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In June, 2022, it was announced that Owlcat Games would release a Warhammer 40K Rogue Trader game. Owlcat Games * Owlcat Games is a Russian Developer who have previously released two Pathfinder RPG Computer Games, Kingmaker, and Wrath of the Righteous), but this will be their first effort in the Warhammer Universe. * Before you immediately associate Owlcat with the current Ukrainian Hellwar, they have announced they are moving many of their programmers to neighboring countries as a result of the invasion) * Past couple games have been 100 plus hour games that were buggy/janky on release, but actually turned pretty drat good after some patching (could this be why it looks like the game will release in Beta/Early Access to everyone?) What is a Rogue Trader? Well, there's the official version and the Grimdark version: Press Release Description posted:You will take on the role of a Rogue Trader, a scion of an ancient dynasty of daring privateers, that reign over their own merchant empire and explore the fringes of Imperial space with the blessing of the Emperor Himself. Thanks to their Warrant of Trade – the Rogue Trader is endowed with privileges and power beyond imagination as well as the task of expanding the borders of the Imperium. At their disposal is a gargantuan voidship of immense power and innumerable servants and personnel ready to do the bidding of their lord. Their adventures begin in the vast Koronus Expanse—a treacherous region of unexplored space at the edge of Humanity’s domain. In-Universe: A Rogue Trader is authorized by the Imperium to find new planets to allow the Imperium of Man to expand and trade outside of the Imperium's boundaries. They are the Imperium's explorers and wanderers. Grimdark: Imagine the most grimdark fascist star nation possible (who claims that all these external threats require fascism to survive). Rogue Traders are the combination evil merchants and Conquistadors finding new planets and determining if the planet is worth invading and taking over. Videos/System * It looks like they will be using the Fantasy Flight Games Rogue Trader system (a percentile based/roll under mechanic) for their game (source: https://twitter.com/OwlcatGames/status/1532073794839318528) Edit: Owlcat Games twitter feed said the game will be based on the Rogue Trader RPG rules, but not slavishly adhere to them, and turn-based (https://twitter.com/OwlcatGames/status/1532469152539107338) * Announcement video and brief teaser video Here: https://www.youtube.com/watch?v=I4VUmndj9rw When does the game come out? * Game is currently being offered for pre-order, with a variety of options, including a $99 developer's Pack that will offer Alpha access, but it looks like all pre-orders will qualify for beta access. https://roguetrader.owlcat.games/preorder/en/compare * Game will release on PC (all storefronts) and consoles (although the past couple games have had multiple years between PC and Console release, so it's likely that there will be a significant break between the PC release and the Console Release) SirFozzie fucked around with this message at 22:00 on Jun 3, 2022 |
# ¿ Jun 3, 2022 21:16 |
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# ¿ May 12, 2024 10:31 |
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(2nd Post reserved for bits about the game as it's known)
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# ¿ Jun 3, 2022 21:16 |
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CottonWolf posted:Couple of things for the second post: No current plans to bring it to the console, but they're looking into it. Found a source for the FFG system.
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# ¿ Jun 3, 2022 21:39 |
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Warmachine posted:Gotta gently caress the xenos to get the full RT experience. Especially an Eldar. It'd give new meaning to the phrase "Wild mon-keigh sex"
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# ¿ Jun 3, 2022 21:43 |
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CottonWolf posted:That’s not what Eurogamer [url=“https://www.eurogamer.net/warhammer-40000-rogue-trader-is-a-crpg-from-the-developer-of-pathfinder%94]said[/url]. Also, the official FAQ has a question saying “Will it be possible to preorder on Xbox/PS4?”, to which the answer is: That's what I get for trusting an article without reading the linked tweet. (source: https://www.altchar.com/game-news/w40k-rogue-trader-intriguing-details-that-werent-shown-at-announcement-awHfW4s9omeb pentyne posted:Where did they confirm there's no RTWP feature? https://twitter.com/OwlcatGames/status/1532357333069742083
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# ¿ Jun 3, 2022 21:58 |
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A couple of the Ciaphas Cain books deal with a planet that has a major promethium refinery, that was attacked by a massive Ork Waaagh. Rather then lose the refinery, they got used to once every few generations, a particularly cunnin and brutal Ork would get through the punitive raids meant to keep the Orks at a manageable level and start building up a Waaggh needing outside help to clean up.
