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Jamwad Hilder
Apr 18, 2007

surfin usa
I'm not enjoying this as much as I thought I would. The new changes and mechanics are all great, but the game isn't getting me interested the way WH1 and 2 did. I think it's because the new factions, which are fine, just aren't as interesting to me as the base factions for other games were. I got about 75 turns in to a Kislev and then a Cathay campaign today and ended up deciding I didn't want to finish either. All the other campaigns I stopped even quicker, around 25-30 for most of them. I do think the game is great, and it's a huge improvement on the series, but the factions available right now just aren't clicking for me.

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Jamwad Hilder
Apr 18, 2007

surfin usa

Sinteres posted:

I thought this was about as safe a pre order as it could get with as much shared DNA as there is between it and the first two games in the series, but honestly I borderline regret playing at launch, and am thinking about setting it aside pretty soon until some combination of mods and patches make it more fun. Anybody else getting an intrusive thought that they could just fire up Warhammer 2 and probably be having more fun yet? I'm still looking forward to trying the multiplayer campaigns (and honestly wish I could try Darkness and DIsharmony solo), but I'm not going to tell my friends to play until there are some fixes.

Yeah pretty much. I think the game is fine, the new mechanics are good and the map is great, but I don't like playing as any of the factions. They all looked cool and interesting but I'm not actually enjoying playing as any of them. Build-a-demon is the most interesting since I can use all the demons I want, but once I finish that campaign I probably won't touch WH3 for a while. I think the eventual big map campaign and/or different factions being introduced will help.

Jamwad Hilder
Apr 18, 2007

surfin usa
I kept bouncing off of starts but Boris' campaign is fun. I like the diversity of starting enemies there better than the other Kislev starts.

Jamwad Hilder
Apr 18, 2007

surfin usa

Kanos posted:

Honestly after playing a bunch I haven't really found a faction that clicks with me in TWW3.

Yea thats pretty much how I feel about all of it. There are two campaigns I've enjoyed though:
1. Daemons of Chaos is fun because you get to build your lord however you want and you get to use all the demons. A Khorne melee line with Slaanesh flankers and Tzeentch ranged is a blast. I skip the Nurgle units but you get to benefit from the plagues, so you can give your whole army has Vanguard Deployment. If you think Khorne is broken then this faction is super broken, but in a fun way.
2. Kislev - Boris Ursun start. It's still Kislev but you're a bit closer to Cathay and there are more interesting things to fight at the beginning than Rebel Kislev and Norsca. You start with Little Grom and Bear Cavalry too, which is fun.

All of the WH3 factions are going to be interesting to play against in the combined map but overall I'm not clicking with any of the factions either. Trying to get outposts to add cool units to your armies is kind of fun but hardly something to play the game for.

Jamwad Hilder fucked around with this message at 23:44 on Feb 20, 2022

Jamwad Hilder
Apr 18, 2007

surfin usa
I'd like the Chaos factions a lot more if you could get some of the base Warriors of Chaos units (marauders, warriors, knights maybe) and then mutate/upgrade them like Throt with different bonuses/mutations depending on what god you're playing as.

Jamwad Hilder
Apr 18, 2007

surfin usa

Eimi posted:

For what it's worth, the armies assailing the wall are Norscan and Chaos Warrior stacks, if you want to fight Kairos you gotta advance into the wastes or wait til pretty late in the campaign.

There's a Tzeentch faction that starts inside of Cathay, and if you don't take care of them right away (which can be hard with just peasants, and other factions to deal with) they can become a big problem

Jamwad Hilder
Apr 18, 2007

surfin usa

Gonkish posted:

- Outposts are amazing, and I love the idea. The UI leaves a lot to be desired, and there's a lot going on that isn't communicated terribly well (tell me why I can't build an outpost, ffs; do I have too many? is the selected city somehow ineligible? TELL ME INFORMATION.)

