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ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
i've been watching you on youtube for a while and didn't think to check this subforum because your production quality is so high that it couldn't possibly be an LP! :v:

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ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

Omobono posted:

Lol at the tribe rebelling for apparently no reason because all it took to chill down was Corrin NOT putting them down by the sword. Like, throw a line about sitting down and listening to their complaints and grievances; there's no need to actually show them, just fade to black the negotiations, but do something to sell us on it.

(The funny alternative is that they're fake smiling waiting for the dragon idiot will go away, then they're resuming their rebellion a month or two down the line)

it's still left a little too vague even with the rewrite, but the idea is that corrin's begging for a little more time to root out the source of nohr's problems, because he's managed to connect the dots between his father taking divine inspiration from an underworld dragon, the sword that tried to kill him, and the general state of the nation

the part where the ice tribe is both suffering enough to outwardly rebel against an absolute dictator like garon but also willing to keep suffering on corrin's word is a pretty broad tonal issue that a lot of media gets wrong - because the narratively important part is how the protagonist reacts to the situation, not the situation itself

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
i did notice that your strategies overwhelming rely on hitrates of at least 80%, typically higher, and that the most RNG-heavy stuff usually only happens on the first turn. it strikes me as a somewhat skewed but fairly realistic way that the game can and typically is played, even if the part where we only see the successful end result might be slightly misleading

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
hey, they even rewrote the contrived orb of plot convenience to be merely plot convenient instead of utterly contrived! very nice.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
The Curse of Valla by itself is not great as a plot contrivance, but the real issue it presents in the original story is that Corrin and Azura pick up the idiot ball and run with it from this point onward, with the curse being used as a paper thin justification for why. Changing the plan from 'reveal Garon is evil by doing what he wants (evil)' to 'try and cure Garon's evil by doing what he wants (evil)' does a lot to resolve that.

The secondary problem that arises is that Azura knows too much to not say anything, and there's only so much that you can write up to 'she isn't emotionally able or willing to explain' when the fate of the world is at stake. This rewrite actually does a great job by having Azura readily explain the important big-picture stuff as soon as she can, accidentally reveal too much, then immediately avoid explaining the things that affect her personally.

The remaining problem is explaining why Corrin doesn't bring their siblings in on the plan, and this rewrite does the smart move of not trying to justify it except on an emotional level. In the same way that you can 'solve' the plot of Three Houses by simply making the main characters less traumatised and therefore willing to trust in each other, this version of Conquest is contingent on Corrin being emotionally invested in saving their father and willing to pay a very high price for it - because if they weren't, you'd be playing a different route, wouldn't you?

(this is also probably why Gunter somewhat abruptly explains Camilla's backstory at this point. it's important context for said emotional decision-making to know that Camilla has severe trauma related to family betrayal and that the Nohrian siblings are all dedicated to protecting each other and Corrin.)

e: all this on top of trying to keep the script relatively similar to the original for the purposes of not becoming totally disconnected from the gameplay, naturally. we'll see some of this in the next chapter because the modder didn't touch basically any of the non-main-plot stuff, so a certain absurd element of Fates' storytelling is going to rear its ugly head.

ungulateman fucked around with this message at 08:34 on Sep 25, 2022

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

ungulateman posted:

e: all this on top of trying to keep the script relatively similar to the original for the purposes of not becoming totally disconnected from the gameplay, naturally. we'll see some of this in the next chapter because the modder didn't touch basically any of the non-main-plot stuff, so a certain absurd element of Fates' storytelling is going to rear its ugly head.

requoting myself because boy oh boy! the deeprealms are dumb

the 'solution' (if you want to call it that) is to hew closer to what Awakening did, and have the children characters be from alternate universes slightly more advanced in time, trying to save at least one 'version' of their parents. an issue, however, is that awakening's time travel conceit is loose enough that it's not immediately clear that the future children can't save their 'real' parents, while here it would be obvious on its face and cause at least some narrative discontent. it would still be better than *gestures at fates* this, though.

percy is kind of insane relative to the rest of the child characters. he just gets handed wyvern rider on top of his father's fighter and his mother's class, his father joins as early as possible (outside of jakob for female corrin), and his paralogue is worth doing in its own right, three huge advantages over a bunch of the other children. he probably isn't the best kid in the game, since he's almost always 'just' a really good unit that can go do really good unit things, but he's absolutely up there.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
That's what I meant when I said 'jakob for female corrin', though I understand the ambiguity.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
Since there isn't a huge amount to talk about gameplaywise, outside of this being a well executed 9 turn rout of a map which begins to show the teeth of Conquest's lategame (powerful enemies with mixed offenses and overlapping ranges backed by status that you must defeat with clever use of the Dual Strike mechanic, both yours and the enemy's), let's talk about the minor plot change that the Good Guy Garon mod made which makes this chapter a lot better!

Azura isn't a complete moron! That's almost literally it. Corrin convincingly pretends to be evil and Azura goes 'well that's alarming but it's part of the plan' instead of deciding, apropos of nothing, that Corrin is evil for real now despite just having this conversation about pretending to be evil. It's bizarre that this problem came up in the first place.

I cannot for the life of me grasp why it would originally be like that on purpose. It feels like a translation error but it could just as easily be several writers' ideas smashing headlong into each other and none of them noticing until the game was ready to ship because they weren't being coordinated properly. The wonders of Fire Emblem Conquest, everybody!

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
Christmas came early!

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ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
really, if you can't kill takumi with eight different children,

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