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Kikas posted:Wait isn't this similar to what Resident Evil 1 does? It has static cameras because the levels are actually few basic shapes on top of extremely detailed images with properly alligned collision so it looks like it's a very impressive level. It's how a lot of pre-rendered stuff worked, back in the PS1/Saturn era. Use a powerful computer to bust out a neat scene and then take a screenshot of it and throw it on a CD, basically. Chamale posted:Your name had a capital D as the 3rd, 5th, or 7th letter. Your friend had a capital E in one of those spots. Missingno's sprite is 8x8 blocks, but the normal maximum is 7x7, so it overflows into the Hall of Fame data and scrambles it. If you catch it, it wreaks havoc on other sprites, but it doesn't make the game unplayable. Using a level 0 'M can cause divide by zero errors that crash the game, though. IIRC level 0 pokemon actually cause an issue with the formula for EXP that was used by Gen 1 and 2; specifically my memory is that the formula for Slow growth-rate pokemon would spit out a negative at levels 1 and 2, so they solved that problem by preventing the generator from ever spitting out those levels (that's also why egg pokemon started at level 5 in G/S/C but level 1 in R/S/E, which used a lookup table instead of a formula) Enos Shenk posted:A fun one about Skyrim. In that engine the NPCs are actually fairly clever. They have a schedule set up by the designer, like from 0:00 - 5:00 sleep, 5:00-7:00 eat, etc. They determine their own targets for those actions in the area they're contained in (called a cell). This is why you get weird stuff like NPC High Lords having a nap in a servant's bed. Because the script just says "Locate the nearest bed tagged object and activate it" Another one of those emergent situations was the treasure-hunting foxes in Sssssssssssskyrim? Basically, foxes want to run away from you, and they want to run a certain number of navmesh triangles away from you; in the open, where you usually encounter a fox, the navmesh has big, less detailed triangles, but around, say, the areas where there were little treasure troves would have smaller, higher-precision triangles. The fox, however, was programmed specifically to run X triangles away from the player, and would satisfy this in as quick a way as it could, which would tend to make treasure troves and secret areas act as attractors for it's algo. Zamujasa posted:Puggsy (Genesis/MD) does a lot of its effects by using triggers and teleporters for the little physics objects. For example, a puzzle might involve 'using' an item on a switch, which just teleports that item away into a small off-screen tube where it falls and triggers another switch that does something elsewhere in the level. Sounds a lot like what people will do in Super Mario Maker to get timers and things in a system that's not really built to have those. What's old is new again, eh? Orange Fluffy Sheep posted:Just encountering the jerk, unless it's the fossils or the ghost, ruins Hall of Fame data, because, in a system designed for 56x56 pixel graphics, is something like 104x104, which is over three times the graphics to draw. Turns out, Hall of Fame data is juuuuust after the RAM dedicated to drawing graphics, so the oversized sprite overflows into that space. RGME has an awesome and far too detailed video on exactly why the game draws MissingNo the way it does: https://www.youtube.com/watch?v=ZI50XUeN6QE
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# ¿ May 3, 2022 03:38 |
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# ¿ May 15, 2024 03:23 |
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Huh, someone finally found a use for lalafell other than banning them from the ERP houses.
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# ¿ May 3, 2022 18:45 |
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StillFullyTerrible posted:explain more to us your knowledge of these ERP houses I have some friends who are into the ERP scene in FFXIV (up to the point of installing nude mods) and apparently it's common practice to ban lalafels, for, well... Exactly the reason you'd expect for a race that looks like this at full maturity:
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# ¿ May 3, 2022 22:38 |