Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
When I was working on Hasbro's Trivial Pursuit game it allowed online internet play (for a casual game in 1998 no less). We noticed that the scores would drift and the game would go out of sync and we had less than two weeks to Gold Master. We told the dev team and all of a sudden there was now a new 'THINKING' screen and mysteriously the sync issues were gone. I cornered the programming lead and asked him what the hell did you do because I smelled chicanery. He laughed and told me, they saved the current scores then intentionally crashed the game process after spawning a secondary process that first brought up the 'THINKING' screen and then relaunched and reconnected the game. When the game was reconnected the secondary process was killed and the game continued on. Apparently it was easier to do that than to try to maintain any kind of sync with the online service that Hasbro was mandating.

Adbot
ADBOT LOVES YOU

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

ninjahedgehog posted:

Titanfall 2's most famous level, Effect and Cause (spoilered because it's an insanely cool level and if you haven't played TF2 yet you should) works by having the present and past versions of the level stacked on top of each other, and all your time-travel wristwatch actually does is teleport you up and down on the Y axis.

Not as buckwild as some of the ones mentioned already, but I like it for its sheer simplicity to simulate something you'd think would be really complex.

That's the exact same way Dishonored 2 does it with 'Crack in the Slab' (Aramis Stilton's Mansion) (Only they have three levels stacked)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply