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Orv
May 4, 2011
The AI is definitely a bit over-tuned at the moment. They catch a single glimpse of you and it's nap o'clock if you're not already ADSed at them. They also wall bang with ridiculous accuracy.

At least in the case of Brisca Cove, you showed up to an unrelated crime to find that the actual crimes involved are related to at least two other missions with well-funded, well-armed suspects so Brisca Cove isn't exactly out of nowhere. It's just not what you'd expect going in. This game has the same problem that was ultimately one of SWAT 4's only ones, which is that because the game is ultimately a shooter and not a SWAT simulator, they're loathe to just have one guy locked in a bathroom with a shotgun somewhere, you've always got to be going up against some kind of extended force.

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Whoforthenwhat
Sep 20, 2009
Agree that the AI is way too good at shooting. I initially thought the fire-power of the bad guys was rediculous but in hindsight gang dudes having AK's in a miner farm would probably be gunned up pretty heavy, but yeah, these guys shoot like they are special forces.

I'd expect more spray and run behaviour or shoot wildly for the bad guys, only one I'd expect to be more accurate would be the private security guys in the server farm as they are a professional mob.

And yeah LTL is pretty pointless at the moment when you pretty much always have to unload into their heads to stop it for every single one. I'm lobbing gas and flash bangs everywhere and still get headshotted in moments the second they see the swat guys turn a corner. Also rifle rounds should seriously mess them up fast. These guys aren't meant to be wearing military grade ceramic armour to stop rifle rounds which it feels like they are at the moment.

A tweak of the AI to be something like if generic bad dude then reduce accuracy by 30% and increase flee behaviour instead of seal team pro level shooters they are now.

Perestroika
Apr 8, 2010

Big same on the AI being insanely aggressive and lethal. I've had guys try to rush my squad through covered doors or even drawing a gun after a fake-surrender with five rifles pointed at them. Grenades and C2 only barely seem to inconvenience them. The most egregious example so far happened to me just now:

https://cdn.discordapp.com/attachme...a0bd1932067d81&

I'd been quiet the whole mission until that point (unsurprising since it's right at the start). I only heard the guy but couldn't pinpoint him with the door camera. So I made for my strongest available entry with C2 and flash, and the guy instantly ventilates half my team less than a second after the breach. And then he only surrenders after the breach, a flash, and apparently several hits with technically lethal ammo. Sure, he's supposed to be a cut above a random petty criminal with a glock, but how does the game expect me to handle this with the tools available to me? Triangulate his position and wallbang him with 7.62?

Edit: A modder on reddit looked into the AI morale bonus/malus values and suspects it may be a sign bug, where on certain levels the morale modifiers for e.g. flashbangs get a minus too many and end up actually improving the morale of characters affected. Similarly, there appear to be very high morale minimums across the board, meaning that you'd need like three flashbangs or equivalent for every single guy in the level.

https://www.reddit.com/r/ReadyOrNotGame/comments/18j0miu/possible_source_of_suspect_ais_unwillingness_to/

Perestroika fucked around with this message at 22:57 on Dec 15, 2023

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Fwiw I have definitely seen the insane aimbot AI, tends to happen on alerted enemies. If you don't have something to stun them around the corner, they are unstoppable.
I haven't noticed any issues with my grenades not affecting enemies unless they are the types immune to that type of grenade ie gas mask or armor.

