|
Please make a note of the first time someone mentions Spirit Island
|
# ¿ Dec 30, 2021 12:19 |
|
|
# ¿ May 15, 2024 06:13 |
|
I’ve been enlisted into Dwellings of Eldervale tomorrow. Anything I should know going in?
|
# ¿ Jan 5, 2022 00:27 |
|
dishwasherlove posted:I have no idea how 6p Spirit Island can even be playable. It is very dense. I've done it once (with one new player lmao). It took forever, particularly since one of the veterans picked the time-travel spirit. Pretty fun, though.
|
# ¿ Jan 7, 2022 01:57 |
|
unpronounceable posted:I need help coming up with some recommendations for a coworker who's looking for something new, but doesn't play many boardgames. He plays games with his partner and his brother who lives in a different city. They typically play Catan with a couple expansions, and setup a board on each side of the webcam (I assume they don't care about the exact distribution of the deck). I gather they aren't looking to get into boardgames, so much as looking for a new game to replace or alternate with Catan. Inis could work. The only issue would be the cutthroat thing; it's a competitive dudes-on-a-map game. Still, one of the victory conditions is to control land with lots of enemies on it, so players are encouraged not to just exterminate one another. Even if a player gets wiped out completely, in their next turn they get to place to new pieces anywhere, so getting wiped doesn't feel that bad.
|
# ¿ Jan 15, 2022 00:41 |
|
I finally lost a game of Wir Sind Das Volk! Most of my games have featured me teaching a new player, and then outlasting them while playing as East (always East, because while the game is well balanced, that side is a lot more stressful than the other). I'm going to chalk this up to an improvement in my teaching technique, rather than a decline in my abilities. I was able to lock down Bayern with unrest early, and get a nice lead in the socialist track, but in a way I think this helped West, since it broke him out of the newbie trap of developing everything super evenly. He never got a chance to develop Bayern, so instead he wound up making a few killer provinces, and was able to overwhelm me in the fourth decade. There's just not enough time to do everything, man.
|
# ¿ Jan 26, 2022 11:27 |
|
Well, I've been roped into Betrayal Legacy ...and it's been a lot of fun so far. I like how small the house is in the early games.
|
# ¿ Feb 1, 2022 00:28 |
|
I love the use of "quarrel" in Bunny X-Men. Just a rules argument, gamified.
|
# ¿ Mar 17, 2022 07:07 |
|
I had the most infuriating sequence of events in Spirit Island the other night. Playing 1p as Starlight, and I get a ravage in which the invaders - generic invaders, it was my first play with the stars and I wanted to take it easy - the invaders blight a land, but in doing so they doom their last town to a Dahan counterattack. BUT, it's the last blight on the Healthy Island card, and when I check the rulebook I discover that you resolve the Blighted Island flip the instant the last blight is placed, before the counterattack part of the ravage. And wouldn't you know it, it's the Blighted Island card that upgrades four invader towns into cities, or explorers into towns. So, at the last possible instant, the invaders totally recover, just in time for the Phase 3 cards. And the "last" town suddenly becomes a city, and shrugs off the counterattack from a single Dahan. I still beat them, though. That one Major Power that lets you drop two presence for 4 energy is pretty sick.
|
# ¿ Apr 5, 2022 01:48 |
|
I played Santa Monica for the first time the other day. Really fun lightweight tableau-builder. I got the VIP who just wants to go shopping, and built a million crappy stores in a line, then managed to get a bunch of people-spots on the beach to dump all the tourists in at the last second.
|
# ¿ Apr 11, 2022 01:37 |
|
Question about Ark Nova: the rules mention that players get points based on their Final Scoring Card(s). Why is the S in brackets? How can players gain/lose Final Scoring Cards?
|
# ¿ May 16, 2022 09:31 |
|
Thanks!
|
# ¿ May 16, 2022 10:27 |
|
Hell yeah, they just announced Love Letter - VIP - Gold Edition, only $199.
|
# ¿ Jun 12, 2022 01:44 |
|
I beat level 5 England in Spirit Island! As Keeper of the Forbidden Wilds, so it's not THAT big a deal, but still. England kind of makes wilds tokens pointless, since they don't need presence to build, but that one starting power that does damage based on wilds starts to stack up over time. By the end I had this major power that added 3 wilds tokens, quickly, for only three energy; I was able to keep playing that and the wilds-damage starter to nuke spaces for like 16 damage per turn, and got a pure Fear victory. I don't believe it's possible to win any other kind of victory against England; the double-build is just the most brutal thing, you can't stop all those new cities. There was no safe zone, no front line, no wilds-wall, just invaders and presence all over each other. Three Dahan survived.
