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Well. This is a little somber. I'll miss this a little bit, but if this is the end, it was a hell of a run.
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# ¿ Jan 1, 2022 22:30 |
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# ¿ May 20, 2024 02:18 |
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I actually really love that Bandog seems to actually give a poo poo about the 444th squadron here, up to and including killing Full Band. It makes the rest of the game a little more disappointing, since we more or less never see the 444th again after this.
Inglonias fucked around with this message at 22:07 on Jan 31, 2022 |
# ¿ Jan 31, 2022 21:59 |
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Transfer Orders was always a very confusing mission for me. You could get rid of the opening cutscene and escort parts completely without losing much of the plot. The in-mission chatter also doesn't make much sense, as we hear what sounds like some sort of standoff in Bulgudarest that is just... Never brought up again? It's clear to me this mission started as part of some kind of different story than what we ended up with, even if it wasn't ever a route split. This mission just feels weird in the context of the campaign.
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# ¿ Feb 4, 2022 04:05 |
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Siren's Song is my favorite musical track in the game. Yes, I know Daredevil is the most impressive and emotional track, but I love the contrast between the chorus and the electric guitars here. It's just so much fun.
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# ¿ Feb 10, 2022 22:22 |
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One thing I wanted to mention since you almost ran out of missiles here is that the game actually gives you infinite standard missiles (at least on normal difficulty, not sure about higher ones). They just take something like five times as long to reload once you run out. I just thought that was a really nice touch.
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# ¿ Feb 15, 2022 14:47 |
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Even though I have never played it due to laziness, SP02 is ace combat boiled down into a very powerful essence. It's wonderful to even watch you go.
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# ¿ May 23, 2022 20:47 |
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I wonder how much of the last act of this game feeling like a giant mess was on purpose, and how much was the result of rewrites during development. Though I don't really have any evidence to support this theory, the game's story makes more sense to me if I think of each act as a portion of a proposed story for the game that got mashed together as development went on, because they all feel like something you could try to make a whole game out of. In my mind, Mage and Strider squadrons were one story, Spare Squadron was another story, and post-Kessler was a third and possibly fourth story. The biggest questions I have about the story are still two missions out, so I'll leave them until that time, but I'll say that certain parts of the timeline just don't add up for me.
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# ¿ Jun 15, 2022 18:41 |
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# ¿ May 20, 2024 02:18 |
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I got the order of the missions mixed up. This is the part where I have problems with the timeline. Spare Squadron just sort of spent the time between Missions 10 and 17 in the clusterfuck of Tyler Island? And we heard nothing about what happened to them until now? This is what I mean when I say I smell a rewrite. I feel like in another version of this game's story, Trigger would have gone with them and done cool plane poo poo there instead of with the LRSSG. EDIT: Next time I need to actually watch the video before posting. Crow mentioned this possibility as well. It just sort of feels like whoever is running Osea's military forgot about Tyler Island entirely for three months. Or maybe it was the game's writers. I dunno. It doesn't ruin the game or anything, but considering how important that island now seems to be (it still has a functional spaceport after months of combat for gently caress's sake), I think someone dropped the ball a little bit here. Inglonias fucked around with this message at 13:34 on Jun 17, 2022 |
# ¿ Jun 17, 2022 13:17 |