- Azran
- Sep 3, 2012
-
And what should one do to be remembered?
|
Absolutely gigantic QoL patch from the Boneraiser Minions dev today
quote:Welcome back you filthy boneraisers. Today's update is a very general odds and sods with oodles of improvements all over the place based on the feedback I've had since the last update from you, yes YOU!
Visual tweaks to improve visibility...
- All player class sprites are now 1 pixel taller and a bit brighter (couldn't resist tweaking some a bit too, eg Gangly is even taller and Clown has longer shoes).
- All Enemies are now a bit brighter (notably the darker ones like Bandits/Cyclops).
- Enemy Arrow projectiles are now brighter and all enemy projectiles will now show on top of everything else (eg terrain).
- Enemies with a ranged attack now have to be fully onscreen before they can attack you.
- The various human Champions and Royal Guard have had a few sprite tweaks so are easier to see (eg they are 1 pixel taller, bigger weapon/shield, etc).
- Map floors are now a bit darker and contraptions/walls a bit brighter.
- You no longer create smoke clouds when running outside of the Hub.
- Settings - Visibility - Declutter Floor: This setting has been removed as it now either always counts as being On or uses the Ghostly Minions setting.
Crypt Hub changes...
- 5 new hats have been added (though are more big head replacements instead of hats): Bigly Barrowerer, Eggplantty Broski, Pumpkinny Broski, Turnippy Broski, Potty Broski.
- Fabellia now has some buyable decorations used to spruce up the Hub. These include a welcome mat, torches, blinged up throne, statue, and boned up or overgrown aesthetic. She also now looks after the Crypt Paints and the way she discovers fashions is now random (so works like Goblusious). The Crypt Paint colours have had some tweaks so are a bit brighter and nicer colours.
- The Memory Skull is now used to load in-progress runs (instead of being asked when starting a new run). The saving is now also done automatically with a tip popup to indicate this (instead of being asked to save every time).
- The Magic Mirror can now set your fashion to global or class specific, so you can individually set your hat, cloak colour, and crypt decorations, to apply to either all classes or just the current class.
Castle Conquest game mode changes...
- The game mode is now unlocked after beating the King and there's now a tutorial ghost that shows up in the Hub when unlocked.
- Stage 1 now takes place in a new map behind your crypt (so you can now set up a Contraption layout specifically for the Conquest game mode).
- Stage 11 now takes place in a new Wizarding Librarium where endless Seers and a Wizarding Council await.
- Stage 10 now uses the old stage 11 Town. The start of the stage now has some Custodian Bowmen and regular Custodians show up.
- Stage 9 now uses the old stage 10 Bastion and has some new art.
- The stage 12 Lift will now have either a Lunatic Fanatic or Werewolf Prince boss drop in (or both in New Game Plus). The amount of enemies that spawn has increased by +20%. The falling bombs and their explosions are now bigger (so easier to see). In New Game Plus it now has 4 Giga Treasure Chests instead of regular Treasure Chests.
- During a stage if you don't have the special enemy meta then it will now just skip that phase (instead of defaulting to a Peasant wave).
- The Stage Complete screen now shows your Score and how much Score you earnt that stage.
- When selecting a path to travel to if you don't have the meta unlocked for an enemy stage then it will now show a padlock and warning text.
- When entering a New Game Plus it will now immediately save the run (instead of having to complete the first stage to save).
Mausoleum Awakens game mode changes...
- You now get an extra 61 Coin meta within the first 111 seconds of play (just to speed up the very early game a bit).
- The Map's contraptions will now carry over into the next New Game Plus loop (mainly only relevant for the Imp class).
- When playing a Forsaken Cemetery map the top terrain will now use your Crypt Paint colour.
Achievement changes...
- A new achievement has been added called Conquest Filthy Stinkin Rich which is for scoring 666,666+ in Castle Conquest.
- The existing Royalty Bosshunter has now been split into 2 separate achievements, one for pounding the King, and the other the Queen (note the King one replaces the existing achievement so you may already have it).
- The various class related Gigald/Gigalicious Pounder achievements are now based on attaining a score instead of just winning the run (to add some strategy rather than mindlessly grinding out safe runs).
