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veni veni veni posted:I had mixed feelings on DL2 but I'll keep it around after how much support they put into the first game. It'll be fun to see what they've done in two-4 years when I feel like playing it again. The beginning is good and ok but while the second map is way cooler, the story turns to crap. But I feel like I would probably jump back in to coop with people.
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# ? May 14, 2022 10:04 |
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# ? May 9, 2024 15:32 |
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Rexicon1 posted:Why did the games performance just go to absolute poo poo after I first got to this Hakon guy. What the hell. there's some weird issue going on, people been saying it's a mem leak but who knows I've stopped playing because with RTX on the game's beautiful but performance is very inconsistent
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# ? May 14, 2022 18:28 |
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Performing thread necromancy to say I've come back to this with my friend to see what this new season stuff is and this game seems to run a whole lot better for me now. FSR 2.0 gives me a bigger FPS boost than DLSS and looks better too imo. I used to turn RTX off to save some frames but it is running considerably better with everything on and up all the way. Might actually push through and finish this in co-op, these season rewards seem kinda neat too.
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# ? Sep 15, 2022 21:05 |
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Just finished DL2. It happened to coincide with RAMPAGE week so that was lots of gory fun. Is it just my imagination or does the difficulty go up noticeably after finishing the campaign? I dropped down off a roof at night to complete a metro station and immediately ran into a gang of renegades, three howlers and a spitter and died several times before I could even get near the metro entrance. I also found my very first "very hard" lockpicking chest.
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# ? Oct 9, 2022 15:55 |
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Pretty sure I read some note somewhere that at the end of the game all enemies are scaled to your "level".
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# ? Oct 9, 2022 18:59 |
Raising this thread like a zombie to ask a question: is Hard frustrating or fun in DL2? i like having to think about tactical choices and when to engage, but I'm most worried about special enemies or encounters just sort of destroying any momentum. I don't mind scrounging for resources, and if one way of overcoming the difficulty mode is growing stronger by doing side-content and searching for inhibitors, that's just nice. If I'm always gonna feel like I'm running at a wall though, that's not as nice.
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# ? Feb 10, 2023 20:29 |
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I can only speak for myself but I feel DL2 is meant to be played on hard. I enjoyed the immersion and still got enough boosters and medkits. I grinded a bit to upgrade the crafting/pattern stuff. Usually you are an unstoppable force anyway especially with the arsenal of slice and dice weapons and the bow to spam arrows. Some moments with groups of volatiles and the „end“ of the game had some frustrating moments tho where I wanted to punch the monitor , but it felt rewarding once the credits rolled. What an amazing experience, looking forward to the second DLC.
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# ? Feb 10, 2023 21:20 |
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I have a question as well. I remember one of the gameplay previews for DL 2 had a section where the player had a choice between finding a doctor for a shot person, or chasing them down, and then after chasing them down, the player had another choice between draining a flooded section or um... not doing that, and draining the flooded section supposedly unlocked a new area of city to explore with its own special enemies. Does DL 2 actually have real branching choices like that, or is it all cleverly disguised "but thou must"? If there are branching choices, are they meaningful?
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# ? Feb 10, 2023 23:39 |
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There's faction choices but the type of choice you mention is just the one, game feels very undercooked but it's still fun to parkour around
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# ? Feb 11, 2023 01:09 |
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Honest Thief posted:There's faction choices but the type of choice you mention is just the one, game feels very undercooked but it's still fun to parkour around yeah. imo play it for graphics and some parkour fun (still not as good as in 1 though), zombie smashing with elemental weapons. Story/characters are just cringe, same as in 1. Hold skip button.
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# ? Feb 11, 2023 01:24 |
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Honest Thief posted:There's faction choices but the type of choice you mention is just the one, game feels very undercooked but it's still fun to parkour around That's exactly what I thought it would be. Thanks for the info. I've got a hefty backlog of games though, so I feel like I should finish those before buying an "undercooked" game.
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# ? Feb 11, 2023 02:20 |
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they've done enough patches I'd say the game is fully cooked, but I agree with the sentiment that you aren't really there for the story, you're there for the parkour and gameplay.
