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BirdieBedtime
Apr 1, 2011

Marshal Prolapse posted:

You know that’s a pretty cool idea. Does anyone have a good link to an image showing all the Hersey era uniforms?

Here is a link to almost all of the color armor plates from the OOP black books.

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BirdieBedtime
Apr 1, 2011
I'm excited to get back to my XXth Legion. They've lain fallow for a couple years as I was pretty dissatisfied with they way they played in 1.0. I either had a list that was horribly unfun to play against or vanilla models with an extra movement phase. The initial leaks brought me back in and I'm looking forward to finishing upscaling my Headhunters, now that they're useful. I even got enough done to head out to what was one of the last local events in 1.0 (and get my rear end beat).

BirdieBedtime
Apr 1, 2011
Yeah, Loyalist Word Bearers (as a complete order of battle - there was at least one in the Knights Errant and I'm sure there are a few poor sods here and there attached to predation fleets that were just forgotten about when it came time for the internal purges) were basically the only combination that didn't happen in the fiction. The largest reverse loyalty was probably a rumored Great Company of the VIth that bore the Serpent's Eye and ravaged a system, starting with military targets before moving down to civilians (book four, page something).

BirdieBedtime
Apr 1, 2011

Der Waffle Mous posted:

How do people usually paint AL's rewards of treachery units?

Original legion colors (hidden hydra optional) or are there iridescent blue/green siege tyrants?

Depends on the player, every XXth player has their own preference. I'm in the camp of 'using the techniques and special equipment of other Legions' so I prefer converting an Alpha Legion version, rather than just buying the kit and painting it like the parent Legion.

Yes this does take longer, why do you ask?

BirdieBedtime
Apr 1, 2011
I'm insulted that none of those graphs made a goatse, not even if I squinted. Shame. (Or have I been fooled?)

BirdieBedtime
Apr 1, 2011

DAD LOST MY IPOD posted:

I don’t use slack. Maybe I should?

What armor mark are the Headhunters designed to work with? I actually really like III and IV and was hoping to use a mixture of them for different troop types.

Headhunters have existed in the XXth ever since the days of the Ghost Legion, so anything from mkII to mkVI would be appropriate. The XXth don't really do strict unit formations of the 'congratulations on your promotion, here's your Headhunter armor' type.

(edit: I guess I should write my posts faster) If you're asking specifically about the resin kit, they're technically designed for the plastic mkIV kit, but would look good on any armor mark.

(We were talking about Lerneans earlier, but nobody mentioned their big rule - they're the only terminators to natively come with the Line tag! With Line being so rare on the traitor side, this is huge.)

BirdieBedtime
Apr 1, 2011
Any monsterposter that doesn't want their beautiful, precious beakie heads can send 'em my way (this offer may or may not be genuine).. I'll give your unloved bitz a happy home.

BirdieBedtime
Apr 1, 2011
Most of those sound...good? Especially now that my Ashen Circle won't konk their noggins on a bulkhead.

BirdieBedtime
Apr 1, 2011
With the new Dangerous Terrain rules, having 'jump pack movement = dangerous' would have been far too punishing. It was cute losing a guy once every two or three moves, less so multiple times per move.

BirdieBedtime
Apr 1, 2011
(^ that's fuckin sick.)


Somebody was wondering what all of the Heresy books would look like on a shelf. Well, I got you*.




*Red books for Mechanicum and Auxilia not included.

BirdieBedtime
Apr 1, 2011

with a rebel yell she QQd posted:

Can't take my eyes off the Gardens of Hecate artbook. <3

I wouldn't say that it's life-changing, because I've been following her blog for years, but it's fantastic having so much in a book on the shelf rather than having to pull up a computer or something.

BULBASAUR posted:

Figures you wouldn't play the best 2 armies
:agesilaus:

BirdieBedtime
Apr 1, 2011

Bored Online posted:

My box arrived just in time for the weekend. Am I screwing up if I build all my beakies with default weapon options? I am going alpha legion if it matters.

Headhunters, upgrade kit notwithstanding, are basically Extra Tacticool space marines with fancy bolters. Paint ten in a darker/different scheme than the rest and you can get a unique Legion unit out of the box in addition to everything else.

BirdieBedtime
Apr 1, 2011

Jack B Nimble posted:

What's the minimum recommend points size and board size for ZM? And maybe a recommended org chart restriction? Like Combat Patrol levels of ZM.