- Some of the Mausoleum Awakens challenge runs can now be done in Castle Conquest if you prefer to pound Queeny (Royalty Bosshunter Plus, MELDIN TIME, Horoscopeophobia, Alzheimer Survivor, I Don't Even Know Who I Am).
- Mausoleum High Scorer: You now need to score 444,444+ (instead of 333,333+).
- Horoscopeophobia: If you don't yet have this achievement then when choosing a boneraise/relic/spell there's now 4 little dots in the top right to signify you can still get the achievement that run.
Boneraise Lore meta changes...
- Chi Chakra: At level 3 it now creates a shockwave if you were touched by an enemy and that hit would kill you (recharges every 99 seconds). The old level 3 effect which boosts the size of the shockwave and adds damage is now considered to be always active. The shockwave will now nullify the enemy's move speed (so now high speed enemies are pushed back at the same rate as low speed enemies).
Heroic Force meta changes...
- Standards Unfurl: At level 3 it will now double the amount of bodyguards it spawns with. The old level 3 is now bundled into level 2.
- Yer A Wizard: At level 3 the Wizard will now spawn with some Wizardly Seer bodyguards. The old level 3 is now bundled into level 2.
- I Challenge Thee: At level 3 the Champion will now spawn with some fighter bodyguards. The old level 3 is now bundled into level 2.
Player class changes...
- Sorcerer Hollow: A new meta has been added called Bookshelf Familiar which spawns a portable Bookshelf minion so you can cycle through your spells whenever you like (to make room for this the Occulto Bookwormios meta has been combined with Ensorcellous Memories).
- Courtier Clown - Sticky the Stupendous meta: Sticky will now demand a volunteer so you can no longer decline his magic trick (tee hee).
- Courtier Clown: A new meta has been added called Two-way Mirrors where every 69 (nice) seconds a map contraption is randomly transformed into another contraption.
- Sprout Brotatoes: A new meta of sorts has been added called Heady Sproutage which replaces the 3 existing Sproutage which allows you to grow Bro heads. It also now allows you to grow a Pot head.
- Sprout Brotatoes: A new meta has been added called Embiggen Sproutage which allows you to make your existing Bro head sprout bigger which boosts its benefits.
- Sprout Brotatoes: A new meta has been added called Bonebrobigly Singleton which can allow you to sacrifice a level 3 Skelly when offered a Bonebrobigly Destineous.
- Sprout Brotatoes: A new meta has been added called Soulen Brozilla which summons a temporary Brodacious Brozilla minion when picking up a Hero Soul.
- Doll Maker: A new meta has been added called Waxpiles Gobbler which raises 2 random unupgraded minions when picking up a Hero Soul and boosts chance of being offered Bonepiles Destineous (to make room for this the Waxenmould Flagbearer/Begger meta have been combined).
- Doll Maker: When playing a New Game Plus loop all minion contact damage is boosted by +11% per loop (they seemed a bit underpowered in later loops).
- Doll Maker: They can now use the Ethereal Rage/Acuity/Mysticism relics.
- Doll Maker: The Bonerous Destineous boneraise can now raise a Beggar Bomber, Elven Enchantress, or a level 2 Custodian. Each of the minions now have an equal chance of being chosen (previously it was weighted towards lesser minions).
- Doll Maker: The Eggy Bro minions spawned by the Brodacious Brozilla minion can now contain Custodians.
- Beast Whisperer: A new meta has been added called Meatpiles Scrounger which raises 2 random unupgraded minions when picking up a Hero Soul and boosts chance of being offered Bonepiles Destineous (to make room for this the Bestial Subdue/Aura meta have been combined).
- Beast Whisperer: When playing a New Game Plus loop all minion contact damage is boosted by +11% per loop (they seemed a bit underpowered in later loops).
- Beast Whisperer: They can now use the Ethereal Rage/Acuity/Mysticism relics.
- Gangly Grafted: A new meta has been added called Brodified Behemoths which can allow you to use a Behemoth Barrower for Bonebrobigly Destineous (to make room for this 1 of the Giantous Girth has been combined).
