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Nebrilos
Oct 9, 2012
I'm thinking of starting a new campaign, either TFA or TCU or Dream Eaters. Is there is any vague character advice someone can give about these campaigns? For example, if someone where going into Dunwich blind, I would tell them "bring at least one character with high willpower" and "don't bring Patrice Hathaway".

Nebrilos fucked around with this message at 20:58 on Feb 13, 2022

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Nebrilos
Oct 9, 2012
Thanks for the advice

Nebrilos
Oct 9, 2012
Man, what were they thinking with Lola Hayes's design? He weakness is completely backbreaking and she has two of them in her deck. It's such a nasty weakness that you have to structure her entire build around dealing with it, or else risk getting blown out of the water. Her stats aren't good, she doesn't come with an "upside" like every other investigator, she can't take level 4+ cards. She can only really use cards from two factions each turn, which means whatever zany combo you're going for, there's probably a different investigator who can take that combo of colors and doesn't have Lola's weaknesses. What were they thinking?

Nebrilos
Oct 9, 2012

Kalko posted:


??? - "The Motorcyclist?" - new character (and the first non-binary investigator in the game) and probably Rogue because riding motorcycles seems like Roguish behaviour.


What about Tommy Muldoon, the Guardian who rides motorcycles. Seems like it's more Guardianish behavior.

Nebrilos
Oct 9, 2012

Kalko posted:

I cannot dispute this new evidence, but I also can't see Carson as anything but the set's Guardian, so I will have to amend my original comments on the new investigator to say that they also have Roguish good looks!

Maybe the new set will have two guardians and no rogue.

Nebrilos
Oct 9, 2012
On the one hand, it is perfectly thematic for the arkham setting that you get screwed over in ways that are completely unfair and you just have to deal with it and carry on with your wounds. On the other hand, players like to win.

Nebrilos
Oct 9, 2012

KongGeorgeVII posted:

Dunwich was also the first campaign so there are definitely some rougher scenarios where if you don't have the right kind of investigators it can make it pretty rough.

I don't mind resets so long as you are having fun, but my blind playthroughs I just roll with the punches.

You're strong. I wish I had your willpower.

Does anyone have any gimmick decks or ideas for gimmick decks they want to share? Is that a thing that is done in this thread? Here are some of mine

-A deck based around using taboo'd Springfield M1903 as a primary weapon, with fight events and Brand of Cthugha as backup (https://arkhamdb.com/deck/view/2048535)
-Luke Robinson abuses Whitton Green and Gate Box to assemble amulet of the queen at lightning speed (not my idea)
-Combining dream diary and Amanda Sharp lets you draw more cards and have high stats

I'd share the arkhamdb links, but I don't know how to do so without publishing

Nebrilos fucked around with this message at 05:47 on May 29, 2022

Nebrilos
Oct 9, 2012

KPC_Mammon posted:

Click the dropdown in the upper right corner, press edit account, and check the box for "Make your decks public"

It is public, though. Does the link work? I think it doesn't.

Nebrilos
Oct 9, 2012
When are they going to nerf Cyclopean Hammer? It just feels too good. High damage, high attack modifier for characters that can use it, no weird deck building requirements, and best of all, infinite uses. Lightning Gun and Flamethrower used to be considered the best of the best, but you needed to bring some way to reload them and probably some kind of bandoleered sidearm for Lightning Gun to avoid wasting those precious, precious ammo. Or you can just take Cyclopean and smash things with no other restrictions. Cyclopean is so much better than Holy Spear it depresses me. Even Sister Mary prefers Cyclopean over Holy Spear.

Oh, and Butterfly Swords is really bad. It can only deal the three damage once per turn and you have to pass twice as many skill checks per attack, so twice as many chances to pull symbols with bad negative effects or the autofail. Why is it in the same set as Cyclopean Hammer?

Nebrilos fucked around with this message at 06:51 on Jul 22, 2022

Nebrilos
Oct 9, 2012
Can anyone explain what Sixth Sense and it's upgrade do if you pull a symbol? The text is kind of ambiguous.

Like, can you get two clues for one action with Sixth Sense (0) if you pull a symbol?

Nebrilos fucked around with this message at 20:40 on Aug 13, 2022

Nebrilos
Oct 9, 2012

Omnicrom posted:

Sixth Sense (0) lets optionally you choose a connecting location to pull a clue from instead of where you are currently investigating. You only get one clue, but you can pull it off that different location and/or use the shroud of that other location if you like.

Sixth Sense (4) explicitly lets you pull multiple clues from multiple locations as you investigate in the second location in addition to your own location. Sixth Sense (0) lets you choose one or the other, (4) gives you both.

If I decide to investigate the other location, do I have to pull a second token?

Nebrilos
Oct 9, 2012
Wow, hidden pockets really are illegal, huh?

Nebrilos
Oct 9, 2012
I tried out a gimmick alternate skids deck in curtain call. The idea was to use crystallizer/well connected to make large gambles and get lots of money to make well connected strong. It was a complete failure. Most of the symbol tokens in curtain call are “-4 add a horror”, so not only did I keep losing gambles, the map was quickly full of horror. All in all, it didn’t work.