You can only build Outposts on provincial capitals for someone who is a defensive or military ally. If you can't build one it's because you already have an outpost with them in another province, or because one of their other allies built one on the settlement already. The AI loves to make alliances with each other and most factions don't really expand beyond one or two provinces, so unless you're the first person to ally with them it's pretty likely that someone else already built an outpost on their land. Another option is to conquer territory near them, gift them the capital, then build an outpost on the settlement you just gave them before anyone else can.

Jamwad Hilder
Apr 18, 2007

surfin usa

Yvonmukluk posted:

Where would the Red Duke even start on the TW3 map? Todbringer obviously has Middenland, but there's not any Bretonnia at all.


Castle Drachenfels is on the map

Jamwad Hilder
Apr 18, 2007

surfin usa
It's very hard to lose the souls race even if you skip a couple rift phases or use one of your phases to take Slaanesh's bribes, which I usually like to do because the items/money is so good. The AI factions don't get a soul 100% of the time that the rifts open. I skipped probably 3 or 4 rift phases for various reasons in the first campaign I finished and still ended up winning. I don't mind the rifts mechanic either since I can usually squash them in my own territory in 1-2 turns, the more annoying part of them to me is that the AI seems totally unable to deal with them. My allies are just letting portals go wild in their area even though they have armies and agents available to stop them.

Jamwad Hilder
Apr 18, 2007

surfin usa
The Tzeentch realm is not hard at all. I know most players aren't going to read or take time to think about anything but it's never taken me more than 4-5 turns to finish.

Jamwad Hilder
Apr 18, 2007

surfin usa

Funky See Funky Do posted:

Oh this is fun. Caravan Masters can't get the immortal trait so this is game over for this guy that I've put all this work into. That caravans can just be attacked on the campaign map kind of makes them pointless later in the game.





I eventually got a functionally immortal caravan master in my Cathay play through because the Ind event went off three times for him, so he was escorted by a bunch of celestial guard and streltsi I managed to get earlier

I'm having a lot of fun with the caravan fights, you get some pretty interesting armies if you hit certain events, hire a Caravan Master that starts with Empire units, or both. I wish you could level up the heroes you pick up from other factions. I got a high elf Noble in one of my caravans that I wanted to kit out

Jamwad Hilder
Apr 18, 2007

surfin usa
I mean it doesn't seem like the non-Cathay heroes you get level up, and if they do there's no way to choose which skills you want from their normal skill tree, you can't put ancillaries or gear on them, etc. I figure it might get added later but who knows.

Jamwad Hilder
Apr 18, 2007

surfin usa

Omnicarus posted:

I'm not sure what the point of the Gryphon Legion cavalry is supposed to be in the Kislev roster. They are the same tier as bear cavalry and seem significantly worse in most respects.


NoNotTheMindProbe posted:

Bear cav are anti large monster killers, Gryphon Legion are anti-infantry shock cav.

also Gryphon Legion looks cool. And having cool guys to look at is half the fun of playing the battles.

Jamwad Hilder
Apr 18, 2007

surfin usa

Angrymantium posted:

Playing a game as Daemon Prince right now with that Slaanesh Paramour follower that buffs growth in your main provinces and reduces enemy public order by 50 in enemy territories is a blast even if I'm a soul behind in the Great Game. I'm honestly not sure I can win the soul race long term but being able to teleport to the leader's capital and start a chain of rebellions when the portals open does spice the game up.

Is the game over if a faction makes it into the forge of souls before me though? Cathay currently has three souls, and I'm not exactly sure how intercepting then works since going into the Forge of Souls just puts you on a platform that you can't move from. I assume that if another faction makes it in before me with all four souls, I can't actually catch them.

the other factions don't have perfect accuracy and go 4 for 4 on the souls race, you can catch up. I have done so in multiple games since I usually like to take a bribe from Slaanesh too.

