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Vahakyla
May 3, 2013
Probation
Can't post for 4 hours!

mlmp08 posted:

We cheated the clock to make it not suck.

It's a full moon, yeah. Very bright.

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BurntCornMuffin
Jan 9, 2009


A Communique From the NATO Bureau of Logistics and Armaments, General Josef Marxer of the Newly Established Liechtenstein Air Force presiding



Greetings pilots!

Due to firing my secretary to save money, I'm a little late getting the report out. While we have been cost effective this operation, there are, unfortunately, reports of pot shots having been taken at friendly ground forces, including AFACs and most disturbingly, an EWR tower. Additionally, there was an incident involving a warthog attempting to use their gun as a thrust reverser, striking several friendlies in the process. As a result of this, all of the A-10 pilots have been sacked. Unfortunately, the F-35s our friends in the US intend to replace them with are too expensive, so we're going to have our Su-25 pilots take up the role, who have been low-key super professional throughout the campaign.

To our returning F-14 pilots, congratulations on your win at the NATO volleyball tournament. I would like to remind you that we are basically out of AIM-54s. If you should manage to find one and use it on anything other than an ICBM, I'll be very upset. Additionally, I have noticed that every single 9x shot that was taken this mission has missed. While thrust vectoring is cool, it is also expensive and has limitations. Guns are much cheaper to miss with if you really want to take a dodgy shot.

code:
=Goon Flight Assessment Program (FAP) Report:
==FRATRICIDE REPORT:
At 2750.14s, DEVIL 1-2 | Tythas shot a 1L13 Nebo piloted by 
At 6532.71s, Tusk 2-1 Dandywalken shot a Su-25T Frogfoot piloted by Enfield 2-1 | Bonkers
At 6609.65s, Tusk 1-1 | Alchenar shot a T-72B piloted by 
At 6609.65s, COLT 1-1 | =420= Sneep shot a Cobra piloted by 
At 6609.65s, COLT 1-1 | =420= Sneep shot a Cobra piloted by 
At 6609.65s, WALLY 1-1 | wally shot a Cobra piloted by 
At 6609.65s, COLT 1-1 | =420= Sneep shot a Cobra piloted by 
At 6609.65s, COLT 1-1 | =420= Sneep shot a Cobra piloted by 
At 6609.65s, Enfield 1-2 | Prawned shot a Cobra piloted by 
At 6609.65s, Tusk 2-1 Dandywalken shot a Soldier M4 GRG piloted by 
==Bluefor:
Committed $1,604,794,684.18 in assets to the operation, expending $278,105,280.66 to destroy $316,682,515.15

===Pilot: Enfield 2-3 | Jazzahn
	Killed: 23 targets valued at $4,471,412.00
	Expended: $1,379,587.12 over the course of the mission
	Munitions Employed:
		X_25ML Fired:2 Hit:2
		FAB-500 Fired:2 Hit:0
		KAB_500Kr Fired:3 Hit:2
		weapons.shells.GSH301_30_AP Fired:246 Hit:51
		FAB-100 Fired:16 Hit:16
		9K121 Vikhr Fired:16 Hit:14
===Pilot: Tusk 2-4 | cwapface
	Killed: 4 targets valued at $1,586,582.00
	Expended: $109,480.00 over the course of the mission
	Munitions Employed:
		GBU-12 Paveway II Fired:5 Hit:5
===Pilot: Enfield 1-1 | Arbitrary
	Killed: 10 targets valued at $4,341,112.00
	Expended: $769,000.00 over the course of the mission
	Munitions Employed:
		X_25ML Fired:2 Hit:2
		Kh-29L Kedge-A Fired:2 Hit:2
		S-13 Fired:10 Hit:2
		9K121 Vikhr Fired:10 Hit:9
===Pilot: Tusk 2-3 | Burnt
	Killed: 11 targets valued at $1,235,500.95
	Expended: $347,064.00 over the course of the mission
	Munitions Employed:
		AGR_20_M282 Fired:2 Hit:2
		GBU-12 Paveway II Fired:9 Hit:9
		AGM-65D Maverick Fired:1 Hit:1
===Pilot: Tusk 2-1 Dandywalken
	Killed: 16 targets valued at $18,551,882.00
	Expended: $1,472,852.60 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:4
		GBU-12 Paveway II Fired:4 Hit:3
		weapons.shells.GAU8_30_AP Fired:258 Hit:4
		AGM-65D Maverick Fired:11 Hit:8
===Pilot: Devil 1-4 | Stimperor
	Killed: 6 targets valued at $9,530,000.00
	Expended: $293,792.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:4
		GBU-12 Paveway II Fired:2 Hit:1
		AGM-65F Maverick Fired:1 Hit:1
===Pilot: Dodge 1-2 | KingCrab
	Killed: 0 targets valued at $0.00
	Expended: $1,913.80 over the course of the mission
	Munitions Employed:
		weapons.shells.GSh_30_2K_HE Fired:14 Hit:0
===Pilot: Enfield 2-2 | breaky
	Killed: 1 targets valued at $500,000.00
	Expended: $11,056,600.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
		9K121 Vikhr Fired:2 Hit:1
===Pilot: DEVIL 1-3 | Ice Fist
	Killed: 6 targets valued at $20,600,000.00
	Expended: $2,013,947.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:4
		AIM-120C AMRAAM Fired:1 Hit:1
		AIM-9X Sidewinder Fired:2 Hit:1
		GBU-12 Paveway II Fired:2 Hit:2
		AGM-65F Maverick Fired:1 Hit:1
===Pilot: Weasel 1-2 | wrathcough
	Killed: 0 targets valued at $0.00
	Expended: $29,884,041.72 over the course of the mission, including 1 deaths.
	Munitions Employed:
===Pilot: WALLY 1-1 | wally
	Killed: 4 targets valued at $601,530.00
	Expended: $107,711.58 over the course of the mission
	Munitions Employed:
		weapons.shells.M134_7_62_T Fired:805 Hit:197
		M156 (WP) Fired:38 Hit:3
		weapons.shells.7_62x54 Fired:25 Hit:0
		weapons.shells.7_62x51 Fired:1557 Hit:48
===Pilot: DEVIL 1-2 | Tythas
	Killed: 5 targets valued at $2,030,000.00
	Expended: $183,792.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:4
		GBU-12 Paveway II Fired:2 Hit:2
===Pilot: WEASEL 1-1 | BEAR
	Killed: 7 targets valued at $114,092,287.42
	Expended: $1,578,000.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:6 Hit:6
		AIM-120C AMRAAM Fired:2 Hit:2
		AGM-88 HARM Fired:2 Hit:2
===Pilot: Enfield 2-4 | zeph1rum
	Killed: 2 targets valued at $530,000.00
	Expended: $56,610.00 over the course of the mission
	Munitions Employed:
		Parachutist Fired:1 Hit:0
		9K121 Vikhr Fired:2 Hit:2
===Pilot: Enfield 1-4 | Karrick
	Killed: 0 targets valued at $0.00
	Expended: $22,000,000.00 over the course of the mission, including 2 deaths.
	Munitions Employed:
===Pilot: Devil 1-1 | Jarmak
	Killed: 1 targets valued at $11,000,000.00
	Expended: $67,066,638.50 over the course of the mission, including 1 deaths.
	Munitions Employed:
		AIM-120C AMRAAM Fired:1 Hit:1
		AIM-9X Sidewinder Fired:1 Hit:0
		weapons.shells.M61_20_HE Fired:243 Hit:10
===Pilot: Tusk 1-2 | TerranRaida
	Killed: 1 targets valued at $10,000.00
	Expended: $26,410,000.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
		AGM-65D Maverick Fired:1 Hit:1
===Pilot: Pagan
	Killed: 16 targets valued at $2,129,142.95
	Expended: $436,130.60 over the course of the mission
	Munitions Employed:
		weapons.shells.GSh_30_2K_HE_Tr Fired:31 Hit:8
		weapons.shells.GSh_30_2K_HE Fired:87 Hit:20
		S-8 Fired:21 Hit:12
===Pilot: Enfield 1-2 | Prawned
	Killed: 7 targets valued at $1,996,112.00
	Expended: $460,800.00 over the course of the mission
	Munitions Employed:
		X_25ML Fired:2 Hit:2
		Kh-29 Kedge Fired:2 Hit:1
		S-24 Fired:2 Hit:0
		9K121 Vikhr Fired:6 Hit:6
===Pilot: COLT 1-1 | =420= Sneep
	Killed: 27 targets valued at $18,326,500.00
	Expended: $290,402.40 over the course of the mission
	Munitions Employed:
		weapons.shells.M134_7_62_T Fired:1820 Hit:53
		M151 (HE) Fired:102 Hit:60
		weapons.shells.Utes_12_7x108_T Fired:3 Hit:0
		weapons.shells.7_62x54 Fired:28 Hit:0
		weapons.shells.7_62x51 Fired:1755 Hit:193
===Pilot: DODGE 1-1 | Madman
	Killed: 8 targets valued at $17,360.00
	Expended: $1,115,037.00 over the course of the mission
	Munitions Employed:
		Ataka_9M120 Fired:6 Hit:5
		S-8TsM Fired:40 Hit:16
		weapons.shells.GSh_30_2K_HE Fired:10 Hit:10
		weapons.shells.GSh_30_2K_AP Fired:100 Hit:1
===Pilot: WEASEL 1-3 | big soda
	Killed: 4 targets valued at $30,792,235.44
	Expended: $2,758,155.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:2 Hit:2
		AIM-120C AMRAAM Fired:2 Hit:1
		AGM-88 HARM Fired:2 Hit:1
		AIM-9X Sidewinder Fired:2 Hit:0
===Pilot: Weasel 1-4 |=420=Deadseed
	Killed: 6 targets valued at $46,933,235.44
	Expended: $31,792,119.22 over the course of the mission, including 1 deaths.
	Munitions Employed:
		GBU-38 JDAM Fired:8 Hit:8
		AIM-120C AMRAAM Fired:1 Hit:1
		AGM-88 HARM Fired:2 Hit:2
		AIM-9X Sidewinder Fired:1 Hit:0
===Pilot: Tusk 1-1 | Alchenar
	Killed: 13 targets valued at $12,314,918.00
	Expended: $1,074,756.52 over the course of the mission
	Munitions Employed:
		Mark 82 Fired:14 Hit:2
		weapons.shells.GAU8_30_AP Fired:874 Hit:141
		AGM-65D Maverick Fired:5 Hit:2
		weapons.shells.KPVT_14_5_T Fired:1 Hit:0
		AIM-9 Sidewinder Fired:2 Hit:2
===Pilot: Tusk 2-2 | jzilla
	Killed: 0 targets valued at $0.00
	Expended: $46,300,000.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
===Pilot: UN C-130-1
	Killed: 0 targets valued at $0.00
	Expended: $13,000,020.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
		Parachutist Fired:2 Hit:0
===Pilot: UN C-130-2
	Killed: 0 targets valued at $0.00
	Expended: $13,000,010.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
		Parachutist Fired:1 Hit:0
===Pilot: Enfield 2-1 | Bonkers
	Killed: 31 targets valued at $6,051,312.00
	Expended: $1,256,290.50 over the course of the mission
	Munitions Employed:
		S_25L Fired:2 Hit:2
		X_25MP Fired:2 Hit:2
		X_58 Fired:2 Hit:0
		weapons.shells.GSH301_30_AP Fired:215 Hit:29
		9K121 Vikhr Fired:23 Hit:20
===Pilot: Enfield 1-3 | Aero737
	Killed: 14 targets valued at $8,022,678.95
	Expended: $690,500.00 over the course of the mission
	Munitions Employed:
		X_25ML Fired:2 Hit:2
		S-13 Fired:10 Hit:10
		9K121 Vikhr Fired:15 Hit:14
===Pilot: dodge 2| Dodge Off
	Killed: 3 targets valued at $1,018,714.00
	Expended: $1,200,029.10 over the course of the mission
	Munitions Employed:
		S-8TsM Fired:46 Hit:12
		AT-6 Spiral (9K114) Fired:9 Hit:6
		weapons.shells.KPVT_14_5_T Fired:1 Hit:0
		weapons.shells.GSh_30_2K_AP Fired:73 Hit:1
===Pilot: Wizard-1-1
	Killed: 0 targets valued at $0.00
	Expended: $0.00 over the course of the mission
	Munitions Employed:

