|
jokes posted:That gelt doomstack is amazing, lol Gelt's new mechanics include a wizard factory and ignoring hero caps for wizards.
|
# ? Apr 17, 2024 05:08 |
|
|
# ? Apr 30, 2024 05:10 |
|
TaintedBalance posted:This is an odd read of that, especially since we're seeing the model in front of us right now. You can buy each of the faction updates separately and there is clearly not less going on in there. If anything, my main takeaway from it is we should be getting higher quality and more focused DLC that you can decide which parts you want to buy. Not sure if we'll get it on quicker timelines or if it will still feature as a bundle drop, but ToD sure makes it look like they took the correct lessons from the SoC debacle. Yeah but these quotes were taken from the Looking Forward to ToD blog post a week ago, I don't think there's any other way to interpret it than "we're shifting gears a bit after this one"
|
# ? Apr 17, 2024 13:34 |
|
Ravenfood posted:I was talking about moving Malakai over to the Mountains of Mourn near Grimgor/Greasus/east of the Chorfs and the relevant enemies for the starting position compared to Kraka Drak. Katarin's start is fine, but hard, but Drycha is probably not going to bother Malakai that much. Ungrim's got that to deal with, sure. I haven't played IE Katarin for awhile but when I ever did it Drycha always wound up an ally because we both mostly have to immediately deal with heat from other factions we hate like orcs and vampires and Festus. I mean I'm sure that relationship score tanks eventually but..
|
# ? Apr 17, 2024 13:52 |
|
Caidin posted:I haven't played IE Katarin for awhile but when I ever did it Drycha always wound up an ally because we both mostly have to immediately deal with heat from other factions we hate like orcs and vampires and Festus. I mean I'm sure that relationship score tanks eventually but.. Yeah you can ally with her or crush her quick to save the Ostermarkers and take more pressure off Ungrim. The Empire building changes look great, both for players and especially the AI. I've been using a mod that gives the AI a building that has every unit on the roster for recruitment at the appropriate teir and I might not need to anymore. Briefly the blacksmith is removed making recruitment of many units simpler, all the artillery is down one tier (mortars are t2 and cannon etc are t3), and small guns are their own building, with pistoliers and free company at t1, handgunners and base war wagons are t2 and going from there. Heroes except mages seem like they are recruited at t2 with extra availability coming at t3, which is nice. Getting a captain or priest early just seems like a nice quality of life change. Witch hunters are also t2 coming from the same building you get handgunners so I might actually hire some instead of coming from the public order building at t3. Roads seem like they are missing from the minor settlements so I'm really hoping they are moved to major settlements and are province-wide. E: vvv and then use it as a springboard to take Sylvania and sell Ostermark back to whoever for more profit than it could ever make you. I want the Sisters of Sigmar landmark from the Sigmar's Heirs mod to apply to all human factions. Ravenfood fucked around with this message at 15:33 on Apr 17, 2024 |
# ? Apr 17, 2024 15:21 |
Crush Drycha and take Ostermark for yourself
|
|
# ? Apr 17, 2024 15:30 |
|
Mortars and war wagons being t2 and pistoliers t1 is great for getting some variety going early on
|
# ? Apr 17, 2024 15:55 |
|
The entire dwarf roster is shifted down a tier earlier it seems as well. I’m super happy for the AI. Early game miner armies running around was pretty dumb to see.
|
# ? Apr 17, 2024 16:16 |
|
Twigand Berries posted:The entire dwarf roster is shifted down a tier earlier it seems as well. I’m super happy for the AI. Early game miner armies running around was pretty dumb to see. Lol youd see it into midgame too, it was really weird! This is def a good move
|
# ? Apr 17, 2024 16:17 |
|
Ravenfood posted:Yeah you can ally with her or crush her quick to save the Ostermarkers and take more pressure off Ungrim. T2 handgunners with no blacksmith requirement is making me salivate. Festus is so completely goddamn hosed
|
# ? Apr 17, 2024 16:18 |
|
Rough details on the Nemesis Crown. https://www.youtube.com/watch?v=RoqsM0DggVs
|
# ? Apr 17, 2024 16:19 |
|
Day 2: Still loving hyped
|
# ? Apr 17, 2024 16:23 |
|
So if the Goblin Hewer does very high damage and has a very low ammo supply, wouldnt that mean goblins are basically the very last thing you want to hew with the Goblin Hewer?
|
# ? Apr 17, 2024 16:34 |
|
Excuse me?
|
# ? Apr 17, 2024 16:35 |
|
This hews the goblin
|
# ? Apr 17, 2024 16:36 |
|
Dr Christmas posted:So if the Goblin Hewer does very high damage and has a very low ammo supply, wouldnt that mean goblins are basically the very last thing you want to hew with the Goblin Hewer? no kill like overkill mate
|
# ? Apr 17, 2024 16:36 |
|
Look chief, they asked for something that kills goblins. No one said how killed they wanted the goblins so you default to extremely killed.