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# ¿ Jun 8, 2022 04:49 |
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Considering the sometimes... interesting notions of alignment that goes into the Pathfinder CRPG's, I wonder if Owlcat's going to use a WH40K version of it in their conversations in this game,. T'au Warrior: "Fine, human. We will join forces to get rid of this greater threat for the Greater Good" 1. (Diplomat) This will benefit both the T'au Empire and the Imperium. 2. (Guarded) Until such time as our greater foe has been vanquished. Afterwards.... is afterwards 3. (Heresy-Khorne) Actually, I changed my mind. SKULLS FOR THE SKULL THRONE! (Attack) 4. (Radical Inquisitor) Cool. Maybe you can give us some of your hightech stuff? My guardsmen is using a flashlight, I mean a lasgun 5 (Commissar) Foul Xenos! DIE! (BLAM, er.. Attack)
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# ¿ Jun 10, 2022 02:34 |
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CommissarMega posted:EDIT: *Here's a little warp corruption for you: Khornii-chan go to Khornii-Horny jail.
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# ¿ Jun 10, 2022 09:01 |
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All this discussion about positions etcetera reminded me to a campaign pitch I was making to someone who thought it was hard to make a Warhammer 40K RogueTrader game not excessively grimdark. Cross over McHale's Navy/F Troop (without its brand of racism) with it. The lowliest son of the dynasty operates a small outpost on the fringes of a trading empire. They've got a pretty good racket going, and do as little work as possible, but it's a challenge to make JUST enough profit to keep them assigned to this little bit of lazy paradise, and not too much profit (if the bosses think you can be used elsewhere, then you'll lose this easy sinecure)
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# ¿ Jun 13, 2022 05:37 |
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https://www.reddit.com/r/RogueTraderCRPG/comments/wgxr4f/i_claim_this_world_in_the_name_of_the_emperor_and/ You know the old meme "Yes Commissar, this thread here" when you want to point out heresy? This is slightly different. "Yes, thread, this Commissar here" when you want to point out what happens when people commit heresy This is a possible player portrait (and possibly an archetype option), not a follower. I want to hang the nickname of Komissar Stalin on him already edit: Also, Dark Heresy fans rejoice, you're getting a new Dark Heresy-style d100 game from Cubicle 7, called Imperium Maledictum (from what it sounds like, it's DH 3rd edition in all but name) Strangely enough, this works alongside (not with, separate systems) (and does not replace) Wrath and Glory SirFozzie fucked around with this message at 00:11 on Aug 6, 2022 |
# ¿ Aug 6, 2022 00:06 |
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IGN had an article on alpha gameplay impressions, kinda interesting to see how they're building the combat system: https://www.ign.com/articles/warhammer-40000-rogue-trader-preview-rpg-combat
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# ¿ Sep 8, 2022 01:05 |
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And of course, the reply to finding the first female character (I think) is "WAIFU FOUND!"
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# ¿ Oct 20, 2022 22:07 |
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Getting back into the flow of the game, here's a Owlcat Dev Diary on being a Rogue Trader. https://www.youtube.com/watch?v=vsqjwl3ME2c
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# ¿ Nov 13, 2022 08:45 |
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They're teasing... something for tommorrow. https://www.reddit.com/r/RogueTraderCRPG/comments/yx1dkm/we_heard_a_rumour_that_if_you_are_a_rogue_trader/ Probably a full fledged trailer and/or an announcement of an alpha timeframe
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# ¿ Nov 17, 2022 02:52 |
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Gameplay reveal! https://www.reddit.com/r/RogueTraderCRPG/comments/yxxbsj/we_hear_thousands_upon_thousands_of_voices/
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# ¿ Nov 17, 2022 19:28 |
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For those of you who want to whet your Rogue Trader-related appetite before the game announces its alpha release (I'm trying to avoid getting alpha access via the $99 edition, but I have a feeling I'm going to give in), they released a book about three Rogue Trader families trying to penetrate the Great Rift. I'm not going to link it, because, GW somehow demands $16 for a loving ebook. (Seriously?). But for those of you who may want to look out for it.
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# ¿ Nov 22, 2022 14:20 |
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Deptfordx posted:It'll be this. yeah, that.