Jarmak
Jan 24, 2005

Devil 1 flight - 4 x F/A-18C Lot 20

Devil 1-1: Jarmak
Devil 1-2: Tythas
Devil 1-3: Ice Fist
Devil 1-4: Stimperor

TASK:
Devil 1 is tasked with Deep BAI against an enemy SCUD battery (OBJ BAT) located IVO OZZY. Devil 1 will depart Tbilisi Airfield at 0030 and proceed to WP1, 5 NM south of Senaki, and hold until SAM threats are neutralized. Once cleared by Bulldozer, Devil 1 will proceed to OBJ OZZY and establish a racetrack offshore between WP2 (10NM due south of OBJ OZZY) and WP3 (10NM due west of OBJ OZZY).

Once established, Devil 1 will search IVO OBJ OZZY for hostile SCUD launch site OBJ BAT. Once OBJ BAT is located and visually identified, Devil 1 will relay coordinates to Bulldozer and conduct immediate BAI strike against hostile launchers. We are going to be real close to the Russian border on this one with limited fuel reserves, once things are loud the priority is striking quickly and getting back out over the Black Sea, we'll have plenty of backup once we relay BAT's location.



In game Start Time: 0030
METAR: (Waiting for weather report)
Bullseye: Tshinkvali
Launch Airfield: Tbilisi-Lochini, Rwy 31L, TCN 25X GTB
Recovery Airfield: Tbilisi-Lochini Rwy 31L, TCN 25X GTB

THREATS:
Aircraft: Mig 29, Su 27, Su 34 have been observed in prior missions.
SAM: MANPADS, SA-19, SA-3/SA-6
AAA: ZSU-23-4 Shilka, ZU-23-2 mounted on Ural 375

COMMS:
Devil 1 Flight - MIDS 1 (/ 133.000 AM radio 2 during start up until all Devils are on MIDS 1)

Ground Battle Manager: Bulldozer 262.000 AM - Radio 1
Tbilisi Tower: 260.00 - Radio 1

Air Battle Manager: Wind Maker 261.000 AM - Radio 2
Enfield Flight: 137.000 - Radio 2
Other flights: per kneeboard - Radio 2

LOADOUT:

4x AGM-65F IR-Guided Missile
2x AIM-9X IR AAM
1x AIM-120C-5 Active Radar AAM
1x AN/AAQ 28 Litening Targeting Pod
1x FPU-8A Fuel Tank, 330 Gallons


FLIGHT PLAN AND TARGETING:

This will be an endurance flight in instrument conditions. When taking off from Tbilisi set radar for 20° max bar pattern and use this to maintain minimum 1NM separation for duration of transit to Senaki. Climb will be at FPAS best to FPAS endurance altitude, lead will maintain slightly less than MIL power to allow for catch up. We will maintain full navigation lights/strobe until reaching WP1, where we will maintain formation lights only until conducting FENCE checks upon clearance on to WP3. Listen to instructions from the tower at all times.

Our goal is to avoid having to conduct night-time AAR, divert/refueling is available at Senaki, 5NM north of WP1



ROE:
Visual identification of ground targets, or marking by JTAC/FAC(A) with visual identification required before engaging.

Air targets should be fired on at the direction of Wind Maker or in self defense if required.

MINIMUM ALT: Do not descend below 15000' AGL while over enemy targets

BINGO: 3500



FLIGHT PLAN WAYPOINTS:
Waypoint 0 - Tbilisi
Waypoint 1 - Holding point - Devil 1 will hold here until cleared forward by Bulldozer/Windmaker, also 5NM south of divert airfield Senaki
Waypoint 2 - SE corner of observation racetrack - 10NM directly south of OBJ OZZY
Waypoint 3 - NW corner of observation racetrack - 10NM directly west of OBJ OZZY
Waypoint 4 - OZZY - Primary OBJ


TARGETING

Once OBJ BAT is located attack will commence by element, alternating so one element always has eyes on target for launches. Individual targeting will be given to wingmen by Flight/Element leads. We will be low on fuel and perilously close to Russian airspace, priority will be on hitting quickly and getting out.



LASER CODES:

Recommend setting your LST to wingman's laser code

Devil 1-1: 1511
Devil 1-2: 1512
Devil 1-3: 1513
Devil 1-4: 1514

ADDITIONAL TASKS

Jarmak fucked around with this message at 05:05 on Feb 12, 2022

Alchenar
Apr 9, 2008

ninjahedgehog posted:

Do not, under any circumstances, launch Sidewinders without confirming your target is hostile through a radar lock

I feel personally attacked

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Alchenar posted:

I feel personally attacked

don't worry i'll bogey dope before i personally attack you

Dandywalken
Feb 11, 2014

Alchenar posted:

I feel personally attacked

You were 100% fine lol, I had eyes on the Su25 weaving high and left, you shot when he was reversing the roll right and gg he was dead.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

BurntCornMuffin posted:

Additionally, I have noticed that every single 9x shot that was taken this mission has missed.

quote:

===Pilot: DEVIL 1-3 | Ice Fist
AIM-9X Sidewinder Fired:2 Hit:1

The other one was spoofed by flares.