- Psycho Possessed: A new meta has been added called Soulen Boobroski which summons temporary Big Boobroski Bro minions when picking up a Hero Soul.
- Vampire Survivor: A new meta has been added called Batty Blood Bath which boosts all Healing based on how many Batty minions you have (to make room for this the Raise Batspellious meta has been combined with Batty Party).
Changes to contraptions...
- Architect Mode: It will now show the Recharge time for the selected contraption.
- The Giga Treasure Chest has been added as a new contraption.
- Reflection Pool: This can now be used to end an active Curse. You now have to interact with it (instead of just running into it).
- Oaken Tree: This will now spawn its own mini-flocks of Bone Birds (so they will still show up even if you haven't unlocked "The Birds And The Bees" meta).
- Scarecrow Rascal: This now also boosts the chance of being offered Chupacabro minions by +20%. Its max limit has been reduced to 3 (from 4).
- Soulen Receptacle: This will now transport the Hero Soul to the receptacle (instead of sucking it which was rather annoying if you were in the way).
- Sinful Artifact: This will now fully unbless the enemy (previously it only reduced the Blessing by -1). Its recharge speed has been boosted by 25%.
- Blessful Artifact: This will now only Bless an enemy that is not yet Blessed (eg it can't make Super Blessed enemies).
- Cadaver Coffin: The chance of it containing a normal minion has increased to 75%. It will now contain a Barrow Boner instead of being empty. Its recharge speed has been boosted by 50%. Its max limit has been reduced to 2 (from 3). Its cost has increased to 250.
- Junk Box: This will now always contain a random Relic. It can now recharge after being activated.
- Lexicanium Archive: This is now used to store a Spell (this is swapped over from the Book Shelf). The Archive now starts the run containing a random Spell. Its cost has been reduced to 500.
- Book Shelf: This is now used to cycle through your Spells (this is swapped over from the Lexicanium Archive). Its cost has been increased to 150.
- Spellious Tome: You now have to interact with it to get the free Spell (it starts interactable). It now says the name of the Spell it gives when you take it.
- Cursed Eyeball: You now have to interact with it to trigger the Curse (it starts interactable).
- Restless Monolith: This can now recharge after being activated. Its max limit has been reduced to 2 (from 3).
- Sacrilegious Altar: This can now recharge after being activated. Its max limit has been increased to 2 (from 1).
- Fungal Growth: The Blight they inflict on enemies now lasts twice as long.
- Spiked Trap: Its attack cool-down has been reduced by 150%.
- Gravestone Grace: Its recharge speed has been boosted by 45%.
- Slop Pot: Its recharge speed has been boosted by 50%, however its Mud Pools dissipate 25% faster.
- Fetid Pumpkin: Its recharge speed has been boosted by 300%.
- Ginormous Pumpkin: It now creates an extra exploding piece. The exploding pieces now create their own fires. Its recharge speed has been boosted by 300%.
- Boning Totem: Its recharge speed has been boosted by 100%.
- Honeycomb Beehive: Its recharge speed has been boosted by 25%.
- Treasured Chesty: Its recharge speed has been boosted by 25%.
- Bushy Fruit: Its recharge speed has been boosted by 35%.
- Magic Stone: Its cost has been increased to 250 (from 175).
- Curse Eye: Its cost has reduced to 666 (from 1000).
- Peeky Potatocrow: Its max limit has been increased to 6 (from 4).
Changes to Boneraise Necromancy...
- A new boneraise item has been added called Bonepiles Destineous which raises 2 random fresh minions (mainly useful for Doll/Beast class).
Changes to minions...
- Joker Jester: The transform enemy ability now uses a curated enemy list during stages 1-3 (eg so can't spawn a Paladin during stages 1-2).
- Boozy Bomber: Their level 1/2 attacks no longer create fire and level 2 attack uses the same size explosion as level 3 (to create more of a distinction between the levels).
- Azgideth Diablos: Slightly reduced the range at which he will start swinging his sword (so his attack will now usually hit more enemies).
- Morgzoloth Fiablos: Their laser attack sprites are now darker.
- Zogziech Diablos: Their pillar attack sprites are now darker and more transparent.
Changes to relics...
