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When I was working on Hasbro's Trivial Pursuit game it allowed online internet play (for a casual game in 1998 no less). We noticed that the scores would drift and the game would go out of sync and we had less than two weeks to Gold Master. We told the dev team and all of a sudden there was now a new 'THINKING' screen and mysteriously the sync issues were gone. I cornered the programming lead and asked him what the hell did you do because I smelled chicanery. He laughed and told me, they saved the current scores then intentionally crashed the game process after spawning a secondary process that first brought up the 'THINKING' screen and then relaunched and reconnected the game. When the game was reconnected the secondary process was killed and the game continued on. Apparently it was easier to do that than to try to maintain any kind of sync with the online service that Hasbro was mandating.
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# ¿ May 1, 2022 15:27 |
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# ¿ May 15, 2024 10:35 |
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ninjahedgehog posted:Titanfall 2's most famous level, Effect and Cause (spoilered because it's an insanely cool level and if you haven't played TF2 yet you should) works by having the present and past versions of the level stacked on top of each other, and all your time-travel wristwatch actually does is teleport you up and down on the Y axis. That's the exact same way Dishonored 2 does it with 'Crack in the Slab' (Aramis Stilton's Mansion) (Only they have three levels stacked)
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# ¿ May 2, 2022 19:58 |