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# ? Jan 30, 2022 10:11 |
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# ? May 3, 2024 16:41 |
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gently caress YEAH Thanks so much! I also am planning to use one or two drawings from that other sheet you sent me
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# ? Jan 30, 2022 16:48 |
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By the way, it's worth mentioning that if any artists want to draw the INSIDE of their houses, then I can let the character go inside as well! Up to you!
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# ? Jan 30, 2022 16:52 |
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All right, big update time. I'd like to reveal my chosen title for the game: BYOBÉMON That's right, we're doing a bit of a pokemon parody! The (extremely stupid) plot will be as follows: 1. A narrator explains that after much travel, you're almost at the BYOBÉTEMPLE, ready to find whatever treasures lie inside. 2. You wander around and talk to NPCs, then find the entrance to the BYOBÉTEMPLE. (This might be the cowboy hat tower that Khanstant made, or something.) 3. Inside, there's a book that explains that to become a BYOBÉMASTER, you must "capture all the monsters." 4. You find a backpack on the ground nearby. 5. You go back outside. Now when you talk to the NPCs, you have the option to ask them to get into your backpack. 6. Eventually, by selecting dialogue options, you convince all the NPCs to get into your bag. 7. Maybe at the end you climb into the bag yourself, or put the entire world into the bag, or something. Sorry I didn't mention until now that I had the idea of doing a pokemon parody, but I wanted to explore the idea a bit to make sure that it would make sense. Anyway, the first build of the game is here! Password is "yob" https://blaise-rascal.itch.io/byobemon Certainly, the UI & controls could use a lot of work. I may conscript Teapot to help with that in discord... Also I may need to take a different background picture, since that one is so top-down, it's making my head hurt. In case you're curious, here is the currently dialogs.saywhat file: code:
blaise rascal fucked around with this message at 17:24 on Jan 30, 2022
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# ? Jan 30, 2022 17:06 |
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Here's a list of tasks that need doing: - Make controls & UI better, especially while a dialogue is happening. Lots of room for improvement here in terms of readability & usability - Implement Schweinhund's & asspenny's npcs - Give art to FutonForensic's & Schweinhund's & asspenny's npcs (probably choose from the art posted by others) - Draw art for interior of byobetemple, including art for byobedex & backpack - Draw a good-looking level with trees and houses and stuff - Draw main character, with & without a backpack - Implement additional dialogue options for all npcs where you put them into a bag - Add music & sound effects - Add more npcs including the toukesus! (I already have art for this from khanstant) - Add introduction text at beginning of game, and game-end text at end of game - optional: Main menu screen, credits screen, etc. blaise rascal fucked around with this message at 17:27 on Jan 30, 2022
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# ? Jan 30, 2022 17:21 |
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I want this to be a collaborative game. So if you all hate my ideas, I won't be offended. We can do something else instead Don't shy away from sharing your honest opinion... I had a discussion with someone on discord about this idea, and we decided that we don't really want this to be a game that highlights the violence inherent in pokemon. Violence is sad, and low-hanging fruit, and idk, i don't want to be preachy about pokemon, you know? So the goal is to move beyond "Pokemon is cockfighting LOL" and get into more surreal territory. I think that will make more sense as the game is getting developed e: That's partly why I didn't share the pokemon idea until now... I didn't want it to be so much a "game about pokemon," as a "game about having surreal conversations with surreal characters" blaise rascal fucked around with this message at 17:41 on Jan 30, 2022
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# ? Jan 30, 2022 17:38 |
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# ? Jan 30, 2022 20:11 |
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blaise rascal posted:I want this to be a collaborative game. So if you all hate my ideas, I won't be offended. We can do something else instead Don't shy away from sharing your honest opinion... a game where you capture and collect different NPCs and call on them like pokemon to do dialog with other NPCs |
# ? Jan 30, 2022 20:37 |
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blaise rascal posted:e: That's partly why I didn't share the pokemon idea until now... I didn't want it to be so much a "game about pokemon," as a "game about having surreal conversations with surreal characters" This is something I've put a lot of thought into over the last 3 months, how to make a game like that fun. I am no expert game dev but here are my thoughts in case they help anyone here. I've talked to people who loved games I didn't like about what they liked about them and I've studied all the popular games and anyway, I think the key to success with "a game about strange conversations with colorful characters" is actually pretty simple conceptually, but a bit harder to pull off: In a game with no 'gameplay' beyond talking to people, you'll need to go the extra mile to make players feel like they have some agency in the world, and surprisingly the best way to do this doesn't seem to be giving them tons of decisions that make actual changes to the world state - it's just having the NPCs react to things the player does. It could be things as simple as like, if you loot every trash-can you see, then NPCs start calling you a trashdigger, or whatever. Tiny things