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Sintor
Jul 23, 2007

MarcusSA posted:

Something I just heard while watching the Stoopz video that needs to be pointed out for everyone.


:siren:Health potions are expensive! Don’t blow them!:siren:

They pointed out that most damage can be avoided so don’t blow those pots!

Just to clarify, you can blow "set" health potions (Heal XXX hp), but the early starter packs and some quests give you %hp pots and you should NOT use them on leveling content or even easy stuff as they are really expensive and are the scaled endgame tier of potions.

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Sintor
Jul 23, 2007
I'm curious how one would truly "whale out" in this game, P2W style I mean. I'm at the cusp of T2 and the amount of materials you need for one 40% gear coinflip is hilariously high compared to what the 5 hour shop sells. Think 50/1000. You, quite literally, get hundreds of dollars of materials from chaos dungeon runs on an alt, which you get almost 4 free 50s after your initial one and some island questing (2 power passes, 600x2 gold for KT incubator alts). It doesn't have inventory weight, etc, like BDO. You can convert paid currency to Gold/materials but at a rate that means you need to spend 1k+ to get... 1-2 tries at a single piece of gear at the higher end of honing. Seems like any P2W fears are pretty unfounded. Any given mobile game I could spend 100-500 and know exactly how to get a ton of value. This game you'd be lighting your money on fire for something that would take you 10 minutes on an alt that you got for free.

I'm enjoying the game a lot, but that story quest is a mind drain for sure, and it continues to get worse. It feels like the worst kind of "watch 3 seasons of television because the 4th and 5th are the greatest show ever made." I think the 10 hour leveling estimates were for second-run characters who can skip a lot more. The island grind later on kinda kills the fun of exploration, so don't do that "speedrun to tier 3" route on maxroll unless you really want to feel the burn of insane questing fatigue.

Sintor
Jul 23, 2007

FFXIV Porn posted:

ran into the same thing and it sucks yeah. they really don't explain how the engraving stuff works very well at all

https://docs.google.com/document/d/1J6GpgAAXuGMZ00e52HLwW8Nwqcknzj5uEUfdHPyWC6Y/edit

Islands give a ton of engravings. You likely need Class Engraving Selection chests, which are out there in bulk. If you're one short, though, that's like 10 minutes of island hopping.

Sintor
Jul 23, 2007

Just to be clear, show me how to whale in Lost Ark is the question, not link me studies on how predatory game design is currently. I feel like you're quoting me things from other games but not Lost Ark specifically, for instance: "they have lootboxes." What lootboxes? The card system that really doesn't matter? It's not Lineage 2 where your woefully limited inventory is filled with 500 chests you have to buy cash shop keys to open. I can show you how to spend 100 bucks to bypass 80% of endgame in WoW currently, all completely above-board. I can do the same for multiple gacha games because their shops are, in fact, P2W (or feature a gold->dollar in-game currency). Even the dumb npc relationship item chests out of the shop are created without rng as they are "selection" boxes meaning you get to pick.

I think people are just against cash shops period at this point and it's pretty wild. This is a great F2P offering with even the mild pay-for-advantage stuff toned down for the western audience. This game literally tells you that just playing it at a normal pace will result in the advancement you want, they even reward/make it easier for not marathoning the poo poo out of it. Hell, if you want to PvP the entire game is your oyster after 2-3 hours -- you don't have to buy or do poo poo, even the big unlock abilities are available on pvp templates.

The whole "engagement metrics" thing is also kinda debunked in LA. Yes, they have timeboxed activities, but they are HILARIOUSLY the opposite if you bothered to read about them. You can have your mission board harvest guardian raids if you don't feel like running and the rested system is probably the best implementation across the board in an MMO -- including subscription services. Every day you don't do the run on your character, you get rested, and instead of saying "so now on day 3 you can run 3 times instead of 1" it's "run once and we poo poo out 3x the rewards." It's quite literally the opposite of the current toxic engagement metric poo poo in other mmos.

I guess I'm overly-stanning LA at this point, but this has been a weird sticking point for a couple of the latest KMMO imports where people just yell "Cash shop bad" and don't look at what efforts the teams actually took to tone down all the actual P2W or gambling.