|
# ¿ Jul 3, 2022 11:12 |
|
Jove posted:Hey, long time lurker, etc. Oh hell yeah. I also recently played it for the first time; this friend of mine, who was sitting between me and my traitor buddy, was a Drunk Empath who took each of us aside on the first day and confided that he trusted us absolutely.
|
# ¿ Jul 14, 2022 00:22 |
|
For context, the Empath is a goodguy role who is told every night how many of their (living) neighbours is evil. However, any goodguy role can secretly be the Drunk; the Drunk thinks they have some other role, but they don't; if they're a special-action role, their action doesn't work, or if they're a special-information role, all the info they get is bullshit.
|
# ¿ Jul 14, 2022 04:00 |
|
The initial allocation of roles is random, but the DM gets to make some choices. In this case, if the Empath is between the two traitors, it could easily end the game before it begins, so she assigned the Drunk role to him - the Drunk, by design, must be set secretly, without their knowledge. And yeah, whenever there's any sort of ambiguity or chance, the DM chooses. So for instance there is an evil character who may appear as good, or a good one who may be flagged as evil, in certain circumstances; the DM's job is to maximise drama, basically.
|
# ¿ Jul 14, 2022 04:11 |
|
Playing the new Into the Breach expansion has made me realise that it's basically the same game as Spirit Island. Both are ostensibly strategy games where the player knows most of what the enemy is going to do this turn, BUT you can't be certain about the next Explore/the next set of bugs to emerge. Both are more like puzzle games, in that true long-term planning is very difficult, and really the strategy overlay is a mechanism to create a series of puzzles, where you use your expanding toolkit to beat a seemingly impossible enemy that's trying to destroy the world. Both have a somewhat-disconnected health pool that the player is trying to protect, and while you can lose due to player pieces getting directly eliminated, running out of Blight/Grid is the main way (also in both games, if you're not taking damage, you're probably not playing at the right difficulty). Both give the player a few basic powers at the start, and expect them to use these creatively while also acquiring new tools from a random deck, and both ask players to commit energy to actually use all these tools. oh, and both have four types of land
|
# ¿ Jul 21, 2022 00:23 |
|
I'm pretty sure I have literally never won at Tash Kalar
|
# ¿ Aug 4, 2022 09:49 |
|
My group would make a little precursor rip in the middle of each edge of the card, and then each player would grip a corner and pull
|
# ¿ Aug 10, 2022 01:49 |
|
I played this game the other week called The Mind, which uses a deck of numbers from 1 to 100 (but you could approximate it with a regular 52/54 deck easily enough). Each player receives a hand of cards. Then, they must play these cards into the middle of the table, from lowest to highest - but it's a cooperative game, and everyone plays into the same pile, and you cannot communicate in any way. So you just have to intuit whether you have the lowest-remaining card from other people's vibes. The first game was like two minutes of astonished silence before I finally gave in and played card #66; another minute went by before my teammates played #91, #94, and #98.
|
# ¿ Aug 30, 2022 01:57 |
|
"Root", as a verb, is an Australianism for "gently caress" Just putting it out there
|
# ¿ Sep 28, 2022 03:06 |
|
Give the cats an extra action IMO
|
# ¿ Oct 4, 2022 04:44 |
|
By the way, quote:Hi Kazzah,
|
# ¿ Oct 6, 2022 09:23 |
|
I played a second game of Oath. Two of us were newcomers, the other three had a little experience. Anyway, it was a better experience this time around. The empire used the banner-of-secrets Oath, and appropriately enough it won despite collapsing militarily and controlling zero sites. One of the exiles got into a good position with the Banner of the People's Favour and the corresponding prophecy, but we were just barely able to keep it off her enough to prevent the victory. I wound up joining the empire in return for that one artifact that doubles your musters but prevents you from taking land, and was going to attack the chancellor to steal the sceptre, but the game dice-ended just in time. The Acting Troupe is a god-tier Advisor card.
|
# ¿ Oct 17, 2022 00:59 |
|
Jewmanji posted:Hey thanks. I’ve been too timid to start scaling but will take this under advisement. What makes them work? Green supercharging V’s growth? Preventing ravages until Volcano is ready for a major eruption?
