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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Naval battles are fun but I got one match against three Aeldari cruisers and it fuckin sucks. They're all super maneuverable, spam torpedoes at you, and your combat log against them goes like this: MISS MISS MISS MISS hit for 10 damage MISS

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

pentyne posted:

It's multiple, if not infinite.

I think that was one of the most highlighted/mentioned fights of the alpha, it's insanely hard and I ended up having the party sprint to opposing sides of the room and chuck grenades at it, managed it with one party member standing.

I ended up beating it with 4/6 party members down, using my marksman sniper trader's heroic ability to just chunk through its HP. tough fight!

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

The Lone Badger posted:

So Techpriests are incredibly OP?

I was like "huh, why can I give Pascal a two-handed melee weapon AND a plasma rifle? is this a bug?"

and then I realize "oh because of his sweet machine arms"

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

DaysBefore posted:



They're out there... and I will find them

Just keep getting into good fights and they’ll find you

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
they did a really good job on the party members. Argenta especially is great -- a real humanistic zealot. She advocates for children and the downtrodden, is unfailingly positive, backs up the Rogue Trader constantly, and I had to proactively tell her not to put a bolter round in Idira's head the moment the psyker showed even the slightest indication of a loss of control

also helps that she has turns where she mulches through like half the baddies

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

sebmojo posted:

I really liked the 'resolve the under decks revolution' event, where half of it is managing his feelings ( or not)

that was pretty great. I appreciate that they're not shying away from just how loving weird these folks are to us. Abelard's like "??? I don't see the problem, they're deck scum, why are we even talking to them???" and he's one of the more reasonable characters

Yrliet constantly calling the RT a mon'keigh and not even trying to exoticize the pronunciation is hilarious too

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

CommissarMega posted:

Why? She's right :colbert:

normally she would be but I am the Protagonist in a CRPG so NBD

(I'm not so sure that's gonna be the case in this game tbh)

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Captain Oblivious posted:

So uh, no reason but did you play Wrath of the Righteous and how did you feel about Camellia if so

Absolutely no reason at all.

haha I did. it's why I'm expecting this to bite me in the rear end

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
anyone find the space marine companion yet? where's he at?

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
so I'm on Kiava Gamma and I beat the big techpriest. i'm about to leave, but Heinrix says he doesn't wanna leave until we've found everything there. If I do leave it fails the 'secrets of the cult' quest and there's an area of the map at the top right that I can't access. there's a cogitator/cyberguard near there but it says I don't have the access codes. anyone have any insight?

failing that anyone have a way to bring up console commands so i can just hop over the gap?

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
I love how every time you warp travel it's like "lord captain about a hundred crew members mutated into horrible abominations. several thousand others report nightmares that will haunt them forever. a successful jump, couldn't have gone better"

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
anyone have any idea how to complete the "classified information" quest? it says i have to authorize database decryption on the personal cogitator but can't find anywhere to do that. talking to pascal reveals nothing

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
not that I don't appreciate having granular data but every skill being like "this will do PHYS/INT*2 + .75 WILL unless WILL is lower than STR in which case etc. etc." doesn't make each individual level up feel particularly powerful

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
yeah right now you see an enemy counter of "27" and it's like "OK there is zero chance I'm losing this battle it's just gonna take a half hour"

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
right now when I talk to Heinrix's boss at the end of the Dargonus festivities, it gives me an "end dialogue" prompt way too early, as soon as I start talking about Janus, and kicks me forward to the time skip. So I'll probably hold off a bit until that's fixed

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Expose Weakness after you stack Clues on a dude is the way to go for the baddies. It'll chop off a third of their health

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

evilmiera posted:

I also got this one :( not sure what triggers it, maybe the choices we made along the way on Janus?

I let the aeldari have a kind of shadow influence on the planet

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Drakenel posted:

I'm glad you're all sharing the outcomes of the options to be a jerk, cause I admit I'll never pick those options myself. Benevolentia is my roll, and it amuses me how confused everyone is that I'm not being an rear end in a top hat.

I like how Abelard is portrayed as this reasonable and nice guy and like the first quest of his where you go and talk to the deck crews about their concerns he's like "????? but they're not really people ???"

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
beta is incredible but I'm gonna hold off until the full release because once they polish this it's gonna be something else

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
honestly everyone in your party save for maybe Abelard and Idira are either v. powerful in their own right or are there because they want to be and could bounce at any time.

it's the tens of thousands of deckhands who never leave the ship that are the real ones without agency

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Preechr posted:

Eldar: My race is dying, our souls doomed to be consumed by She-who-thirsts, because of the wanton debauchery and degeneracy of those we left behind. We must live lives of strict discipline in order to have any hope of avoiding a fate worse than death.

Also Eldar: lmao now watch me gently caress this mon’keigh

defeating Slaanesh with the power of true love

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Eifert Posting posted:

A couple of them didn't prox that bug though and got one shot by a burst from the sister.

I feel like half my kills in this game are from Argenta murdering five dudes a round with a bolter burst

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Eifert Posting posted:

The direction of act 3 annoys me. I want to play a rogue trader game not tourism of the deadliest places in space. Going where you go in act 3 and surviving and getting out and coming back is about as believable as somebody getting their head blown off in one scene and then coming back and saying they got better in the next.