500 points, 2x2, 1 HQ, 1 Troop, 1 something else?

I'd like to craft up a minimum viable board and opposing force to let my friends play a bit with me.

You pretty much hit it in one. At 500 points you may want to plan ZM board with some more open spaces than the classic resin FW/card Necromunda tiles, though.

BirdieBedtime
Apr 1, 2011
I know that it's a "make the most of my collection" list, but I play Alpha Legion so I have some more specific thoughts and directions to explore. It's a lot of words, but what else am I gonna do, work?

  • If you're running Headhunter Leviathal, that Kratos is going to be in reserve, while your Contemptors won't. What loadout will your Contemptor have? It'll be your only anti-tank (outside of multimeltas on Headhunters) until turn two or three.
  • Merge both of those Terminator types. That lets you actually take a Contemptor (because otherwise you're using all four Elites slots), and means you can use Dynat to Infiltrate all twenty models with a unit to spare instead of spending all of his USR bonuses and still having five Terminators starting in your deployment zone. Don't forget that Lerneans are the only Terminators with Line, outside Pride of the Legion, so consider keeping them cheap and using them to bully Tacs off an objective instead of going straight toward the biggest badasses on the other side.
  • Where are your snipers? They score and they can seriously disrupt the other side of the board from turn one, and you need to start disrupting fast because a lot of your army can Infiltrate so they will be tangling with fuller squads than normal. (And the reverse is true, but you're Alpha Legion, you don't want a fair fight.) Taking out a couple of Apothecaries or in-unit power weapons before an assault starts will go a long way. Being Line, if there aren't enough unengaged units to shoot, they can always start scooting toward an objective in turn four or five.
  • Why a Praetor and Dynat? Dynat is a Master of the Legion, so you don't need a Praetor to unlock HL. You have access to an Exodus, why not take the game's best sniper? Also, where is Dynat going to hang out?
  • Future thoughts: the Fast Attack slots of a HL list are wide open. Do you want to look for Fire Raptors, since they start in Reserve anyway, or expand in to some Speeders? Javelins are 'cavalry,' not vehicles, so they start on the board. Also, you need two FA choices before you can bring that Kratos, but those can be a couple of Headhunter squads since they don't actually get bonuses by being taken as Troops.
  • Don't forget that you can take a single Reward of Treason outside of Coils. Consider a unit of Mor Deythan, to represent the presence of an Efrit squad; a darker paintjob and maybe some different heads should be plenty to differentiate them from the other Headhunters, rather than buy a whole other resin kit. However, there is a lack of WS5 in this list, so something that can tangle with an opposing assault specialist may be more helpful.

And of course, no list is set in stone. If you have all this stuff built, ya may as well try it a couple times and see what you like and don't like and go from there.

BirdieBedtime
Apr 1, 2011
^ sick

I'm having a lot of fun taking a break from the XXth and upscaling my old XVIIth from high school/college. The Warpfire team is a new addition, cause ya gotta. I'm impressed with how well the Ashen Circle scale with modern stuff.



BirdieBedtime
Apr 1, 2011
That's a drat fine squad of murderers, I love how the bones warm up the whole model.

BirdieBedtime
Apr 1, 2011
Angel Exterminatus, I believe, had a passage of the Iron Warriors reacting to the new, hedonistic Emperor's Children. Aside from lacking full-on mutations and the Eightfold Star, they were basically what we think of nowadays as Chaos Marines, mutilation and all - there was even a banner with a sigil that looks suspiciously like that of She-Who-Thirsts.

(And of course, this discussion ignores the Sons of Horus and the Word Bearers, the former having at least the possessed Luperci and the latter being pretty much all-in.)

BirdieBedtime
Apr 1, 2011

Cpt Soban posted:

ELEVEN CHAPTERS?

Would you like to know more?

BirdieBedtime
Apr 1, 2011
As dearly as I miss full Battlescribe, and as grateful as I am to the team working to get the 2.0 repository up to scratch...making these lists by 'hand' and formatting them nicely is helping me to memorize a bunch of the new rules that were added here and there.

