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StoryTime posted:That reminds me of Automachef, which is a divergent take on the automation genre. I played it a bunch a while ago and thought it was pretty good. Automachef is an automation game that obviously takes cues from Factorio, but it's structured like a traditional puzzle game. It has discreet levels with their own goals and challenges, rather than an expansive open world where you keep on expanding and streamlining the same machine. In Automachef, you get a set of goals to meet each level, build a machine to try and fill those goals, and then set it to run. If the goals called for by the level are met, it doesn't matter if the machine is teetering at the brink of obvious failure by the end. You achieved the goal and can move on to the next level, where it's a clean slate again. In a way it's a mix of Factorio and The Incredible Machine. Does it do that thing where at the end of the level it tells you what the most efficient solution is could be (like, in turns or money spent or whatever) or what the most efficient solution was by other players? I haaate that stuff. Part of my brain always has to try to find that efficient solution and I just stall out when things get too hard. Bad brain!
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# ¿ Feb 4, 2022 04:52 |
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# ¿ May 15, 2024 13:04 |