like that. Maybe you're nice to one character and so that character's friends then respect you more and comment on it. The hardest part for me design-wise has been coming up with actions that the player can take that NPCs can react to. This is something that ironically is probably way easier with a more traditional game, like using Hades as an example when you die and go to the hub the first NPC always comments on how you died, or what killed you. Two of the things I've been thinking about to approach this are: 1) A 'battle' system except the whole thing is that your character is powerful and has a gun and has no problem slaughtering mere mortals, but maybe has a limited number of bullets in their gun for the entire run, or whatever. So the player can decide to solve problems violently and easily by just shooting whatever's in their way, but that tracks a hidden kill count and NPCs start reacting to you differently at different kill count tiers. Or you can be a good person and not kill anyone unless they really deserve it. or 2) Having a whole bunch of pointless macguffins that players can steal/interact with/break/destroy/repair/whatever - things that don't necessarily have any bearing on the plot, but that creates a trigger for NPC comments. The more advanced version of this would be like, having several 'quests' where you can solve a problem in one of 3+ different ways, and NPCs comment on the choices you make. An alternate to #2 is basically having newscasts going on throughout the game world (like a wizard's projection of a news anchor, or sci-fi TVs everywhere, or town criers, or whatever) and have those NPCs continually commenting on both the game's world/universe and on the ways the player is interacting with it. Ultimately every time I get to this point in the brainstorming session I get really overwhelmed feeling like I need to add a ton of mechanics, interactions, complex flowcharts, etc. to make the game fun. But that's largely because I'm very jaded w/r/t videogames and don't find many of them 'fun' and I keep trapping myself into thinking I need to gamify everything and come up with powerful synergistic mechanics or whatever instead of just creating a cool world. If I could do everything differently (like if my brain worked differently) what I would want to do with my game is build an entire world full of mundane conversations with NPCs and then try to work in the interesting/plot-relevant stuff because I think that stuff would be waaaaay easier to design with an established world space/characters/etc. But I have super-extreme ADHD and basically I just have to work on whatever part strikes my fancy at any particular minute deep dish peat moss fucked around with this message at 21:13 on Jan 30, 2022 |
# ? Jan 30, 2022 21:09 |
just realized i didnt animate the arms for the side view lol blaise already has these but feel free to make evolutions or edit these or whatever anyone else deep dish peat moss posted:a game where you capture and collect different NPCs and call on them like pokemon to do dialog with other NPCs that's how its sposed to work for goblins, the monsters send people to fight. but doing dialogue as the fight is the byob way Khanstant fucked around with this message at 22:17 on Jan 30, 2022 |
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# ? Jan 30, 2022 21:10 |
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code:
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# ? Jan 30, 2022 21:38 |
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rear end-penny posted:in a dialogue where maybe the player is asking about potential work, have the npc say "gently caress a job" or "gently caress a dang job" code:
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# ? Jan 30, 2022 22:06 |
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Interesting thoughts. Personally I don't like to include too many times where NPCs react heavily to the actions of the main character. If the main character doesn't do thing X, then the player will never see the cool npc reaction you wrote to thing X. (unless you make doing thing X mandatory.) I kinda like my games to be as close to a book as possible, without being a book. I like "npc reactions to surprising player behavior" to be fun little confetti sprinkled everywhere, while the unskippable / mandatory content is the main course. But I will also say: I agree that it's good when the player has actual agency and changes the world around them. Like in katamari when you roll everything up, the player is definitely affecting the world. Actually, the game we're making now is basically katamari (except you put things into a bag instead of rolling them up) As far as feeling overwhelmed goes, and not knowing how to plan out big projects, I totally get that. I ended up abandoning all of the big game projects I've worked on in the past. That's why I really like 10-day projects like this one. You really have to force the scope to be small to get everything done in time, and you have to hone in on "what is the essence of something small and fun that i want to bring to life" hell yeah, i think we have our main character! biosterous posted:
Bios did you have a preference on what this character will look like? It's possible I could match it to some existing art... E: Actually I have a different thought; we COULD make this character spawn before the player reads the book, and just have some other conversation occur at that time (the above conversation would be an unlocked conversation option later in the game) blaise rascal fucked around with this message at 22:30 on Jan 30, 2022
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# ? Jan 30, 2022 22:27 |
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blaise rascal posted:This is perfect! going straight in the game. By the way, your ghost book is still proudly displayed on my shelf. So good wow, cool, thank you. I'm very exited for the game, I'll try to make time for making more stuff. |
# ? Jan 31, 2022 21:13 |
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Fredrik1 posted:wow, cool, thank you.
