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Aria of Sorrow was the first SOTN-style Castlevania game that I beat, and for good reason. The combination of finding cool new weapons and monster powers meant that the game was fresh and interesting from start to finish. I actually got a surprising amount of mileage from some of the most basic souls. Even being able to throw a spear gives you range on stuff, and that's pretty dang useful.
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# ¿ Apr 7, 2022 14:50 |
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# ¿ May 16, 2024 03:42 |
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Shame about the Game Over there. This part of the game can get pretty punishing, it's true, and I think you made the right decision to swap to a weapon with some reach. You really don't want to be trading blows with these guys. I didn't end up using Persephone too much in my playthrough, on account of how you have to be right up next to enemies to use it. It's got its moments, usually when you can punish enemies that commit to some drawn-out attack, but you're otherwise going to be losing more health than you suck in.
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# ¿ Apr 16, 2022 03:57 |