BirdieBedtime
Apr 1, 2011

Stephenls posted:

b) I kinda want Raven's Talons to consistently look like the claws that come on the Cataphractii Terminators and the Dark Fury squad, i.e. sharp fingers rather than Wolverine claws, and I don't want to deal with kitbashing that type of power claw onto all my Tartaros terminator arms right now. (I'd have to cut them off spare Cataphractii arms and then deal with elbows, and I don't want to deal with elbows, or source additional Dark Fury arms, which would delay starting assembly too long.)

Good news, Cataphractii arms fit just right under Tartaros shoulders! I magnetize all of my terminators and I didn't even bother assembling the Tartaros claws.

BirdieBedtime
Apr 1, 2011
The other direction looks slightly hinky from head-on, just because there's a little bit more space under the pads, but from the table nobody's ever gonna notice unless they go "oh cool I love your paint job, can I pick one up to look closer?" and at that point you've already won.

BirdieBedtime
Apr 1, 2011
In my experience over the past couple of weeks, Tacs get roundly ignored in favor of the scarier things and then proceed to murder a wounded unit by weight of fire when the Tacs finally get in rapid fire range. I've been seeing this happen both from my end and coming my way. The former is very satisfying for me, the latter less so.

I'm not sure yet about bayonets, but frankly we've been playing such small games that I don't have the budget for them anyway. Having one more squad than most folks I've played has seemed much more helpful than smaller, beefier squads - Return Fire really hurts at these low points levels!

BirdieBedtime
Apr 1, 2011

Mr Teatime posted:

How are the various melee weapon options in the new edition? I got the impression that it was all power axes all the time before and the other weapons weren’t great. Did they make 2 handed chain swords worth using because they look awesome.

My understanding is that there are four vague tiers of weapons: those that can deal Brutal wounds like thunder hammers (or otherwise Instant Death 2W models, like a power fist), those that can reliably pierce 2+ saves like power axes, those that pierce 3+ saves like power spears, and the rest (honorable mention to chainaxes for volume of attacks). With wound pools inflating thanks to 2W assault specialists and just gestures to the whole deal with Dreadnoughts, folks are looking for ways to quickly chew through them.

This assumes an all-comers list looking to compete with what's broadly considered "good," of course. If one's local meta doesn't make a habit of taking artificer armor on everything and limits their Dreads to a tasteful quantity, weapon choices open up greatly.

BirdieBedtime
Apr 1, 2011

DAD LOST MY IPOD posted:

I am desperate to convert one of the box praetors to have a sniper rifle, ideally axe praetor, but have no idea what bit to use. Any suggestions?

-Use brass rod, plastic tubing, and a spare scope to convert a basic bolter into a Nemesis.
-Eliminator rifle from the 40k range (it's enormous, though - good for the Instrument, less so for a regular Nemesis).
-The 40k Mechanicus range has a lot of long-barreled, baroque rifles.
-The aforementioned rod and tube on the tacticool boltgun from one of those 40k mkX guys.
-Deathwatch Stalker bolter.

BirdieBedtime
Apr 1, 2011
Wargames Atlantic also has a gazillion future soldiers in plastic. They even have part of the old Eisenkern line, though nowadays you may want alternate heads since the ones in the kit are heavily influenced by WWII Germans and you may not want to be that guy.

I'd say that in its coolest form, 30k is probably the most friendly toward kitbashing and third-party kits, especially for Auxilia, Militia, and Daemons. The galaxy is a big places and there's zillions of regional and local patterns of equipment that broadly match the equipment presented in rules entries.

BirdieBedtime
Apr 1, 2011

moths posted:

Broke out a classic jump pack for a MkVI character:



This was a very pleasant surprise.

The old round peg barely held metal on to plastic on anyway - I ended up pinning all of mine.

Dragonshirt posted:

Starting a new army, what would be the best legion for running 2-3 of those new Sicarans?

Probably Iron Hands - they receive a defensive buff for their tanks. Running Armored Breakthrough allows one to be used as a Warlord with a BS boost, too. That said, they're not especially bad in any Legion outside of Rites of War that limit tanks, like the XX's Headhunter Leviathal.

BirdieBedtime
Apr 1, 2011

parabolic posted:

I'm new to 30k and am planning to play in a small local campaign as I build out my force of Word Bearers. I have bits to make up to 20 despoilers with chainsword and pistol from the AoD Mk VI, but should I still plan to build some regular tacticals (maybe with chain bayonets)?. I'm building towards a pretty unsurprising but balanced Dark Brethren sort of list with gal vorbak, ashen circle, a support squad with warpfire plasma and a mara ghal all making appearances eventually so I'm trying to calibrate how many Line options I should build for as we get to full point games.

