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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Please make a note of the first time someone mentions Spirit Island

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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I’ve been enlisted into Dwellings of Eldervale tomorrow. Anything I should know going in?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

dishwasherlove posted:

I have no idea how 6p Spirit Island can even be playable. It is very dense.

I've done it once (with one new player lmao). It took forever, particularly since one of the veterans picked the time-travel spirit. Pretty fun, though.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

unpronounceable posted:

I need help coming up with some recommendations for a coworker who's looking for something new, but doesn't play many boardgames. He plays games with his partner and his brother who lives in a different city. They typically play Catan with a couple expansions, and setup a board on each side of the webcam (I assume they don't care about the exact distribution of the deck). I gather they aren't looking to get into boardgames, so much as looking for a new game to replace or alternate with Catan.

I've been out of the loop for the past several years, and I thought about recommending Quantum, but it looks like that's just out of print. I also forgot to ask if digital board games are alright, so right now I'm just looking for physical recommendations, but I'll come back if they are.

So:
  • 3 players
  • No more than Catan + expansion complexity wise
  • Not something super cutthroat
  • His brother getting a copy is on the table
  • Assume digital versions aren't an option

Inis could work. The only issue would be the cutthroat thing; it's a competitive dudes-on-a-map game. Still, one of the victory conditions is to control land with lots of enemies on it, so players are encouraged not to just exterminate one another. Even if a player gets wiped out completely, in their next turn they get to place to new pieces anywhere, so getting wiped doesn't feel that bad.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I finally lost a game of Wir Sind Das Volk! Most of my games have featured me teaching a new player, and then outlasting them while playing as East (always East, because while the game is well balanced, that side is a lot more stressful than the other). I'm going to chalk this up to an improvement in my teaching technique, rather than a decline in my abilities. I was able to lock down Bayern with unrest early, and get a nice lead in the socialist track, but in a way I think this helped West, since it broke him out of the newbie trap of developing everything super evenly. He never got a chance to develop Bayern, so instead he wound up making a few killer provinces, and was able to overwhelm me in the fourth decade. There's just not enough time to do everything, man.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Well, I've been roped into Betrayal Legacy

...and it's been a lot of fun so far. I like how small the house is in the early games.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I love the use of "quarrel" in Bunny X-Men. Just a rules argument, gamified.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I had the most infuriating sequence of events in Spirit Island the other night. Playing 1p as Starlight, and I get a ravage in which the invaders - generic invaders, it was my first play with the stars and I wanted to take it easy - the invaders blight a land, but in doing so they doom their last town to a Dahan counterattack. BUT, it's the last blight on the Healthy Island card, and when I check the rulebook I discover that you resolve the Blighted Island flip the instant the last blight is placed, before the counterattack part of the ravage. And wouldn't you know it, it's the Blighted Island card that upgrades four invader towns into cities, or explorers into towns. So, at the last possible instant, the invaders totally recover, just in time for the Phase 3 cards. And the "last" town suddenly becomes a city, and shrugs off the counterattack from a single Dahan.

I still beat them, though. That one Major Power that lets you drop two presence for 4 energy is pretty sick.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I played Santa Monica for the first time the other day. Really fun lightweight tableau-builder. I got the VIP who just wants to go shopping, and built a million crappy stores in a line, then managed to get a bunch of people-spots on the beach to dump all the tourists in at the last second.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Question about Ark Nova: the rules mention that players get points based on their Final Scoring Card(s). Why is the S in brackets? How can players gain/lose Final Scoring Cards?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Thanks!

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Hell yeah, they just announced Love Letter - VIP - Gold Edition, only $199.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I beat level 5 England in Spirit Island! As Keeper of the Forbidden Wilds, so it's not THAT big a deal, but still. England kind of makes wilds tokens pointless, since they don't need presence to build, but that one starting power that does damage based on wilds starts to stack up over time. By the end I had this major power that added 3 wilds tokens, quickly, for only three energy; I was able to keep playing that and the wilds-damage starter to nuke spaces for like 16 damage per turn, and got a pure Fear victory. I don't believe it's possible to win any other kind of victory against England; the double-build is just the most brutal thing, you can't stop all those new cities. There was no safe zone, no front line, no wilds-wall, just invaders and presence all over each other.

