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Great OP. Is there a recommendation between Concordia and Concordia Venus? How do they play at 2?
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# ¿ Dec 30, 2021 02:54 |
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# ¿ May 16, 2024 16:30 |
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interrodactyl posted:There's still nothing I've found that quite replaces how good Space Alert is as a real-time co-op board game, but like other people have mentioned, I would love to know if there are other good board games like it. Nothing quite lives up to Space Alert in this vein for me, but For Science had a similar feel for chaotic real-time games. It's been a hit with friends and is much easier to pick up than Space Alert.
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# ¿ Dec 31, 2021 07:53 |
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Poopy Palpy posted:I just got an email blast from David Sirlin promoting Puzzle Strike 2 and this first paragraph is pretty rich coming from a guy who used a picture of someone else's redesign of someone else's game as the starting point for his design: The whole article is weird. "I designed how I wanted the box and components to look then designed the game around that" is a choice. I have the print-and-play version of Puzzle Strike 1 from 10 years ago and though I haven't played in forever I did like the idea of a board game that felt somewhat like Puzzle Fighter, attacking your opponent with resources that they could then use back against you. Moving to a market row and fixed card pools is also strange. None of this really matters though since it's a Sirlin joint and probably shouldn't be backed. Here's the article if anyone else wants to read.
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# ¿ Jan 10, 2022 05:23 |
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The scepter lights up for some reason
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# ¿ Jan 11, 2022 16:09 |
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This was just such a funky and obtuse way of making this distinction. Note that this was prior to the announcement.
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# ¿ Feb 2, 2022 20:06 |
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Yeah I think it looks and plays great, barring the crisis cards looking a bit like placeholders.
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# ¿ Feb 3, 2022 05:13 |
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I'm glad Lisa Frank was able to break into the board game industry.
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# ¿ Feb 4, 2022 20:30 |
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I enjoy Too Many Bones but I wish the field was 5x5 instead of 4x4 and health was changed around a bit. Everything can die so fast and there's not really room to maneuver around to avoid attacks or cleverly position and outplay enemies so you end up standing in the same spot just trying to kill things ASAP most of the time.
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# ¿ Feb 24, 2022 01:04 |
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I just ordered Three Kingdoms Redux based on the recent impressions in this thread and a review on BGG. My usual weekly group is 3 total so it's neat to have a game designed for 3. I ordered directly from the designers in Singapore so shipping was pretty extreme to the US, but happy to support them.
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# ¿ Mar 25, 2022 15:18 |
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Board gaming. I might bust out Mage Knight for the first time in many, many years tomorrow.
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# ¿ Mar 26, 2022 06:57 |
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silvergoose posted:Solo, I assume, since convincing people to play it is impossible? Co-op with my wife, but I've never even tried to get it to the table with others. I've never been a solo board gamer for whatever reason. silvergoose posted:I mostly disagree on the difficulty of teaching T&E; there's not too many rules, and external conflicts aren't *that* hard to explain. An unofficial digital Mage Knight did recently come out, it just has a different name. There's a demo available if you want to try it. It's legitimately just Mage Knight as far as I could tell playing the demo. https://store.steampowered.com/app/1671590/Paladins_Oath/
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# ¿ Mar 26, 2022 14:53 |
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We recently got back into Spirit Island. We'll even play it at 4 players because two friends also enjoy it as much as we do. Still a great game even though most wouldn't recommend it over 2.
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# ¿ Mar 27, 2022 00:59 |
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Radioactive Toy posted:I just ordered Three Kingdoms Redux based on the recent impressions in this thread and a review on BGG. My usual weekly group is 3 total so it's neat to have a game designed for 3. I ordered directly from the designers in Singapore so shipping was pretty extreme to the US, but happy to support them. This arrived last week and I finally opened and punched everything. I was doing it in a bit of low-light and didn't realize until the end that a few of the punch boards (and thus the pieces that were on them) as well as the cards have a crusty, brown gunk on them. Not sure if this was mold from being stored in their warehouses / houses for years or what. There's no musty or off smell, and everything feels completely dry. Contemplating contacting the publisher but who knows if other copies would have the same issue or if I should worry at all. Edit: added a few pictures of the components and card back with the stuff on it, and then also the discolored sides of a deck and discoloration in the box that may or may not be related. The blemish on the piece and cards back can be scratched off so it's not a print issue. Honestly now that the components have been rubbing up against each other they already seem to have rubbed whatever it was off I'm not too concerned as long as it doesn't seem to be harmful. Radioactive Toy fucked around with this message at 02:40 on Apr 4, 2022 |
# ¿ Apr 4, 2022 00:23 |
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More people should try Captain Sonar's turn-based mode instead of the real time mode. They're obviously different experiences and the real-time mode is good but I prefer the tense back and forth of turn-based.
