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Flavahbeast
Jul 21, 2001


Triskelli posted:

https://youtu.be/ZRJo3R3ANsw

Mandalore video right on time.

Im glad the music is good. I hope they keep the music guy on to add distinct battle music for wh1 races like wood elves that share tracks

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Flavahbeast
Jul 21, 2001


Randarkman posted:

I doubt the animation issues have anything to do with the blood.

my very uneducated guess is it has something to do with the new terrain meshes, it looks like they really went hog wild making new maps

Flavahbeast
Jul 21, 2001


Mordja posted:

I posted it in the last thread, but I love that Tzeentch Chosen design from the old Warham MMO I never played.


hot for Tchar

Flavahbeast
Jul 21, 2001


Mr. Grapes! posted:

Warhams 2 Question:

Has anyone ever seen Loyalty do anything? I've played Pirates and Rats, and in both campaigns I have never seen a Lord rebel against me, ever.

I fondly recall this actually happening in the Way Old Total Wars of Yore, but it seems in this game almost nothing triggers them into fighting me.

I suppose the Loyalty Stuff says you can prevent disloyalty by giving them a strong army and some treasure, which is basically the exact thing you do with every Lord anyway. I also roll my eyes at the concept of giving someone access to thousands of powerful soldiers as something that makes them LESS likely to launch a coup.

in the Dark Elf campaigns if your generals have high loyalty you get a lot of events that let you execute a general's family in exchange for a bunch of treasure, that's the only time I've seen loyalty get into the danger zone

Flavahbeast
Jul 21, 2001


Dr Christmas posted:

I haven't heard of this. What's the "Bretonnia Meltdown?"

if I'm remembering right, CA's launcher that they use to dispense free DLC got overloaded and didn't work for hours/days when Bretonnia came out

Flavahbeast
Jul 21, 2001


The prologue plot feels like a intentional homage to another rts

Flavahbeast
Jul 21, 2001


personally Im glad it wasn't longer

Flavahbeast
Jul 21, 2001


neonchameleon posted:

It was pretty bad in 2 (don't remember 1 that well). Part of it is the "background income" that every faction gets a 2500GP income (5000 at normal, 10,000 at easy for the player and I think reversed for the AI) out of thin air so any confederation is going to leave you 2500 income down on the combined income before supply line penalties.

The issue is that factions with armies don't normally confederate so you just don't notice this. Kostaltyn can be at full fighting strength when you confederate him because it's a quest mechanic - and for some reason if there's another big Kislevite faction they (at least in my experience) let you confederate them only a little later despite being at full strength so you don't have to fight other Kislevites for the third major city. The only other faction I recall having this sort of issue with is the Empire with confederations based on Imperial Authority when they were at full fighting strength.

Yeah I remember doing the Durthu confederation quest as Drycha and instantly getting a 20k deficit because he had three full stacks. Luckily they were all by the big tree so I was able to throw away most of his elves taking that

Flavahbeast
Jul 21, 2001


Megaman's Jockstrap posted:

Someone at Creative Assembly decided Skrag's campaign was too fun and so his first quest battle should be a dumb pile of poo poo where he gets surrounded and sniped by Warpfire cannons, jeeeezus this just ain't fun.

I think that layout is actually pretty good for the ogres - get out of the middle asap, the rats are split in two groups and ogres are fast so just maul one group and then the other

I did it too early on Very Hard and still managed to beat it without many casualties because the AI screwed up, after I routed half the rats I hid my troops behind the big rock and the AI moved their warp cannons up to try and get line of sight while at the same time pulling their infantry back. Getting rid of the cannons asap is important, ogres are very weak vs cannonballs. Little grom is the bane of my existence

Flavahbeast
Jul 21, 2001


I didn't notice until the third wave that heroes can close them. Definitely way better than keeping a couple armies in my backfield

Flavahbeast
Jul 21, 2001


TaintedBalance posted:

This is genuinely the stupidest part of the pitch (not the reality, but the pitch itself). Anyone who has experience in the video game industry will tell you that you can't even keep up with supporting/making your own content. In what loving world are you supporting someone else's content? Hell, how many games have pitched being able to carry your characters across games in a series and then ended up having to ditch it? Complete insanity.

The code is already done, in the blockchain. Its why they're so revolutionary, you just plug them right into the game, and you're ready to go

Flavahbeast
Jul 21, 2001


Making mods disable achievements doesnt really make sense anyway since people can just unlock them all with Achievement Manager

Flavahbeast
Jul 21, 2001


AnEdgelord posted:

Chaos Ogres exist, Orges may be resistant to Chaos corruption but they're also amoral bastards who are perfectly happy to fight alongside actual daemons from hell if it means a steady supply of food. Plus they aren't totally immune and still manifest mutations. They also dont have a cultural stigma around mutations and view extra limbs as a bonus.

Also their physiology can only do so much when they're eating every corpse and weird mushroom they find in Nurgle territory

Flavahbeast
Jul 21, 2001



They're still hoping to launch the update sometime in May according to their discord. I'm curious to see if the AI can use the artillery pieces too or if it's player only for now

Flavahbeast
Jul 21, 2001


Placeholder posted:

THanks! It really is such a stupid mechanic that the AI has no idea how to use. I quit my last game as Kairos in frustration since my own loving Tzeentch vassals wouldn't stop transfering my settelements to the enemy.

very thematic!