I ran a similar list in my local league, albeit with Assault instead of Despoilers. It made me a big believer in basic Tacticals - at low points levels, they're a lot of bodies for the cost and spit out a ton of firepower. Warpfire TSS also won a place in my heart. If you want to run Dark Brethren, though, I'd recommend finding space for a Lascannon HSS before 1k. Having the ability to pick a Rhino as a Sacrifice and get that first point of Favor real early is gonna go a long way.

Ashen Circle are in a weird spot. I love 'em but they really could have used some more Pinning support or just better action synchronization - using those fancy flamers was just asking to get the squad mulched with Return Fire by whatever they were about to charge. Torrent 6 lets you rack up a bunch of hits with them, though.

BirdieBedtime
Apr 1, 2011
The Word Bearer rules are great. While there are some glaring missteps (like Warpfire Cannons going down a blast size on Dreads and Bitter Duty/Grim Purpose being two different rules), their unique stuff has lots of fun little combinations and are priced such that one has to actually pick a couple of tricks and focus on them instead of being able to just slam everything in a list without thinking.

Pour one out for our guy Hol Beloth, though, didn't even make it into the also-ran .pdf.

BirdieBedtime
Apr 1, 2011
Me: Oh boy, it's Zone Mortalis day! I hope my buddy doesn't bring Stone Gauntlet...
Narrator: He brought Stone Gauntlet.

BirdieBedtime
Apr 1, 2011

Ristolaz posted:

gross. I hope you politely told him it wasnt fun. Alternatively, deploy the contemptors....

After the game, where he only lost a whole two Warders (cause he also brought Rann), he admitted that he probably wouldn't run Stone Gauntlet again. We did agree that, since it was game one of a campaign, we're going to keep track of how many Warders die and hold him to that for each subsequent game. Better use em wisely cause they're all he's got!


BULBASAUR posted:

Now that its been a few months, how are you all liking the new edition?

I'm enjoying the way the game works but I'm not enjoying how hard it is to pull rules out of these drat books or any of the weird little frowny bits that pop up. The index for the core book is missing half the rules and the Libers don't even have one. Chaplains can't join Ashen Circle anymore - why? What member of the rules team got beat down in 1.0 by that mediocre combination? Why are Grim Purpose and Bitter Duty different rules? Why does paying extra points for the special Word Bearers plasma cannon on a Dreadnought lower the blast size? Okay I don't need to get on that tangent again. It's a fun game once both players get a handle on the rules - having one player with decent 2.0 experience and one player without is rough.

BirdieBedtime
Apr 1, 2011

Electric Hobo posted:

What's a good core for a Space Marine army? The content of the box?
I'm a cheap rear end in a top hat, so I'm proxying my army, but I don't have any clue about what I'm doing aside from "this looks cool".
I'm going Alpha Legion, and have, in what might be a dick move, 3 Contemptors and 10 Learneans, on top of 2 units of 10 tacticals. I have a pile of marine bodies, that I can turn into whatever.

Three Contemptors can be an absolute dick-punch, depending on points level. The rule of thumb I've been seeing is one per 1k points.

Ten-model units of Tacs without Rhinos are pretty vulnerable. I'd consider kicking those up to at least fifteen each.

Snipers (recon marines with Nemesis bolters) are great and very fiction-forward for the XXth. Being able to pick out specific models with wargear upgrades and blow their heads off is super helpful. Headhunters are also super neat, and really only need a different color scheme for differentiate them from the rest of the army - the FW upgrades look nice but are a financial ripoff. Ten of each is probably plenty.

From there I'd think about long-range anti-tank and what kind of leader you'd like for the army. A Master of Signal or Vigilator in that sniper block is another very Alpha Legion vibe, and they're both pretty good too (MoS scrambles communications, makes Deep Strikes tricky, and boosts his unit's shooting ability, while a Vigilator is a better sniper. Not the best the XXth can field, that would be an Exodus operative, but Vigilators can lead an army while Exoduses cannot). Those Lerneans could probably use a buddy, too.

BirdieBedtime
Apr 1, 2011
Even with Relentless, without a superbly favorable firing solution they won't get off enough shots to be worth their points before they get introduced to Brother Chainsword.