Vahakyla
May 3, 2013
Probation
Can't post for 4 hours!
We fly in six hours. See you all there in Discord.

Reminder that this is the day the war will end, as Georgia and Russia will make peace. The successes today will dictate some of those peace terms. We will write the after action reports, political situations, and also publish a poll that people can anonymously respond to and leave feedback.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Elendil004 posted:

Comms procedure proposal

After hearing Wind Makers frustration with comms at the last operation from the back of the E-3, the flight chef, flight sous chef, flight desert chef, and flight masseuse got together and have an idea.

Advise if this is technically not possible due to DCS fuckery. If its just pushing extra buttons in the cockpit the you might gotta figure it out.

All flights start on Tower freq and tower transitions ALL flights to Wind Maker on 261. Wind Maker takes flight, and either re-tasks it for CAP/A2A, sends to a designated hold until its safe, or directs to IP/Waypoint and hands off to Bulldozer on 262. Bulldozer further hands off to JTAC if needed. Once bulldozer is done working a flight, transfer back to Wind Maker for situational awareness then back to Tower for landing.



Nobody came up with any problems with this so I am planning on executing this today.

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Good luck goons, Enfield 2-2 here, after getting shot down I am in the midst of being repatriated through the Puerto Rican coast and am thus unable to fly today. With you in spirit(s).

FUCK SNEEP
Apr 21, 2007





JEDI 1 Flight Plan - Day 5

We sat out last week for some well deserved R&R (we are the best squadron in TF69, after all), but this week we're back...with only two members of JEDI 1! We will be conducting a deep-strike mission against SCUDs near the Russian border.

Our plan is simple: Take off from Tbilisi, fly to SCUDs, drop JDAMs and other munitions, RTB to Senaki. Simple! We won't have exact coordinates of the SCUD launchers, so we will be doing some searching for them over the target area. We're going to encounter SA-6s on the way to the target as well as over the target, and while WEASEL 1 is in effect this mission to conduct DEAD, we may want to arm ourselves with 1 HARM each just in case we need the protection. No harm in a slightly asymmetrical loadout :tipshat:

Devil 2 may join us for our strike right away since we are down two.

Recommended Loadout:
Center Fuel Tank, TGP, 4xGBU-38, 1xGBU-12, 1xAGM-88, 2xAIM-120C, 2xAIM-9X

Waypoints:
1 - Tbilisi
2 - Senaki
3 - SCUDsville

Let's have a great last flight! :roboluv:

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
To: Commander, Hävittäjälentolaivue 11, Ilmavoimat

Good hunting on the mission today. Unfortunately, I have been referred to an off-installation doctor at American Hospital Tbilisi for my ongoing lower extremity and back pain following my combat ejection over enemy territory. I will save you some time since you have been busy planning. I will start a draft of my award and annual review. I will also make sure to keep careful receipts of all per diem purchases made while in Tbilisi attending to my combat-related medical care.

Hannele says hi and best wishes. She also says that Emma has created quite a stir back home, as she continues to use her misguided grief about Sami to petition for a more non-interventionist stance in Finnland, even going so far as to gain many allies within the wives' and family club. She is a charismatic young lady. I do kind of agree with some of her points, but doing so publicly and in such a shrill manner, I don't know.

Ystävällisin terveisin - Med vänlig hälsning - Kind regards,
Kapteeni Christian Heikkinen
Taistelulentäjä
Hävittäjälentolaivue 11, Ilmavoimat

The Angry Brit
Sep 17, 2005

Do I pull G's? no sir, I'm married


Devil 2 briefing (mostly copying Devil 1's homework..)

In game Start Time: 0030
METAR: (Waiting for weather report)
Bullseye: Tshinkvali
Launch Airfield: Tbilisi-Lochini, Rwy 31L, TCN 25X GTB
Recovery Airfield: Tbilisi-Lochini Rwy 31L, TCN 25X GTB

THREATS:
Aircraft: Mig 29, Su 27, Su 34 have been observed in prior missions.
SAM: MANPADS, SA-19, SA-3/SA-6
AAA: ZSU-23-4 Shilka, ZU-23-2 mounted on Ural 375

COMMS:
Devil 2 Flight - MIDS 2 (133.500 AM radio 2 during start up until all Devils are on MIDS 1)

COMMS PLAN:
* Tbilisi Tower: 260.00 - Radio 1
* Once airborne - all switch to Air Battle Manager: Wind Maker 261.000 AM - Radio 1
* Wind Maker will pass us to Bulldozer when ready on 262.000 AM - Radio 1

LOADOUT:
AIM-9X - GBU-32(V)2/B JDAM - BRU-55 with 2x GBU-38 JDAM - AIM-120C - FUEL TANK - AN/AAQ 28 LITENING tpod - BRU-55 with 2x GBU-38 JDAM - GBU-32(V)2/B JDAM - AIM-9X

Total
4x GBU-38 JDAM (500lbs)
2x GBU-32 JDAM (1000lbs)
1x AIM-120C
2x AIM-9X
1x Fuel
1x Targeting pod

FLIGHT PLAN AND TARGETING:

As a support flight, our planning is limited as we'll respond to requirements as they develop.

After take-off, we'll head to WP1 south of Senaki and hold until we're called upon by Bulldozer or Windmaker.

Depending on requirements, we may split the flight in to two elements to lend support to multiple fronts.

Reserve your larger GBU-32 bombs for bunkers or larger targets we may be called to strike on the airfields, for SCUDs, fuel tanks etc - use the GBU-38's. Flight or Element lead will specify munition use prior to run in.

ROE:
Visual identification of ground targets, or marking by JTAC/FAC(A) with visual identification required before engaging.

Air targets should be fired on at the direction of Wind Maker or in self defense if required.

MINIMUM ALT: Do not descend below 15000' AGL while over enemy targets

BINGO: 3500

FLIGHT PLAN WAYPOINTS:
Waypoint 0 - Tbilisi
Waypoint 1 - Holding point
Further WP's to be defined and called during the mission

Jazzahn
Jul 3, 2007

Did you just say awesome?
I'll be streaming Enfield 2-3 at

https://twitch.tv/jazzahn

Elendil004
Mar 22, 2003

The prognosis
is not good.


ABM stream is up though my LotATC is hosed up so I may be partially useless.

https://www.twitch.tv/elendil004

Taps
Aug 14, 2009
ATTN: YOOPER
https://pastebin.com/drcKbvdf
4QhVvqSPFC

Yooper
Apr 30, 2012



Right!

quote:

****DEST: Y00PER****
-- 0100Z ASSET WILSON IS ON COURT: TRYOUTS TO COMMENCE SOON --
-- WILSON WILL ATTEMPT APPROACH WITH S.OSSETIAN TEAM AND REPORT ON SUCCESSFUL DEEP SET OR ATTACK BLOCK --
-- REQUEST REFEREE TO DELIVER KEY ASAP --

In other news the Ossetian volleyball team is now tracking at 3:1 on SportsBet101.com...

Vahakyla
May 3, 2013
Probation
Can't post for 4 hours!
:frogsiren:




Story effects:

It's early morning on 5th of August, 2008. The nightime attack over Abhkazia has concluded, and the planes have returned. The last operation was a complete success. Last not-Russian Abkhazian airplanes were destroyed, the Scuds that were used as a political chip were destroyed completely, and the Russian donated SA-6 sites were wiped out.
What does that mean? Well, over Day 2 and Day 3 we relentlessly fought over South Ossetia. The successes there pushed the invaders out of South Ossetia, closed the tunnel for more, and made sure the Gori Tank battalion got to take the area back. Because Russia lost its influence over South Ossetia, Abkhazia was its last shot at fracturing Georgia. It was clear that Russia itself was already taking a more passive role due to severe losses in the air, and the failure of its goals in the region.

All that combined with the puppet government in Abkhazia being knocked out during this night now means that Russia has essentially failed all of its goal. Soon, Georgian President will call Moscow, and inform them that they are willing to return to normalcy on a blank slate. Act like nothing happened. For Georgia, that means avoiding Russian ire. For Russia, that means saving face because it allows them to move on right away. Soon, it'll be like nothing happened. Georgian Civil Aviation authority will start fixing the airports at Sukhumi and Gudauta, and Russia will fix the Roki tunnel for civilian traffic. Rebuilding in Zugdidi will take some time, but most of the city is in fine shape. All prisoners of war in Georgia are being loaded onto Dutch Air Force C-130s as we speak, and these planes will fly to Mozdok. They'll refuel there, and let the Russian POWs go without any hard feelings. We expect Georgian POWs to return shortly, as well as the NATO and EU aircrews that ejected on the more unfortunate side of the lines in the past few days.