Nebrilos
Oct 9, 2012
I was hoping they’d buff butterfly knives. Also, are they going to add more ways to decrease enemy stats? Right now there’s what? Withering, expose weakness, the improvised cards, and stealth? That might sound like a lot, but it really isn’t.

Nebrilos
Oct 9, 2012
That is a really big envelope.

Nebrilos
Oct 9, 2012
If I get Interwoven Ink on The Raven Quill, and attach The Raven Quill to Old Tome of Lore, and that Old Tome of Lore is on Abigail Foreman, can I use Old Tome of Lore myself, then use Abigail's reaction ability to use Old Tome of Lore again, and then use Interwoven Ink (reacting to the second Old Tome of Lore activation) to ready Abigail and then use's Abigail's reaction ability to react to the 2nd usage of Old Tome of Lore to use it again, in order to use Old Tome of Lore 3 times per turn for only 1 action?

Nebrilos
Oct 9, 2012

Anonymous Robot posted:

The funny thing is, an artifact that made one luckier wouldn’t be especially useful for a casino, and might even be detrimental.

Well, do you define "luck" as winning games more or as things working out well for you? A casino's luck might manifest in a local billionaire developing a gambling addiction, for example.

Nebrilos
Oct 9, 2012
I'm buying the core set because some of my friends prefer to play games in real life rather than using table top simulator. It's going to be pretty hard going back to such a small cardpool. And also, the core set campaign is kind of bad? I wonder how this will go...

Nebrilos
Oct 9, 2012
If I am playing Lola Hayes and I have a summoned servitor in play, can it take actions when Lola isn't mystic? The text of summoned servitor is "It can take 1 action during each of your turns...", so it's the servitor taking the actions, not Lola.

Also, can I use the bonus exp from Down the Rabbit Hole to check off check boxes on customizable cards?

Nebrilos
Oct 9, 2012
I was trying out some new decks so I played Curtain Call (from Carcosa) a bunch of times

How is it possible that the Man in the Pallid Mask always spawns on the opposite side of the level from the investigators? It should be a 50/50, but in like 6 games he has never spawned on the same side. What do they know that we don't?

Nebrilos
Oct 9, 2012
Next is the The Unspeakable Oath, right? God, I hate that one card from The Unspeakable Oath.

Nebrilos
Oct 9, 2012
I played Point of no Return yesterday. By the end, I was up to my eyeballs in clues. I was wondering if I did something wrong. For reference, we did spend the clues every time we flipped over one of the objective locations that said we had to spend three clues per player to proceed. Also, I felt like the encounter deck was too big. Like, four spiders got shuffled in near the end and we only saw one of them. We never drew dhole tunnel. Stuff like that.

Nebrilos
Oct 9, 2012
Finished the web of dreams campaign with Rex, Tony, and Roland. Weaver of the Cosmos was a bit anti-climactic. When we killed Atlac-Nacha, we were still on just the 2nd agenda. We barely took any damage/horror at all. Tony had The Skeleton Key, which was very funny at one point against one of the legs. I feel that being able to spend a clue to deal 3 testless damage is a bit too much, even if it costs an action so you have to worry about attacks of opportunity. Maybe it should have been 2 damage per clue. Like, I, a seeker, could just spend three clues to testlessly kill a leg in one turn (using Eon Chart for a free evade). It might be that our card pool is too big.

It would have been cool do to both campaigns at once, but having 2 sets of investigators would put a lot of pressure on my set of cards and I didn't want to constantly be rebuilding decks at the beginning of every scenario.

Nebrilos
Oct 9, 2012

Golden Bee posted:

That’s by far the easier of the dream scenarios. It’s hard to consistently beat the other one, even with really good decks.

Are you saying The Dream Quest is a lot harder than The Web of Dreams? Why would they do that?

I forgot to mention I'd played the Beyond the Gates of Sleep (but just the first scenario), so I knew Randolph Carter appeared separately in both campaigns. I'd wondered if he was actually "not on the up and up", much like Lita Chantler was, but when I saw that he could die in A Thousand Shapes of Horror, I reasoned that he couldn't be "the villain", since the villain shouldn't be able to die in the middle of the story. So I was kind of blindsided when he turned out to be evil after all. I wonder what he was after.

Every time I see "Point of No Return", I think of Gerard Buttler's awful performance as Phantom of the Opera.

Nebrilos
Oct 9, 2012
I want to search the arkham db card database for cards that have the text "test intellect (1)", does anyone know how to do that? Nothing that I tried seems to work.

I'm trying to find cards like Grey's Anatomy that have an easy test you are supposed to succeed by a lot on, to interact with Empirical Hypothesis.

Nebrilos
Oct 9, 2012
Seems like there are very few assets with repeatable low difficulty tests. Grey's Anatomy, Alchemical Distiliation, Alchemical Transmutation, Feed the Mind, Research Notes, and Earthly Serenity are kind of all there is. And maybe Medical Texts.