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# ¿ Apr 5, 2022 13:30 |
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For someone with no Cartographers, should I get original Cartographers or Cartographers Heroes these days?
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# ¿ Apr 10, 2022 21:54 |
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Due to a few medical conditions that popped up recently, I both am not working all that much and also cannot play any video games. I have never been a solo board gamer in the past, but I'm finally tempted to try out solo board gaming. So far I have played a bit of Mage Knight (still great) and did the solo mode of Pax Pamir 2nd Edition which I thought was decently well done. Both of these were a nice excuse to bust out some games in my collection that I haven't gotten to the table in years. So now I'm wondering, what are people's favorite solo games or official/unofficial solo modes for games?
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# ¿ Apr 16, 2022 15:56 |
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CitizenKeen posted:I don’t know what your budget is, but the Arkham Horror and Marvel Champions LCGs have a lot of long term play value. So too does Gloomhaven. Thanks for the suggestions, all! I should have been more specific. I play Marvel Champions with 2 others weekly (not my copy), and we occasionally switch it up and play Arkham Horror LCG (my copy) though I only have the base and 2 side scenarios. I haven't thought about playing it much because it seems like 2 handed is the way to go and it strikes me as a bigger cognitive load than single-handed, but I should try it out. We also have a Gloomhaven campaign that's a bit on hold so I wouldn't want to do that solo. Pandemic Legacy S0 is earmarked to be played with some friends.
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# ¿ Apr 16, 2022 17:16 |
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I appreciate everyone's responses about solo gaming! Looks like I have a decent amount of research to do today on all of these suggestions.Fate Accomplice posted:have you played seasons 1-2 already? I don't remember specifics but order of release made story beats in 2/0 much stronger. We played through 1, but we never finished 2 due to a player flaking out 1/2 or 3/4 of the way through the campaign.
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# ¿ Apr 17, 2022 16:04 |
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A roll and Write game in the Twilight Imperium universe was announced today... https://boardgamegeek.com/thread/2853071/twilight-inscription
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# ¿ Apr 21, 2022 05:49 |
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I'm necro-ing a post from the previous thread:Memnaelar posted:In good game came out news, I received the unfortunately named "Uprising: Curse of the Last Emperor" kickstarter this week and gave it a try and it's... promising? I came across this game and I feel slightly intrigued, seeing as how it is trying a take on a "coop 4x" which interests me. I haven't seen anyone else in here talk about it much as it was an expensive, overproduced kickstarter game from a few years ago. Wondering if you played any more of it and have some updated thoughts?
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# ¿ May 2, 2022 04:27 |
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Memnaelar posted:I've played another couple of games and I think I've got a pretty good grip on it. It's a co-op 4x with an interesting problem where you've got a central empire in the middle of the map expanding out towards you and the forces of chaos converging in at you and you have to manipulate player scores by beating up on both so that all players are above the scores of both Chaos and Empire at game end -- if either Chaos or Empire scores more than any player, then everyone loses. To make things even more interesting, Chaos and Empire do NOT get along and will clash and potentially score points off one another if you don't intercept them -- which, in some instances, you don't WANT to do as you may be okay with a low-scoring Chaos picking off a dominant Empire legion or two to save you the troops and effort of trimming that particular branch of their tree. I really appreciate the quick response here. I tried this on Tabletop Simulator (it has a really well-done mod) and it seems like the kind of game my wife and I would enjoy. I'm not adverse to dice swinginess, and I quite enjoy the look of the game. I'll have to do a bit of thinking before the campaign closes.