|
# ¿ Oct 18, 2022 05:08 |
|
LifeLynx posted:Yeah. I'm iffy on events. They tend to either do nothing or blow all my planning apart even when they "help". That said, I haven't tried playing without them yet and might just always use them. Man, I had this incredible solo game the other day. It was as Shifting Memory of Ages, against Level 2 Austria, who build double-towns in situations where they would normally build cities. Since I had destroyed their starting city, and they couldn't replace it, I was on-track for a Terror-level 3 victory... and then they got Urbanisation, and each of their four-town spaces suddenly became 2-city-2-town. I still got through it, because of that ridiculous black-hole major power, but it came within 1 blight of death. Anyway, I have never de-integrated any expansion stuff from Spirit. It's just too much work.
|
# ¿ Mar 27, 2023 06:40 |
|
Over the weekend I played: Betrayal Legacy, rounds 5 and 6. They were both fun, and extremely close. We started off with the haunt with the mirror-people. Due to some incredible rolls, every other innocent got turned in the same round. Due to yet more incredible rolls, I was able to delete like 9 mirror-monsters in one go, and close the portal. The second scenario had no traitor, just everyone cooperating to cure the terrible disease we all had. Again, we had some very careful decisions, managing everyone's health pools and just barely eking out a win. Ra, with the giant bag. A first play, which began with the host unsealing the box and reading the instructions aloud, but it was simple enough to get through that. There's a sort of collective push-your-luck thing going on, where you want to keep adding tiles to the next auction (because adding tiles just feels good), but sometimes you want to keep the pot small enough that no-one feels like outbidding you. Very satisfying tactilely, and also an incredibly easy game to set up and tear down, in spite of all the stuff in it. Isle of Cats. Tile placement game where you have to fill your tableau carefully, while also going for public and private objectives. I did well, in spite of not paying attention to private objectives until the game was close to over. Feels like a game that really changes as you get to know the cards likely to come up.
|
# ¿ Apr 12, 2023 03:15 |
|
The phrase "Saucy Cuthbert" just keeps wandering into my mind
|
# ¿ Apr 17, 2023 06:31 |
|
https://www.youtube.com/watch?v=k2ixp5VozIs I'm like 17 minutes in and these dicerolls are just insane
|
# ¿ May 14, 2023 02:12 |
|
Jewmanji posted:Gotta make it a Legacy thing Monopoly: Legacy. The winner gets to keep all their properties from the previous game.
|
# ¿ Jun 17, 2023 03:32 |
|
I ordered a copy of Horizons of Spirit Island, and by chance it arrived the same day as Nature Incarnate. I've got so many new spirits to try.
|
# ¿ Jul 28, 2023 11:51 |
|
I sleeve if a game gets a lot of play and it involves a lot of shuffling. Now the real insanity is, that I try to make sure the same bags get used for the same components every time, which usually means leaving exactly one cube/meeple/mini in each bag, so they don’t get mixed up when we pack up.
|
# ¿ Aug 19, 2023 13:57 |
|
drat, that really sucks, I love House Rules
|
# ¿ Aug 22, 2023 04:50 |
|
Churchill has a thing where if the point differential between first and last place is too great, the 2nd and 3rd-place players combine their scores to try and beat whoever's first. Also if all five of the tiebreakers fail, the game just says gently caress you, Churchill wins, even if he wasn't one of the tied players.
|
# ¿ Sep 19, 2023 03:05 |
|
I've only two-handed SI once, as Lightning and Rampant Green vs level 4 England. Got killed two cards into stage 3 - the deck gave me three Mountain rounds in a row, and England's ability to build in an empty space immediately before they ravage is just unbeatable - you've got to get to the bottom of the fear deck before it's too late. I only did that because Lightning lends itself to high-destruction reclaim loops, so I could spend most of my brainpower on good old Green.
|
# ¿ Oct 19, 2023 02:19 |
|
Got roped into a game of Tapestry, took five hours, got annihilated. Never doing that poo poo again.
|
# ¿ Apr 29, 2024 05:49 |
|
|
# ¿ May 15, 2024 06:13 |
|
It was with all the expansions, and one guy who had no clue what was going on, and another guy who insisted each player 100% finish their turns before the next started (like, would refuse to start until I had finished optimising the position of my new building on my personal city board that doesn't affect anyone else). Grim stuff.
|
# ¿ Apr 29, 2024 06:18 |