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Puggsy (Genesis/MD) does a lot of its effects by using triggers and teleporters for the little physics objects. For example, a puzzle might involve 'using' an item on a switch, which just teleports that item away into a small off-screen tube where it falls and triggers another switch that does something elsewhere in the level. Here's one example from a very simple level view. When you trigger the puzzle in this stage, an object falls through the various points outside the stage on the right. As the object falls through each of the triggers on the way down, it causes one of the level blocks to update, creating a sort of animation. If you know what to look for, you can sometimes hear objects bouncing around off-screen.
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# ¿ May 2, 2022 21:47 |
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# ¿ May 15, 2024 17:08 |
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the yee-halting problem
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# ¿ Jul 5, 2022 09:35 |