Orv
May 4, 2011
Anecdotally if you get a flashbang at the feet of even the most hardened guys they’ll surrender every time if you follow up with a command and pushing them. If you miss even a bit they don’t give a single poo poo. CS and stingers seem to be less reliable. Mostly because CS seems to have the classic video game gas/smoke problem of it only actually affects them if they’re immediately next to the grenade when it goes off and the dispersed gas does nothing.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Perestroika posted:

Big same on the AI being insanely aggressive and lethal. I've had guys try to rush my squad through covered doors or even drawing a gun after a fake-surrender with five rifles pointed at them. Grenades and C2 only barely seem to inconvenience them. The most egregious example so far happened to me just now:

https://cdn.discordapp.com/attachme...a0bd1932067d81&

I'd been quiet the whole mission until that point (unsurprising since it's right at the start). I only heard the guy but couldn't pinpoint him with the door camera. So I made for my strongest available entry with C2 and flash, and the guy instantly ventilates half my team less than a second after the breach. And then he only surrenders after the breach, a flash, and apparently several hits with technically lethal ammo. Sure, he's supposed to be a cut above a random petty criminal with a glock, but how does the game expect me to handle this with the tools available to me? Triangulate his position and wallbang him with 7.62?

Edit: A modder on reddit looked into the AI morale bonus/malus values and suspects it may be a sign bug, where on certain levels the morale modifiers for e.g. flashbangs get a minus too many and end up actually improving the morale of characters affected. Similarly, there appear to be very high morale minimums across the board, meaning that you'd need like three flashbangs or equivalent for every single guy in the level.

https://www.reddit.com/r/ReadyOrNotGame/comments/18j0miu/possible_source_of_suspect_ais_unwillingness_to/

Guy has also released a mod trying to fix this. https://www.reddit.com/r/ReadyOrNotGame/comments/18j99zl/mod_release_drop_your_weapon_realistic_ai_morale/

Cage Kicker
Feb 20, 2009

End of the fiscal year, bitch.
MP's got time to order pens for year year, hooah?


SKILCRAFT KREW Reppin' Quality Blind Made



Lipstick Apathy

Orv posted:

Anecdotally if you get a flashbang at the feet of even the most hardened guys they’ll surrender every time if you follow up with a command and pushing them. If you miss even a bit they don’t give a single poo poo. CS and stingers seem to be less reliable. Mostly because CS seems to have the classic video game gas/smoke problem of it only actually affects them if they’re immediately next to the grenade when it goes off and the dispersed gas does nothing.

You can see the damage radius of CS if you walk into a cloud without your mask, it should probably be bigger to match the visual cloud but it exists

ishikabibble
Jan 21, 2012

Have C2 charges been behaving weirdly for anyone else? I just did Sins and had a situation where on one run, a C2 charge somehow disoriented a guy in the room across the hall from the door I placed it on, but on the next run through after we died, putting a C2 charge on the door that two gunmen were watching barely two feet away somehow did nothing to them.

CuddleCryptid
Jan 11, 2013

Things could be going better

I haven't been having the same issues as above, but also i have been playing singleplayer so the godlike AI is also on my side too.

Imo the enemies being good shots isn't necessarily a big problem, since you can generally take a few good hits with heavy armor on. It's more of a problem from a gameplay standpoint that they are so hyperaggresive, since if they all shoot on sight then the whole ROE mechanic goes out the window. Just immediately shooting anyone that looks like a criminal is totally legit because they are all going to be immediately shooting at you if you didn't already stun them with a separate method. It doesn't help that you have to protect them from your squad mates, since if they try to make any kind of move after surrending your teammates will immediately pop them before you can even try to nonlethally stop them.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
Plenty of AI fixes to try.

No crack for AI - Just say NO

Drop Your Weapon - Realistic AI Morale Tweaks For 1.0

Immersive and realistic AI balancing

CuddleCryptid
Jan 11, 2013

Things could be going better


I tried the first one and I feel like it swings too hard in the other direction. There's "no laser focused aim and die hard gas station robbers" but also people give up at the drop of a hat and their aim is *atrocious* at close range. Like "pop up from behind a bar six feet away and mag dumping at you while missing every shot" bad. That being said, it got me through the loving Post Office map and thats what matters.