For the Task Force 69, preparations to depart Georgia are already being made. Commander Yooper of Icelandic Air Force will surely give his withdraw orders, and he will organize the dissolution of the Task Force, and the orderly return of the participating squadrons. We also expect Liechestein Air Force to give their final Budget Memorandum for the NATO Council, and the Irish Air Wing will submit their legal analysis of the conflict. The Italians from 5th Stormo are already antsy to leave, and are filling their viper travelpods with olive oil stolen from the Greeks.




------------------------------------------------


Game analysis:


Long story short, I thought it went well. I learned a lot about mission making and game mastering, and these lessons will be used for the next campaign. I personally loved the thematical set up of the countries, the squadrons and their names, the nose art, and all that. I think it made it more fun and engaging when things felt just a slight bit more real, and not just hamfisted together randomly. It also in my mind gave permanence to the participating units, and made it feel more like a story. You can give me your opinions here or the poll, but I spent some time finding squadron names and roundels and art from those countries, to give a sense of belonging. Let me know what you think of it.




-------------------------------------------


Thanks:


Who do we thank? Well, loving everyone basically. I'm gonna name and shame here, but don't take it as a slight if I forgot someone.


The MVP of this whole event in my opinion: Arbitrary. I just made this thread, slapped some basic rear end map to it, and before I knew it, Arbitrary had made a flight lead planning map, contacted his newbies that had signed up to fly Su-25s in Enfield 1, and worked out a comms plan, and offered to train them. It really did set the mood for everyone, and created a standard that will now be what we want every flight lead to be like. Shortly afterward all the other flight leads stepped up too, and made this campaign magical.

Runner up for MVP: Elendil. He had no DCS, didn't have LOTATC, didn't know what SRS meant, and when Jabby dropped out as Air Battle Manager 16 hours before go-time, Elendil received a 15 minute training session, and headed into it cold. And loving hell did he do it. He secured the bag. He owned his role, became instantly very proficient in it, and was the single most important person of this whole campaign.


Group thanks: Enfield 1 and Enfield 2. Your flight lead was dope, but so were you all as his wingmen. Frogfoots were initially thrown in as a newbie handout, and I genuinely didn't expect much. Well lo and behold, the campaign ends with the Frogfoots being the most destructive BLUFOR asset, with most kills, least money spent, and Jazzahn never even died once. That was just overall great to watch and read about. Really great job to everyone who flew in Enfield 1 and Enfield 2.

Mission maker thanks: Thank you for my game making team. Your expertise in minutiae of aviation and military technology. Thank you Madman for playing Legal Advisor, thank you Dandy for being intel nerd and knowing so much about Russian hardware, thank you Deadseed for relentless scripting work and mission making, thank you Muhlump for sanity checking me repeatedly, thank you Snapshot for your ideas, and thanks Wonko for your troubleshooting.

And thank you Yooper for running the show as the player commander. You just waltzed in and made this yours. It was neat.


------------------------------------------


So what's next?

First, fill out this survey, regardless of your role. It is anonymous.
https://survey.airgoons.com/index.php/142356?lang=en



:frogsiren:

Oh poo poo, and after that? We go into the Levant, where an imaginary Sixth Arab-Israeli War is brewing, and the Middle East is about to enter into a giant thunderdome again. It is year 1990, and Israel is attempting to start a war before one is started on it first. OUR NEXT CAMPAIGN!
It will be three weeks from now so that we offer a bit of a sabattical, and some breathing room.
This campaign will run for 3 game days, then take a two week break, then 3 more game days, take another break, and return once again. Intermissions will be built into the schedule.

Thread: https://forums.somethingawful.com/showthread.php?threadid=3993395



Some of the best screenshots of the final sortie:



Enfield and the Moon.

The SCUD's and the train resupply, demolished



Spanish Hornet's RTB




Jedi 1, repping Greece and consuming olive oil:



A finnish hornet from Devil 1 testing out AA-guns.



SCUD crews just generally not having a good time:

Vahakyla fucked around with this message at 04:56 on Feb 13, 2022

wargames
Mar 16, 2008

official yospos cat censor

Vahakyla posted:


Some of the best screenshots of the final sortie:



Enfield and the Moon.

we need a 3 frogfoot moon shirt.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Vahakyla posted:

Runner up for MVP: Elendil. He had no DCS, didn't have LOTATC, didn't know what SRS meant, and when Jabby dropped out as Air Battle Manager 16 hours before go-time, Elendil received a 15 minute training session, and headed into it cold. And loving hell did he do it. He secured the bag. He owned his role, became instantly very proficient in it, and was the single most important person of this whole campaign.



I have constantly been just frustrated with DCS. The learning curve, not understanding what functions do, not having a good grasp on it, etc. Trying to flip in and out of VR, just sucks. So I have mostly languished on the Airgoons server, always the bridesmaid, never the bride. I did fly cargo in MSFS for a little while on our South Florida OnAir adventure which was fun.

So when I saw a post saying someone had pulled out of the ABM role and what it entailed, I knew I had to jump in. It's fun as hell being the guy in the chair with gods eye view. Thanks for having me and let's get it on in the next one.

In between now and then I am still gonna try and get a plane off the ground for more than 20 seconds...we'll see.

BUT, If you need a GCI for something, tag me in, it's fun as hell and I'll do it even for a small flight in the gently caress-around-missions.

I also have some ideas and I have watched the better part of two YouTube tutorials about making missions so...we'll see.

Elendil004 fucked around with this message at 06:02 on Feb 13, 2022

Yooper
Apr 30, 2012


I came into this after Vaha posted in the Grog Games thread, checked it out, and was just going to be a passive spectator. Tythas had gotten me into DCS half a year ago but, like Elendil, I hit a wall of switches, bindings and radar. I'm a CMO nerd, not a pilot (yet). I saw where Vaha posted that he was looking for non-flying participants and I thought I'd get a role as a weapons advisor or something. I was a bit surprised at the role, but it felt pretty close to CMO, except with people.

The first mission was rough. Elendil and I were both newbies to SRS and LotATC. LotATC was filled with ground targets, so many so that it was a giant glowing blob of contacts. Tons of lag, and rough too coordinate. As Bulldozer I was trying to get people on task, it was tough for me to see them on LotATC, and flights not being able to see them in the air. I felt a personal sting every time a pilot went down as that's someone who wants to fly and, because of my poor planning, only got 10 minutes in the seat before cashing out. This especially stung after the rotary attacks (day 2) and my tasking failure on day 1.

Initially it was tough to separate narrative from tasking. For example in mission 1 we had Dandy as Squadron S2 dropping intel on comms and it was cool and neat. But were we supposed to respond to it? This bit us in the rear end later with the loss of Devil flight over Kutaisi. What was supposed to be narrative arc turned into impromptu mission tasking. At that point Elendil and I talked it over and realized my dumb moves were me sending people to chase new developments. After that I stuck to the plan. I thought it was OK to send a flight to help another, but not OK to have them find a random Dairy Queen on the other end of the map and strafe it.

This also led to the reserve flight, usually Devil 2, who was an A2A and A2G firewall that became very helpful on a few occasions. Thanks for patience guys, I know it's not much fun flying circles and waiting for targets. But after seeing Enfield get (almost) wiped out over Slash I think it was a good move. SEAD is hard, SAM's are smarter than they look, and it made for a solid but manageable challenge.

From a realism standpoint I felt that we overextended on most days and suffered losses that would have sent CMDR Yooper back to the Keflavik DFAC. Part of it is everyone wants to be a daring pilot and "fly" and not just ferry bombs from point a to point b. Plus we're not professionals with a thousand flight hours, support staff, and political support. Had we tracked losses, had a slate of reserve planes, and once those were used up then they were gone... well, that would have been higher stakes. Then failure would sting more but I'm not sure how much more fun that would have been. Risk aversion would have hampered goals, which would probably be OK, but some of the missions felt like we had to go all out.

I think there is a big skill gap between folks in Jedi or Weasel and the newbros in Frogfoots. This worked great. Every mission had tasking that was challenging for our more experienced pilots that directly led to the success (or failure) of later ops. Weasel doing SEAD is a great example. Which allowed an inexperienced pilot to get in, make explosions, drive mission success, and get home.

The best thing I saw was after day 2 folks stepped up to tasking and I, as Bulldozer, had a much diminished role. We assigned you roles and you did them. This was satisfying (if a bit boring). My goal was to let you fly your missions and not micro-manage. Beyond some little surprises all of you did great, thank you.



Great work Task Force 69! It is time for your to depart back to your home bases and bask in the glow of a mission well done. You came in with grit, determination, and tenacity and left with your pride, honor, and a free Georgia. Had you not risked it all, this nation would be greatly diminished and the cause of freedom set back immeasurably. We all owe you a debt of gratitude. I now depart back to my command with the Icelandic Air Force and will resume my solemn duties running the Keflavik DFAC. Safe Flying!