|
# ? Apr 17, 2024 16:40 |
|
How many goblins could a goblin hewer hew, if a goblin hewer could hew goblins? A: Not enough
|
# ? Apr 17, 2024 16:44 |
Twigand Berries posted:The entire dwarf roster is shifted down a tier earlier it seems as well. I’m super happy for the AI. Early game miner armies running around was pretty dumb to see. Dwarf Warriors come from the settlement building at level 1 now which is very welcome. Will also save me from dealing with all the dumbass AI miner armies because they didn't build a barracks
|
|
# ? Apr 17, 2024 16:49 |
|
saw someone have like 10 settlements and be in the darkland by turn 15 with easy dwarf warriors
|
# ? Apr 17, 2024 16:50 |
Yeah it's going to rule. Also going to make dealing with the dwarfs very early on an absolute bastard because Warriors are extremely solid
|
|
# ? Apr 17, 2024 16:52 |
|
early game chorfs is gonna suck against that, so I am now hyped for chorfs
|
# ? Apr 17, 2024 16:53 |
|
So basically Grudge Settler units are just gonna be Better, sort of like lizard man blessed spawns?
|
# ? Apr 17, 2024 16:57 |
|
kazuuk
|
# ? Apr 17, 2024 17:15 |
|
laughing while recruiting Nasty Skulkers time is a flat circle, dawi
|
# ? Apr 17, 2024 17:21 |
|
Doomykins posted:laughing while recruiting Nasty Skulkers
|
# ? Apr 17, 2024 17:28 |
|
Dr Christmas posted:So if the Goblin Hewer does very high damage and has a very low ammo supply, wouldnt that mean goblins are basically the very last thing you want to hew with the Goblin Hewer? I think what's going on with it's ammo and damage count is that it just puts a poo poo ton of shots into the area per "ammo", so it is in fact perfect for hewing goblins. Because it hews goblins. Aka, the Goblin Hewer.
|
# ? Apr 17, 2024 17:47 |
|
TaintedBalance posted:I think what's going on with it's ammo and damage count is that it just puts a poo poo ton of shots into the area per "ammo", so it is in fact perfect for hewing goblins. Because it hews goblins. Aka, the Goblin Hewer. Yeah, streamers have shown that it's a giant shotgun perfect for deleting hordes of light infantry that you don't think deserve to be on the battlefield.
|
# ? Apr 17, 2024 17:50 |
Cythereal posted:Yeah, streamers have shown that it's a giant shotgun perfect for deleting hordes of light infantry that you don't think deserve to be on the battlefield. Best of all after it's done you have a unit of slayers. Or Malakai can give it more ammo
|
|
# ? Apr 17, 2024 17:54 |
|
maybe techs will up ammo count too?
|
# ? Apr 17, 2024 17:54 |
|
There any footage of the Hewer?
|
# ? Apr 17, 2024 18:10 |
|
Mordja posted:There any footage of the Hewer? It was in a couple of the content creators yesterday covering the dwarfs. Pick whichever one you find most tolerable.
|
# ? Apr 17, 2024 18:17 |
Most ammo techs and skills are like +5% which isn't going to do anything to the Hewer
|
|
# ? Apr 17, 2024 18:22 |
|
Ammo sounds like an elgi thing
|
# ? Apr 17, 2024 18:30 |
|
Wow the dwarf rework looks great, more reasons to go beat people up, elite units, an actual loving underway teleport system if you rebuild the karaz ankor, lord confed/collection mechanics. I like the faction already but this looks like it's gonna be super fun to play with. Also two range booster techs for thunderers lol.
|
# ? Apr 17, 2024 18:41 |
|
still gonna laugh so hard if ghost dad can just take the underway system to karak 8 peks
|
# ? Apr 17, 2024 18:53 |
|
Third World Reagan posted:still gonna laugh so hard if ghost dad can just take the underway system to karak 8 peks I had a brief exchange with Elijah Wood last week and I keep kicking myself for not asking him why he didn’t just ride the eagles to Mt. Doom.
|
# ? Apr 17, 2024 19:04 |
|
Think Dorfs and Empire might finally supplant Brets and Tomb Kings for favorite warhammer 3 races tbh *please* have malakai be an annoying-rear end slayer horde with flying battleships CA
|
# ? Apr 17, 2024 21:09 |
|
My only concern is I think they dropped the dwarf tech that gives all infantry +10% speed, that combined with Grombrindals ultimate personal skill let's my dwarf warriors very slightly outpace dark elf shades
|
# ? Apr 17, 2024 21:35 |
|
Psycho Landlord posted:Think Dorfs and Empire might finally supplant Brets and Tomb Kings for favorite warhammer 3 races tbh Malakai isn't a horde faction but he gets a Black Arks-esque personal horde building. Also discounts to flying machines and artillery. So, yes, he can do that. I suppose the Kraka Drak dwarves mod will have to move him, though.
|
# ? Apr 17, 2024 21:49 |
|
|
# ? Apr 30, 2024 05:10 |
|
Third World Reagan posted:Most desired things to play I didn’t even consider all the additional firepower that can now be exported to Lustria. Let them laugh at the war wagons, the landships are on their way.
|
# ? Apr 17, 2024 21:57 |