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I think SOTL not giving you perfect agency is OK because it also does so much work with its third-person perspective. Walker isn't you, but his own character, and he gradually takes more and more control away from you as the game progresses. This gives some extra resonance to the ending, where the cinematic framing of the suicide choice ends up simply presenting him as one of two characters in this morality play for you to condemn.
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# ¿ Jul 26, 2022 20:41 |
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# ¿ May 28, 2024 08:30 |