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https://www.youtube.com/watch?v=WOXrpo9eP88
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# ? Apr 17, 2024 21:58 |
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# ? May 1, 2024 13:36 |
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Caidin posted:My only concern is I think they dropped the dwarf tech that gives all infantry +10% speed, that combined with Grombrindals ultimate personal skill let's my dwarf warriors very slightly outpace dark elf shades On the plus side you can now hunt them down with swarms of flamethrower gyrocopters.
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# ? Apr 17, 2024 22:02 |
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Ravenfood posted:Malakai isn't a horde faction but he gets a Black Arks-esque personal horde building. Also discounts to flying machines and artillery. So, yes, he can do that. cataph being pummeled by CA.
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# ? Apr 17, 2024 22:11 |
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Hunt11 posted:Rough details on the Nemesis Crown. He's slightly mistaken here. The first bonus is different for either each race or faction, not sure which. Loremaster of Sotek showed it with Epidemius and the first bonus was reduced immunity time if I remember right.
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# ? Apr 17, 2024 22:16 |
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https://www.reddit.com/r/totalwar/comments/1c6j4r9/dwarf_units_with_shields_now_have_shieldwall_from/ Just gonna leave this here. Ironbreakers (at least) get shieldwall which, near as I can tell, means their missile block chance can apply to artillery as well.
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# ? Apr 17, 2024 23:22 |
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They've made gyrocopters units of like 10+. I don't really like this because they're meant to be rare. They should have just fixed the amount of damage they do to be reasonable.
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# ? Apr 17, 2024 23:24 |
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Ravenfood posted:https://www.reddit.com/r/totalwar/comments/1c6j4r9/dwarf_units_with_shields_now_have_shieldwall_from/ Based on the third image, I think you can eventually unlock it for DWs and Longbeards, too
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# ? Apr 17, 2024 23:32 |
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Kazzah posted:Based on the third image, I think you can eventually unlock it for DWs and Longbeards, too Looking further, I think the plating ability is unique to Ironbreakers (they get Shieldwall of Gromril) and the other ones get Shieldwall, which gives the mass and missile defense buffs. +20 block and +10 resist is nothing tk sneeze at.
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# ? Apr 17, 2024 23:40 |
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JBP posted:They've made gyrocopters units of like 10+. I don't really like this because they're meant to be rare. They should have just fixed the amount of damage they do to be reasonable. *fills an army with 19 ultra rare solo elite doom monsters* can't wait for dawi air force to be a viable army build, they're already fun and stupid, make them stupid fun CA.
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# ? Apr 18, 2024 00:49 |
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Doomykins posted:*fills an army with 19 ultra rare solo elite doom monsters* I'm happy with making an airforce or filling the army with them, they just look a bit silly now being a swarm of tiny little copters when they could have done work on their damage and targeting but I suppose
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# ? Apr 18, 2024 00:51 |
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Yeah fair, though I may enjoy having a swarm of lil piranha copters doing their goofy melee attack a little too much.
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# ? Apr 18, 2024 00:52 |
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I am excited for the mods to come where there are dwarven air units that just hew goblins
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# ? Apr 18, 2024 00:59 |
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the gyrocopter was a happy byproduct of an attempt to create a vertical axe hewer alternatively there will be elite gyrocopters that attach more axes to the copter blades dwarven engineering is very adventurous and encouraging if you stick to tradition
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# ? Apr 18, 2024 01:01 |
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Defeat Traits:
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# ? Apr 18, 2024 01:01 |
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Doomykins posted:*fills an army with 19 ultra rare solo elite doom monsters* * builds an army of 20 Steam Tanks despite there only being 6 that still run * (or however many there actually are)
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# ? Apr 18, 2024 01:10 |
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ad090 posted:Defeat Traits: Those are some very nice defeat traits.
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# ? Apr 18, 2024 01:12 |
Those seem a little broken tbh
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# ? Apr 18, 2024 01:14 |
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Betraying Elsbeth so Karl can get the good grenade outriders
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# ? Apr 18, 2024 01:19 |
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That Elspeth trait coupled with Gelts reworked unique skill that also boosts Helstorm blast radius. Mmm...yesss.
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# ? Apr 18, 2024 01:28 |
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wonder if the new nuln ironsides can be used as line infantry now (probably not)
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# ? Apr 18, 2024 01:28 |
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ok but show me the AI and balance changes to give the game any challenge whatsoever after turn 20 As cool as these reworks and content additions are, they're also taking some of the very few difficult starts left in the game and making them vastly easier.