Sintor
Jul 23, 2007

deep dish peat moss posted:

Lots of stuff that exists in a cash shop

Just to be clear, the cash shop exists and has items in it. I haven't refuted that. What I'm specifically requesting that you do, since you really seem to want to prove how you aren't wrong about Lost Ark in particular, is to show me how to convert that cash to in-game advantages at a rate that isn't truly insane. Addicts exist, but typically they're addicted because you can actually afford to be addicted -- the average addict isn't rocking a coke pinky. You'd max out an average US credit score's available lines to barely or not progress at all, because they've specifically limited how much you can progress with money in Lost Ark.

The link disclosure includes: The card system, that doesn't matter and doesn't advance you in the game. The amethyst gem (rapport) system, that doesn't matter and doesn't advance you in the game. You can buy chests that give you blue gems from the crystalline ones, but then show me spending the blue ones for immediate and significant progress. Do you see the pattern? You're linking a bunch of junk you could spend money on that doesn't convert to progress. I'm telling you that you can't go in and spend 100 dollars to make any meaningful progress in Lost Ark right now. You're linking me page after page of stuff you didn't even bother to look at what it converts to. I can spend 100 dollars on WoW tokens, a game you subscribe to, and buy legal server-based boosts (notice I'm not including communities) to jump to the top 10% of the game. I can straight up buy whole godrolls and characters on any given gacha for a hundred bucks. IRE Muds used to sell literal 35% damage over regular weapons, that's some real pay to win.

You can autoloot without the crystal aura, again, read the interface I guess? I don't understand why you're rushing out to prove that you're wrong about stuff. All the "convenience" poo poo on the pet is tied to crystal aura like "remote repair" which is literally "click any teleport anywhere and click the smith icon" levels of inconvenient.

Take the L, admit SmileGate/AGS actually did a good job of unfucking the game. They're still gonna make money, the cash shop will exist. It's infinitely less predatory than you're making it out to be.

People are still mad they got bilked on New World and it was a one time box fee with a horrible time sink, but hey, at least you can't buy a useless random card pack?

Sintor
Jul 23, 2007

Gishin posted:

Why'd you have to remind me of the artifacts I bought in Achaea way back in 2004?

My artifact escrow on Achaea and Lusternia is uh... somethin shame inducing.

On another fun note, abyss dungeons are wild in LA -- the second tab of tier 1 has been a slaughterhouse in pugs so far.

Sintor
Jul 23, 2007

deep dish peat moss posted:

I'm not sure what L I'm supposed to be taking - I said that I don't like F2P/mobile game monetization schemes and this game has one which is one of several reasons I haven't had fun playing it (I also posted about the other reasons). Then you posted a long rant defending the game and its monetization practices and asked what items in the cash shop whales would whale out on. I posted screenshots of the items in the cash shop that whales would whale out on and then you posted another long rant saying "well yes of course there are items whales would whale out on" and defending the game and its monetization practices, saying they're not that bad.

What was the competition that I lost? Are you projecting? Are you a... *gulp*... a f2p cash shop addict yourself, rationalizing your decisions? No, you're probably not, but in what world is defending scummy business practices to this length a cool thing to do, lmao

Just because you don't feel (and/or claim to not feel) like the cash shop preys on you personally does not mean it's not predatory. F2P game cash shops are designed to be predatory by their very nature, and I've made a few posts that you've quoted explaining why that you didn't read.

My point is very, very simple. What are you spending the currency on for advancement? Wow -> Runs/titles/achievements/gear. Any given gacha -> Premium rolls, total character completion/combines, extra energy per day. An old mud example -> direct player power. You posted pictures of... conversions of gems (paid to in-game) and nonsensical items that don't move you forward? Random packs of cards that don't advance you forward? My understanding is gambling addiction requires some sort of possible payoff/desirable thing in the random pack/bet/whatever that you're convincing yourself you are buying towards. What is it here? If it doesn't exist, how is it predatory? Have you *gulp* enchanted a single item in this game to know the conversion rates? Probably not, I assume just threadshitting.

The L is, you posted a host of screenshots, made a bad assumption about pet looting being some sort of free sample bait/switch (I noticed you dropped this example), and now you're saying I said that whales will whale when I specifically said they won't. I said "the game has a cash shop with items you can purchase." We're talking about what a person would actually purchase and/or the expected return. How are these scummy business practices is my question? It's a F2P game, they have to make money somehow. They've trimmed back to nearly exclusively cosmetics. They've done plenty to curb it, it's actually kind of wild how far they're going to knock down FOMO and RNG pack gambling. Point is, they actually took steps to tone it down here.

