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The transparency only works on your effects, not the red circle indicators of enemy attacks. I honestly find SSS rather easy to read incoming damage, there's just a ton of it.
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# ? Apr 13, 2024 18:33 |
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# ? May 3, 2024 15:57 |
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Did a Castle Conquest run in Boneraiser Minions to get my 100% back. Amazing that this dev polished the mode even further, refined existing stages(the elevator is brutal now), added a new stage with a great gimmick(modified library with fully stocked shelves with random spells, waves of aggressive wizards and a new Wizard Council boss fight) and even made Queen Gigalicious harder to fight. Really turns it from an oddity of a mode into a refined final challenge. The quality of life touches like better explanations of boner benefits/upgrades and new stuff is great too. He CAN keep getting away with it!
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# ? Apr 14, 2024 14:55 |
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500% aoe with full opacity lol
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# ? Apr 15, 2024 01:19 |
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Coming musically soon and mechanically Soon: _ReMix and Heavy Storm Shadow https://store.steampowered.com/app/2641770/_ReMix/ quote:ReMix is a unique musical rhythm action game that combines the elements of Rogue games. In this world, you are able to choose from a variety of heroes with different fighting styles and use the power of music to battle against evil void monsters. https://store.steampowered.com/app/1954540/Heavy_Storm_Shadow/ quote:This is a very fast God's perspective roguelike shooter, the player will pilot the mech, explore the alien frontier, enjoy the "Crimsonland + Vampire Survivors (Vampire Survivors)" endless killing!
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# ? Apr 15, 2024 12:12 |
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https://www.youtube.com/watch?v=ap4fJcCAlN0
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# ? Apr 16, 2024 23:11 |
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Before The Dawn also, quietly, crosses the tickertape to v1.0: https://store.steampowered.com/app/2225870/Before_The_Dawn/ quote:Before the Dawn is a Rougelite shooter game. In an infected city riddled with Deads and Variants, you need to fight their way out of this hell and get rescued.
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# ? Apr 18, 2024 13:07 |
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They actually called the mode Raccoon City lmao
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# ? Apr 18, 2024 13:57 |
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I don't even know what to call this genre; Survivor-likes or Bullet Heavens, but what would people say are the top tier ones? I've only played Vampire Survivors and Holocure and I wish the latter got as weird as the former, the levels are all just areas with obstacles or closed in for Halloween Castle and Gelora Bung Yagoo's case. Nothing gets as wild as the Astral Staircase or fighting the Directer or The Ender bosses.
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# ? Apr 18, 2024 21:13 |
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Glyphica with a Demo, furthering the niche within The Niche of Typing and/or QuickTime'ing.. https://store.steampowered.com/app/2400160/Glyphica_Typing_Survival/ quote:Glyphica is a typing rogue-like that challenges your typing skills and strategy as you eliminate waves of enemies with your keyboard. Master your glyphs, unlock upgrades, and prioritize targets to unleash devastation on your foes and stay alive. How fast can your fingers fly?
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# ? Apr 18, 2024 21:42 |
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RareAcumen posted:I don't even know what to call this genre; Survivor-likes or Bullet Heavens, but what would people say are the top tier ones? I've only played Vampire Survivors and Holocure and I wish the latter got as weird as the former, the levels are all just areas with obstacles or closed in for Halloween Castle and Gelora Bung Yagoo's case. Nothing gets as wild as the Astral Staircase or fighting the Directer or The Ender bosses. im not sure if any of them really take the level design as far as vampire survivors does. none of the ones i have played at least.
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# ? Apr 18, 2024 21:51 |
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I also appreciate that Vampire Survivors will just make enemies playable and weird too, like Peppino and O'Sole. Also I've finally started playing. VP again on Switch and I unlocked Space Dude's gun playing as an Among Us character and I think they've fixed them crashing the game.