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# ? Feb 11, 2023 02:49 |
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I would love some kind of randomizer/proc gen mode that ignores the story entirely and focuses on the fun of combat and parkour. I'll probably give DL2 a reinstall at some point and get a save game that has cleared the story, along with the DL1 style grappling hook mod.
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# ? Feb 11, 2023 04:18 |
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If we're doing question and answers on the state of the game: I recall it coming out with a lot of mentions of bugs and performance issues, which held back me and a friend of mine who really enjoyed cooping through the first, how is this now?
Autsj fucked around with this message at 05:54 on Feb 11, 2023 |
# ? Feb 11, 2023 04:36 |
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There have been a large, large amount of patches so I wouldn't be surprised if the game is much more stable. One thing to give the devs props for, they supported DL1 for a long rear end time and I don't expect that to change for DL2. The game will literally only get better the longer you leave it.
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# ? Feb 11, 2023 04:52 |
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Evil Kit posted:There have been a large, large amount of patches so I wouldn't be surprised if the game is much more stable. One thing to give the devs props for, they supported DL1 for a long rear end time and I don't expect that to change for DL2. The game will literally only get better the longer you leave it. I dunno, things at techland seem a mess right now, I hope they can turn this around cause even the game as it was on launch I played it right up until the final boss, which I quit because it's a really dumb fight haven't tried the new dlc but my main issue with the game being undercooked is it never felt like the game gave you enough stuff to fool around with. maybe dl1 was like that as well when it came out but I don't get that impression it was
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# ? Feb 11, 2023 13:57 |
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One of the DL2 patches a couple months or so ago improved the performance on my system by a fair amount. I used to have to switch my windows power profile from balanced to high performance or the game was a constant stuttering choppy mess because my 9900k CPU was constantly throttling up and down while the game was running and after 30 minutes to an hour the performance degraded significantly no matter what, probably a memory leak or something like that chewing up cycles. Now it properly keeps the CPU at full speed the whole time without switching power plans and doesn't noticeably degrade performance even over the span of hours, and the baseline performance seems modestly improved. I still have to run DLSS performance mode on my 3080 Ti at 1440p to mostly keep it from dipping down into the 60s, but I think the GPU utilization is more consistently high so it isn't hitting the CPU limit as often.
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# ? Feb 11, 2023 14:13 |
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The fps drops and frame time rollercoaster moments are still happening but it it running definitely better now. Gameplay is really fun, but it is still dumb that you don’t share mission progress in coop sessions….
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# ? Feb 13, 2023 21:35 |
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Well they released another big patch a few days ago-ish that added a bunch of poo poo. I finished the game about a week after it came out and just decided to jump back in with a new save. I don't remember LOVING it back at release, but it seemed fine and I got through the whole game without too many issues, despite the fact that it's inferior to the first game in many ways. It's a pretty different experience now than from what I remember, and not in a good way. It feels worse to play, zombies pretty much do nothing but grab me, even when my axe is just about to hit them in the face, which makes combat tedious as gently caress. Apparently players were demanding that they up the grab rate for some insanely stupid reason, so Techland responded by overtuning the gently caress out of it and calling it a day. They seemed to have upped the number of zombies in the world which would be good, but it also feels like it's constantly spawning them just off screen or around corners so I'm always getting mobbed by a constant stream of them with no time to take a breath, which feels cheap as gently caress. And this is after I turned off the community event, which spawns virals virtually every time you kill something. They basically spawn non stop, and this is switched on by default in new games right after a patch and a sale which seems like a terrible idea to introduce new players to the game. Human enemies are CONSTANTLY throwing poo poo at me to a point where it feels like a bug or someone is loving with me. The shadows during the day are almost pitch black, especially in the mornings/evenings. I feel like this may have something to do with an HDR/Iris effect from sunlight, but either way it makes the game an absolute pain in the rear end to play at any time that isn't +-4 hours from midday or actual night time. A google search shows that a whole bunch of people have had a similar issue since launch and it's just never been fixed or investigated. The parkour seems more unreliable and I'm "sticking" to everything when I don't want to. I tried for about an hour a day over the past few days to get back into it but was constantly put off by these annoyances that I swear I don't remember from my original playthrough. It really feels like a chore to play now. I ended up just uninstalling it. I'd be curious if anyone else has come back to the game and had a similar experience.
