|
I had to do a static effect for a game once and I ended up using the least significant digits of the texture coordinate (plus a per-frame seed). This looked nice and random but also tended to generate momentary star-shaped artifacts at random times and positions, which was pretty cool
|
# ¿ Nov 10, 2022 20:31 |
|
|
# ¿ May 15, 2024 04:11 |