BirdieBedtime
Apr 1, 2011
I can't imagine that FW will go too far from the current Ruinstorm template, at least not for the .pdf coming out later this year. Moving closer to the 40k Chaos Daemons style list will alienate all the players who have put work in to making armies that fit the current style but would be difficult to fold in to the 40k style. That said, I can see some of the Emanations and whatnot getting changes.

SkyeAuroline posted:

For the hobby side of things: the Esoterist lives, pending paint. Makes two characters for my IW now.


That model came together great! I'm becoming a big fan of the 'slanted Cataphractii plate' look on bigger models - I intend on doing something similar with some too-big VI legion bodies and just turning em into Varagyr.

BirdieBedtime
Apr 1, 2011

TTerrible posted:

Supposedly. GW haven't had a great record with books being on time lately though. The contents page has leaked and it looks fun. Sisters of Silence have been expanded a fair bit.

That's surprising - I would have thought that GW would shrink the Sisters list down to the models in production. I'm excited to see what all of these squads end up being, even if the naming convention is starting to edge into modern 40k Primaris vibes (Sanctioner, Prosecutor, Expurgator).

Back in the day I started an Alpha Legion kill team because Coal Black and Heresy parts started existing and I could never get them looking right back in the 3.5 days. Some more secondhand resin and the release of Calth later, gently caress I guess I play Heresy now.

BirdieBedtime
Apr 1, 2011
I'm a big fan of the Tortuga stuff. I prefer my Astartes to be bigger than Kasrkin (seriously what the gently caress are those guys being fed), and I tend to finish Heresy models with sponge chipping which helps make the edges look sharper than they actually are - it worked very well on the mkIIIs with the goofy round banding. The normally-scaled heads and shoulders on larger legs give me Paul Dainton vibes, and he's always been my favorite Warhammer artist so it works out for me!

BirdieBedtime
Apr 1, 2011

Tiny Chalupa posted:

I'm going back and forth....am I better off w/ 2 20 Man Squads (1 Tactical + 1 Despoiler) or say.....3 10 man squads in Rhino's?

In my experience, those formations are two very different playstyles. I tend to see mounted squads as a reactive force, since ten models is fine but might not be enough to be on the front line, while the Big Beautiful Blobs are more of a 'gently caress you, I'm doing this thing' kind of force. Both are psychologically distracting in different ways - the Rhinos keep their riders out of sight and out of mind at the cost of turning focus to your really expensive poo poo, while the Blobs are visually arresting and can start to short-circuit the enemy's target priority (especially if you're running Dark Brethren and there's a point of Favor or two coming down the pike).

For what it's worth, the XVIIth is excellent at the Big Beautiful Blobs strategy. Dark Channeling keeps them from breaking, and a single point of Favor or boost from Eater of Wisdom turns those Despoilers or Assaults into some absolute murderers.

And you mentioned special characters - he's expensive as gently caress, but Zardu Layak is excellent at buffing BBBs and can still take a Command Squad due to some rules chicanery.

BirdieBedtime
Apr 1, 2011

Z the IVth posted:

You can keep the spacer. Looks fine.

I thought I was having a stroke for a moment - that's the same color scheme I used for my similarly-posed traitor terminator

BirdieBedtime
Apr 1, 2011

Stephenls posted:

But all this is boring; everyone's seen unpainted plastic Tartaros Terminators before. The reason why I'm posting this is because a question occurred to me. I've considered magnetized Terminator arms before but rejected it because of the trouble of securing extra shoulder pads (none of the 3D printed or shapeways versions look quite right to me), but actually assembling these guys, it looks like you could glue the pauldrons directly to the torso and then leave the arms unconnected to them and stuck on the torso directly. Has anyone tried this? Is this, like, the normal way of magnetizing Tartaros Terminator arms and I just didn't know?

Got it in one. Works on both variants. If ya get the shoulders on right, Cataphractii arms fit just fine on Tartaros, too. You can see some on my Command Squad, second from the right.

BirdieBedtime
Apr 1, 2011
drat, those Scars make me want to revisit the modeling on my Sons of Horus. Where are the Kung Pow triangle-studs on the Dreadnought from?

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BirdieBedtime
Apr 1, 2011
Where are the power spears, gw!?

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