Flavahbeast
Jul 21, 2001


WH2 is more complete and the Vortex campaigns are generally easier and imo more fun than the WH3 campaign. I wouldn't start with WH1, but you do need WH1+WH2 to play the Mortal Empires campaign which is basically the 'default' campaign

Flavahbeast
Jul 21, 2001


Real Cool Catfish posted:

Let’s brainstorm ways to improve Vampire Counts:

Raise unit size of Terrorgheists from 1 to 10

Put a Vampire balanced on top of the black coach who acts as a missile turret with a Gaze of Nagash style attack

Only give zombies magical attacks in the entire roster but also give them 95% ward save

Have Vlad start in a randomised part of the map every new game, wearing thematically appropriate tourist gear depending on the region

More suggestions welcome!

just make Wind of Death do 10x damage vs Large units, problem solved

Flavahbeast
Jul 21, 2001


Avynte posted:

It'll be interesting to see how the Post Patch Meta develops. Watching the Turin Tournament today, the shooting los buffs might as well have had minimal difference on the results.

I think gameplay wise it's a positive change, it's just dumb aesthetically

Flavahbeast
Jul 21, 2001


https://mobile.twitter.com/CAGames/status/1584862234941227008

This is news right? First I'm hearing of it

Flavahbeast
Jul 21, 2001


Ravenfood posted:

Mournguls have the same entity count, stalk, and 30% missile resistance. They also have significantly less health per model and lose regeneration and gain the Hunger. Mournguls also do a total of 100 damage to crypt horrors' 70 at roughly the same AP ratio (70% AP). Mournguls also do not have poison but do have +20 bonus vs infantry. They are slower than crypt horrors and seem to underperform their stats. I have not found them particularly impactful compared to something like dogs, but theoretically they should be excellent at mauling foot archers. Crypt horrors also have slightly better MA and MD, but both aren't great.

I might try them again based on the above, but they are fighting for a niche that the Counts generally already had filled.

they also look stupid, how do they even do damage? they have no lower jaw and they need both leg-arms to stay upright

Flavahbeast
Jul 21, 2001


tww1 random traits were great



Flavahbeast
Jul 21, 2001


Raygereio posted:

So Ulrika...


I'm a bit weirded out by the crying mascara thing she has going on. Not sure what CA was thinking there.

thats just normal vampire stuff



Flavahbeast
Jul 21, 2001


kanonvandekempen posted:

https://www.totalwar.com/blog/tww3_thechaosdwarfs_zhatan/

bring on the speculation

Also:

The guy is supposedly a medieval weapon fighting specialist.

That looks like a gladius to me. Rome 3

Flavahbeast
Jul 21, 2001


120 turns into Kugath IE campaign I've realized you can make two plague bomb cultists a turn, one from a settlement and one from an army

Flavahbeast
Jul 21, 2001


the beards are very soft

Flavahbeast
Jul 21, 2001


pizzabutt posted:

On the topic of buffs I've heard that nurgle has gotten some as well, the only one I heard mentioned in a video is that plague toads are armored piercing now. Excited for when patch notes drop so we can see all of them!

Thats good, I love the toads but it's hard to justify using them once you have other options

Flavahbeast
Jul 21, 2001


in my chorf campaign grimgor got bullied by the other orcs and the ardboys faction died offscreen

Flavahbeast
Jul 21, 2001


the tusked sunz killed my first caravan and I think they used that payday to take over a lot of the mountains

Flavahbeast
Jul 21, 2001


CuddleCryptid posted:

Redfall is a game that I looked at the trailer and went "well it looks like poo poo but surely Arkane must know what they are doing" which is precisely the opposite of the "wonder how CA is going to gently caress it up, oh poo poo it's good" I had for Chorfs.

they really screwed up by leaving out the cute little rodents in medieval armor

Flavahbeast
Jul 21, 2001


Cythereal posted:

Nagash is in the game. Azhag is wearing him as a hat.

more plot beats lifted from warcraft smh

Flavahbeast
Jul 21, 2001


really want to stick these guys to some letters

Flavahbeast
Jul 21, 2001


Lord Cyrahzax posted:

If Sniktch and Oxyotl can lead armies, so can the Changeling, I say. Especially when his main competitor I see talked about is just a blue armored normal chaos lord who rides a dragon

It's going to be Tchar'zanek. People are hot for Tchar

Flavahbeast
Jul 21, 2001


Lord Koth posted:

As funny as this is, it's also a laughable joke how they miss poo poo this blatant. For instance, when spell costs have been bugged (eg. -10 instead of -10%, lol) you can at least theoretically understand how it might be missed with only enough testing to see if anything broke, but here? Literally as soon as Greasus would have been tested AT ALL it'd have been blatantly obvious.

Flavahbeast
Jul 21, 2001


It's graded on a curve

Flavahbeast
Jul 21, 2001


ad090 posted:

Defeat Traits:


killing tamurkhan with 5 lords for +5 global recruitment slots and +15 of every hero

Flavahbeast fucked around with this message at 03:44 on Apr 18, 2024

Flavahbeast
Jul 21, 2001


I've never bothered farming lords for their traits, but even if that one doesn't stack with itself I think it's the strongest in the game by a good margin. I think there's no way it'll make it to release with those numbers, it's just funny

Flavahbeast
Jul 21, 2001


there is a new VC minor faction with the update, Night Court

Flavahbeast
Jul 21, 2001


thunderbarge ground mode where it lands and all the slayers in the bar clamber out

Flavahbeast
Jul 21, 2001


very little meat on these tomb kings

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Flavahbeast
Jul 21, 2001


you dwarfs certainly are a contentious people

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