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this was actually very common back in that era since real-time lighting was still in its infancy on the PSX and N64. I wrote a while back in the gamedev thread about how Banjo-Kazooie achieves crisp and clear hard shadows on the N64 using vertex colors as well: Your Computer posted:Rusty Bucket Bay in Banjo-Kazooie has one of my favorite examples of this, it has some quite dramatic shadows that look really impressive for the system it's on really, a lot of this is less "workarounds" and more "game dev"
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# ¿ Jun 24, 2022 01:06 |
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# ¿ May 15, 2024 13:36 |