Three Dahan survived.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Jove posted:

Hey, long time lurker, etc.

Just popping in to say that I played Blood on the Clocktower for the first time this past Saturday (6-7 players), storytelling for at least 3 games and playing in the rest (I think...3? I got a bit tipsy).

It was undoubtedly the most fun I've ever had with a board game. Granted, I've never played Mafia/Werewolf/Other Variations. But, like, we played for six hours non-stop, one game after the other.

Better yet, the retailer I bought it from surprisingly sent me the Kickstarter version, with the "experimental" roles!

All in all, highly, highly recommend. I cannot wait to play it again

Oh hell yeah. I also recently played it for the first time; this friend of mine, who was sitting between me and my traitor buddy, was a Drunk Empath who took each of us aside on the first day and confided that he trusted us absolutely.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
For context, the Empath is a goodguy role who is told every night how many of their (living) neighbours is evil. However, any goodguy role can secretly be the Drunk; the Drunk thinks they have some other role, but they don't; if they're a special-action role, their action doesn't work, or if they're a special-information role, all the info they get is bullshit.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The initial allocation of roles is random, but the DM gets to make some choices. In this case, if the Empath is between the two traitors, it could easily end the game before it begins, so she assigned the Drunk role to him - the Drunk, by design, must be set secretly, without their knowledge. And yeah, whenever there's any sort of ambiguity or chance, the DM chooses. So for instance there is an evil character who may appear as good, or a good one who may be flagged as evil, in certain circumstances; the DM's job is to maximise drama, basically.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Playing the new Into the Breach expansion has made me realise that it's basically the same game as Spirit Island. Both are ostensibly strategy games where the player knows most of what the enemy is going to do this turn, BUT you can't be certain about the next Explore/the next set of bugs to emerge. Both are more like puzzle games, in that true long-term planning is very difficult, and really the strategy overlay is a mechanism to create a series of puzzles, where you use your expanding toolkit to beat a seemingly impossible enemy that's trying to destroy the world. Both have a somewhat-disconnected health pool that the player is trying to protect, and while you can lose due to player pieces getting directly eliminated, running out of Blight/Grid is the main way (also in both games, if you're not taking damage, you're probably not playing at the right difficulty). Both give the player a few basic powers at the start, and expect them to use these creatively while also acquiring new tools from a random deck, and both ask players to commit energy to actually use all these tools.

oh, and both have four types of land

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I'm pretty sure I have literally never won at Tash Kalar

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
My group would make a little precursor rip in the middle of each edge of the card, and then each player would grip a corner and pull

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I played this game the other week called The Mind, which uses a deck of numbers from 1 to 100 (but you could approximate it with a regular 52/54 deck easily enough). Each player receives a hand of cards. Then, they must play these cards into the middle of the table, from lowest to highest - but it's a cooperative game, and everyone plays into the same pile, and you cannot communicate in any way. So you just have to intuit whether you have the lowest-remaining card from other people's vibes. The first game was like two minutes of astonished silence before I finally gave in and played card #66; another minute went by before my teammates played #91, #94, and #98.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
"Root", as a verb, is an Australianism for "gently caress"

Just putting it out there

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Give the cats an extra action IMO

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
By the way,

quote:

Hi Kazzah,

We're launching our next Spirit Island expansion, Nature Incarnate, on October 18th at 10am CDT- exclusively on BackerKit Crowdfunding.

Spirit Island: Nature Incarnate includes everything from new Spirits, Aspects for existing Spirits, Events, Powers and the new side of a harrowing Adversary. A new mechanic for select Spirits serves as the highlight for this expansion, bringing the fight directly to the Invaders in more ways than ever before.

We're excited to host our first project on BackerKit Crowdfunding, but we know that the first 24 hours of any campaign are critical. Spirit Island wouldn't exist without a crowdfunding campaign like this, and we're determined to keep bringing quality content to the table and your collection as long as we have the support of fans like you.