Jamwad Hilder
Apr 18, 2007

surfin usa
I tried Nurgle even though I don't have a ton of interest but it's actually pretty fun. All the battles are kind of the same but being able to get soul grinders by turn 50 or whatever is fun.

Jamwad Hilder
Apr 18, 2007

surfin usa

Onmi posted:

All of this is truly hurt though by the fact that it's a race so you can't just take it at your own pace. But if it wasn't a race you'd have no push to like... ever go to Nurgle or Tzeentch.

You can go at your own pace sort of. The AI isn't perfect in the race and they won't get a soul every time they have the opportunity to. I almost always take a bribe from Slaanesh (I like the +XP Sycophant you can get from the final ring if he offers it) and skip 2-3 more rifts for various reasons and still win pretty comfortably. The AI will EVENTUALLY get all 4 if you leave them alone long enough, but even then it generally seems to take quite a long time, at least on VH. I think it wasn't until turn 200 or so in a campaign when I was trying to paint the map that someone else managed to get all 4.

Jamwad Hilder
Apr 18, 2007

surfin usa
You can just look up a map. The only thing that changes from game to game is which rune is paired to the final battle island. You can get through Tzeentch in like 3 turns if you're lucky. Maybe 5 or 6 if you start in a bad spot.

Jamwad Hilder
Apr 18, 2007

surfin usa

Muscle Tracer posted:


Now I'm on turn 75 of my Cathay campaign with 6 full armies, of which 2 are peasants, 3 are Jade, and 1 is Miao Ying's Celestials, with a few Terra Cottas in each. I've got 11k income, pacified all of Cathay between me and my iron bro, none of the Norscans or Ogres really feel like threats. I wish I could just resummon the next two realms and close it out. The idea of hitting "next turn" for, like, 30 turns autoresolving Norscan sieges of my tier-5 Bastion walls doesn't seem super appealing, and neither does the idea of, idk, invading Ogredom or trying to take over the Chaos Wastes since that'll just make closing the next wave of portals all the more annoying. At least the Khorne realm forced me to fight Katarin so she wouldn't beat me to the Brass Citadel, that was at least an interesting play I wouldn't have made otherwise.


I found the iron dragon to be more interesting. The computer Northern Province is generally inept so things are dicier that way if you leave it alone. I like to go through the mountains to the south, at the edge of the map basically, and then west, conquering ogres and forging alliances with dwarves and lizardmen along the way (for fun outpost units), colonizing the eventual Chaos Dwarf area, and ending up on the borders of the Empire and Kislev.

Jamwad Hilder
Apr 18, 2007

surfin usa
I can understand not liking the chaos realms but its also sort of surprising to me how many people claim it "ruins the game". Tzeentch can be annoying, Slaanesh is time consuming, but overall they're not particularly difficult and you can pretty much ignore them if you don't want to engage with it. Unless you absolutely have to see the "You Win" screen pop up, you can just play like normal and quit when you're happy with where your empire is at or whatever. In my experience it takes the AI a stupid long time to get all four souls (I play on H or VH usually) so there's minimal risk of one of them winning before you're ready to stop playing.

That said I've probably lost interest until they add modding or the big map. I played all the factions pretty far into their campaign at least one time (tried every LL at least once, basically) and I don't have any particular interest in replaying any of them. QOL updates are great, map is great, new factions are visually interesting, but I think I would much rather be killing these factions as Empire or Dark Elves or whatever rather than playing as them.

Jamwad Hilder
Apr 18, 2007

surfin usa

AAAAA! Real Muenster posted:

I cant stand it because I play Total War games for the field battles and conquering a map. The 15 turn cooldown on portals opening is tedious as hell. I have played 3 campaigns to (oddly enough) exactly turn 78 before I get tired of the constant tedium of having to close portals, deal with things like corruption applying a -300 growth penalty, armies coming from everywhere and refusing to fight unless I use ambush bait cheese to lure them in, AI that refuses to sign peace or literally is not allowed to sign peace, deal with minor factions of my same type that refuse to confederate despite me being Strength rating 1 + allied + and have 300+ relations with.

