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Yeah, those seem like good changes. The unit traits are also a pretty good addition (from SD2) that should give some variety in how to build the decks and on how to differentiate some divisions. Pretty excited for Oudinot patch!
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# ? Dec 17, 2022 10:31 |
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# ? May 8, 2024 21:39 |
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As the Wikicat and Eugen obsessive since SD1 (they added General Maczek and I was instantly hooked, because he's such an underappreciated figure in the history of warfare, on top of being just awesome), I'm working on the Warno Wiki. In particular, because we get COMMUNIST POLAND eventually! However, I hit a snag: The Wargame Modding Suite does not support the new TGV format for exporting and so I have to rely on NinjaRipper to get the textures out and it's a pain. Anyone technically minded able to update that part of the suite? Everything else works, .dic extraction, raw file extraction, it's just the texture format that's giving me grief.
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# ? Dec 17, 2022 12:14 |
New patch is out, Oudinot.quote:FEATURES: Details on thew new combat overhaul here.
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# ? Jan 21, 2023 02:57 |
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It does feel different. There’s a bit more duking it out now on the basis of few games I played.
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# ? Jan 21, 2023 20:52 |
Is unit speed still "play Yakety Sax while charging around the battlefield" fast, or did they slow that down any?
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# ? Jan 21, 2023 20:57 |
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It’s blazing fast.
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# ? Jan 21, 2023 21:10 |
Yuck. Guess I'll stick with SD2.
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# ? Jan 21, 2023 21:56 |
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I feel like WARNO has the least intuitive UI of eugens games, trying to meaningfully control your units is just PITA that is further made more difficult by the speed and map size.
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# ? Jan 21, 2023 23:30 |
I really want to like WARNO but the scale is a bit beyond my ability. Sometimes I lose track of what's going on in Regiments, and then I watch say VulcanHD in a WARNO tourney and the scale of it, gently caress man. Can I do compstomps with friends against multiple ai?
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# ? Jan 21, 2023 23:34 |
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Arrath posted:I really want to like WARNO but the scale is a bit beyond my ability. Sometimes I lose track of what's going on in Regiments, and then I watch say VulcanHD in a WARNO tourney and the scale of it, gently caress man. Yes.
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# ? Jan 21, 2023 23:38 |
Sweet.
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# ? Jan 21, 2023 23:39 |
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WARNO really needs a PVE campaign that gives an incentive to spare units for future use, the artificial capture point mechanic and lack of easy access to unit situational status really drives to ”F it, Imma just select everyone and click forward”
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# ? Jan 21, 2023 23:41 |
If their campaign is anything like SD2 then it will have unit persistence. Well I do enjoy jumping in for a game against the AI I'm really waiting for the campaign. Game is absolutely gorgeous though.
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# ? Jan 22, 2023 00:23 |
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The new iteration of the UI sort of help since it now display the HP and suppression status of all units so you can see these information without having to select individual units. Team game also tends to have smaller frontage for each player, so it's easier to keep track of things. Campaign with persistent unit is the last thing on their roadmap. Though I hope they really improve it from how it was implemented in SD2.
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# ? Jan 22, 2023 00:23 |
Valtonen posted:WARNO really needs a PVE campaign that gives an incentive to spare units for future use, the artificial capture point mechanic and lack of easy access to unit situational status really drives to ”F it, Imma just select everyone and click forward” This is what I really liked about the Operations in Regiments.
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# ? Jan 22, 2023 02:28 |
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Arrath posted:I really want to like WARNO but the scale is a bit beyond my ability. Sometimes I lose track of what's going on in Regiments, and then I watch say VulcanHD in a WARNO tourney and the scale of it, gently caress man. I recommend 10v10s to dip your toes into mp. Smaller frontage, no pressure, lower income so you have less units to deal with. #1 tip to any new player: you almost certainly dont have enough recon on the field. vision is the KEY
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# ? Jan 22, 2023 03:24 |
I like that they went back to the Wargame zone system where you just need to cap a zone once and not leave a leader in it, minimizes CV sniping as a strategy. It's still fun to sneak a spec ops squad behind enemy lines via helicopter and then snipe units driving to the front.