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# ? Apr 18, 2024 21:58 |
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Vampire Survivors is middle of the road on level design as they started the genre and the game with next to none and then added it in with pleasing results. They still pioneered the minimal acceptable standard of flat, featureless infinite rectangle and it's up to devs to boldly move past that.RareAcumen posted:I don't even know what to call this genre; Survivor-likes or Bullet Heavens, but what would people say are the top tier ones? I've only played Vampire Survivors and Holocure and I wish the latter got as weird as the former, the levels are all just areas with obstacles or closed in for Halloween Castle and Gelora Bung Yagoo's case. Nothing gets as wild as the Astral Staircase or fighting the Directer or The Ender bosses. Of the games I'm about to recommend I'd say that Halls of Torment and Boneraiser Minions are easily in the top 5 of the genre. Boneraiser Minions: So good it might beat the king. The current masterpiece of a one man dev army who has meticulously polished and updated it for two years straight. Full fledged level and video game design, good retro visuals and soundtrack across the board, bullet heaven+ gameplay in that you mostly walk around and dodge stuff but there's a VERY important dash to learn to use as well as timing elements for spell casts, etc. Enormous variety in player powers, enemies and play modes, easily in the top 3 of the genre. Likes potty humor and some meme-rear end baby talk but even if you hate it it won't get in the way of the game. Brotato: Although a bit light on things like level design it has a rock solid gameplay core in an addictive loop that encourages you to get wins with the 30+(!!) classes. Excellent stat system provides maybe the most variety of builds in the entire genre. Hard as nails but with adjustable difficulty and crutch classes. Very little meta-progression other than new item/class unlocks. 20 Minutes Till Dawn: A minimalist wonder that does a lot of what the other two do. It's an excellent trait mixing system to build a screen clearing dynamo to fight the well-done monotone horror of the armies of abyssal dread that inch towards you. One excellent background track. Starts hard but gets significantly easier with meta-progression upgrades, mostly the healing ones. Halls of Torment: Another so good it throws hands at VS itself game. Starts off with a suspiciously grounded approach that encourages you to struggle and learn it until you realize that hey, this charmingly Diablo 1-flavored bullet heaven can be broken across your knee too! Has a delightfully morbid design tone to it that will delight anyone who was a kid with 32-bit consoles like the Playstation 1. Huge amount of replayability encouraged and has hit a real stride with the last two major updates, including ironing out the growing pains of the bonus difficulty Agony mode. Bio Prototype: Definitely lacking in level and enemy design but this one goes all in on the most unique player power system in the genre. All your weapons are made by piecing together how they function with a code-like structure. You can get a pellet shooter and add IF X THEN Y stuff to it and so on, from spawning damaging zones and automated minions to weapons that trigger weapons that trigger weapons.. the only limitations are your available weapon slots and figuring out how it works, though it offers at-will testing to make sure your things do work between levels. Deep Rock Galactic: Survivors: Although in an early access stage with clear balance issues it's still a fully fleshed out game lovingly made with all the moxie you'd expect from the DRG name and it most likely can only get better. Even if you don't get into it fully it's a strong bullet heaven that takes real strides in adding more good game design to the genre, namely more active demands to control the approach of enemies and in more active, interesting level design with mining tunnels, dodging hazards, and balancing greed vs safety. An easy 10-20 hours of good fun if you already like DRG, the co-op horde shooter about dwarves in space. --- Every game listed above I'd buy in a heartbeat, especially on sale. These next ones... well, forewarned is forearmed. Spellbook Demonslayers: This one is actually pretty good, though not as good as any of the above. It also seems to be in a weird limbo where the dev plans to turn it into an unrelated roguelike? I dunno. You could play it until then! Her Name Was Fire: Although strictly competent it never pushes past being very basic and gets crowded out by the genre offering so many other pieces of gold for $5 or less. Void Scrappers: Basically a beta rushed out to ride the wave. Has a few good ideas(like the spaceship with the sweet turbo dash drift cooldown) but does so very little with them. Shamelessly bad enemy design, direct visual glitches, awful upgrade balancing including weapon classes that are close to nonfunctional. Doomykins fucked around with this message at 17:49 on Apr 19, 2024 |
# ? Apr 18, 2024 22:41 |
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RareAcumen posted:I don't even know what to call this genre Monster Mulchers I've seen multiple references to mowing grass. Or shaving.
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# ? Apr 19, 2024 17:46 |
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I dunno what to call it but bullet heaven ain’t it
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# ? Apr 19, 2024 17:50 |
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bullet heaven comes from the play on bullet hell where you are a character and dodge bullets and enemies but now you are a character and shoot bullets and dodge enemies it fits
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# ? Apr 19, 2024 18:03 |
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my steam category for them is "auto-shooters"
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# ? Apr 19, 2024 18:10 |
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Garlikes is a safe choice.
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# ? Apr 19, 2024 18:29 |
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RareAcumen posted:I don't even know what to call this genre; Survivor-likes or Bullet Heavens, but what would people say are the top tier ones? I've only played Vampire Survivors and Holocure and I wish the latter got as weird as the former, the levels are all just areas with obstacles or closed in for Halloween Castle and Gelora Bung Yagoo's case. Nothing gets as wild as the Astral Staircase or fighting the Directer or The Ender bosses. I don't know if they're top tier necessarily, but the other ones I've played and enjoyed more than others are mainly Halls of Torment and Nordic Ashes. Deeprock Survivors is good but not great and I can't really recommend it yet.
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# ? Apr 19, 2024 18:35 |
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I personally prefer bullet heaven as a genre name but I usually just default to Survivors-like because it seems like everyone and their mom has heard of VS at this point.
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# ? Apr 19, 2024 18:38 |
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The genre is Vampire-Survivors, and an individual title is a Vampire-Survivor e.g. Vampire Survivors is a Vampire-Survivor
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# ? Apr 19, 2024 18:39 |
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Awesome! posted:my steam category for them is "auto-shooters" steam can never be trusted
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# ? Apr 19, 2024 18:44 |
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I was hoping the VS dev would go for my suggestion of tagging it as a walking simulator on steam
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# ? Apr 19, 2024 20:39 |
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I like bullet heaven, that's what I called the category in my library. "Survivors-like" sucks, it's too similar to like two other genres (survival horror and survival crafting).