See you in Jerusalem!

Prawned
Oct 25, 2010

Thank you to everyone putting in the hard hours to make this work. I only got to play one mission but I can see it takes a lot of time and energy, and it's a lot of fun.

Will be signing up for round two.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Day 5 and Campaign AAR

First off I gotta say bravo to everyone involved. It was great to see folks getting off the ground and fighting every Saturday for 5 straight saturdays. This took a lot of work to plan and execute and everyone did awesome. Obviously, we can improve on all fronts but that doesn’t take away from the accomplishments of everyone.

Anyways, on to griping...My mission started great when LotATC wouldn’t let me draw anything or load a drawing. The entire Draw interface is gone. It’s still a problem so if anyone has a fix please let me know. I already tried the “reset interface to starting positions” button. No Joy. This sucked because I couldn’t easily cross-reference flight waypoints. I muddled through with “northwest” or “first” when I knew a flight had two. Not ideal.

Not everyone had an in-thread briefing, and it makes it really hard as ABM to know where to send you or what you’re avoiding or what you’re trying to strike. I was able to cobble it together from threads in discord at the last minute but that was not ideal.

We tried the comms plan I developed which worked pretty well I think. I do know I left at least one flight hanging longer than I planned but I think everyone figured it out. Was this the same in the cockpits? Was this better or worse than the lack of system we used before?

I do know that I was trying to raise Devil (One flight, I think) about an impending border incursion and I thought I still had them on my freq but I might have already sent them to Bulldozer. I gotta keep better track of who I own and who I’ve passed off. The system was good though...I think.

There was some confusion from a few pilots about the term “Bandit”. To be fair, double checking isn’t the worst thing, I’d rather a pilot double check rather than shoot down an airliner. That said, if I call a bandit and vector you to it, it means kill it. If I call “Bogey” I’m either not sure (and will ask you to VID or do something else) or they’re not engaged (on the Russian side of the line, for instance). There’s some debate about calling Bandits “Hostiles” but they still use Bandit and I’d rather only have two callouts (Bandit, and Bogey) rather than three.

I will post a brief in the new thread when we get closer with the terms I will be using both as a refresher/trainer for myself and to help new and returning pilots out.

We talked about callouts earlier in the campaign and they just never materialized. That’s on me and Yooper. We should have had a callout for the scuds being dead because that’s SA that a large number of flights needed. We’ll do better over Israel, and I want to institute some phase-line related codewords so folks know when it’s safe to move over a given objective or not.

We lost at least one Devil fighter to two migs who took off from the airstrip and burned right at you. I was vectoring in Pontiac 2 but they couldn’t react quick enough. What could I have done better there? Catch the planes taking off earlier? Not let Devil into the northwestern objective AO until the CAP was in a better place? Ironically, it was Pontiac 2 having to turn hard and lock up which I think let the migs get the shots off. In the same furball, I think Weasel got a shot off and got a kill. Good job, but was that right? Should the Pontiac’s who I was guiding to intercept have the priority and other planes should gently caress off out of the furball to prevent midairs and fratricide or if someone else has a good shot should they take it? What’s the best practice here? I don’t think anyone did anything wrong, and nobody got blue-on-blue’d but it was a butthole clencher for a few minutes.

I also did not have the bandwidth to deconflict flights in the furball, I just hoped none of you all barreled into each other. We may want to look at assigning blocks of airspace to flights for the future. Especially if our strike air is going to be flying right through our CAP. Stick cap at the X1000’s to X4000s and strike at the x5000s to X9000s perhaps?

I think this will be more important in the future campaign where we might have planes inbound and outbound, so maybe we can just blanket assign outbound blocks and inbound blocks to deconflict aircraft.

As always. What can I do to be better? I tend to let go of the broadcast button then hit it again to give something I forgot and I fall off comm brevity to normal speak to try to explain the situation sometimes. Should I be giving that level of SA to pilots or should I just give them the directions and only tell them what matters most? For example, sometimes a pilot will call a bogey on the russian border and I usually say something like “yeah that’s an enemy mig at angels 29, flying cap on the other side of the border” when maybe I should just say “no factor”. Thoughts?

As I’ve said in a few places now, hit me up if you need a GCI for training or smaller stuff. It’s fun and good practice.

Karrick
Apr 13, 2015
Thanks everybody for letting me fly with you! I've been on the fence about getting DCS several times in the past and I was always stopped by thinking "fancy simulator hard!" and that I would spend too mucuh time clicking random buttons to actually get off the gorund and have fun. I made the jump thanks to the encouragement in this hilarious thread! I'll echo what others said to get me into it: the Frogfoot is free and you can get yourself up and flying in about 10 minutes. I've only flown a few hours really and already put some bombs and missiles on target and mostly kept up with my flight lead on a long-ish night flight over open water. If I can do it, anyone can. I still have lots to learn, but it no longer feels like some overwhelming mountain to climb.

Thanks to the mission-makers, our air battle managers, and Arbitrary and the rest of Enfield flight for showing me the ropes. I can't wait to get my F-15 shot out from under me!

Alchenar
Apr 9, 2008

I'd like to thank everyone involved. I only got in on two missions but had immense fun and this LP got me to finally get a new joystick and actually really play DCS rather than look wistfully at it in my steam list for year after year.

The Angry Brit
Sep 17, 2005

Do I pull G's? no sir, I'm married

GNN posted:


You guuys! I can't believe it! you're actually going home?? just like that? you're just going to walk away now and let Russia brush this one aside? I know you don't get to decide, but it's YOU in the jets, NOT the politicians, take matters in to your own hands! I'll be your commander, with Taskforce 69 at my discretion I vow to militarily defeat Russia, on my honour as a JOURNALIST!

I'm sorry I still can't believe it, what a week it's been.. I'm just a bit emotional.

Anyway the final broadcast went up a few minutes ago.. figured I'd post it here, for old time sake.. the camera man said his camera doesn't work so well at night, so it's a bit brief this time. I think the idiot who records the broadcasts from the telly changed channels at the end without realising it, and there's that weird presidential announcement from earlier. Strange times we live in.

I'd better pack up, got some annual leave saved up, you've all inspired me so I bought an air combat simulator, it's called "Lock On: Modern Air Combat", ever heard of it? haha the guy in the game store told me this is what the pros use, may next time we meet I'll be in the cockpit next to you!! I bet it'd be an easy transition for someone suitably home simmed.

https://www.youtube.com/watch?v=SU4qFqTY_Jg

So long fellas, GNN Journo - out!

Thanks planners, battle managers, flight leads, lore holders and pilots, it's been a ride, and thanks all for the reception on the videos, I took this as an opportunity to learn movie making in DCS and video editing (from basically nil), lots of lessons learned over the campaign!

For future campaigns, GNN broadcasts will take a backseat as the trackfile system in DCS simply isn't up to the task in its current format. In their stead, there'll be a new summary video style, which I hope better progresses the story of these campaigns of the heroics, shenanigans and mishaps we encounter along the way.

The Angry Brit
Sep 17, 2005

Do I pull G's? no sir, I'm married


Devil 2 AAR

Devil 2 was a designated support flight for any ground strike requiring follow-up.

After leaving Tbilisi, we progressed to our hold point south of Senaki. Once the immediate SAM threat was handled, Windmaker switched us to Bulldozer and we progressed north up the coast looking to support the SCUD hunt at objective Ozzy.

Enroute, we were engaged by a pair of SU-27's which took off under our nose at Gudauta. We were late to react as had believed the low contacts were helicopters, and were forced defensive as soon as we had RWR alerts.

Devil 2-2 was lost while defending, not chute was observed. Our thanks to Devil 1-3 and Weasel 1-1 who dispatched the bandits, allowing us to proceed.

As we reached the objective, Devil 2-4 hit mission bingo and was returned to Senaki. Enroute, Devil 2-4 engaged a pair of Mi-24's, believing them to be Migs, and was regrettably lost to ground fire. It's unknown whether the pilot managed to eject as other flights were out of visual.

Devil 2-1 and 2-3 destroyed 4 SCUDs and several surrounding assets in the blast radius. Devil 2 was then vectored by Bulldozer to Slash to handle an SA-6 site that was preventing Enfield on their attack.

Devil 2-3 identified the search radar and destroyed it using a GBU-38, opening the site. Devil 2-3 then proceeded to expend remaining munitions on Slash objectives including terminal and fuel depots.

Devil 2-1 was impacted by electronic warfare (note: bugs) which prevented weapon release due to waypoints and target points never updating information. When Devil 2-3 hit winchester, they were responsible for navigating 2-1 back to Tbilisi. Devil 2-1 and 2-3 both returned, and sorrows were drowned for the fallen.