If your point is all cash shops are bad, well, you're gonna have a hard time finding F2P MMO games in currentYear+.

Taima posted:

The endgame is absolutely dominating a lot of people. It’s frankly amazing how bad people are at this game so far. There are a lot of people doing almost nothing in group raids.

I did two guardian raids today; the first one I did 45% of the overall damage, the second time I did 46%. I’m not super good and I don’t even have my class engraving.

People are just, in general, having a hard time understanding what they’re doing. In a bunch of different ways too. When you go into 380-400+ gear level right now the chance of failing in a pug is high even if you’re pulling more than your weight, because odds are half of your group is doing no damage and using all of your shared resurrections.

I would not call this game easy. People will improve over time though, one would think. Bit of a clown show at the moment, for sure.

E: and yes you read that right, resurrections are limited and shared meaning bad players can have a huge overall negative effect on group content. A single person can and will drain your entire res pool in no time, it’s pretty amazing.

This is super true. Abyss dungeons don't have the Monster Hunter triple cart mechanic, but so far it seems they have way worse mechanical full wipe (looking at you, shadow dragon) abilities. On the flip side, I got into a premade earlier for the scorpion guardian (pressing matchmaking is like russian roulette with 5 bullets) and they all knew how to do the blue parry mechanic as well as the boss specials and good god drat did it melt with a ton of openings.

I also think people haven't realized that you can use the % health pots on guardians/abyss, just not the F1 regen pots. I see people pretty consistently never heal, even getting close to T2. You can make the cheap 30% ones for almost nothing, just harvesting flowers for a bit -- they don't even cost gold to manufacture like the bigger ones.

People are also doing that thing from MH where if the carts are used up, they uselessly circle the outside of the encounter at max range, causing the guardian/diablos to do insane cross screen chases, usually killing someone in the process.

Sintor
Jul 23, 2007

JuffoWup posted:

Carts? I have very little knowledge of monster hunter no matter how much I tried to get into world.. I'll admit to perhaps being that person that has run around the edge or close to it. I know I need to be more in the fight, but I've also found myself getting stuck playing dodge the red circles and unable to do any damage. Something I have been working on. Probably a bad habit somewhere I picked up from the few times I've tried to solo the world bosses. That all said, I know when I can get rolling on all my skills, the damage output is totally there because sorc is a beast. But for now, it is just a struggle with finding safe zones I can keep unloading from.

As for the p2w stuff, I agree, there is very little p2w in this game. I even tried to look it up just to see what is out there. I think I saw some stuff for reducing chances of failing at honing and that was about it. I'm sure it is there some place, but I just haven't seen it. The only p2w-ish thing I've seen is paying for instant completes for stuff at the stronghold. And while possible, that legitimately has a vibe of saying it isn't important as well.

RPATDO_LAMD got it below, carts is just slang for the three shared resurrections (MH has had it for multiplayer for quite a while) due to the animation when it returns you to camp after you die/feint. It's understandable to hold off and try not to die to mechanics at a super far range, it's just counterproductive in large encounters like guardians and super aggressive monsters in MH. They're still gonna pick you for mechanics so if you're off-screen it can get real dicey for the people under the legs trying to predict what it's gonna do next. I'd say stay away but at least in visual range of the squad as a tip there. Doing less dps and staying out of range is great, just don't get charged 3 screens away.

Sintor
Jul 23, 2007

I said come in! posted:

I am stupid. To me this isn't very obvious how Knowledge Transfer works. I am trying to boost a 3rd alt to level 50, but it won't let me, but I don't understand what I am missing?


You gotta make the alt, get it to the point that it gets escape song in the first village (5sh minutes from creation?) and then recall to your home and queue it up on that actual character. It's unintuitive, the interface implies you could target a character on your account with any character, but you need to go get it on the actual character you want to KT to.

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Sintor
Jul 23, 2007
Not that Nintendosmash and esportsgamerlive aren't dependable websites, but has anyone noticed the absolute glut of blog wordspinner type sites as #1 on the search results for anything Lost Ark related? Usually there's one or two tossed in when you search for something in other games, but they're easily the top ten results when legit sites (maxroll, icyveins, etc) all exist.

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