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# ¿ Nov 22, 2022 20:20 |
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And now the man who will look upon you with stern disapproval as you do all those fun things the Imperium of Man calls "heretical" and "Chaos-tainted". https://t.co/y7dGNv4IlU edit: They should have just replaced the description with "Regil in the Warhammer 40K Universe". I mean, if you're old enough to remember the Morrigan Disapproves meme, you're going to see it back in 2023. SirFozzie fucked around with this message at 17:02 on Nov 24, 2022 |
# ¿ Nov 24, 2022 16:57 |
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CommissarMega posted:I can only hope! what we hope for: Regil 40K What we might get: Hulrun 2.0
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# ¿ Nov 24, 2022 17:52 |
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Inquisitorial Power is the epitome of gently caress around and find out. Usually, it's the Inquistor's enemies that find out, but the Inquisitor himself is not immune to loving around and finding out.
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# ¿ Dec 4, 2022 12:00 |
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Known Alpha Issues: Known issues list: Some items may be impossible to equip for some characters, but it is not reflected anywhere in the tooltip; Visuals on models and equipment are work-in-progress and may not reflect the final appearance; Space combat, exploration and colonisation are in draft stage and may significantly change later; Healing system may feel confusing, for example characters can’t die out of combat - will be updated; Psykers are overall incomplete and lack their own skill trees, they will be added later; All numbers and stats are subject to change - none of them are final; Ship parts cannot be used for now, but their presence in the cargo may be checked in some events; There will be way more types of loot, such as implants; Visuals of the star system map and movement of the ship over it are incomplete or may look odd - this will be improved later;
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# ¿ Dec 8, 2022 02:32 |
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Quick update: There's no tutorial AT all right now, so the first battle which sees you take on like 12-15 scum (this is the beginning of Chapter 2 btw), you're looking at all these buttons going "huh wha? What's momentum, and how does everyone make that number go up? How are things calculated.." You will likely bounce off a bit at first because of it
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# ¿ Dec 8, 2022 16:20 |
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From reddit, a review of today's stream with the developers: I don't remember everything but I'll recap what I do and people can post stuff in the comments. chapter 2 (the alpha) is roughly thirty hours and is the longest or one of the longest. They wouldn't say how many chapters there are but did say if you'd played the pathfinder games you'd be satisfied with the length of the game. You can't control multiple ships or build an armada. (They were a little cagey about this point tbf) alpha will last a few months, alpha keys are separate to beta/full game keys. Beta will have more content than alpha but they haven't fully decided what yet. some weapons have multiple attacks (this is already in the alpha but sounds like there will be more) There will be roughly twenty portrait options and a character creator. Combat and ship combat are still very early days a lot more skills to be added and there will be more careers/advanced careers. backgrounds are different to careers and also have abilities but this isn't fully implemented yet for example psyker is a background. They are planning to allow you to play as a psyker but seemingly you will be a latent psyker so I don't know if that's something you choose at character creation or later. So not a sanctioned psyker. You can be a chaos worshipper, become corrupted and corrupt some companions. I think they even said you can potentially access chaos sorcerery. some companions will leave you or try to kill you if you make certain choices. you can only play as human they aren't ready to announce romances yet. Combat focuses more on active abilities than buffs you can do very bad/brutal things if you want game won't be fully voiced but partially voiced like their other games. no admech background dual-wielding and two-handed fighting will be implemented (also chainaxes among others) they are looking at implementing the mercenary system To add: Game is set AFTER the Rogue Trader Tabletop setting, since the Koronus expanse already has quite a few settlers. But we don't know whether it is Era Indomitus or not. There will be cybernetics You cannot romance the ship itself No triple-wielding chainswords (From another post) A latent Psyker Background has been confirmed for the RT. A Mechanicus Background is being considered for RT, but not yet confirmed Combi weapons are possible, but are very rare. Banter between companions confirmed. Aeldari and Soroitas can be in the party together. Extends to others, and can even mention how much they REALLY dislike the other. Length of the Game? Cant say yet, long, rather long. Zooming out further than you currently can has some technical issues, as well as performance issues. Space Combat needs a wider view, its very early in the alpha stage compared to ground combat, and should get some functions to help with it. Ship control? One ship and an escort atleast so far? has not gone into info about maximum ship counts. Can you move towards chaos/heretical? Yes. Future content will be included, but most likely not the start of the