Some tips I've noticed from playing recently:

1. The pepperball guns are still in the game, they just look different now, they're at the bottom of the assault rifle category.
2. If you give a team member a shield then he'll automatically use it when going through a door, which is really nice.
3. Tasers have two shots in them before reloading, which is probably realistic but still seems weird.
4. If you want to be a bit of a cheat then you can put on lighter armor, set your supplies, and then put on heavier armor. It won't stop you from going out with extra supplies, but if you try to re-arrange them with the heavy armor on then you don't get the points back.
5. Bringing no pistol magazines means that your pistol is unloaded for the map, you don't get a free one with the gun. For some reason.

Pipski
Apr 18, 2004

Jeepers, 1.0 has tanked performance on my machine. What are the best graphics settings to disable / tune for a performance boost, any recommendations?

e; actually, forget it. Found settings that marginally improved it.

Pipski fucked around with this message at 18:19 on Dec 18, 2023

GyverMac
Aug 3, 2006
My posting is like I Love Lucy without the funny bits. Basically, WAAAAAAAAAAAA
AAAAAAAAAAAHHH
HHHHHHHHHHHHHH

Pipski posted:

Jeepers, 1.0 has tanked performance on my machine. What are the best graphics settings to disable / tune for a performance boost, any recommendations?

e; actually, forget it. Found settings that marginally improved it.

Care to share? My 8 year old 980ti has been running the game smoothly so far, but I havent tried the new patch yet....

Perestroika
Apr 8, 2010

Yeah,I fit the same issue. My machine used to handle it just fine, but now often drops below 30 when poo poo is popping off.

Orv
May 4, 2011
I messed with just about every combination of settings and really the only thing you’re going to get unless you’re rocking a monster rig is maybe the average low will be a bit higher. Game is, well I was going to say not optimized well but I don’t think it’s optimized at all.

For what it’s worth shaders and lighting are your best bet to crank down but that’s always true.

Raymond T. Racing
Jun 11, 2019

CuddleCryptid posted:

I tried the first one and I feel like it swings too hard in the other direction. There's "no laser focused aim and die hard gas station robbers" but also people give up at the drop of a hat and their aim is *atrocious* at close range. Like "pop up from behind a bar six feet away and mag dumping at you while missing every shot" bad. That being said, it got me through the loving Post Office map and thats what matters.

Some tips I've noticed from playing recently:

1. The pepperball guns are still in the game, they just look different now, they're at the bottom of the assault rifle category.
2. If you give a team member a shield then he'll automatically use it when going through a door, which is really nice.
3. Tasers have two shots in them before reloading, which is probably realistic but still seems weird.
4. If you want to be a bit of a cheat then you can put on lighter armor, set your supplies, and then put on heavier armor. It won't stop you from going out with extra supplies, but if you try to re-arrange them with the heavy armor on then you don't get the points back.
5. Bringing no pistol magazines means that your pistol is unloaded for the map, you don't get a free one with the gun. For some reason.
Taser Inc/Axon recently introduced a new two shot taser which this one is based on

Up until that one if there was a failed taser, you’d either have to have multiple officers or quickly swap the cartridge

pantslesswithwolves
Oct 28, 2008

Ba-dam ba-DUMMMMMM

Goddamn, gently caress Brisa Cove. The one time i did beat it, the game glitched out and refused to say that i had accounted for all civilians, so i left the mission “early” and failed it- then the recap said I had reported 6/6 civilians.

Other than that, 1.0 is a quality release and other early access devs should take note of this.

Pipski
Apr 18, 2004

Okay, the graphics tweaking I tried stopped working as soon as a suspect appeared behind me and I had to turn around in a hurry. Jank city again, even on 'medium'. Needs more research!

After I first completed the tutorial, there was an option to 'restart mission' on the first gas station one, but for some reason that seems to have disappeared now. Any idea how to get it back?

dogstile
May 1, 2012

fucking clocks
how do they work?
Non lethal definitely works, but i'm finding it only really works with the shotgun version. The pepperball version seems to do gently caress all.