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# ¿ May 2, 2022 19:59 |
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More Arcs details on Cole's twitter today.
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# ¿ May 19, 2022 20:04 |
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SettingSun posted:The Vagabond is playing a different game from everyone else. They very easily and quickly accrue points and it is a net loss for any other player to try and knock them down. Game quality goes way up if you replace them with any other faction like the Otters. Unless you play with my friends who refuse to use any of your Otter offerings because it is "directly helping the otters" so you spend every turn trying to home-shopping-network pitch your services at the cheapest price and still sell a total of 2 services in an entire game
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# ¿ May 21, 2022 21:42 |
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OmegaGoo posted:Long time no see SA. Bullet has such an amazing TTS mod. It definitely sold me on the game and I'll probably pick it up on the near future. My group really likes Oath with the caveat that we have only played a few times. It's a weird game, and teaching is also a little strange. We followed the initial setup and walkthrough for the first game and I did find it to be helpful. It's full of negotiation, king making, squashing the leader, but somehow it works for us where other games with those traits do not.
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# ¿ May 29, 2022 16:40 |
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How do people feel about Terra Mystica vs. Gaia Project in 2022? Looking for opinions mostly when playing at 2p, or potentially solo now that TM has a solo expansion. My general impression is that Gaia Project works better at lower player counts and has more interesting tech tracks, but I like the look of TM more.
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# ¿ Jun 1, 2022 15:18 |
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uncle blog posted:Speaking of the action card system from Ark Nova. Has anybody tried the Terra Incognita expansion for Civilization A New Dawn? I picked up the game + expansion for cheap a few months ago. I have only played it with the expansion so it's hard to compare to the base game, but I have really enjoyed the game. I think the action card system is really novel, and it seems like it was improved upon in the expansion with faction-specific techs.
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# ¿ Jun 4, 2022 19:22 |
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TheDiceMustRoll posted:Im not sure if this is the right thread: Leaders and heroes do not count as army units. The good guy player can only stay super defensive for so long, as they have limited armies that do not get replenished when they die. The shadow pieces go back into the supply when killed, so they would eventually overrun the dwindling good forces.
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# ¿ Jun 5, 2022 01:50 |
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My shower thought yesterday was about how when I first got into the hobby in 2009 I heard the team "engine builder" and thought the game someone was referring to was actually about building a car engine. They made Deck Building: The Deck Building Game where's my Engine Building: The Engine Building Game.
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# ¿ Jun 6, 2022 19:46 |
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drat, you're right.
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# ¿ Jun 6, 2022 19:58 |
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psychopomp posted:Wanted to start doing some solitaire and 2-player board and card gaming so, after browsing the first few pages of the thread, picked up the Marvel Champion's card game core set. Unpacked it, popped out the cardboard bits, read the rules, don't feel any regrets yet so I'm enjoying the purchase thusfar. Thanks, thread. It's a great game. There's a thread for it (mostly) here.
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# ¿ Jun 7, 2022 01:46 |
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I was able to get Three Kingdoms Redux to the table for the first time last night. I really appreciate a game with a strict player count, as balance, even with asymmetry, seemed very tight. The decision space for the game seems pretty high, so it probably wasn't smart to play our learning game starting after 9pm. The interplay between bidding on spaces, each general having different stats and special abilities, cards with special abilities, and needing to compete for points on 8 different fronts makes the game extremely brain burny. I can definitely see this game rewarding a few plays in quick succession. In the end I think??? I had fun playing it but it was hard to tell. It's definitely a good game but the group needs to all be in the right mood.