game. Any Unique Weapons? Yes. The player character will always be a Rogue Trader, so options have been included to get around otherwise static careers. Brutal dialogue/options, Yes (I think we have seen or heard about some already). Path exclusive companions. Basically if you follow Chaos, for example, you may have to fight more loyalist companions down the line. How many Careers will you have access to in the game? Four Basic Careers, six Advanced Careers, and some number of Elite Careers. Will choices be added to get unique careers (I think this question was about your choices leading to new career options)? No, they would be more background type things. Do you need a level of 40k lore to play? In the Alpha, maybe. However you can hover over things to get tooltip boxes and explanations. The actual game will start at a place where you won't need to know anything and you will get explanations. Can you get improvements to characteristics? Yes, through 'leveling up' (I assume this means increasing ranks in careers), and maybe items? Will we see amazingly rare weapons like those in the lore? We'll certainly see some relics, which could also be weapons. The game is set after the TTRPG version of Rogue Trader's time line. There will be character customisation. How many portrait options? Atleast 20 so far, one for each background option both for male and female. Can you add cybernetics to your Rogue Trader? Yes. You can find implants in the game, but not implemented yet. Can you romance the ship? No. Is there a chance to visit a space hulk, pretty sure art work for it exists already and has been shown? How many factions are there? Four factions for reputation. In terms of 'race' factions they've shown at least four of them. Plus varies types of enemies. Can you fall to chaos? Yes. Can you corrupt your companions? Some of them. Can you wield 3 Chainswords and become Chainsword man? No (So this kind of confirms no additional limbs able to wield extra weapons via cybernetics/mechadendrite or mutations. Maybe the Explorator NPCs ability to have two two-handed weapons as they do in the Alpha will be unique to them within our party?). Heavy Flamers will be in the game. Melee dual wielding will be possible. Shields are not available at this stage (assuming they mean shields as per weapons tables in the TTRPGs rather than force fields). Jump packs? They have thought about it, but probably not. Will you receive negative reactions for being a witch? Well some yes if they discern it. Can the Space Wolf get a wolf to ride? There are no wolves on Fenris. Can you retrain your NPCs? They aren't really bound to melee or range things. You can still move them initially to be which ever (referring to the fact that in the Alpha you are already a fairly leveled party but in the actual game you can level them differently if you want). Can you be a Null? There are no plans for Nulls (Blanks), they aren't very likable folks, you'd get passed for being a RT candidate. Will there be Mutations? Its one of the ideas that can change if your more heretical, not sure yet though. Release window, Sorry not announced yet. Can you exterminatus a planet? No. Potentially, need to confirm, see comment below. Can Argenta have something like Repentia build? Yes. Will there be much 'endgame' content where you get to play with your finished/max level equivalent character? No, there will be a similar amount to the Pathfinder games. SirFozzie fucked around with this message at 22:12 on Dec 9, 2022 |
# ¿ Dec 9, 2022 22:10 |
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Some really good stuff in the reviews here explaining the systems and the game: https://forum.rpg.net/index.php?threads/warhammer-40k-rogue-trader-new-owlcat-turn-based-rpg-announced.897903/page-3 (I set to 100 posts per page, so posts 201-230 is what I'd look at if you don't see the right posts)
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# ¿ Dec 11, 2022 11:06 |
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Owlcat did a massive survey on the state of the alpha and released a bunch of stuff on the reaction and changes they're making for upcoming phases. Will link to it later as I am on tablet
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# ¿ Apr 24, 2023 18:15 |
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https://store.steampowered.com/news/app/2186680/view/3698060718589856147 All the stuff. 144 question survey? Wow. Finger crampin.
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# ¿ Apr 24, 2023 18:30 |
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Couple things they posted in the Reddit thread regarding the survey resultsquote:Redditor: Interesting read. I honestly felt most of the space combat balance issues would be fixed by implementing the ship upgrade systems, and allowing the RT to perhaps have a squadron of his own as time went on. 5v1 ship battles are going to be unbalanced no matter how powerful the 1 is. quote:Redditor: really do hope more than anything the space combat becomes a lot faster. My biggest issue with Owlcat games are how you'll have momentum going with the story and then bam, you're taken out of it for an hour to deal with the mini game stuff. it's even worse if you lose a long space battle. I likely don't see myself interacting with this stuff too often and will probably opt to go the route I did in wrath, and save edit it out of relevance, but maybe with the right changes making it less of a chore I'll give it a shot. and finally quote:Redditor: Great read. I know i'm most likely in the minority, but will there be an option to skip the space combat? An autobattle option like the crusade management, maybe? I really don't like it, but the rest of the game is amazing.