- A new relic has been added called Sealmentus Staff which gives infinite item Seals and converts any future Seals you gain into +5 Max Health.
- Mother's Milk: At level 1 this now makes you immune to Poison, and at level 2 immune to both Poison and Occult Poison (keeps things simple).
- Skelly Key: This now also instantly kills any nearby Chest Mimics.
- Incandescent Cast: This now also creates a shockwave when you successfully cast a Spell.
- Ectoplasm Poop: The ghosts and their pools will now occasionally fade in/out moving to a new position near you. Its pools have been darkened.
- Chakra Talisman: The shockwave will now nullify the enemy's move speed (so now high speed enemies are pushed back at the same rate as low speed enemies).
- Bustling Diaper: This now also creates constant pools of sticky messes (*sniff*).
- Oily Feet: This now also creates constant flames around you.
- Watering Can: This now pretty much effects every contraption (eg such as even Beehives or Gravestones).
Changes to Spells...
- Contraptor Spirit: This can now spawn a contraption that hasn't been unlocked and can now spawn it even if it has already reached its max limit (endless chesties!?).
- Suckage Extravaganza: This will no longer suck Souls to you (was rather annoying if you have Doppelgangers).
- Snowblow Snowman: This will now show a player outline if you have that Visibility setting turned on. The duration penalty when used during a boss fight has been removed (so it's quite nice against bosses now).
- Batty Swarm: The bats now Heal you when they hurt meanies.
- Regrowth Returnal: This now pretty much effects every contraption (eg such as even Beehives or Gravestones).
- Sorceric Pillars: This can spawn bigger pillars. The pillars now spawn in a gradually increasing circle around you.
- Bombers Away: Each bomb spawned now has a chance of being a bigger bomb based on the spell casting power level.
- Jester's Delight spell: The transform enemy ability now uses a curated enemy list during stages 1-3 (eg so can't spawn a Paladin during stages 1-2).
- Big Ball of Doom: Changed its description so it's less vague.
Changes to meanies...
- Player Cloak colours can now be unlocked during play just like hats. So a lanky feller will occasionally show up and drop a Cloak upon death (or spawn Gemmy Lankers if you already have the Cloak).
- Ghoul: They now inflict Poison.
- Bandit: They can now spawn a bit closer to you.
- Mugger: They can now spawn by dropping in from the top of the screen (just like Bandits). They can now drop a Gold Coin pickup instead of a Green Gem.
- Chesty Mimic: They now start with extra Health based on the current stage (stage*5).
- Giga Chesty Mimic: Increased his base Health by +22. They now start with extra Health based on the current stage (stage*10).
- Royal Guard: They are no longer immune from the shockwaves created by the Chi Chakra meta and Chakra Talisman relic.
- Custodianly Champion: They are no longer immune from the shockwaves created by the Chi Chakra meta and Chakra Talisman relic
Miscellaneous...
- The game engine has been updated to the latest version of GameMaker (v2024.2) which might help with compatibility.
- The way the Fullscreen mode has changed under the hood which should help with compatibility issues (especially when tabbed out of the game for a long while).
- Settings - Controls - Mouse - The Lock Mouse setting has been removed (it now just auto-locks unless you're playing in Windowed mode or tabbed out).
- Settings - Visibility: When set to Minimal it now doesn't show your Score, the Bone count now doesn't show a % sign and is now in the top-right, the Health is moved closer to the Spell.
- Settings - Vignette: The Full option has been removed and the options renamed to On/Off (since it defaulted to Normal anyway).
- Hub - Goblusious: His two options have been swapped around (was a bit annoying having to go to the bottom option every time).
- Compendium - Beastiary: An enemy's stats are now revealed as soon as you kill one of them (instead of needing 99 kills). Enemies that show a decimal Damage/Speed is now rounded up (looks nicer).
- Compendium: The main menu options have been re-arranged so the more used options are at the top (eg Itemography).
- When choosing a Boneraise/Relic/Spell it will now say separately if you have global/local ReRoll/Banish/Seal (eg 3+3).
- Reduced the Gem/Coin sound effect volume when picking them up.
