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Jawnycat
Jul 9, 2015
From my vague memories of working with hammer back in the day, you could easily just make an invisible speaker thinger wherever to play arbitrary sounds on trigger or constant loop, either globally or from their position.

But NPC's did have some odd sound effects tied to them, for things that were aligned to specific animations (for syncing reasons I assume), like pressing buttons and such, and yep, that triggers the lipflaps in goldsrc.

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