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oddium posted:in kotor there's a cool puzzle about transferring energy between three pillars but you can't move the top rings below the bottom or something. don't remember yup this is a classic. always really tricky too. not many people know but its actual ly derived from a real world puzzle
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# ¿ Feb 3, 2022 00:17 |
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# ¿ May 15, 2024 01:15 |
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games like factorio, satisfactory, dsp etc are a constantly evolving puzzle that the player accidentally designs for themself.
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# ¿ Feb 3, 2022 20:17 |
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StoryTime posted:That reminds me of Automachef, which is a divergent take on the automation genre. I played it a bunch a while ago and thought it was pretty good. Automachef is an automation game that obviously takes cues from Factorio, but it's structured like a traditional puzzle game. It has discreet levels with their own goals and challenges, rather than an expansive open world where you keep on expanding and streamlining the same machine. In Automachef, you get a set of goals to meet each level, build a machine to try and fill those goals, and then set it to run. If the goals called for by the level are met, it doesn't matter if the machine is teetering at the brink of obvious failure by the end. You achieved the goal and can move on to the next level, where it's a clean slate again. In a way it's a mix of Factorio and The Incredible Machine. if u like that theres also big pharma, which is the same idea but with drug manufacturing
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# ¿ Feb 3, 2022 22:34 |