- Roaming Traveller - Beggar Seller: One of the relics will now always be a fake.
- During a boss fight the timer icon now switches to a skull (so its clearer the fight doesn't affect stage time).
- The Healing reduction during the King/Queen boss fights has been reduced a bit (so it looks less like a bug).
- Curse of Chaos: There's a 33% chance a dropped bomb will now be a bigger version. The transform enemy ability now uses a curated enemy list during stages 1-3 (eg so can't spawn a Paladin during stages 1-2).
- Treasure Chests: Bombed Chests now have a chance of a bomb being a bigger bomb depending on the Chest type.
Bug fixes...
- There was a very rare chance of the game crashing when starting a new run.
- If you have the Display setting set to Borderless Window then it wasn't showing as borderless when booting up the game.
- If you open the Status Screen then open the Escape Menu to rebind controls then the 'Press New Key' text won't show.
- Hub: If entered the Hub for the first time, exited to the title, then re-entered the Hub then the second tutorial ghost would appear despite you not having any Coin meta.
- Hub: Some of the door's pink gems were being affected by the Crypt Paint colours.
- Hub: When interacting with the furniture some of the menu text could wobble until the camera has stopped moving.
- When using the Randomise Cloak colour option it could choose a colour you haven't yet unlocked.
- Compendium - Beastiary: Some of the Bosses Health values were incorrect. The Warble's Speed/Damage value was wrong.
- Compendium - Achievements: Some achievements were in the wrong position and some icons were wrong.
- If you played a run but didn't buy anything in the Hub then the Coin meta may not have been saved to disc.
- Castle Conquest game mode: During the Queen fight the Imp Contraptineer class couldn't change the Giga Treasure Chest contraptions.
- Creative Plaything: Playing runs was still adding to some stats (eg enemy kills and boss jewels).
- Creative Plaything: Removing a Snake Wyrm from your starting legion would leave behind some its body sprites.
- Sinned Deamologist class - Repentant Soul meta: This wasn't giving you the free Soul if you were playing a Boneworld Challenge.
- Psycho Possessed class: When loading a saved run it wasn't loading the Imp Contraptineer's Scrap number and Contraption price multiplier.
- Psycho Possessed class - Soulen Spirit meta: This wasn't giving the Boo Bro if you were currently possessed.
- Meldum Afflicted class - Meldisoom Secretions meta: Its HUD icon will now hide once you've reached the Meldus minion max cap.
- Gangly Grafted class - Bonewrap Miniatures meta: This could offer sacrificial minions that weren't the correct attack type.
- When casting a spell some of the animation spell effect would make use of your cloak colour and outline.
- On the Game Over screen it could show a score that differs from the score uploaded to the online leaderboard due to inconsistent rounding.
- Ravenous Ravine map: The first boss was often spawning inside the top-left terrain.
- Souleater Dealer: His item descriptions weren't being updated if you already had an item he sells.
- Melee minions had a habit of wandering off after attacking a Boss during their attack cool down.
- Brodacious Brozilla minion: When loading a saved run it wasn't correctly adding the Brozilla's regular Bro caps.
- Magma Gargantuan minion: His Status icon was showing too low.
- Boning Totem contraption: Having more than 2 active at the same time could cause issues when raising a fresh minion.
- Desecrated Rage/Acuity/Mysticism relics: When playing as the Doll Maker or Beast Whisperer these relics could sometimes offer a Skelly minion when boneraising.
- Noblemen Lure spell: If a Flag Waver was lured during a special stage then he wouldn't be joined by his usual buddies.
- Made some texts clearer and fixed typos.
Translation File changes...
- A new special ID has been added called "TranslationWorkshop_ForceHD" which by default is set to "yes". However if set to "no" then when loading the translation it won't automatically set the fonts to HD and turn off the CRT (note the pixel font only shows english letters/numbers so this setting is for if you're only making minor adjustments to english words).