Aside from that, jesus gently caress some of the maps are infuriating. I did the one to take down the porno ring dude and its a loving warzone. I also had to take him down myself and not use my team because they have a habit of shooting him in the face the moment the door blows. I am enjoying the "search and secure" option when you've taken out the last hostile though, your team just automatically goes to pick poo poo up, they'll catch everything that isn't a "find a lab" or whatever objective.

Not sure how fond I am of the stress gain mechanic. In theory its supposed to go up if you do more non-lethal but i went back, did the gas station, cleared it entirely non-lethal without injuries and my guys gained stress.

Pipski
Apr 18, 2004

Okay, maybe I'm dumb, but how does the progression thing work if you go back and re-do a mission you've already completed? Can you effectively just grind early missions for traits / xp whatever, or does it only go by your best result for that mission, or what? I just went to re-do a mission I'd completed with a 'C' rating and got almost squad wiped, so am I better off restarting from scratch now? Also, where can you see what traits even are? I have no idea what 'S.B.A.G.S.' stands for.

CuddleCryptid
Jan 11, 2013

Things could be going better

Pipski posted:

Okay, maybe I'm dumb, but how does the progression thing work if you go back and re-do a mission you've already completed? Can you effectively just grind early missions for traits / xp whatever, or does it only go by your best result for that mission, or what? I just went to re-do a mission I'd completed with a 'C' rating and got almost squad wiped, so am I better off restarting from scratch now? Also, where can you see what traits even are? I have no idea what 'S.B.A.G.S.' stands for.

You can never lose, at worst you get all of your team killed and have to hire on new people. The only thing you ever lose is time, since hiring new people is free and they are all the same aside from their unlockable traits. If everything truly goes to poo poo and you want the coward's way out you can hard close the game before results pop up and it will reset to before the mission, but you can just keep going on the same mission. If you replay a mission then you just get more XP for teammates, score isn't really tracked aside from achievements iirc.

dogstile posted:

Non lethal definitely works, but i'm finding it only really works with the shotgun version. The pepperball version seems to do gently caress all.

Aside from that, jesus gently caress some of the maps are infuriating. I did the one to take down the porno ring dude and its a loving warzone. I also had to take him down myself and not use my team because they have a habit of shooting him in the face the moment the door blows. I am enjoying the "search and secure" option when you've taken out the last hostile though, your team just automatically goes to pick poo poo up, they'll catch everything that isn't a "find a lab" or whatever objective.

The fact that they check under beds and in closets when doing the search command makes me suspicious for future levels lol

The pepper balls are definitely hit or miss, you don't seem to stop someone who is actively firing at you and you really need to mag dump. But it can be okay so long as you have ai at your back to cover lethal.

Perestroika
Apr 8, 2010


I've been trying this one, and it's working out quite nicely so far. Even the dickheads in Brisa Cove now surrender every now and then after just a flashbang or two. Still have yet to beat that map though, last time I got got by one single survivor beaning me through a window from the balcony even with heavy armor. :suicide:

Pooperscooper
Jul 22, 2007

Orv posted:

I messed with just about every combination of settings and really the only thing you’re going to get unless you’re rocking a monster rig is maybe the average low will be a bit higher. Game is, well I was going to say not optimized well but I don’t think it’s optimized at all.

For what it’s worth shaders and lighting are your best bet to crank down but that’s always true.

I was legit ready to just get a new PC since my CPU is from 2016 but from everywhere I read people are either running it fine or terrible. Even some people with super computers are having a hard time. For me it's jank city, it actually feels smoother on my steamdeck.

I5-6500, 3060 rtx, 32 gigs, ssd

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
So, having not played this yet, is it possible to do full non lethal runs if you're willing to deal with a lot of frustrations?

Whoforthenwhat
Sep 20, 2009
I'm still retrying Ides of March over and over to try and get an rng where every drat door isn't open and the dudes aren't stalking the halls. As soon as I open the door it's a kill zone. Even with bangs and gas.

That central room is brutal. I've tried wedging every door as I go then some perp turns a corner and sprays lead into my guys.

