 10 - Monster Hunter World: Iceborne ♫ Fatalis Final Phase Theme - Proof Of A Hero MHW makes my top 10 again, the 3rd time in 4 years. 2021 was the year where everything came to a definitive and roaring conclusion as I passed the 700 hour mark and finished every last bucketlist item I could in MHW’s meaty ‘endgame’, including its incredible final free DLC fights with Saphi, Alatreon, and Fatalis. It took me a long time to bang this one out, and the number of times I had to reinvent myself and my entire playstyle from scratch over the last 4 years (Greatsword > Bow > Light Bowgun > Sword & Shield > Charge Blade > Heavy Bowgun > Dual Blades) in order to persevere through all the poo poo this series can throw at a player really speaks to the sheer magnetism of its world and sense of progression. By the time I’d worked my way up to Fatalis I was doing things with this game that I never would’ve imagined were possible back in 2018, and the sheer sense of ride or die that pervades later fights with overwhelmingly aggressive monsters, where I was at times just trying to do my best to support other random players and not die myself, man, it’s such a weird and cool form of team spirit. Truly, I can only imagine an experience like this coming out of Japan. And when I finally did beat Fatalis and craft a gun out of his bones…only then did put the controller down for the final time and uninstall the game. It was a boss fight that required every skill, resource, and bit of knowledge I had built up over the previous 4 years, and it was the most fulfilling moment of conclusion I could have asked for from a game that some might say…has no end. MHW looks so beautiful and runs so fast on PS5 that I simply cannot wait to see what Capcom has cooking for this series on next gen. 9 - Furi ♫ Carpenter Brut - What We Fight For Furi is a tiny game with huge cojones. Another PS+ freebie victory, this hard as nails bullet-hell meets rhythm brawler has so much confidence in the pure, intense simplicity of its boss-rush structure and premise that it also dares to punctuate each frenetic encounter with an entirely linear walk&talk meditation scene, small moments to take a deep breath before you smash your head against the next seemingly impossible challenge. It really shouldn’t work as well as it does, and yet the thrill, style, and responsive speed of each distinct boss battle mixes perfectly with neo-samurai visuals and amazing original music from Carpenter Brut, Scattle, etc, for a psychedelic arcade romp that’s in a category all its own. 8 - Blasphemous ♫ Coplas de Incienso Lately I’ve been reading a lot about the history of the witch hunt in Europe and the Inquisition in general, and I will admit that it’s KINDA weird that I’ve found so much kinship with a game adorned in the bizarre and hosed up cultural/religious iconography of such a shameful period for humanity, but…Blasphemous whips! It’s easily my favorite castleroid ever released besides SOTN (my #1 game of all time), with dark, novel, exotic pixel art, and a tight, unforgiving sense of difficulty that feels more like Strider x Sekiro than Richter Belmont and Alucard. The music is haunting (as others have suggested elsewhere, anyone playing this should at least try the incredible spanish voice acting, it really adds to the atmosphere) and the story’s themes are exceedingly dark and disturbing, not an ounce of camp in this game. It’s received a ton of free post-release content and TGK has even announced that a sequel is in the works. Day 1, baby! 7 - NieR: Replicant ver. 1.22474487139… ♫ Cold Steel Coffin (The Aerie Village) The 1.22 ’title update’, as they call it, for this now-classic subversion of videogaming conventions is a fantastic bit of cultural restoration for one of last decade’s most endearing entries into the jrpg series hall of fame, and a big splash of polish for that 2010 rusty squeezebox combat. More erratic and uneven than its critically acclaimed sequel, NieR: Automata, Replicant is far more focused on its small and lovely cast of characters to get too bogged down with “what it all means”. That said, there are genuinely gorgeous moments to be had here, and the series’ trademark musical innovations are still present and lovingly restored, along with a few other new tidbits. Just don’t be too surprised if Taro’s trademake genre-blending ends up exhausting or trolling you. I had a great time with this one, and while the grind to see the new secret ending was perhaps the biggest 'ask' I’ve ever encountered in a videogame (to the point of near exhaustion), I am genuinely glad I was able to push through and witness the new culmination to the story. It was everything I wanted and more. What a lovely series. Here’s to years and years of future NieRs. 