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# ? Apr 25, 2023 06:18 |
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The endless grabbing is what makes the chase sequences so annoying and it just ruins the entire nighttime gameplay loop (I'm pretty sure grabbing is more active during chases). Not that there's even much reason to be outside during the nighttime because all you can do is go into stores with lovely random loot. The fact that they evidently made it even more annoying is mind-boggling, but also indicative of how insanely bad this game is on a fundamental level. Dead Island 2 doesn't have the parkour, but having watched a bunch of streams for that game, it just seems like a much more fun sequel that actually expands on its predecessor while also having moments of genuine atmosphere and personality. Unfortunately the parkour was what drew me to Dying Light in the first place, so I'm not super interested in just a zombie beating action-RPG, but I recommend people give it a glance if you feel let down by DL2.
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# ? Apr 25, 2023 16:58 |
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It's kind of a shame cause the whole "game is more dangerous at night" thing is always appealing to me, but they failed at really giving you any reason to play at night in the first one and claimed that would change for 2. but in 2 going out at night was possibly even less appealing. Just not enough of a reward and the game was mostly more annoying than more scary. I feel like 2022 was sort of defined by sequels to promising new open world games that were just kind of disappointing. Instead of refining what they had they went and doubled down on the bad stuff in favor of making more bloated, padded games that had more hours in them. Felt this way about DL2, Horizon 2, and God of War 2. Elden Ring made up for all of it though.
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# ? Apr 25, 2023 17:07 |
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new parkour and night update made the game way better than 1, even runs better too
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# ? Jun 30, 2023 23:11 |
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it does look pretty good. might be time to dust it off again. https://dyinglightgame.com/news/update-1-11/ that site posted:Good Night Good Luck Update (1.11) Ardent Communist fucked around with this message at 03:22 on Jul 1, 2023 |
# ? Jul 1, 2023 03:20 |
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Decided to pick this up on the sale and the new update definitely seems pretty good, but I think there are too many volatiles roaming around at night (and this seems to be a common sentiment). Seems like a massive improvement over howlers and the GTA wanted system stuff they were doing before though.
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# ? Jul 3, 2023 16:19 |
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I haven’t picked this up since the day I got it… re: the new update, I’d love to hear from ppl who were left cold by the design on release (especially in comparison to DL1’s more freeform approach) and how the new design compares to that. Specifically I felt like the emphasis on rooftops meant there wasn’t the same joy or looseness in traversal, not the same sense of risk in rushing blindly or staying put, nothing like the systems of incentive to loot or gather or even explore the streets, no of being a kind of tomb raider taking risks for plunder or thrills. DL1 really nailed a sense of ambient tension that you want from a game in which you’re supposed to be venturing out of safety and risking your life. DL2 felt like… idk, a more conventional game, all discrete encounters and side quests. DL1 had its (frankly underrated) story and interactions with characters, but gameplay was almost invariably you playing against the environment in free roam. I did not get that from DL2, at all, when I played it. Has that changed at all?
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# ? Jul 4, 2023 20:35 |
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dl1 became stupid once they gave you guns and all the later missions that were designed around it were much worse I feel like dl2 is better in every way but I only finished DL1 a few weeks ago
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# ? Jul 6, 2023 17:48 |
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skipmyseashells posted:dl1 became stupid once they gave you guns and all the later missions that were designed around it were much worse Was DL1 designed around guns? I felt like they were pretty lackluster for what they were (the handguns and rifles anyways) Anyways, in DL2, is there an efficient way to fight Volatiles? I know they're supposed to be tough and scary but like man they kinda be annoying at this point.