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# ? Feb 1, 2022 05:04 |
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Okay here is the current build 0.2! Play it here (password yob) https://blaise-rascal.itch.io/byobemon Updates: - Added hodtogg npc - Filled in a few placeholder graphics - Made many updates to dialogue gui, including adding the ability to select dialogue options with the number keys - Made it possible to capture 3 different npcs (though one of them will need additional work)! There is still a bunch of changes I want to make, in order to make the game have good "flow." But we're getting closer! Here, once again, is the dialogs.saywhat file, in case you're curious what all this dialogue looks like behind the scenes. All of this subject to change, of course... code:
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# ? Feb 1, 2022 05:13 |
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If you're reading this and wondering what to work on, you can come up with some ADVICE for the ADVICE-OFF Example: You can "jazz up" any glass of water with just a wedge of lime. Give it a try. I'll need some examples of both GOOD and BAD advice for this li'l dialogue
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# ? Feb 1, 2022 05:21 |
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if you ask someone if theyre a cop they have to tell you
wow that was an old sig lol |
# ? Feb 1, 2022 05:55 |
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lmao this game is sick so far.
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# ? Feb 1, 2022 07:46 |
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blaise rascal posted:If you're reading this and wondering what to work on, you can come up with some ADVICE for the ADVICE-OFF always look both ways before crossing your eyes |
# ? Feb 1, 2022 08:25 |
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Never make any dates or appointments, then you don't have to buy a calendar. |
# ? Feb 1, 2022 08:49 |
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Haha, all excellent. Thanks. Keep 'em coming!Schweinhund posted:Dialogue (Plant Monster drew these amazing critters. I already have plans for everyone but the 2-headed creature on the left.)
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# ? Feb 1, 2022 17:12 |
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Looks good to me! |
# ? Feb 1, 2022 17:19 |
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Schweinhund posted:Looks good to me! Also, still need a name for this NPC... Maybe uh, Japeshit? (cross between jape and apeshit) ...Naming npcs is hard. I'm trying to think of what that art looks like it should be named
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# ? Feb 1, 2022 17:29 |
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blaise rascal posted:
talk to transformer's got your back bro: quote:The best names for NPCs are: |
# ? Feb 1, 2022 17:51 |
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bad guy posted:talk to transformer's got your back bro: I like Youstwolf, lol. Thanks for the recs
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# ? Feb 1, 2022 21:11 |
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your welcome, here are some morequote:The best names for NPCs are: |
# ? Feb 1, 2022 23:33 |
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just one more and you should have all the names you ever needquote:The best names for NPCs are: |
# ? Feb 1, 2022 23:37 |
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# ? Feb 3, 2022 01:04 |
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bad guy posted:just one more and you should have all the names you ever need oh this is perfect, thank you!
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# ? Feb 3, 2022 01:10 |
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//Talking to Ms. Haendimu #Haendimu Ms. Haendimu: I am Ms. Haendimu and I see the future. The spirits surround me, whispering of one who will come from far away to put me in a backpack. -That's me! [if moustache_on==falso]goto #HaendimuReject [if moustache_on==true] goto #HaendimuCapture -Hubba hubba. Is there a Mr. Haendimu? Ms. Haendimu: There will be. -Can you tell my future if I pay you? Ms. Haendimu: Yeah, I can tell your future. I can tell you won't pay me. Buzz off! #HaendimuReject Ms. Haendimu: Nice try, but the spirits say that he will look different. He will have a moustache. #HaendimuCapture Ms. Haendimu: Just as the spirits foretold! In preparation of this day, I have coated myself in backpack grease, to better enter your backpack. do _remove_character_currently_near() //do play_capture_sound_effect() Ms. Haendimu got into your bag! |
# ? Feb 3, 2022 02:48 |
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Hello all. Real life took over for several days, and I haven't done any work on the game. But I'm back at it tonight! It may be a 15 day project instead of a 10 day project at this point, but it's about the journey, or somethingbad guy posted://Talking to Ms. Haendimu
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# ? Feb 4, 2022 00:48 |
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do you need any backgrounds i painted the hundred acre wood and if you need a background i can post it (:
wow that was an old sig lol |
# ? Feb 4, 2022 06:47 |
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BONER X posted:do you need any backgrounds i painted the hundred acre wood and if you need a background i can post it (: It's worth mentioning that Khanstant posted some trees and stuff here: If your background does not mesh stylistically with these trees, it'll be okay; I'll add it somewhere else.