Yooper
Apr 30, 2012






GEORGIAN DEFENCE MINISTRY

This is to certify that the President of Georgia has awarded :

ENTER PILOT NAME HERE

THE GEORGIAN DEFENCE MEDAL

FOR

Defence of the Georgian state from Russian aggression using all means available while maintaining the honor and integrity of the Georgian state. Forever shall the Georgian peoples remember your deeds.

ATTACHMENT : Free McFlurry Ticket & Case of Rkatsiteli White Wine

Corky Romanovsky
Oct 1, 2006

Soiled Meat

“Enfield 1”, "Enfield 2", Georgian Air Force
Mixed Aviation Squadron -- Su-25T


Day 5 After Action Report, etc.

Enfield flights were tasked with runway strikes at Sukhumi and Gudauta, as well as destruction of munitions bunkers and other war assets. In this objective we were successful, but at substantial cost.

Gudauta was the less eventful flight. Karrick did a great job of pulverizing the runway and aircraft parked on the ramp on a daring low altitude attack. Karrick diverted to Senaki due to damage sustained; on day 4, ground crew there gave Karrick a Frogfoot that was sabotaged during the brief occupation of Senaki. Aero737 tagged an Mi-24 with a bomb as it transited the target munitions bunker, as did I. Due to Aero's extensive knowledge of Su-25 fuel efficiency we were able to return all the way to Tiblisi where he guided us in for a formation landing.

Colonel Yousef "Bonkers" McGillicuddy spotted the command bunker at Sukhumi and began his attack with 500kg concrete penetrator bombs. While maintaining the vector necessary for CCRP, a deceptive SA-6 radar woke up and began tracking Bonkers. Mere moments remained until bomb release, the colonel did not waiver. Shortly after Lieutenant McGruff similarly committed to crippling the runway at Sukhumi, preventing the launch of response aircraft and any hope of separatist air retaliation. At this hour, it is unclear if Colonel McGillicuddy and Lieutenant McGruff survived, or if Bonkers's bombs found their mark. What is clear: the mission and the operation succeeded.

Bonkers and Scruff are survived by Jazzahn, the only Enfield member with their originally issued airframe. Jazzahn's professionalism cannot be overstated.


Shoutout to Zephirum, breaky, and Prawned for making appearances.

Thank you Taskforce 69 for securing the existence of Georgia. I hope you enjoyed our hospitality and sharing of culture and cuisine. It brought a tear to my eye when Dandy embraced our celebratory tradition of firing weapons into the air, especially so with his GAU-8!


Overall Enfield performed well throughout the entire operation. There were some hiccups in communication/coordination with GBMs/FACs. These hiccoughs were worked through by Day 4. Perhaps more clear intel, or practicing communicating (or confirming smoke rockets were available as intended) could smooth things out in the future. Part of this is prep on my part. For example: I could have noted on a map agreed upon language for reference points in the target area. I think everyone in Enfield had a good time and are looking forward to future campaigns.


If anyone is considering joining, please don't hesitate. It is a very relaxed group. Some people like to nerd out on military radio jargon, but it is not a requirement. Most of the mission time is general aviation VFR, flying near your buddies. Weapons employment may look daunting, however it is usually easy once you get the flow of things. Give a shout on the Discord if you want to learn or practice anything.

Corky Romanovsky fucked around with this message at 14:32 on Feb 14, 2022

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Enfield was fun and relaxing for me as a new player to jump in with and the 25t is pretty easy to fly and fight in from a sim plane standpoint.

Jarmak
Jan 24, 2005



“Devil 1”, Ilmavoimat, Finland
Hävittäjälentolaivue 11
F-18C x4

AAR for Georgian Campaign:

Devil 1 was tasked with providing strike/CAS support along with our NATO allies in defense of the Republic of Georgia. We started out with learning some hard lessons in the early going but I couldn't be prouder of how we finished up.

The early goings of this campaign were rough; we lost 7 airframes in the first 2 days of fighting. On day one, coordination/communication difficulties while trying to operate as a single over-strength flight with our Spanish counterparts left us flat-footed when the Russians broke through the no-fly zone and pressed the air attack. Day two started out much better with an extremely successful attack on the Roki Tunnel thanks to some well placed bottles of Koskenkorva providing for ground crews loading up all the GBU31s we needed (good luck on your lawsuit guys). However, despite that success our flight was tragically ambushed by Russian Spetsnaz with MANPADs and AAA enroute to a distress call from the Georgian forces defending Kutaisi Airfield. Luckily these smaller weapon systems allowed pilots to safely eject and make their way back to NATO territory despite the total loss. Despite the tough loss this would mark the last time Devil 1 lost more than a single airframe in a day of fighting.

On Day 3 our luck finally turned around. With new F18s graciously donated from the scrapyards of our NATO allies we took the fight back to the Spetsnaz and provided CAS for the Georgian engineers in their successful retaking of Kutaisi airfield. All crews performed admirably and close coordination with NATO FAC(A)s resulted in Georgians retaking the air base with minimal resistance. Day 4 continued this trend with Devil's first 2 aerial victories and the complete destruction of a Russian artillery battery targeting the city of Zugdidi. The people of Zugdidi have declared the Whooper Swan the new municipal bird in honor of the destruction staved off by the actions of those brave pilots.

By Day 5 we were operating smoothly despite night-time conditions and adapting to new comms plans. Our success on day 4 had put the Russians on the back foot so by this point it was almost a fight for targets. That said, Devil 1 still managed another aerial victory and did some great clean-up work on the SCUD escorts and airfield infrastructure, including a parked SU25. Tythas made the entire 300+NM round trip with me on a single fuel tank and landed with about 130lbs of fuel left.

I want to thank everyone for their efforts in making this campaign work. I came into this off a serious hiatus from flying (flying F18s in particular), and only having led a flight in a goon mission once before. I was learning as we went as much as you new guys.

And speaking of new guys: Tythas and Lord Stimperor my hat is off to both of you. We had a number of Air Goons vets filter through as Devil 1-3, but by day 2 you guys had your spots staked out for the rest of the campaign and owned that poo poo. It was truly impressive seeing you both come in and learn so much. We started out with struggling to get through our cold-starts and all on the same comms, and ended with conducting a successful night-time raid in instrument conditions. I saw both of you regularly practicing between missions and the improvement with each day of fighting was noticeable. You guys both motivated the gently caress out of me and I'm looking forward to the next campaign.

Scruff McGruff
Feb 13, 2007

Jesus, kid, you're almost a detective. All you need now is a gun, a gut, and three ex-wives.

That Works posted:

Enfield was fun and relaxing for me as a new player to jump in with and the 25t is pretty easy to fly and fight in from a sim plane standpoint.

Agreed, had a fantastic time on Enfield. Will definitely be joining future campaigns, potentially in a full sim module if I can ever find the time to learn one (and that A4E looks pretty fun too).

Only tragedy from this is that now it's a lot harder for me to enjoy flying in MSFS...

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


It was a fantastic time, the narrative grounding and restrictions were wonderful. Big thanks to Wrathcough for being a great flight lead and providing really great information on hostile air threats in the mission briefs.

Vahakyla
May 3, 2013
Probation
Can't post for 4 hours!
FROM THE DESK OF: LTJG Vähäkylä, USN
TO: Commander Yooper, Icelandic Air Force


After action report:



Original roster:
4x F-14B Tomcat from Tbilisi

Pontiac 2-1: Vähäkylä/Angel
Pontiac 2-2: Terran/Lumme
Pontiac 2-3: KingCrab/Madman Theory
Pontiac 2-4: Prime/Xeno

The roster after last minute adjustments:

3x F-14B
Pontiac 2-1: KingCrab/Madman
Pontiac 2-2: Terran/Lumme
Pontiac 2-3: Vähäkylä/Xeno


CAPT Angel stabbed herself in the eye while adjusting contact lenses, and while trying to communicate in Georgian to a local ophthalmologist without being able to see her point-look-see quick language reference booklet, she managed to relay to CDR KingCrab that he as the element lead was to take over. The situation was made more dire by LTJG Prime showing up after his countryside trip with LTJG Xeno, but being pulled aside to the uncool Hornets as their Flight Lead, leaving one Tomcat completely out of a crew.

Please reference this handy guide prepared by Pontiac 2-2 RIO, LCDR Lumme (of Texas A&M fame) for the ranking system:

So, Xeno became my RIO, and I became the Element Lead. We prepared for departure in a timely fashion, and took off into the night as a three-ship Tomcat flight. The reason that I am writing this AAR instead of the Element Lead, CDR Kingcrab, is that he in a fit of stupidity decided to go low and engage ground attackers, and was last seen declaring an emergency with both engines out, stating that him and his RIO are ejecting over the enemy lines. I took over as the element lead, and assigned 2-2 as my wingman.