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# ? Oct 1, 2023 21:51 |
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DL1 fell into the trap a lot of games do, which is base their design around melee and then add ranged gunplay as a means of “turning things up” at an act break / plot escalation. In most games this doesn’t complicate or expand the melee so much as introduce enemies who can’t be dealt with using the old ways or a thinner, quicker alternative means of dealing with everything. Earliest examples I can remember are the crimey grimy crime grime games Manhunt and Condemned: Criminal Origins. Fwiw I think DL1 integrates ranged combat much more capably than those games bc the drawbacks of using it are already well established (via grenade)s into the flow of gameplay. By the time you get them you’re ready to incorporate them into how you play. And you can still very easily hack human mooks to death with your DIY lightsaber. Basic Chunnel fucked around with this message at 22:23 on Oct 1, 2023 |
# ? Oct 1, 2023 22:15 |
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Revitalized posted:Anyways, in DL2, is there an efficient way to fight Volatiles? I know they're supposed to be tough and scary but like man they kinda be annoying at this point.
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# ? Oct 1, 2023 23:53 |
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Revitalized posted:Anyways, in DL2, is there an efficient way to fight Volatiles? I know they're supposed to be tough and scary but like man they kinda be annoying at this point. Crossbow.
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# ? Oct 2, 2023 00:34 |
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Honest Thief posted:I dunno, things at techland seem a mess right now, I hope they can turn this around cause even the game as it was on launch I played it right up until the final boss, which I quit because it's a really dumb fight DL1 gave you the run of a lot of most of the slums before the sun even sets for the first time. One of the reasons I didn't get DL2 is because DL1 went way hard on useless collectibles including stuff that gave xp, plus legend levels hit a huge wall even if you farmed. Another reason, the major DLC went even harder on collectibles with a bigger, emptier map and driving of all things instead of the parkour. I generally don't like collecting components for survival-crafting unless it's directly for survival horror but the difficulty of combat combined with the movement made it fun for me. The main quests including mostly shooting was weird.
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# ? Oct 2, 2023 00:54 |
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Cranappleberry posted:DL1 gave you the run of a lot of most of the slums before the sun even sets for the first time. One of the reasons I didn't get DL2 is because DL1 went way hard on useless collectibles including stuff that gave xp, plus legend levels hit a huge wall even if you farmed. Another reason, the major DLC went even harder on collectibles with a bigger, emptier map and driving of all things instead of the parkour. I couldn't imagine grinding or ordinary farming the legend levels in DL1. It is something that absolutely shouldn't be done without using the item multiplication bug to just build a stack of 65,000 airdrop packages in 30 seconds of manipulating a hilarious menu bug.
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# ? Oct 2, 2023 01:00 |
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Oh yeah, it's not something I'd waste time doing even with the store in the slums with the electrified floor that can be done in like 5 min. Even going for airdrops probably isn't worth it for the xp unless you want to wait for human enemies to show up to take their weapons. You can do a lot to be super OP right off the bat if you want, but my preference was to run around collecting available components, blueprints and collectibles in the slums during the permaday, which got me high enough in agility to get the grapple hook, then just regularly gaining xp as I play through the game. Just doing one of all the dark area quests you can get to legend level 10-15 pretty easily after maxing survivor but after that, why bother/ the big DLC was just a huge disappointment for me.
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# ? Oct 6, 2023 13:04 |
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Hey, I bought the 5th Anniversary DLC for DL1 the other day without realizing I already had it. So if someone doesn't have that DLC on steam, DM me for the steam code.
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# ? Dec 20, 2023 20:14 |
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heads up, Techland is giving away the Harkon bundle right now, which has the crossbow. Nice to have if you dont want to side with the peacekeepers they also have a lot of the bundles on sale. I have the free 500 points they gave to all new players and i can get a few bundles with those does anyone have any recommendations of any good bundles i could get with those points?
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# ? Dec 22, 2023 03:55 |
What the gently caress is that ending
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# ? Feb 13, 2024 05:15 |
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tithin posted:What the gently caress is that ending Who knows? I heard there was an ending and stopped before I saw it.
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# ? Feb 13, 2024 11:38 |
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tithin posted:What the gently caress is that ending one of those endings that makes the rest of the game's plot worse when added. it's really baffling
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# ? Feb 13, 2024 14:51 |
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Impressive considering the story was dumb as hell to begin.
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# ? Feb 13, 2024 16:03 |
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# ? May 9, 2024 15:32 |
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I dont think I even remember the ending of this game, other than thinking that the writers were rooting for their villain.
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# ? Feb 13, 2024 17:21 |