Nebrilos
Oct 9, 2012
You wouldn't believe how hard it is to find pennies these days.

Nebrilos
Oct 9, 2012
Two rules questions:

1. If I am at the same location as another investigator and they have an enemy engaged with them, can I use handcuffs on that enemy? Or do I have to be engaged with it?

2. If I draw a Grasping Hands and pull an auto-fail token on its skill check, but then play a Lucky, do I take 1 damage or 3?

Nebrilos
Oct 9, 2012
One of the people in my group indulges in the worst board game sin, indecisiveness. What do I do about this?

Nebrilos
Oct 9, 2012
I played the Labyrinths of Lunacy as a single group. Huh, it looks like it was very much designed first for Epic Multiplayer Mode and the ability to play as a single group was just sort of tacked on.

Nebrilos
Oct 9, 2012

Golden Bee posted:

That’s the consensus. I think I’ve played every other official thing but labyrinth.

Can you recommend some stand alone then?

Nebrilos
Oct 9, 2012
I played Fortune and Folly as a standalone yesterday and it didn't go well.

Our Daisy player picked up Stupor as a weakness and it was absolutely crippling, especially because she was The Face and because she had picked up the singing woman. Stupor makes it so that you can only take one investigate/parley/draw action per turn. Except that literally everything she wanted to be doing was investigate (since she was Daisy), parley (since she was The Face and had the singer), or draw (to try to find one of her two Logical Reasonings to get rid of stupor). Stupor is especially mean because the only way to get rid of it is to have a specific card that heals horror and you can't simply spam the draw action to find your horror healing (if you even have it). She also never found an Old Book of Lore.

After Daisy had to waste a ton of turns, our Lily player eventually found his Hallowed Mirror, but by then we were very far behind. Lily kept pulling the Auto-fail token on critical tests. I think she pulled four of them. We never saw the Elder Sign at all. Eventually, Lily killed Daisy after missing two attacks in a row (the second by pulling the Auto-fail, which was the only token that could have caused the attack to miss). We gave up after that.

I really hate the Edge of the Earth weaknesses that have to be healed to get rid of them. There aren't a lot of cards that even heal in this game and since you don't know what your weakness will be when building your deck, you might not have healing. Especially if you are someone like Tommy Muldown or William Yorick, who want to use mitigation instead of healing. Or you might bring the wrong kind of healing. Are there even weaknesses besides these that require you to have specific cards in hand/play to get rid of them? What do you think of houseruling that the EoE weakness have this text as well: "Fast-> Place 2 damage/horror (respectively) on an asset you own with at least 2 health/sanity (respectively) remaining: Discard Leg Injury/Arm Injury/Stupor/Panic. ?

Nebrilos
Oct 9, 2012

LifeLynx posted:

Those heal-to-discard weaknesses don't bother me if I get them to start a campaign; it just means I need to pick up some incidental healing. Weaknesses that make me bend my deckbuilding a little without breaking it are good. I'd mulligan them if I started with them in standalone and they meant I'd have no fun if I drew them.

Daisy drew Arm Injury and mulliganed that into Stupor.

Nebrilos
Oct 9, 2012
Played Fortune or Folly again. It uh, took really long. At least 4 hours just to do the heist. That's too long.

Nebrilos
Oct 9, 2012
I was thinking about Murder at the Excelsior Hotel after playing it.

What effect causes innocent cards to be added to the victory display after defeating them? The police and the hotel guest bystander cards don't have victory 0 on them and I don't see any other Forced effects that add them to the victory display. How do they get added there for effects that check if they are there?

Nebrilos
Oct 9, 2012
Excelsior Hotel Spoilers: So, can I kill hotel guests and cops to my heart's content and trap them with Binder's Jar to prevent their deaths from 'counting'?

Another rules question: Someone posted a deck that relied on using Runic Axe with Inscription of the Hunt and Ancient Power as a means to move multiple times in one action. Does that work, if you don't attack something at the end of the movements?

Nebrilos
Oct 9, 2012
Runic Axe is clearly overpowered. How would you errata it? Reduce it's max charges to 3 and make Inscription of the Hunt cost 2 XP to unlock?

What house rules for errata do you have?

Nebrilos
Oct 9, 2012

Kalko posted:





I feel like her signature card should say "Humanoid" but I can understand why it doesn't. Looking forward to sweet-talking some hideous abominations into doing my dirty work.

The weakness is pretty mild at first glance. Rogues don't like enemy weaknesses but this one spawns away from you so you can keep drawing as much as you like, and while it shuts down her Parley tech, Rogues can do so much these days that it shouldn't be much of a problem to just do non-Parley stuff until you can deal with it.

So she is the reason they nerfed Power Word, huh?

Nebrilos
Oct 9, 2012
How do you all store your collections?

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Nebrilos
Oct 9, 2012
For a while, I stored my collection my revised core set box, using mini-boxes 3d-printed by my friend, but my collection no longer fits in it by a long shot.

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