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# ? Feb 4, 2022 16:20 |
bad guy posted:just one more and you should have all the names you ever need Beat-Up Baby: unbelievable baby. Just unbelievable. Player: ? BUB: You ever get all excited for something and it happens and it's totally not what you expected, baby? BUB: I waited nine months and I thought getting born was gonna be the best thing ever BUB: doctor gotta slap my rear end or something, I don't know, past that it's all gravy baby I thought BUB: but there I am making my debut you know, crowning etc BUB: and the doctor just clocks me one. Straight cold cocks me, baby. BUB: just absolutely goes to town on me for a good five minutes and I mean god drat, I was already crying but P: ... BUB: it keeps happening BUB: can't walk down the street without somebody tripping me over and poo poo BUB: I called the suicide prevention hotline and the guy on the other end told me he'd "come to my house and turn me around some" BUB: you know the Buddha says existence is suffering baby? BUB: well this time around the wheel of reincarnation I got the jackpot, in like, suffering terms BUB: thanks Vanna, I'll take an L P: (shifts from foot to foot) BUB: yup. Sure is hard being Beat-Up Baby. BUB: tell you what, I wish I could take it all back, crawl right back into whatever damp space i came from P: (motions to backpack) BUB: eh. Any port in a storm eh baby P: *got Beat-Up Baby* |
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# ? Feb 4, 2022 18:45 |
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Shawn: you ever see those pictures on Facebook where they open the sorted garbage and recycling bins to reveal both holes go to the same, giant bag? Shawn: Sometimes I feel like I'm that bag and all the trash and recycling are always being dumped on me. Shawn: Other times I think of the picture on Facebook in the replies that, as a counterpoint, shows two different bags with no intermingling of trash and recycling. Shawn: Those times I feel like I'm the dump where both bags go and where over hundreds if not thousands of years, those bags will break and decompose and the trash and recycling both get dumped on me at last. Shawn: Do you understand me? Char: Yes/No >if Yes Shawn: No you don't. No one does. >if No Shawn: Oh, that's okay.
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# ? Feb 4, 2022 19:02 |
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blaise rascal posted:Hello all. Real life took over for several days, and I haven't done any work on the game. But I'm back at it tonight! It may be a 15 day project instead of a 10 day project at this point, but it's about the journey, or something i thgouht maybe they could get the moustache from UnkemptMan but if that's going to be too hard to code and can just rewrite it so there's no item/quest involved |
# ? Feb 4, 2022 21:48 |
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#Upplet Upplet: What up. My name is Miles Upplet. They call me that because I got ups. Hang time. They also call me Frequent Flyer Miles. Upplet: Want to play basketball? -Yeah! Upplet: I will dunk on your face. If you look in a dictionary for "humiliated" there will be a picture of me going to town on your face, dunkwise. At dinner your companion will let you know you've got something on your face and when you try to take it off, you'll realize it's my dunk, and it's permanent. Your health care plan does not cover the experimental procedures necessary to give you the therapy you will need after your face is the location of my dunk. On Google Maps if you try to get to Your Face, it will direct you to My Dunk. The street view will be my dunk, all over your face, in every direction. The only thing I'm better at than dunking on your face, is telling you how much I'm going to dunk on your face. I guess I don't really have anything else to say, so I'm going to get in your backpack now. |
# ? Feb 4, 2022 22:01 |
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# ? May 3, 2024 16:41 |
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Schweinhund posted:I made rocks. nice rocks |
# ? Feb 5, 2022 04:48 |