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# ¿ Apr 24, 2023 19:18 |
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Possible hint that the game will be entering beta soon. https://www.reddit.com/r/RogueTraderCRPG/comments/131voz0/want_to_become_a_rogue_trader_explore_the/ In short, if you take a photo with a figurine at Warhammer Fest and post it, they'll send you a beta key after the show.
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# ¿ Apr 29, 2023 01:37 |
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Beta/Early Access set for next week 6/1 per Warhammer Skulls livestream
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# ¿ May 25, 2023 17:40 |
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today is the day!
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# ¿ Jun 1, 2023 15:47 |
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Seeing reports on the reddit that beta is out.
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# ¿ Jun 1, 2023 16:12 |
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Here's the ship combat beta guide info: Apparently they added a bunch of stuff: Space Combat 1. You only have a single ship and 6 officers performing different duties on the ship. 2. Every officer can only use one ability per turn. Their cooldowns are random. 3. More abilities will become available as the game progresses. 4. You cannot stop the ship in space combat - you have to move a certain distance to continue the turn. However, you can move in multiple steps, shooting weapons and moving in any order. 5. Maneuvering is important - the voidship turns slowly and every weapon has a specific firing direction or arc. 6. You can only shoot each weapon once per turn. 7. You have a separate total HP pool for the hull and 4 individual directional HP pools for the shields, visible around the ship. Shields can be restored during combat through the Restart Shield ability. Keep the active shields rotated towards the enemy! 8. Enemy ships are subject to the same rules. 9. Enemy ships have abilities. Aeldari ships may create holofields, pirates may flee, Drukhari ships may become hard to hit when they are not attacking. 10. You can launch torpedoes - they are controlled separately and need to be guided into the enemy ship. 11. Victory in space combat provides you with various loot and Scrap, a resource used to repair your ship. 12. The voidship now has a management interface available from the system map. It contains 3 tabs: - Upgrade, where you can repair the ship and insert new ship modules; - Skills, where you can select new skills after leveling up your ship; - Posts, which will later contain officer combat post management, but this content is unavailable in the Beta. 13. In the Beta, you can now ram the enemy ship. We know you’ve been waiting for it! 14. New powerful ship abilities are introduced in the Beta. These abilities charge slowly, often over the course of multiple battles, but offer a significant advantage when activated.
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# ¿ Jun 1, 2023 16:26 |
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If you're curious about character creation and want to see how it is (warning, not all paths are complete in the beta, as you'll see).. https://www.youtube.com/watch?v=Lzu5_HQNSb0
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# ¿ Jun 2, 2023 01:59 |
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was thinking about putting a report-request in to change the topic to indicate the beta is out to get more interest in the game/thread. Any suggestions on what the topic should be?
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# ¿ Jun 2, 2023 03:11 |
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choice of platforms. Epic or Steam
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# ¿ Jun 2, 2023 03:37 |
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sebmojo posted:Gog not epic, at least for me I am OP Not that I can see.
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# ¿ Jun 2, 2023 04:53 |
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sebmojo posted:Gog not epic, at least for me My personal thought is "Warhammer 40K Rogue Trader (Beta OUT): What's more dangerous, the demons, or the bugs?"
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# ¿ Jun 2, 2023 04:54 |
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Commaraughcoin: putting the Krypt in Cryptocurrentcy? Or Putting the (Necron) Crypt in Cryptocurrentcy?
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# ¿ Jun 2, 2023 06:17 |
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There's a second one from reddit Elixir of Warp Neutrality Flesh sample K-04-OH acid adamantium dust (adamantium put through the transducer)
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# ¿ Jun 2, 2023 10:22 |
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# ¿ May 12, 2024 10:31 |
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My personal favorite is the beginning of act 1 Master of Ordinance, who I think is put in there, just so Commissar types will have someone to BLAM for doomerism right after the prologue. (he ended up just getting lashed for a month instead of blammed in my game, although he realized how close he came to getting BLAMMinated)
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# ¿ Jun 5, 2023 04:33 |