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# ? Apr 18, 2024 01:36 |
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Francis posted:ok but show me the AI and balance changes to give the game any challenge whatsoever after turn 20 Yeah, I really do miss them leaning into the hard starts. I like feeling like I'm constantly sinking with Franz or Katarin. I way preferred the old Beastmen too, where it felt like I actually had to do hit and runs before a superior force showed up to scuttle me. Now they're just OP in a way that isn't very engaging.
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# ? Apr 18, 2024 01:39 |
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Francis posted:ok but show me the AI and balance changes to give the game any challenge whatsoever after turn 20 overpowered poo poo sells DLC the TW player base at heart just wants to easily crush the AI
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# ? Apr 18, 2024 01:40 |
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Summon the elector counts and have them concoct a case against Elspeth for crimes against the empire. E: also yeah the reason I like playing Karl is that it's a total nightmare. The changes sound like it will be a lot smoother. I actually didn't mind that other parts of the empire would get lovely at me for travelling through their lands without a permit because they're all petty idiots. JBP fucked around with this message at 01:43 on Apr 18, 2024 |
# ? Apr 18, 2024 01:41 |
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How to make the game harder make over powered DLCs play as a faction near them instead
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# ? Apr 18, 2024 01:49 |
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Ostankya is super OP and the campaign is hard as poo poo. You can do both. I'm interested to see how the empire changes actually affect the game start. You're still going to get smashed by many other strong factions. The gunnery changes seem like they'll make Festus a much smaller threat (if you've got the economy).
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# ? Apr 18, 2024 01:55 |
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You can always start up one something like Khalida and bang an early Tomb King roster against lizardmen and Thoreks souped up tier 1
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# ? Apr 18, 2024 01:57 |
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Indypride with the first Tamurkhan battle gameplay posted, I think: https://www.youtube.com/watch?v=HMZf7LIvUPw DLC team is absolutely cooking with the new Nurgle animations, holy poo poo. I feel like they started by making a list of the grossest things they've ever seen their pets do and were told to replicate them exactly
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# ? Apr 18, 2024 02:04 |
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Third World Reagan posted:How to make the game harder The problem is that this DLC probably makes Katarin's start a ton easier in the same way that for awhile Franz' got harder for every DLC and there isn't much you can do about that. WH1 style chaos invasion when. E: I guess the thing I can do is mods. Unnatural selection should/could help to make the chaos factions monsters. Ravenfood fucked around with this message at 02:15 on Apr 18, 2024 |
# ? Apr 18, 2024 02:07 |
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There are some pretty brutal starts on some modded factions if you're looking for a challenge. Clan verms from the skaven clans mod is really tough, as is the cult of mannan from the marienburg mod with IEE.
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# ? Apr 18, 2024 02:09 |
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war dec everyone if you're so badass
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# ? Apr 18, 2024 02:32 |
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Dr Christmas posted:So if the Goblin Hewer does very high damage and has a very low ammo supply, wouldnt that mean goblins are basically the very last thing you want to hew with the Goblin Hewer? The goblins are just ablative armor for the units behind them
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# ? Apr 18, 2024 02:35 |
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das hipster posted:The goblins are just ablative armor for the units behind them Except if they're Gromlins then they're tier 5 monsters.
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# ? Apr 18, 2024 02:36 |
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Caidin posted:My only concern is I think they dropped the dwarf tech that gives all infantry +10% speed, that combined with Grombrindals ultimate personal skill let's my dwarf warriors very slightly outpace dark elf shades I'm almost positive they did not.
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# ? Apr 18, 2024 02:37 |
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TaintedBalance posted:I'm almost positive they did not. I was watching a video where someone hovered over all the dwarf techs and didn't see it. Slayers got a 20% speed tech but not for infantry in general.
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# ? Apr 18, 2024 02:46 |
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Epidemius actually does look like a challenging start, he surrounded by hostile lords that are absolutely better than him on the battlefield
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# ? Apr 18, 2024 03:20 |
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ad090 posted:Defeat Traits: killing tamurkhan with 5 lords for +5 global recruitment slots and +15 of every hero Flavahbeast fucked around with this message at 03:44 on Apr 18, 2024 |
# ? Apr 18, 2024 03:41 |
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people are unironically complaining about that and as it turns out there's no such thing as balance when complete loving nerds minmax everything interesting you can do and screech about how broken and easy the game is
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# ? Apr 18, 2024 03:45 |
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I've never bothered farming lords for their traits, but even if that one doesn't stack with itself I think it's the strongest in the game by a good margin. I think there's no way it'll make it to release with those numbers, it's just funny
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# ? Apr 18, 2024 03:57 |
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# ? May 1, 2024 13:36 |
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Honestly, rather than nerfing down the more powerful defeat traits, I'd prefer if they buffed up some of the weaker ones. Some of the older LLs' defeat traits are extremely unexciting, or so niche as to be effectively useless.
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# ? Apr 18, 2024 04:46 |