6 - Final Fantasy VII Remake: Intergrade ♫ The Journey Continues - Goodbye, City of Mako ( visual SPOILERS!) The best Remake of all time just got even better. This was my #1 in 2020 and I kept playing it in 2021 on the deliciously challenging Hard Mode, gorgeously up-res’d on PS5 with zero loading times and the same cast of beautiful eco-terrorists I’ve loved for 25 years. The new Yuffie INTERmission isn’t just a clever play on words between major releases, or a great story chapter in its own right (spot that new post credits secret ending!), it’s also a perfect example of how they plan to change things up gameplay/design wise with Remake pt 2 on next gen hardware. I can see the possibilities…like beautiful colored orbs of materia bouncing around in my skull. C’mon Square, bring the love! 5 - Diablo II : Resurrected ♫ Return to Tristram No, wait…actually, THIS is how you do it. This is how you do a remaster. Vicarious Visions, of recent Tony Hawk remaster fame, recently got gobbled up by the Blizzard beast. And what do they do next? They go to work on an utterly mind-meltingly faithful restoration of what I consider to be the most addictive game of all time, The Life Eater: Diablo 2. I managed to put 100+ hours into this remaster in maybe less than 3 weeks, and god…this is how it looked IN MY MIND 20 loving years ago! The unbelievable attention to detail that VV has put in here, the absolute dedication to staying true to what the game was back then even while adding very subtle QoL features that don’t gently caress with what the experience is supposed to be. My best friend got it, too, and has since leveled up each character class to 80 in under 2 months. It’s a drug, folks. Words cannot describe the nostalgia attack I had when I went through that portal and heard the Tristram theme again for the first time in decades. One of my favorite games ever, one of the most perfectly atmospheric games ever, treated with love and respect. Resurrected. 4 - A Plague Tale: Innocence ♫ Together Forever What a wonderful surprise, this game, the feel-bad story of my entire year! No doubt I should’ve bought and played it years ago, but recently I got the PS5 version from PS+ and immediately upon starting it I was totally enthralled. I turned off most of the HUD and flicked the language to French and was very quickly taken with the characters, the sense of style and historical detail, gorgeous music (easily my favorite overall game soundtrack this year), and the gutsy approach to making an adventure game that doesn’t rely on cheap blood lust or power fantasy, but instead on emotional connection and problem solving. You can see the influences here: handholding and command mechanics that feel like ICO x Brothers: A Tale of Two Sons, stealth mechanics and ‘prestige tours’ straight out of The Last of Us, but what is wholly unique to A Plague Tale is the absolutely unmatched atmosphere and sensitivity to the human condition that its excellent writing, pacing, and performance capture bring to the table. Another game that hits me hard with the hosed up Inquisition themes, but I can’t help also feel that there is a climate metaphor in here somewhere as well. Don’t even get me started on how effective Asobo’s homegrown Rat Technology™ is at making you feel completely and utterly oppressed! Where did this game come from??? Needless to say I am excited for the continuation of the story in A Plague Tale: Requiem, it has immediately rocketed to the top of my most anticipated games and I can’t wait to see what Asobo does with more time and money under their belt. 3 - Cyberpunk 2077 ♫ Been Good To Know Ya This was not a game I anticipated at all. I didn’t read previews or watch pre-release videos of it. I didn’t keep up with developer twitter or post about it in advance over the long development period. I didn’t really care at all about C2077 going into December 2020, and when it plopped on the scene with unprecedented consumer controversy I kinda just shook my head and laughed. But one day in late January I was at a game store and saw a single lonely new copy of it sitting in a promo case for $40 and I thought to myself, ‘well, I guess I could get it now and play the PS5 version when it eventually drops.’ I don’t know what it was. Maybe I just felt bad for the devs who crunched so long only to see a release day shitshow, or maybe that single copy seemed out of place looking so ignored in the harsh light of the pandemic shopping mall, like a christmas tree that gets thrown on the curb after 2 weeks. Similar to my #1 pick this sat on my shelf for a few months as I played other games for hundreds of hours, but in June my curiosity got the better of me and, as a decent chunk of a patch had just been released, I popped the fucker in. I’m really glad I eventually listened to some of the more ardent defenders of C2077 on these forums because what I found in the game was a nuanced, messy, interesting, and above all emotionally provocative experience that is stuffed with clichéd design decisions and yet simultaneously somehow unlike any other game on the market. What a strange bird this is. To be clear, I really don’t enjoy open-world GTA sandbox games all that much, or even western RPGs for that matter, and I’ve been kind of burnt out on fictional media that romanticizes futurism and the post-human, but C2077’s got so much heart buried under all that shiny machine excess and corporate cynicism. I could take or leave a lot of the traversal (which was indeed better once I got a sword and double jump skill), and I don’t really give a poo poo about skill/inventory management or intricately branching questlines (not a Witcher 3 fan)…but I was totally enamored with CDPR’s ambitious, gorgeous first-person-cinema approach to storytelling. The set dressing, the music, the attention paid to facial animation and voice acting and mood, just the overall quality of the main and side quest writing, all of this stuff kinda floored me in C2077. There were a few bugs on PS5, and parts I couldn’t wait to get over with, sure, but even 6 months after completing the game I am still haunted by how the story ended, by the fleeting sense of connection I felt to both V and Johnny, and Judy, and Rogue, but also by the sense of fatalism that the writing manages to convey in a bizarre and hosed up world that never felt as much tangible or real to me as it did emotionally authentic. And that’s the rub, C2077 may not be the best story ever told, but overall the questions that it asks and the way that it asks them really got under my skin. It’s macabre and witty, tragic and dull, and way way way too ambitious. But it’s also my favorite narrative of 2021 all told, and experiencing it in full was worth any consequent annoyance or monotony. Been good to know ya, Johnny. 2 - Metro: Exodus ♫ Race Against Fate (Title Version) Metro Exodus dodged in and out of the #2 spot for me at various times this year but I think I’m ultimately happy with its placement here, and in some ways it’s like the flipside of the coin from Cyberpunk, so depending on my mood on a given day they do occasionally swap. They’re both games that are obsessed with the idea of a cinematic first person narrative, but where C2077 is bloated and overstuffed, Metro is spare and elegant. C2077 nails the presentation in a dozen different audio/visual ways, but Metro nails the progression of its sim-lite survivalist gameplay with a flawless sense of pacing. Where C2077 might have you making dialogue choices and loving with skill trees, Metro gives you a tool bag and pushes you into the silent wilderness to decide how to use it. In spirit, these two games are tied for me. Metro is less ambitious than C2077 but it also sticks the landing far better with the resources it has and stays true to its gameplay conceits at every turn. And both games have more than a little bit of jank. Additionally, Exodus features incredible atmosphere and level design, my favorite gun customization mechanics in a game, and a sense of tension, anxiety, and oppression that pushed my boundaries in all the best ways (what an amazing final level)! What really sets Metro apart, however, is its attempt to convince the player, rather obliquely, to commit themself to making moral choices within its ‘roleplaying’ framework even when the situation seems impossible and there doesn’t seem to be a right answer. This is a tricky tightrope to walk, and the game doesn’t always play fair with its audience, but for the most part it manages to put you in situations where your actions are always bouncing off of your comrades and loved ones in a dense if somewhat passive narrative tapestry. I kind of arrived at this point in another thread but: “my feeling is that the game has a strong through-line about how the world is not simply hostile but ultimately counterintuitive, that all you can do is your best and even making all the right (ie 'moral') decisions in a situation might still net an unexpected or negative outcome. The reason I think it works with the story in Exodus is you're already doing your best just to survive and escape, despite all the lies you've been told and all the crazy communities you come across, there are almost no right answers.” Overall the sense of connection, from past to future, from one railway station to the next, from the random native peoples to their various shattered environments, and from a disastrous present to a potential dream where people can live and create without fear of radiation or starvation or violence…it’s all communicated so well through Artyom’s ever-changing relationship