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# ¿ Jun 12, 2022 18:53 |
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!Klams posted:HHHHHHHHHMMMMMMMMMMMMMMMMMMMMMM. People sell them on Etsy, and also there are group-buy threads every few months in the BGG forums where they get professionally made. Pretty sure it's very expensive though. Bottom Liner posted:Any thoughts on Ahnk as a 2p game? The merge system seems pretty divisive but 2p would remove that hurdle. I just recently picked this up after researching it for mainly 2p and saw almost nothing but praise for the 2p game, though I haven't tabled it yet. The No Pun Included review video is mostly about the game at 2 if you want to check that out. Radioactive Toy fucked around with this message at 01:46 on Jun 22, 2022 |
# ¿ Jun 22, 2022 01:43 |
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MonsieurChoc posted:Chaos is sooo good. Especially with the Horned Rat. This is interesting, I've only ever really heard the opposite about Horned Rat but never looked into it. I would love to hear more opinions about this as I have Chaos but not the expansion.
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# ¿ Jul 1, 2022 02:46 |
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Mayveena posted:I It's been over a week where are the impressions?!
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# ¿ Jul 1, 2022 20:00 |
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Another Dune game has been announced, bringing the number of Dune board games to about 300,000. There were scant details, but it seems to be a 1v1 game made by the designers of War of the Ring, which actually gives it some promise in my eyes as the link between theme and mechanics in War of the Ring is really amazing. Unfortunately it is also CMON's next kickstarter
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# ¿ Jul 17, 2022 03:47 |
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I forgot how much of an insane value regular Spirit Island is so I was expecting Smol Spirit Island to be $50, but it's $30 so pretty much worth the price even just for the 5 spirits plus a version of the game that might be quicker and easier to get to the table.
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# ¿ Jul 22, 2022 00:20 |
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In an effort to make it a little easier to get some games with long or annoying setups to the table, I decided to start looking into functional inserts for some of the games I want to play more. I decided to go with Star Wars: Rebellion first as each faction having a bunch of different pieces to be sorted is a pain for both setup and teardown, even though I have each unit type individually bagged. There are a bunch of pre-made fancy inserts around, but I wanted to give crafting one from foamcore a try. I followed a guide I found online and after probably way too many hours over the last week I learned that I am not great at cutting straight down, so all of my pieces are a bit wonky. It looks no where near as fancy as the guide, but it should be really nice to just pull out a tray for the rebels and a tray for the empire and have it about ready to go with no sorting or un-bagging. Overall it was not a terrible experience. The cost for materials + my time + the results means I'll probably just purchase ones in the future rather than make my own, but this was a bit of an experiment in whether I would enjoy this type of crafting at all.
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# ¿ Jul 26, 2022 16:47 |
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I'm strangely eagerly awaiting impressions about Twilight Inscription from GenCon.
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# ¿ Aug 6, 2022 18:59 |
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Apocron posted:Is there a chance the CMON Dune game could be good? I saw a picture of the minis from gencon and they looked good? The Dune game is being designed by the War of the Ring designers so there is some precedent there. I have high hopes even though I'm not a fan of CMON. We'll see. If you check BGG there was a designer posting in a thread about the WotR card game and answering questions. It has also been demo'd a few times recently so there are some impressions around. It does look like a more digestible version of WotR that hits a lot of the same feel, but keep in mind it's being designed primarily as a 2v2 game and they said there will be a 1v1 variant but it's still being tweaked.
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# ¿ Aug 9, 2022 00:03 |
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# ¿ May 16, 2024 16:30 |
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SuperKlaus posted:Meanwhile I had my first game of Spirit Island with Branch and Claw and I bounced off the Events deck hard. It's not just that the Events introduce randomness to a game I have touted to learners as being far more strategic and knowable than its predecessors like Pandemic, though it is that; it's that firing off an Event card each and every turn was like adding multiple Fear cards to each and every turn. The pause to do the invader Event, and then the token Event, and then the Dahan event, with each frequently involving complexity akin to resolving a Fear card, was murderous to the pace of the game. I'll grant you this was my first play but I instantly missed the swift, nearly automated resolution of "ravage, build, explore, OK it's turtle time everyone." We're totally the opposite here. We're not amazing SI players or anything but ever since we added events we don't want to go back. I don't mind it slowing the game down since we already take forever to play. I appreciate the theme of the events and how they balance both helpful and harmful effects. It's both exciting and heartbreaking in a way that is more interesting to us than "ugh the worst Explore location just came up."
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# ¿ Aug 11, 2022 18:00 |