Orv
May 4, 2011

evilmiera posted:

So, having not played this yet, is it possible to do full non lethal runs if you're willing to deal with a lot of frustrations?

It is and even the harder missions can be done like that if the AI decides to cooperate.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Orv posted:

It is and even the harder missions can be done like that if the AI decides to cooperate.

This appears to be the critical issue; after a certain point it's entirely a series of dicerolls, and on most missions you're rolling a lot of dice.

CuddleCryptid
Jan 11, 2013

Things could be going better

https://steamcommunity.com/games/1144200/announcements/detail/3872596847161294557

bugfixes posted:

Fixed rare bug causing SWAT AI to surrender

drat, gold lead is really persuasive

Vahakyla
May 3, 2013
Nothing about cracked up AI in the hotfix.

Sigh.

Whoforthenwhat
Sep 20, 2009
They said they are listening to community feedback for a patch coming up, but this was just a hot fix.

Perestroika
Apr 8, 2010

Yesterday I actually managed a really solid run of Ides of March. Still some dead suspects, but a fair few arrests and no injuries on my side at all. I had just secured the last civilian and was about to go look for evidence when I promptly stepped right into a booby trap. Literally the first one I encountered in the entire map, too. :cripes:

CuddleCryptid
Jan 11, 2013

Things could be going better

Perestroika posted:

Yesterday I actually managed a really solid run of Ides of March. Still some dead suspects, but a fair few arrests and no injuries on my side at all. I had just secured the last civilian and was about to go look for evidence when I promptly stepped right into a booby trap. Literally the first one I encountered in the entire map, too. :cripes:

I had that happen to me in the penthouse but it turned out to be a flashbang trap. It was a real "OH SHI- oh I'm alive" moment

Steak
Dec 9, 2005

Pillbug
I finished the game last night and lol at the ending. Sound of Freedom rear end ending being ordered to close up the shipping container by the Feds. Tying the guns, drugs and trafficking "plotlines" together in the end is just...chef's kiss. Feels like the plot was written by Kevin Sorbo.

Pipski
Apr 18, 2004

jfc, the frame rate in Brixley Talent Time is unplayably abysmal now. It's like a slideshow, even with everything turned off. What the hell have they done?

CuddleCryptid
Jan 11, 2013

Things could be going better

Steak posted:

I finished the game last night and lol at the ending. Sound of Freedom rear end ending being ordered to close up the shipping container by the Feds. Tying the guns, drugs and trafficking "plotlines" together in the end is just...chef's kiss. Feels like the plot was written by Kevin Sorbo.

Yeah I wouldn't look at the game too closely for the plot because when you start going "hey do you think that roaming gangs of random mass shooters is a thing that actually happens" or "hey why did you put a bunch of very visible photographs all over the levels that are in-universe defined as criminal CP" you start to wonder if this game's devs might be kind of hosed up.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


CuddleCryptid posted:

Yeah I wouldn't look at the game too closely for the plot because when you start going "hey do you think that roaming gangs of random mass shooters is a thing that actually happens" or "hey why did you put a bunch of very visible photographs all over the levels that are in-universe defined as criminal CP" you start to wonder if this game's devs might be kind of hosed up.

...maybe that is a reason to look closely at the plot because that sounds like the devs are just hosed up

Steak
Dec 9, 2005

Pillbug
I mean, when I started the campaign I wondered if the devs were Q adjacent or just your run of the mill pro-cop conservative but after that ending I don't have any doubt that they are Q weirdos lol.

Profanity
Aug 26, 2005
Grimey Drawer
Isn't there a level where the armed enemies are all women you can shoot? I know they're meant to be a cult or something, but that's uhhh certainly a choice.

dogstile
May 1, 2012

fucking clocks
how do they work?
There is also a level where you break into what looks light a far right militia house :shrug:

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Dandywalken
Feb 11, 2014

I hear the devs are Australian...

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