with his wife Anna, a character portrayed with such nuance that it manages to ground the entire story and its possibilities within the player. The myriad alien locales which remind constantly of our rapidly approaching future living with climate change, a desperate struggle for subsistence with every part scavenged from a lonely corpse, and an incredible sense of tactility (nice PS5 haptics ahoy!) with which you experience that rare first-person shooter which discreetly and politely asks you to not be too itchy with the trigger finger. It all feels so wholesome, earnest, and hopeful despite the apocalyptic surroundings, and those are feelings we all could use a bit more of nowadays. Even a poo poo future is worth enduring if you have people to love. 1 - RETURNAL ♫ Hyperion Theme Housemarque hits the bigtime. For more than 6 months a sealed copy of Returnal sat on my shelf waiting for me to give it the time of day. I’d promised myself that 2021 would be the year I would give a few of the longer games on my backlog a go (not to mention finishing a ton of books), and I mostly kept that promise, incrementally budgeting my evenings for open world games that aren’t normally my thing, or grindy jrpgs, even an FPS or two. All along there was Returnal, the kind of game I almost always go wild for right at release, it was just waiting for me to get my poo poo together. My initial impression of the thing is that Housemarque’s approach to sound design is my first truly next-gen gaming moment, even though I had already internalized the parlor tricks on display from 2020’s remake of Demon’s Souls. I was already enamored by the fast loading speeds and the lovely haptic feedback in some of these new games, but nothing on the console had really hit me in the ‘new technology’ weakspot until Returnal’s sound design did, and paired with another stellar soundtrack from a developer known for them I was in total shooter heaven as the particles began to fly. I guess that’s a long and boring way of saying that Returnal nails the fundamentals of both bullet-hell and prestige walk-n-talk so absurdly well that it’s sometimes easy to forget how experimental this genre mashup really is. I love that Returnal has got the guts to attempt a hybrid of the sort that keeps so many secrets, that it may well alienate even the most adventurous buyer with its premise, and that it has the juice to both stick the landing but also sort of keep the player in the dark about what it all means. I’m also fond of Returnal’s prickly, alienated, middle-age 'faildaughter' protagonist who feels like such a natural choice for the material but also so new, so unconventional for videogames on the whole. What a great way to tell a story about guilt, anxiety, and emotional baggage. In the end it all comes down to the gamefeel though, the fact that such depressing and serious subject matter could be so fun to sprint through at 60kmh while smashing everything in sight into rainbow colored orbs, it’s all just unrelentingly stimulating. The game’s dedication to Giger-esque alien environments, sci-fi psychodrama, detailed haptics, 3D sound design, experimental button layouts, strange HUD design…it would mean much less if it all didn’t orbit the perfectly tuned arcade shooter experience that just happens to be glamorously corrupted by state of the art prestige storytelling. Returnal is a near-perfect melding of gaming’s future with gaming’s past, the divide bridged, …which I guess was the point all along. Housemarque’s finest achievement. -- EZ list 1. Returnal 2. Metro: Exodus 3. Cyberpunk 2077 4. A Plague Tale: Innocence 5. Diablo II: Resurrected 6. Final Fantasy VII Remake: Intergrade 7. NieR: Replicant ver. 1.22474487139… 8. Blasphemous 9. Furi 10. Monster Hunter World: Iceborne
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# ¿ Dec 23, 2021 00:31 |
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Escobarbarian posted:drat that’s a loving good list. Really glad you loved Cyberpunk even if you hated Panam like an IDIOT I might be mistaking you for another goon, apologies if so Yeah, you got me pinned. I'll take the thrashing
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# ¿ Dec 23, 2021 01:18 |
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fridge corn posted:Super list and write-up as usual BP. Our lists share 3 games in common! I'm gonna have to start writing mine up soon if I'm gonna have it posted by tomorrow You'd chuckle if you knew how late I stayed up. veni veni veni posted:Also I just straight up forgot Diablo 2 on my list. I'd have bumped any of my last 4 off there and swapped it out I just totally spaced it lol. It'd be number 6 though Diablo II was my #2 for a solid 6 weeks, then my memory jostled a bit as I watched veegy's latest stream.