Can we count on your pledge on October 18th?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I played a second game of Oath. Two of us were newcomers, the other three had a little experience. Anyway, it was a better experience this time around. The empire used the banner-of-secrets Oath, and appropriately enough it won despite collapsing militarily and controlling zero sites. One of the exiles got into a good position with the Banner of the People's Favour and the corresponding prophecy, but we were just barely able to keep it off her enough to prevent the victory. I wound up joining the empire in return for that one artifact that doubles your musters but prevents you from taking land, and was going to attack the chancellor to steal the sceptre, but the game dice-ended just in time. The Acting Troupe is a god-tier Advisor card.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Jewmanji posted:

Hey thanks. I’ve been too timid to start scaling but will take this under advisement.

Ps Volcano and Rampant Spread of Green are insane together

What makes them work? Green supercharging V’s growth? Preventing ravages until Volcano is ready for a major eruption?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

LifeLynx posted:

Yeah. I'm iffy on events. They tend to either do nothing or blow all my planning apart even when they "help". That said, I haven't tried playing without them yet and might just always use them.

Man, I had this incredible solo game the other day. It was as Shifting Memory of Ages, against Level 2 Austria, who build double-towns in situations where they would normally build cities. Since I had destroyed their starting city, and they couldn't replace it, I was on-track for a Terror-level 3 victory... and then they got Urbanisation, and each of their four-town spaces suddenly became 2-city-2-town. I still got through it, because of that ridiculous black-hole major power, but it came within 1 blight of death.

Anyway, I have never de-integrated any expansion stuff from Spirit. It's just too much work.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Over the weekend I played:

Betrayal Legacy, rounds 5 and 6. They were both fun, and extremely close. We started off with the haunt with the mirror-people. Due to some incredible rolls, every other innocent got turned in the same round. Due to yet more incredible rolls, I was able to delete like 9 mirror-monsters in one go, and close the portal. The second scenario had no traitor, just everyone cooperating to cure the terrible disease we all had. Again, we had some very careful decisions, managing everyone's health pools and just barely eking out a win.
Ra, with the giant bag. A first play, which began with the host unsealing the box and reading the instructions aloud, but it was simple enough to get through that. There's a sort of collective push-your-luck thing going on, where you want to keep adding tiles to the next auction (because adding tiles just feels good), but sometimes you want to keep the pot small enough that no-one feels like outbidding you. Very satisfying tactilely, and also an incredibly easy game to set up and tear down, in spite of all the stuff in it.
Isle of Cats. Tile placement game where you have to fill your tableau carefully, while also going for public and private objectives. I did well, in spite of not paying attention to private objectives until the game was close to over. Feels like a game that really changes as you get to know the cards likely to come up.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The phrase "Saucy Cuthbert" just keeps wandering into my mind

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
https://www.youtube.com/watch?v=k2ixp5VozIs

I'm like 17 minutes in and these dicerolls are just insane

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Jewmanji posted:

Gotta make it a Legacy thing

Monopoly: Legacy. The winner gets to keep all their properties from the previous game.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I ordered a copy of Horizons of Spirit Island, and by chance it arrived the same day as Nature Incarnate. I've got so many new spirits to try.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I sleeve if a game gets a lot of play and it involves a lot of shuffling.

Now the real insanity is, that I try to make sure the same bags get used for the same components every time, which usually means leaving exactly one cube/meeple/mini in each bag, so they don’t get mixed up when we pack up.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
drat, that really sucks, I love House Rules

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Churchill has a thing where if the point differential between first and last place is too great, the 2nd and 3rd-place players combine their scores to try and beat whoever's first.

Also if all five of the tiebreakers fail, the game just says gently caress you, Churchill wins, even if he wasn't one of the tied players.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I've only two-handed SI once, as Lightning and Rampant Green vs level 4 England. Got killed two cards into stage 3 - the deck gave me three Mountain rounds in a row, and England's ability to build in an empty space immediately before they ravage is just unbeatable - you've got to get to the bottom of the fear deck before it's too late. I only did that because Lightning lends itself to high-destruction reclaim loops, so I could spend most of my brainpower on good old Green.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Got roped into a game of Tapestry, took five hours, got annihilated. Never doing that poo poo again.

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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
It was with all the expansions, and one guy who had no clue what was going on, and another guy who insisted each player 100% finish their turns before the next started (like, would refuse to start until I had finished optimising the position of my new building on my personal city board that doesn't affect anyone else). Grim stuff.

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