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MagusofStars
Mar 31, 2012



It’s odd this is on Windows 3.1 when it was released in mid-1997. Windows 95 was in widespread adoption by the time this game came out. Wonder if there was some behind the scenes delays or an abnormally long production cycle.

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MagusofStars
Mar 31, 2012



Man, I hope the plot speeds up sometime soon - it really seems like the party doesn't really have any overarching goal yet and still just sort of doing minor bullshit tasks.

Also, what's people's take on the new word lock chests? I like the concept, but it seems like a lot of the ones thus far have revolved around in-game knowledge which limits the fun riddling part of it - you either know what the game's name for Antidote Herb is or you don't (being on this side of the LP, I mostly don't :v:); there's no reasoning it out.

MagusofStars
Mar 31, 2012



The Mage thing seems extra weird to me because he accepted the answer instantly without question. It's not exactly one of those riddles where you hear the answer and it makes intuitive sense; for all he knows we're totally on the wrong track. Unless he's already got an inkling of the answer, in which case, why not walk to the chest yourself and brute-force it, dumbass?

Though trying to ambush three heavily armed strangers in broad daylight in the center of town isn't the greatest plan either, so uh, he's probably not the brightest bulb.

PurpleXVI posted:

The Shadowring is a bit like the Weed Walkers from Krondor, providing a permanent stealth boost to the wearer. As another nice benefit, characters actually have a "jewelry" slot this time around, so passive boosters don't have to hang around their inventory taking up space and being a nuisance in that fashion.
Does the jewelry slot only allow one item to be equipped? It'd certainly be a lot more balanced than Krondor just counting passive boosters in inventory so you could just stack them as needed - even though it makes zero sense why Owyn would wear three pairs of Weed Walkers on his feet.

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