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# ¿ Dec 23, 2021 10:52 |
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some pretty prominent lists missing from this thread atm
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# ¿ Dec 24, 2021 05:51 |
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Rarity posted:I'm a last minute voter type of girl
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# ¿ Dec 24, 2021 07:44 |
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# ¿ Dec 24, 2021 07:48 |
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Rarity posted:My list is 60% written so its on its way i was mostly joking, yeah, it took me weeks to write and rewrite my list and days to format. i'm sure people like veegy are sweating under the gun rn with all the poo poo they have to write Rarity, which console gen are you up to?
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# ¿ Dec 24, 2021 07:49 |
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punk rebel ecks posted:Do you want me to post my few years old "Top 100 Video Games of All-Time" post? hell yes
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# ¿ Dec 24, 2021 09:07 |
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punk rebel ecks posted:Here you go. Even though your taste is like night and day different than mine, your list is very cool.
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# ¿ Dec 24, 2021 10:49 |
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cheetah7071 posted:AA and high-production value indies own
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# ¿ Dec 24, 2021 20:51 |
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punk rebel ecks posted:I agree that quality gaming isn't within the AAA space anymore (for the most part). Yeah I don't care about any of those games in particular, though there are big titles I do love
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# ¿ Dec 24, 2021 22:02 |
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good god, the last 90 seconds of that vid
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# ¿ Dec 24, 2021 23:17 |
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yall lists are v. good. hey fridge, what was the furthest you got to in iceborne?
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# ¿ Dec 24, 2021 23:46 |
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out in force tonight! sekirowns.
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# ¿ Dec 25, 2021 01:46 |
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fridge corn posted:I honestly can't remember. Somewhere in the middle? I kept meaning to get back into it, but I never did. Guess were all waiting for a sequel now i will not reinstall. i will not reinstall. i will not reinstall...
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# ¿ Dec 25, 2021 10:11 |
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Legendary list veeg, it was such a wild ride this year. Bad Beap feels: my pick for your #1 was FF7R for the last 3 months and in the last week I second guessed and chose Sekiro
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# ¿ Dec 27, 2021 10:05 |
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edit VVVVVVVV #whoa BeanpolePeckerwood fucked around with this message at 10:44 on Dec 27, 2021 |
# ¿ Dec 27, 2021 10:10 |
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not to mention last year and next year hell yeah
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# ¿ Dec 27, 2021 10:58 |
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i wonder if we got more lists this year than last year
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# ¿ Dec 28, 2021 19:52 |
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I'm thinking we'll definitely have more unique games this year.
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# ¿ Dec 28, 2021 20:10 |
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man like 4 days left, WHERE ARE ALL THE LISSTS??
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# ¿ Dec 28, 2021 21:40 |
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VideoGames posted:
I really must emphasize how accurate and articulate this read of all the poo poo going on in 2LOU is, it matches my feeling in many ways and I'm glad you got so much out of the experience. The game really is a marvel.
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# ¿ Dec 29, 2021 02:22 |
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Kull the Conqueror posted:
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# ¿ Dec 30, 2021 00:23 |
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Sir_Phobos posted:
oh hell yeah also that 13S gif
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# ¿ Dec 30, 2021 01:28 |
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Jay Rust posted:Sadly ffxiv is not a game, it’s an mmorpg (the “g” in “mmorpg” stands for “groin”)
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# ¿ Dec 30, 2021 22:34 |
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I'm sure they'll release a complete edition where I can skip the mmo crap one day. I'll wait for that!
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# ¿ Dec 30, 2021 23:38 |
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Jerusalem posted:
The thing that sinks it for me is month to month payments. because my use of time is erratic at best having a timer on in the back of my head completely prevents me from even starting to engage, and it's the main reason I will never play an MMO. Now, something compartmentalized like MonHun? I'll put 700 hours into that no problem.
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# ¿ Dec 30, 2021 23:56 |
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# ¿ May 11, 2024 16:41 |
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Octatonic posted:Does anyone have a link to the previous GoTY threads? I missed out on last year's, and I didn't see links in the OPs. 2020 https://forums.somethingawful.com/showthread.php?threadid=3950329&pagenumber=1 2019 https://forums.somethingawful.com/showthread.php?threadid=3906060&pagenumber=1 2018 https://forums.somethingawful.com/showthread.php?threadid=3875640&pagenumber=1
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# ¿ Dec 31, 2021 01:41 |