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Marluxia
May 8, 2008


Zombie Officer's soul :argh:

The translation in this game is not perfect, and that description is not at all what it says it is. What it means is you don't get knocked away when you get hit in the air.

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Marluxia
May 8, 2008


I think that's actually pretty typical, and we're just in the habit of grinding a bit for souls, yeah.

Marluxia
May 8, 2008


I won't lie, I did chuckle darkly as soon as I saw Nat use that high potion and then get to the pre death save room.

Re levels, it does up your damage and one less hit that you need to make against Death is one less chance to screw up and it reduces the time you spend in each phase.

Marluxia
May 8, 2008


Oh my god. Items don't despawn. I think that worm actually ate it.

And the best part was that it was a sword type that Nat liked. With the holy element too.

Marluxia
May 8, 2008


Ah, if only they'd found an armour upgrade somewhere in the game that they didn't go back for. A shame, that.

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Marluxia
May 8, 2008


Explopyro posted:

I will admit, I honestly don't like most of the overhead swinging weapons either (Ascalon in particular I'm not a huge fan of, with how short it is), they just feel awkward to me a lot of the time. There is one I use a fair amount that's a hard mode exclusive (Death's Scythe has a lot of range on it, so it's a bit different), but the weapon I use most in this portion of the game is one they didn't end up finding (Mystletainn, which IIRC is in the clock tower somewhere, has a very similar speed, style, and range to Hrunting but a better element). And then, of course, there's the Claiomh Solais which is so good it's worth using in spite of being an overhead weapon.

They didn't need to find Mystletainn, it actually dropped for Nat from a Dryad. Unfortunately a worm ate the drop.

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