Idk what to say other than if you play more than 75 turns on a harder difficulty, a lot of these problems solve themselves. Portals can almost always be closed in 1-2 turns in all your territory with the armies you have on hand and a handful of agents, maybe longer if you happen to be over-extended. But no portals means no corruption. Corruption itself tends to reverse shockingly fast just by closing the portal. So it's not really a problem even in recently conquered provinces. I find public order to be the more irritating thing to manage in new territory, honestly.

I haven't had any issue getting field battles due to the way AR works on harder difficulties. Also, if you chose to ignore portals for whatever reason, demon armies that spawn in your territory will also always accept a field battle (like rebel armies).

It's always been difficult to confederate factions unless they're about to be annihilated or they really like you. Confederations are also easier through the natural progression of the story/campaign. Like, Kislev's whole thing is rallying support so that you can confederate the other Kislevite factions. The campaign even gives you the option of ceding some of your territory to create a new Kislevite faction with it's own LL if you want.

Jamwad Hilder
Apr 18, 2007

surfin usa
Yeah what it comes down to is the human player is going to snowball and win 99% of the time. They can make it harder by giving the AI heinous cheats or by adding mechanics to harass the player. I appreciate that the rifts are a thematic attempt to slow down the player that isn't just throwing bonuses and money at the AI (although on harder difficulties they get that to some extent too) but I can see why it's annoying for map painters.

Jamwad Hilder
Apr 18, 2007

surfin usa
thats too many

Jamwad Hilder
Apr 18, 2007

surfin usa

HoboTech posted:

I'm excited to build outposts on the IE map and construct some Rogue Army-level abominations to roll around the world with, some real "carnosaur and ratling gun" BS. I assume this is what you're supposed to do to fill out the mono-god Chaos rosters, except I think it's currently bugged for some things. I tried as Tzeench to recruit Chaos Warriors from a neighboring group but could only get T1 marauders for some reason, so clearly there's stuff that needs to be fixed. Ogres would've been cooler anyway.


Theres a known bug with Chaos warriors not offering warriors. You can still get Chosen, Chaos Knights, etc, once they get high enough and you have a level 3 outpost.

Also it's 4 allied units per army, not 4 allied units per ally. So if you have two military allies you want to recruit from you still only get 4 slots for them, unless there's a mod eventually to remove/change the cap (which I assume there will be)

Jamwad Hilder
Apr 18, 2007

surfin usa
actually I think the Slaanesh Anvil is summoning a cultist army that you can sacrifice entirely because it's not going to replenish anyway

Jamwad Hilder
Apr 18, 2007

surfin usa
WH3 will be fine, I just think all the launch factions are boring compared to WH1 and WH2. I played everyone and they were ok, but ultimately I would rather be killing them as a different faction.

Jamwad Hilder
Apr 18, 2007

surfin usa
With Slaanesh you can summon entire armies with zero upkeep anywhere (they don't replenish but it's a free army) and also force the enemy to fight itself via the seduction mechanic. Factions you have a lot of influence with are severely handicapped against Slaaneshi factions so it pays off to spread cults and build diplomatic relations with areas you want to conquer later.

Jamwad Hilder
Apr 18, 2007

surfin usa

Kuiperdolin posted:

Has anyone figured out something cool and broken to do with ally recruitment? I've tried a few empire and dwarf troops as Kislev but always felt I'd rather have my own units, especially with lord and tech bonuses. Underwhelming.

I find dwarf/empire artillery to be much better than little Grom, even if it's less mobile. I usually go for that or the flamethrower guys. Wood elf units are also nice, as people have mentioned.

Jamwad Hilder
Apr 18, 2007

surfin usa
I always go Slaanesh first and to the very end. If he offers me the sycophant follower that increases +XP gain exponentially, I take that. If he offers something else, I take the soul. Then you just pass the sycophant follower around all your guys and watch them level fast. There have been bigger battles where I've had it equipped and a character that was already level 20 gained 10-12 levels afterwards. It's so OP.