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# ? Jan 22, 2023 04:16 |
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New cv changes are excellent and I'm look forward to the combat update which will slow the game down
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# ? Jan 23, 2023 07:39 |
I played several matches over the weekend and I had a good time but boy do I wish I could play it at 0.75 speed. Slow is just too slow but normal feels like watching an episode of something thrown up onto Facebook at 1.35x to get by content detection.
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# ? Jan 23, 2023 17:31 |
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Dev note on vet changes:quote:There is some issue with tooltips what can legitimately generate incomprehesion so I wont blame ppl.
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# ? Jan 24, 2023 22:03 |
There's a fuckin' Wargame spiritual successor??? And it's out?? And I somehow never heard? Is it good?
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# ? Feb 4, 2023 07:02 |
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its getting there
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# ? Feb 4, 2023 13:20 |
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I have had a lot of fun with it playing organized 2v2s with friends. While the initial offering was a bit barebones, the recent additions and changes to mechanics and the now somewhat abundant content in the form of units/divisions and maps make this a pretty good European Escalation 2
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# ? Feb 4, 2023 14:17 |
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It's not even out and I want more PACT divisions, I'm struggling to like the East Germans so give me some Poles.
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# ? Feb 4, 2023 14:41 |
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Is matchmaking still bad? Cause that is the major reason why I never got around to enjoying Red Dragon. Due to family reasons, playing with goons was hard to manage and that was the only way to avoid getting into bad teams. Is steel balalaika still around?
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# ? Feb 4, 2023 15:31 |
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There have been some gameplay videos released every now and then about Broken Arrow, but no release date.
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# ? Feb 4, 2023 16:23 |
Hazamuth posted:There have been some gameplay videos released every now and then about Broken Arrow, but no release date. There will be a Broken Arrow demo like next week!
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# ? Feb 4, 2023 16:48 |
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drat, must have missed that hard. Just quickly skimmed to see if they had a release date on the Steam page when I made the last post. Nice to be able to get a hands on experience on it!
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# ? Feb 4, 2023 16:54 |
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Broken Arrow demo should be out today Here is a playthrough of it. One single player demo mission https://www.youtube.com/watch?v=LrA_LrL02LA
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# ? Feb 6, 2023 16:18 |
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Here's some new Army General news: https://www.youtube.com/watch?v=-sK_u-d8aXQ https://steamcommunity.com/app/1611600/discussions/0/3784750482952785537/ quote:Army General Update
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# ? Mar 4, 2023 01:10 |
Army General mode is what I'm waiting for, sounds like some interesting changes to the SD2 formula.
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# ? Mar 4, 2023 03:58 |
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Since SD2 was the only Eugen game I didn't get, I have a question about the Army General Mode. When you choose to do a Tactical Battle, does it make a ProcGen map based on the terrain from the strategic map or is it just pulling a "close enough" map from the map list and setting spawn zone borders? Because that's what it looked like in the video. I'm assuming the latter because it seems like Eugen would be talking up ProcGen tech a bit more in the developer updates, but they haven't, so seems unlikely to me.
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# ? Mar 4, 2023 05:26 |
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Gabrielite posted:Since SD2 was the only Eugen game I didn't get, I have a question about the Army General Mode. When you choose to do a Tactical Battle, does it make a ProcGen map based on the terrain from the strategic map or is it just pulling a "close enough" map from the map list and setting spawn zone borders? Because that's what it looked like in the video. SD2 just selected from skirmish maps. Now; granted, there were a good-ish amount of maps and the generator rotated the maps 180 degrees or cropped them /widened them based on battle size, But since certain areas in AG map used certain maps Especially in Fate of Finland which is very much holding key choke points there was a fatugye where you would be going through fight #354 on the same map. I believe one huge marketing thing (that hasnt really realized vusibly so far though) abt WARNO has been that they can Apparently crank out maps in a much faster fashion rather than hand-crafting them like they did in the past.