- New IDs: Ach_Qst_BigScore_*, Ach_Qst_Won_*, Ach_Kill_Queen_*, Ach_Kill_King_, MnWrd_Bestow, MnWrd_Continue, MnWrd_Recharge, MnWrd_Slurp, Unl_NewCloak, MsHub_Drawers_Hat, MsHub_Drawers_Cloak, MsHub_Tailor_Revealed_*, MsHub_Mirror_Fashion, MsHub_Tut_Conquest*, MsHub_ArcMdAsk_*, MsHub_MemSkull_*, CryptDec_*, Hat_BigBarrow, Hat_BroEggplant, Hat_BroPumpkin, Hat_BroTurnip, Hat_BroPot, ArcMd_Recharge, StageDesc_QstBegin13, Qst_Jrn_StgCom_Stage, Qst_WizardCouncil, StageDesc_QstBegin10_Golden, StageDesc_QstBegin9, Qst_ChPath_MetaWarn, MtCl_Vampire_BatHeal_*, MtCl_Ghost_SoulBigBoos_*, MtCl_Bro_SoulMegaBro_*, MtCl_Hollow_Bookshelf_*, MtCl_Hollow_ExtraSpell_Desc2, MtCl_Wax_VagrantRaise_*, MtCl_Bro_SproutHead_*, MtCl_Bro_BigSprout_*, MtCl_Bro_Lvl3Bro_*, MtCl_Giant_BigBroDest_*, MtCl_Wax_WaxPile_*, MtCl_Beast_MeatPile_Nm, PlClw_RandomiseTrap, MtCl_Clown_RandomiseTrap_*, ChNwItem_Spc_Bro3BigBro, ChNwItem_Spc_BigBarrowBigBro, ChNwItem_Spc_SkellyRandom2, BI_BonePileDest_*, ChooseItem_Ooh2, PlBro_Pot, PlBro_BigHead, MtTraps_GigaChest_*, MtTraps_Archive_Desc2, Trap_Archive_*, Trap_CurseEye, Trap_BookShelf_Spell, Trap_Coffin_Boner, Bst_BsWizardCouncil_*, RI_MomMilk_Desc1_2, RI_SlowCast_Desc2, SI_Doomball_Desc2, SI_WaxMould_Desc2, SI_TrapSpirit_Desc2, TrvEv_ClownTrn_Title*
- Removed IDs: Ach_Kill_KingQueen_*, Ach_Conquest_Won_Desc_2, MnSet_Cnt_Mouse_Lock, MnSet_Cnt_Mouse_Lock_Tip, MnSet_Vis_Opt5, MnSet_Vis_Tip5, Comp_Bestiary_MoreInfo, MsHub_Tailor_Buy, Paint_Rand, MsHub_Tailor_Opt3, MsHub_MemorySkull_No, MsWon_AskSave_*, MsWon_AskLoad_*, Qst_AskLoad_*, Qst_Jrn_StgCom_NoLdboard, Qst_Jrn_StgCom_Save, Qst_Jrn_StgCom_Continue, StageDesc_QstBegin11_Golden, CrtPl_GmMdMut_Conquest_*, MtCl_Necro_MinDam_Desc2, MtCl_Bro_Trap_Desc2, MtCl_Imp_TrapRespawn_Desc2, MtCl_Vampire_BatSpell_*, MtCl_Wax_FlagRaise_*, MtCl_Wax_BeggarRaise_*. MtCl_Hollow_StartSpell_*, MtCl_Hollow_ScrollHeal_Desc2, MtCl_Hollow_ScrollSpeed_Desc2, MtCl_Beast_BeastDamRed_*, MtCl_Bro_PumpkinHead_*, MtCl_Bro_TurnipHead*, MtCl_Bro_EggplantHead*, MtCl_Meld_Mega_Desc2, MtCl_Bro_Mega_Desc2, MtCl_Clown_ReRollMaxHealth_Desc2, MtCl_Meld_Health_Desc2, MtCl_Hollow_SpellPower_Desc2, MtCl_Demon_DiablosDeamon_Desc2, MtCl_Hollow_ScrollArmour_Desc2, Trap_Archive_*, Trap_BookShelf_*, Trap_ReflectPool_Bestow, Trap_SoulAltar_Bestow, Trap_JunkBox_Nothing, Trap_JunkBox_Spell, Trap_Coffin_Nothing, SI_BloodMiners_Desc2
Enjoy! :]
|