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# ? Apr 19, 2024 20:47 |
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survival-survival games
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# ? Apr 19, 2024 20:53 |
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You can pry the term Bullet Heaven from my cold, dead fingers.
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# ? Apr 19, 2024 21:31 |
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When I'm mad at them I call them AAA flash games
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# ? Apr 19, 2024 21:35 |
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SettingSun posted:When I'm mad at them I call them AAA flash games Many pages back someone mentioned "all these are like a rediscovery of arcade games" and that resonated But another +1 for bullet heaven
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# ? Apr 19, 2024 21:51 |
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Burger Time Survivors e: ooh, Galaga Survivors, where the/a powerup mechanic is getting hoovered up by one of the top-row baddies Hello Sailor fucked around with this message at 21:56 on Apr 19, 2024 |
# ? Apr 19, 2024 21:53 |
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I just use Horde Survivors.
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# ? Apr 19, 2024 22:09 |
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Garlic Flavored. Vampire Survivors is still the best Garlic Flavored.
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# ? Apr 19, 2024 23:02 |
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my folder of discord servers for these games is named survivorslikes
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# ? Apr 19, 2024 23:02 |
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SettingSun posted:I dunno what to call it but bullet heaven ain’t it some variation of survivor-like seems to be the default alternative but is a mouthful, I usually say "vs clone" like doom clones back before fps was coined
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# ? Apr 19, 2024 23:43 |
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Death must die got a big update https://store.steampowered.com/news/app/2334730/view/4201370861619291408?l=english New area that's much more difficult, rank 2 items etc Old talents were removed and instead there is a skill tree. Best of all: 6. Quality of Life improvements - Item binding fully removed, Attack Slowdown moved to optional difficulty modifier, increased stash tabs.
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# ? Apr 21, 2024 10:25 |
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like most games, the inventory loot poo poo is an active detriment
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# ? Apr 21, 2024 14:28 |
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Disfigure just got a railgun and folks, it's good
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# ? Apr 21, 2024 14:30 |
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Not in love with the Death Must Die update but it has potential. New archer character is fun, but probably due for a nerf soon. Feels overtuned in the roster. I like the idea of the skill trees, but it’s a disappointingly long, per character grind right now. Not helped by the fact the interesting nodes are mostly all the way down at the end of the trees, so you have to grind out 25 points worth of +2% strike damage or +1 reroll before you can get the stuff like “permanent fire dragon summon” or “autoattacks gain a chance to proc a free random Cast or Strike on every hit” which are admittedly cool This entirely replaces the Signs/character variation system and while some of them show up as capstones on the trees, it hurts to see some of the more unique and genuinely gamechanging Signs removed like Merris’ infinite pickup radius Overall I think it’s a question of execution—the one character I’ve gotten to level 30 feels great but there is no way I’m grinding out another with the way things are right now so game diversity is gonna hurt for a while
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# ? Apr 21, 2024 17:30 |
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Mover posted:the one character I’ve gotten to level 30 feels great but there is no way I’m grinding out another with the way things are right now so game diversity is gonna hurt for a while I got sorc to 35 and it wasn't too bad and already have the archer halfway there. Didn't hurt that on my first attempt at the desert with him I killed the final boss instantly. No idea how hard some of the enemies in the desert will be for melee though
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# ? Apr 21, 2024 18:12 |
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Mover posted:Not in love with the Death Must Die update but it has potential. New archer character is fun, but probably due for a nerf soon. Feels overtuned in the roster. Conversely, I'm quite enjoying it myself. But I do wish that they gave everyone like 5 Skill Points per "subclass" unlocked from the old system. Needing to rerun Act 1 poo poo ton per character definitely feels bad. I do agree that the Ranger feels pretty strong though. I like all the tweaks to the existing Gods; Morte felt too strong before but is in a better spot. Time and Justice also feel better too.
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# ? Apr 22, 2024 22:04 |
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The archer is comedically strong in Death Must Die. I just started with the new patch and my best run in the first stage made it somewhere between the gargoyles and the final boss with the Sorceress, using a nutty build with the Time Attack and Gem Recall both on Master and a full slate of casts. Still only had some 10 points in her skill tree, but she had some decent gear and a considerably better weapon then everyone else with both great damage and health on kill. I unlock the archer and get my first fight AND KILL on Baron with him basically going in half-naked and never even finding a bow for him to equip during the run with an Ice/Electric/Death boon pile charitably referrable to as 'random bullshit.'
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# ? Apr 23, 2024 05:35 |
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# ? May 3, 2024 15:57 |
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Shurikens also feel supremely over-tuned. My Merris isn't very high level, but I am about half way down the tree with all the Summon related things. Managed to pick up "The Summoner" passive quite early, and while my Skeletons did have good Boss DPS it feels like all I needed was just Warped Attack & Shuriken. Virtually any run its offered I take it, and it always tops my DPS chart.
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# ? Apr 23, 2024 14:16 |