Jamwad Hilder
Apr 18, 2007

surfin usa

toasterwarrior posted:

To put it into perspective, though: one of my favorite plays in the entirety of the Total War series was getting an outpost set up with Ungrim as Boris and then pairing my 4 Streltsy gunline with 4 Thunderers. This resulted in the coolest fuckin' gunline I've seen (yes, Streltsy can shoot over dwarf heads, this was even more impressive than a Skryre heavy weapons platoon)

oh my god

Jamwad Hilder
Apr 18, 2007

surfin usa
I'm enjoying the game a lot more now that mods have been added. I like playing Cathayan Marienburg. Ally with as many order factions as I can, I took the cap off but don't go overboard - maybe 6-8 allied units instead of the base 4. A celestial guard frontline backed up by imperial artillery, trollhammer torpedos, and waywatchers is a sight to behold.

Jamwad Hilder
Apr 18, 2007

surfin usa
Yeah, I'm not sure what you mean. I think the Cathay economy is very good. I mean, your growth building can give you money if you want, you can stack buildings that increase faction-wide trade% or just province income, their troops are inexpensive, etc.. Then you get to throw caravans on top of that.

Jamwad Hilder
Apr 18, 2007

surfin usa
I guess I'm just not surprised that combining three games in to one game is taking them a long time. I'm sure that the people working on stuff for WH2 let the WH3 people know what they were doing, and I'm sure they knew there were problems. But I bet they released the WH2 stuff anyway because they figured they could kick that can down the road. Better to keep people interested and buying DLC than risk them losing interest in the franchise and not buying WH3 at all.

Jamwad Hilder
Apr 18, 2007

surfin usa
I feel like most people complaining are still getting, like, 20+ hours of gameplay out of this Unplayable Game. Or much, much, more in some cases. I definitely don't enjoy it as much as WH2 and I wish it was better, but I'm still close to 40 hours played which is like 20 hours more than I get out of most games. And I know there is MORE stuff coming, eventually. So it's hard for me to be too upset.

Jamwad Hilder
Apr 18, 2007

surfin usa
All I want is for the AI to be challenging and intelligent, but also it's never allowed to inconvenience me in any way. It should be menacing and overwhelmingly strong but always lose to me, like the bad guy in a children's cartoon.

Jamwad Hilder
Apr 18, 2007

surfin usa
conquering the fantasy gnome kingdoms is mere childs play to a military mind such as my own

Jamwad Hilder
Apr 18, 2007

surfin usa
its someone coming up with a narrative to enjoy their game more, and it's fine, and cool

Jamwad Hilder
Apr 18, 2007

surfin usa
Anecdotally myself and several friends are part of the 95% who "quit" or whatever the assertion is. I played my 60ish hours and I got what I wanted out of what's available right now. I do not think it's a bad game, in fact I liked it, and all of us plan to continue playing when more is added. It doesn't mean we hate the game and have abandoned it forever.

Jamwad Hilder
Apr 18, 2007

surfin usa

Crazy Joe Wilson posted:

My only concern with this is what if I want to keep my heroes and lords without mounts so they can be on walls during siege battles?

Presumably you'd just unequip the mount like you can already.

E: beaten. Like a dead horse ha ha

Jamwad Hilder
Apr 18, 2007

surfin usa

The Chad Jihad posted:

Agreed although this would be a solid niche for a new LL: red buffs effecting ally units and extra ally unit slots and so on

That's a good idea. I think caravan masters should get it for sure, that makes a lot of sense for their role, not sure about who makes sense from other races unless they come up with new ones.

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Jamwad Hilder
Apr 18, 2007

surfin usa

JBP posted:

Also this game looks ugly for some reason that I can't put my finger on compared to 2.

I think its because everything always looks like a scab because of CHAOS

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