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# ? Mar 4, 2023 06:37 |
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Thanks for confirming. That's basically what I thought but was hoping it was something more. But they're a very small team and they clearly want to get out of early access sooner rather than later and I think this is basically the last major item on the roadmap. Looking forward to being able to do this in coop with a friend.
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# ? Mar 4, 2023 06:57 |
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I didn’t play SD2 so I’m not sure how all this works in practice in the single player campaign but the so lovingly stated: “We used the historical order of battles, with each division portrayed as they were in 1989, including corps or army assets. These orders of battle (formational structures) will be realistic and accurate down to the platoon level. ” Annoys me way to much. Eugen has basically always done this nonsense of refusing to acknowledge that organizational elements are not combat elements. The US never planned to fight in strict divisional formations since like, mid WWII if not earlier. Operational flexibility and moving smaller units around to make task orientated ad hoc combat forces suited to their objectives is how this has been done for like, 80 years. You grab a Colonel or a Brigadier or whatever, give them a staff and start building a force up around them to go do a thing with the assets needed to do that thing that get pulled from not just the division but corps and army and “joint” forces as required. So, you always end up in this weird situation where your deck as a NATO player just never makes any sense because it’s missing some critical element like air defense or light infantry or heavy armor or artillery because it’s not on the divisions OOB.
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# ? Mar 4, 2023 17:17 |
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Murgos posted:I didn’t play SD2 so I’m not sure how all this works in practice in the single player campaign but the so lovingly stated: In SD2 AG mode you gather 1-5 battalion-sized tokens which are in close enough area to the fight to take part to build your battle. So you literally can amass 5 tank battalions next to each other if that’s what you want for that fight and have them in the area. The reinforcements you call to the campaign map are usually larger formations that then drop all their bn-card/pieces in a clump to the map spot that is their reinforcement arrival point (usually a railhead) In addition the campaigns in SD2 are very much based on situational units since this is mid-1944 in eastern front so especially the smaller axis state decks have some mind-numbing mixes of stuff. What I see as an issue is the description that for WARNO they seem to want to dictate more what kind of units you are allowed to bring to the fight (2 “combat”, 1 “air” 1 “support” etc) which removes player agency and forces you to make fighting organizations you would not otherwise do.
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# ? Mar 4, 2023 18:40 |
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Im goimg to send all my Nashorns into close quarters combat
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# ? Mar 4, 2023 18:44 |
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Well yeah in game terms it’s to force you to use the crap they actually had instead of a minmaxed army of 60 otomatics or whatever.
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# ? Mar 5, 2023 09:24 |
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Vahakyla posted:Here's some new Army General news: I'm always disappointed when these games switch to turn based for their strategic layer. It's a game with really cool real time battles on huge maps where you can smoothly pan and zoom. I dunno why they can't just abstract that to the strategic scale and make your units battalions instead of platoons. You could trigger a tactical battle when units are within a certain range of each other, and base reinforcement availability and timing on the proximity of other units. There must be some reason why it would be terrible that I can't think of, but a real time operational level game (somewhere between the divisional scale of hearts of iron and the platoon scale of Eugen tactical battles) has been my dream for so long.
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# ? Mar 5, 2023 09:50 |
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# ? May 8, 2024 21:39 |
It’s player attention isn’t it? You can do real time grand strategy (I’m looking at you, Paradox), but it suits games where there is a slightly more abstracted layer of troop composition. If it *matters* exactly which models participate in a battle to the point of potentially making the entire tactical battle unwinnable, I want the time to really think about it instead of tabbing from fight to front like a coked up crypto-bro so that I can do the same thing again in the actual battle.
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# ? Mar 6, 2023 05:27 |