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ape!!! posted:I played a bunch of Ironsworn with my buddies but now I'm doing Starforged solo. I'm sure the answer is "Do whatever you want!" but what am I supposed to do while I'm playing? Is this all in my head, am I talking out loud, writing the adventure down, something else? I started my character in Stargazer and i've been trying to write down what I'm thinking, but I find myself getting hung up on writing and editing what I write. I tend to write and edit myself to death, so I have been either timing the bits that I write or limiting them to 3 sentences/lines or so per thing-that-happens. It sorta works. Part of it is, I just like writing, but I have to balance that against enjoying a game that is actually progressing. What's working for me at the moment (we'll see longer term) is integrating a present tense, 3rd person interactive fiction voice. The few IF games I've played don't just drone on, they have to be short and to the point, they're "aware" of a certain textual economy, like how much room their text takes up on a screen, and only mentioning what would be of interest to a motivated player. I'm also conscious of channeling the old Choose Your Own Adventure books I read as a kid. So like, instead of a soliloquy about the weather, it's just like, "It's sunny and cool. The flowers nod in the breeze. Jim notices a door in a tree, painted in a chipped and faded blue." It's just like, "scene setting, mood setting, thing I can take action upon, go."
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# ¿ Sep 28, 2022 07:57 |
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# ¿ May 18, 2024 01:57 |
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Thirded, this is great, mindful, and the absolute baseline of consideration that games should show when they want to only depict the cool fun bits of historical settings.
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# ¿ Feb 16, 2023 19:55 |
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Short answer, it's up to you. If I were traveling alone, I might choose to take a different route to avoid the raiders. Maybe simulate with an extra stop/minor challenge along the way, since you'd be traveling a rougher path. I don't think I'd necessarily increase the danger level of a raider party, if I encountered one, seems too punitive for a weak hit. If your character is disheartened by this, you might take a spirit hit. Or you could just make a note, that in case you encounter raiders, there are going to be more than the usual number. Or greater chance of an encounter. Just knowing this information can color a future roll or encounter. Or, you may want to notify a local village, give them the map you've found. Or, no effect at all! Either ignore the effect of the weak hit or use it solely for flavor. When I get stuck on interpreting, sometimes I'll re roll, sometimes I'll just move on.
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# ¿ Jun 13, 2023 08:21 |