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Your Computer
Oct 3, 2008




Grimey Drawer

this was actually very common back in that era since real-time lighting was still in its infancy on the PSX and N64. I wrote a while back in the gamedev thread about how Banjo-Kazooie achieves crisp and clear hard shadows on the N64 using vertex colors as well:

Your Computer posted:

Rusty Bucket Bay in Banjo-Kazooie has one of my favorite examples of this, it has some quite dramatic shadows that look really impressive for the system it's on

but if you disable the vertex colors...

and a look at the geometry shows that they literally modelled in the shadows and used vertex coloring to darken the faces


really, a lot of this is less "workarounds" and more "game dev" :v:

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