What we were supposed to do: To provide CAP over Abkhazia, feet wet, by flying over the Black Sea, some 30nm from the Russian border.

What we did: We did achieve our primary mission of being on station and having fuel to react throughout the whole package.

What we did well: Maintaining enough fuel and altitude to be available, and not to cut the strike package's working hours due to our needs to return home.

What could have been done better: First, flight lead CDR KingCrab should have clearly denied the request to chase ground attackers. Those planes did not threaten our strikers, and thus we had nothing to gain by attacking them at that moment.
Second, there was a significant danger of friendly fire at a critical situation when SEAD flights and Strike flights entered the airspace over Gudauta, and several hostile airplanes took off from Gudauta. The ABM Wind Maker directed Pontiac 2 to engage the departing flights, leading to Pontiac 2 turning on a right hand turn from their CAP orbit towards east.

Illustrated here:

This caused the purple circle of an emerging furball of friendly strikers and friendly cap, us, to converge on each other WHILE enemy fighters were firing missiles between us. I observed a significant amount of missiles flying out, while simultaneously receiving RWR spikes of an SA-6 and told my RIO that we are about to get friendly fired. We turned away right away disengaging, and a SEAD plane from Weasel 1 killed the hostile between us.


Significant events: Pontiac 2-1 lost to MANPAD.


Claimed aerial victories: Pontiac 2-3 killed two MiG-23s.



2-3 and 2-2 returned safely to Tbilisi, and LCDR Lumme, the RIO from 2-2, was last seen removing his shirt and being belligerent drunk in the Tbilisi airport lounge, explaining a high-yo yo maneuver to an unsuspecting Georgian med student lady. Rest of Pontiac 2 eventually distracted him by asking if he thinks Texas A&M Aggies would fare well in the Western Division of NCAA. He responded by screaming and pounding his chest, and we'd appreciate if someone can translate that to us.

Vahakyla fucked around with this message at 21:20 on Feb 14, 2022

CallsignAngel
Jan 4, 2022

FROM THE DESK OF: CAPT Angel, USN
TO: Commander Yooper, Icelandic Air Force

Post-deployment assessment of Pontiac 2:

4x F-14B Tomcat from Tbilisi

What we were supposed to do: Provide escort to TF69 as per the orders of the commander.
What we did: There is not a single connected event where our failure led to a strike aircraft getting shot down.
What we did well: We worked well as a team overall, and we were flexible with changes in staffing and armaments. Every single day of the deployment saw a different crew arrangement, with the exception of Pontiac 2-3, which was always present and always KingCrab and MadMan. We also lost Kutaisi on Day 2 and were forced to make do with fewer Phoenixes than originally planned.
What could have been done better: Always have a contingency plan, even and especially including changes in loadouts and unforeseen base security failures.
Claimed aerial victories: A total of 8 claimed kills, a combination of fighters and ground attackers, over the course of the war.


Out of Character:
This was my first serious DCS campaign as flight lead, and even though in reality I was “voluntold” I would be doing it, I probably should have tried to make more of an effort to keep up with everything that was going on. I’m a full-time student and I work 20 hours a week, so trying to keep up with that and the campaign, plus unforeseen life events was pretty tough.

On the in-game side, while I have probably around 80 hours of playtime in DCS as RIO (not even one hour as pilot), I did get task-saturated several times. It can be overwhelming trying to answer calls on the radio from the ABM in one ear, your wingmen in the other ear, trying to read the radar and answer your pilot all at the same time, while also trying to sort out a civilian airliner from a possible enemy aircraft.

Overall, I found Youper to be a great commander, and my flight, Pontiac 2, was all amazing. I especially appreciate KingCrab for stepping up and acting as the flight lead several times when I wasn’t able to. Thank you to everyone who worked hard and showed up to make this possible. It was a good time, and I’m looking forward to our next campaign – as a lowly wingman RIO, NOT flight lead! 😂


Also, Commander Yooper, I know I asked this before, but would you please once again get Pontiac 2-2 RIO, LCDR Lumme, out of Tbilisi jail? No reason.

CallsignAngel fucked around with this message at 22:34 on Feb 14, 2022

Yooper
Apr 30, 2012


CallsignAngel posted:

Also, Commander Yooper, I know I asked this before, but would you please once again get Pontiac 2-2 RIO, LCDR Lumme, out of Tbilisi jail? No reason.

I've tasked the XO of the TF70, a supply and aid mission that is now in country. I'm back in lovely Keflavik, but I'm sure CPT Von Hozenklautz will use his Prussian sensibilities to get LCDR Lumme out of jail.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Pontiac 1 After Action Report - Day 5



https://www.youtube.com/watch?v=6EEW-9NDM5k&t=13s

1x F-15C from Tbilisi.

Pontiac 1-1: ninjahedgehog aka wrathcough

.... and that's it.

What we were supposed to do: Sanitize airspace above objectives SLASH, LEMMY and OZZY, remain on station to intercept bandits and protect the SEAD and strike flights.

What we I did: Shortly before takeoff, an enlisted airman rushed into the ready room to present Capt. Hedgehog with hastily-written doctor's notes from Pontiac 1-2 and 1-3. Vowing "the show must go on," Pontiac 1-1 took off from Tblisi as a single-ship element and began flight to objective SLASH.

First engagement- Pontiac 1-1 was directed to engage a two-ship element of MiG-23 Floggers. Pontiac 1-1 acquired the bandits and launched two AIM-120C AMRAAMs in TWS mode at 20 nautical miles before beginning a northward crank. Once the bandits closed within the no-escape zone, Pontiac 1-1 turned hot and fired an additional pair of AMRAAMs, but shortly after the second launch, the first wave of missiles destroyed the two Floggers.

https://i.imgur.com/2n02kn3.mp4

And that's about it. Pontiac 1-1 remained on station for potential intercepts from the NE and was not part of the furball over the Black Sea, but no more bandits showed up so I basically just hung out until RTB. Landing was pretty good, I guess.

What we I did well: Textbook TWS engagement -- two splashes before the MiGs even got a shot off. Didn't need to fire the second pair, but better safe than sorry and it's not like I needed the missiles for the rest of the fight

What could have been done better: In-flight conversation. :sigh:

Claimed aerial victories:
2x MiG-23 Flogger

Total campaign victories:
ninjahedgehog: 1x MiG-29, 1x Su-24, 1x Su-25, 1x MiG-25, 2x MiG-23 that's ace babyyyyyyy :boom:
HerpicleOmicron5: 1x Su-24, 1x MiG-25
Alchenar: 1x MiG-29

OVERALL CAMPAIGN THOUGHTS

I've dabbled in being a flight lead in various goon missions but they all ended up in various states of disaster, including shooting down my own wingman and losing three Eagles to a MiG-23 that we just plain didn't notice. When all four of us ate poo poo in the first mission I was almost ready to hand in my wings. But Pontiac 1 flight brought the noise in subsequent missions -- we didn't lose a single plane afterwards and managed to waste more than half a dozen Russkies in return. Once we figured out how to best work around the restrictive ROE to play to the Eagle's strengths, we were pretty much unstoppable.

Shoutout to HerpicleOmicron for being a great wingman -- he read orders back quickly and clearly to prevent miscommunication, was unafraid to speak up with suggestions, and most importantly was a badass pilot who excelled at BVR engagements and landing in one piece under nightmarish circumstances. Alchenar and cwapface: didn't get to spend much time in the air with y'all and it sucked how our mission ended, but I enjoyed our flight together and hope to fly with you again soon. :respek:

Another big thumbs-up to Wind Maker. Being an ABM is a stressful, demanding and often thankless job, but I cannot overemphasize how helpful it is, especially for an older plane like the Eagle that lacks the fancy datalink and SA tools of its younger cousins. Having someone spot and guide us on to targets is a massive force multiplier and greatly appreciated. Thanks for putting up with our own uncooperative radars and keeping us constantly updated on BRAA calls until we could spot bandits ourselves.

Thanks to the mission makers for setting this up, and everyone else for their creative input -- hope we managed to get a few more permanent airgoons out of all this. See y'all in Israel.

ninjahedgehog fucked around with this message at 23:32 on Feb 14, 2022

Lumme
Mar 2, 2013

Yooper posted:

I've tasked the XO of the TF70, a supply and aid mission that is now in country. I'm back in lovely Keflavik, but I'm sure CPT Von Hozenklautz will use his Prussian sensibilities to get LCDR Lumme out of jail.

Nooooooooo, don't leave me here, those krauts are absolutely terrible boring assholes, and the locals are not giving me the respect any Texan and Texan A&M alumni deserves, they even took my loving ring, for nothing! I only punched like, two cops, at most! I swear if you don't once I'm out I'l use dads strings to get into politics with my bros and make sure your crummy island and this soviet shithole get no NATO supprot ever again!

Let him rot.

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Lumme posted:

the respect any Texan A&M alumni deserves,

None?


hook em

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BurntCornMuffin
Jan 9, 2009


A Communique From the NATO Bureau of Logistics and Armaments, General Josef Marxer of the Newly Established Liechtenstein Air Force presiding



This final sortie has been somewhat disappointing for me, unfortunately, as we have spent far too much to attain too little damage. Nearly all of the spent cash was due to airframe replacements, most of which went down as a result of enemy ground fire, including AAA and IR missiles. I recommend giving ground units a bit more caution and respect in future operations. However, I like to focus on the positive things, and we had some very positive performers today:

Our most destructive pilot for this sortie was DEVIL 1-3 | Ice Fist
Our most efficient pilot before adjustments was Pontiac 2-3 | Vähäkylä, and his RIO, Xeno427
After calculating damage to "hard to quantify" things like runway damage and other mission targets that aren't reported in my handy-dandy logging tool, I have credited all Enfield flight members $1 million apiece for damage to runway and targets of opportunity. As a result, the most efficient pilot after adjustments is a tie between all members of Enfield 1.

Additionally, you guys didn't manage to kill each other or a friendly troop this time, which is important for saving us legal fees.

And now, the report:
code:
=Goon Flight Assessment Program (FAP) Report:
==FRATRICIDE REPORT:
	There were none!
==Bluefor:
Committed $1,470,914,736.20 in assets to the operation, expending $367,409,389.94 to destroy $319,197,484.71

===Pilot: Weasel 1-3 | Burnt
	Killed: 2 targets valued at $10,030,000.00
	Expended: $968,000.00 over the course of the mission
	Munitions Employed:
		AIM-120C AMRAAM Fired:1 Hit:0
		AGM-88 HARM Fired:2 Hit:2
===Pilot: Enfield 2-3 | Jazzahn
	Killed: 0 targets valued at $1,000,000.00 #Note: Adjusted due to strikes against runway.
	Expended: $40,193.84 over the course of the mission
	Munitions Employed:
		FAB-100 Fired:8 Hit:0
		BetAB_500 Fired:4 Hit:0
===Pilot: Enfield 2-1 | Bonkers
	Killed: 0 targets valued at $1,000,000.00 #Note: Adjusted due to strikes against runway.
	Expended: $11,000,000.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
===Pilot: Enfield 2-4 | Scruff
	Killed: 0 targets valued at $1,000,000.00 #Note: Adjusted due to strikes against runway.
	Expended: $11,004,058.46 over the course of the mission, including 1 deaths.
	Munitions Employed:
		Parachutist Fired:1 Hit:0
		BetAB_500 Fired:1 Hit:0
===Pilot: Pontiac 1-1 | wrathcough
	Killed: 2 targets valued at $41,506,470.88
	Expended: $1,600,000.00 over the course of the mission
	Munitions Employed:
		AIM-120C AMRAAM Fired:4 Hit:2
===Pilot: Enfield 1-2 | Aero737
	Killed: 0 targets valued at $1,000,000.00 #Note: Adjusted due to strikes against runway.
	Expended: $24,290.76 over the course of the mission
	Munitions Employed:
		BetAB_500 Fired:6 Hit:1
===Pilot: JEDI 1-2 | wonkotron
	Killed: 8 targets valued at $45,517,832.95
	Expended: $1,508,000.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:4
		AIM-120C AMRAAM Fired:2 Hit:2
		AGM-88 HARM Fired:2 Hit:2
===Pilot: Enfield 1-1 | Arbitrary
	Killed: 0 targets valued at $1,000,000.00 #Note: Adjusted due to strikes against runway.
	Expended: $24,290.76 over the course of the mission
	Munitions Employed:
		BetAB_500 Fired:6 Hit:1
===Pilot: JEDI 1-1 | =420= Sneep
	Killed: 5 targets valued at $26,166,000.00
	Expended: $1,108,000.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:4
		AIM-120C AMRAAM Fired:1 Hit:0
		AGM-88 HARM Fired:2 Hit:1
===Pilot: Pontiac 2-1 | KingCrab / Madman Theory
	Killed: 1 targets valued at $11,000,000.00
	Expended: $82,585,944.22 over the course of the mission, including 1 deaths.
	Munitions Employed:
		AIM-7 Sparrow Fired:1 Hit:0
		weapons.shells.M56A3_HE_RED Fired:258 Hit:0
		Parachutist Fired:2 Hit:0
		AIM-9L Sidewinder Fired:2 Hit:1
===Pilot: Devil 1-1 | Jarmak
	Killed: 1 targets valued at $11,000,000.00
	Expended: $730,000.00 over the course of the mission
	Munitions Employed:
		AIM-120C AMRAAM Fired:1 Hit:0
		AGM-65F Maverick Fired:3 Hit:1
===Pilot: Devil 2-2 | wargames
	Killed: 0 targets valued at $0.00
	Expended: $66,000,000.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
===Pilot: WEASEL 1-1 | BEAR
	Killed: 1 targets valued at $30,000,000.00
	Expended: $32,172,196.72 over the course of the mission, including 1 deaths.
	Munitions Employed:
		AIM-120C AMRAAM Fired:1 Hit:1
		AGM-88 HARM Fired:2 Hit:0
		AIM-9X Sidewinder Fired:2 Hit:1
===Pilot: Pontiac 2-3 | Vähäkylä / Xeno427
	Killed: 2 targets valued at $41,506,470.88
	Expended: $658,407.14 over the course of the mission
	Munitions Employed:
		AIM-54C Phoenix Fired:1 Hit:1
		AIM-9 Sidewinder Fired:1 Hit:1
===Pilot: DEVIL 1-3 | Ice Fist
	Killed: 2 targets valued at $48,400,000.00
	Expended: $2,160,155.00 over the course of the mission
	Munitions Employed:
		AIM-120C AMRAAM Fired:1 Hit:1
		AIM-9X Sidewinder Fired:2 Hit:1
		AGM-65F Maverick Fired:4 Hit:0
===Pilot: Devil 2-1 | Prime
	Killed: 3 targets valued at $1,000,710.00
	Expended: $105,000.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:3 Hit:3
===Pilot: Pontiac 2-2 | TerranRaida / Lumme
	Killed: 0 targets valued at $0.00
	Expended: $0.00 over the course of the mission
	Munitions Employed:
===Pilot: Enfield 1- 4 | Karrick
	Killed: 0 targets valued at $1,000,000.00 #Note: Adjusted due to strikes against runway.
	Expended: $24,290.76 over the course of the mission
	Munitions Employed:
		BetAB_500 Fired:6 Hit:0
===Pilot: Pagan
	Killed: 1 targets valued at $12,000,000.00
	Expended: $66,362,552.28 over the course of the mission, including 1 deaths.
	Munitions Employed:
		AIM-9 Sidewinder Fired:2 Hit:1
===Pilot: Devil 2-3 | radintorov
	Killed: 2 targets valued at $70,000.00
	Expended: $216,000.00 over the course of the mission
	Munitions Employed:
		GBU-38 JDAM Fired:4 Hit:2
		GBU_32_V_2B Fired:2 Hit:0
===Pilot: Devil 1-4 | Stimperor
	Killed: 0 targets valued at $0.00
	Expended: $66,110,010.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
		Parachutist Fired:1 Hit:0
		AGM-65F Maverick Fired:1 Hit:0
===Pilot: TokenFrogs-2
	Killed: 0 targets valued at $0.00
	Expended: $11,000,000.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
===Pilot: TokenFrogs-1
	Killed: 0 targets valued at $0.00
	Expended: $11,000,000.00 over the course of the mission, including 1 deaths.
	Munitions Employed:
===Pilot: DEVIL 1-2 | Tythas
	Killed: 0 targets valued at $0.00
	Expended: $440,000.00 over the course of the mission
	Munitions Employed:
		AGM-65F Maverick Fired:4 Hit:0
===Pilot: WEASEL 1-4 | cbjamo
	Killed: 2 targets valued at $35,000,000.00
	Expended: $568,000.00 over the course of the mission
	Munitions Employed:
		AGM-88 HARM Fired:2 Hit:2
===Pilot: Wizard-1-1
	Killed: 0 targets valued at $0.00
	Expended: $0.00 over the course of the mission
	Munitions Employed:
Over the entirety of the campaign, we have spent $2,172,244,527.99 to destroy $2,692,163,210.31. Effectively, for every dollar spent we have destroyed $1.20. It's not particularly efficient, but we did save some money, which NATO has wisely chosen to spend on a mandatory training exercise. In Cancun. For me. Anyway, plane's boarding now, so I best get going.

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