|
Yeah it’s pretty good, defintely up there for hub areas
|
# ¿ Mar 13, 2022 14:19 |
|
|
# ¿ May 18, 2024 12:12 |
|
I wonder how many players actually payed much attention to rally. I know when I beat the game I didn’t think much of it. It was fine but I didn’t try very hard to use it
|
# ¿ Mar 14, 2022 15:17 |
|
I mean a lot of the enemies of dark souls woukd wreck the hardest boss of demon souls. The series combat had been speeding up steadily for basically its entire modern run
|
# ¿ Mar 15, 2022 00:19 |
|
I mean I disagree? At this point the bloodborne character is much slower than modern Souls character. This is especially true in Elden Ring
|
# ¿ Mar 15, 2022 01:52 |
|
Kanos posted:Absolutely 100% totally not, unless you're using quickstep(which is the bloodborne roll except it costs fp instead of just stamina) or bloodhound step. I mean disagree I guess. It was interesting going back to bloodborne for just how slow the character (and by extension the boss fights) feels.
|
# ¿ Mar 15, 2022 02:34 |
|
Also I feel like ER and bloodborne share the similar quirk in that most bosses are actually easier if you dodge into them than trying to dodge away from them Maybe that worked as well in the older souls games but dodging wasn’t really responsive enough to really take advantage of it
|
# ¿ Mar 15, 2022 14:35 |
|
I can’t think of any bosses that punish you for dodging in. I can think of some that punish you for sticking on a bosses rear end but that’s a different thing and usually doesn’t involve much dodging
|
# ¿ Mar 15, 2022 14:45 |
|
|
# ¿ May 18, 2024 12:12 |
|
I can see getting bored of bloodborne if you are running the chalice dungeons
|
# ¿ Mar 16, 2022 15:02 |