Arglebargle III posted:

You can count on one hand the humans who have survived that place in 10,000 years

rip to them but im different

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

pentyne posted:

Wrath: Army management basically required one specific general who could both heal and attack, and a major part of keeping your army intact was wiping out the enemy 99%, then stalling as you heal up all your own troops, the default recovery aspect was terrible. Combat was heavily dictated by going first, to the point if the enemy wiped your archer stack in round 1 you'd need to reload the fight.


this reminds me a little bit of HOMM games where your archers were either a holy terror that decided every fight if they got off one or two volleys or rushed and invalidated by a flying unit early on

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

pentyne posted:

you will never believe what the army mode was modeled after

lol it's basically 1:1 isn't it

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Arglebargle III posted:

I'm running a TT Rogue Trader game right now and the flights are just really hard to balance. Everyone is a glass cannon unless you're an ork or a space marine or a tech priest. It's a really swingy system. My players have mostly dealt with it by abusing the purchase system and bringing troops to get ripped apart by demons while the players shoot their bolters and techno blasters from cover.

this is pretty 40k

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Eifert Posting posted:

Yeah there's a lot of video game logic. I can tell you right now If I was the captain of an imperial ship the navigator would not be getting off the plane with me. Well to be frank I probably wouldn't be getting off the ship either.

"We absolutely need this person alive to have even a chance of getting through the warp without dying horribly. let's have her get into twenty firefights every time we dock somewhere"

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Argenta basically never left my party. Her ability to put fire downrange is unmatched

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Eifert Posting posted:

What a glass cannon, though. Look out for the items that give her an extra shot on burst. With the right equipment you can get her putting 25 shots out a turn with momentum -each doing like 30 damage- with a free reload.

and then just have Cass give her another turn. more dakka!

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
WOTR encounters were after a while like, here's five babaus and three mariliths and three nalfashnees and two balors. now here's the same group again ten feet away.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Eifert Posting posted:

Imagine having one person on your 18,000 person ship that makes it so you can travel and then regularly exposing that person to small arms fire.

"I hope you've been treating the prize of our House appropriately, Trader Von Valancius"

"yeah we got into uhhhh like 20 firefights on the way here. Cassia personally murdered about sixty people. we had to revive her twice"

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Bobby G is trying his absolute best and as one of the only sane humans alive he's starting to realize his absolute best may not be good enough

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Buschmaki posted:

There's an anecdote where Gulliman sees one of the cherubs and goes "What the gently caress is going on here"


Dark Imperium posted:

A soft fanfare announced the intention of Captain Felix to speak with him. A cyber cherub clattered in a clumsy search pattern around the scriptorium on metal wings. Such things were grotesque, techno-alchemy far removed from the purer machinery of his day. The madness of Mars had infected everything. Guilliman let it flap about pathetically, its underpowered ocular senses gridding the scriptorium as it searched for him.

The pallid flesh of the cherub’s torso and arms was sore where steel cables plunged into the skin. The rest of it was mechanical, with metal wings and legs. A bare child’s skull made in perfect silver capped a neck of woven copper.

It wove jerkily under one of the arches into the cloister, and thereafter found him soon enough. It came to a halt and hovered, wings noisily beating.

‘My lord, Guilliman.’ The thing’s skeletal jaw was cast shut, and Felix’s voice crackled out of a brass trumpet stitched into a dead hand. The cherub’s emerald eyes flashed at each word. The sensibilities of this age did not appeal to Guilliman. Hateful art for a hateful time.

...

The light went from the cherub’s eyes. It flew off, motor buzzing. The primarch watched it go back to its roost with critical eyes. The wings were more than adornment; from the sound of it, there was not enough lift in the gravity impeller to keep it aloft. The machines of this millennium were crude. The engineers among his brothers would probably have caught the thing in a net and rebuilt the motor; he was close to doing so himself. Either that, or tossing it out of an airlock into the void and replacing it with something less ghoulish.

...

Thinking on the cherub brought another unwelcome flash of what he had seen behind the Eternity Gate: the corpse in the ungentle embrace of Mechanicus technology, part meat, part machine, and the terrible screaming of the soul syphons…

He shook his head to quash the memory. He could not fix everything. Not all at once. Guilliman deliberately put the grotesque device from his mind and returned to his desk. He did not sit, but pulled out a new book and stood flicking through it.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Buschmaki posted:

They run into a lot of tyranids, shitloads of orcs, or the like, Space Sharks (Carcharodons ftw)

DLC character: Tyberos the Red Wake. You just kind of hang out chilling while he murders everything

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Rogue Trader does have a shitload of trash mobs but unlike WoTR they can be pretty easily handled by Argenta opening up with her bolter

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
PC Gamer review should have said "I wish this was a BioWare-style game" instead of "I wish this was a BioWare game" because lol

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
playing WOTR is like a TTRPG game where the DM is incredible at character work and worldbuilding but can only make encounters difficult by tripling all the numbers

"you fail to overcome the zombie's spell resistance and he hits you seven times for 40 damage each. There are 14 more zombies in the initiative order before you can go" repeated for 100 hours

edit: that being said they're better at this in Rogue Trader. The boss fight which is a chaos space marine charging at you while a sniper plinks away is great

Pattonesque fucked around with this message at 21:21 on Dec 6, 2023

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
found an awesome bug -- after Yrliet shows you your inner world the exit to your chambers is removed so you're stuck there :)

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Kobal2 posted:

Yes. A TON. Not only does it do token shooting, it's also 100 hullpoints you can hide behind (and let die without a care because it's a pet - you get it back at the end of the fight)

That being said, I too would like a way to know what kind of opposition I'm running into without relying on "save and rub my face in it", whether we're talking "three escorts" or "five dreadnoughts". Hell, WotR told me exactly what was in the enemy armies, and it wasn't even set in future SPACE! where one assumes radar is a thing.

An Owlcat game is like playing with a DM who is incredible in worldbuilding and character work but absolutely wants you to TPK every time for some reason

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Sharkopath posted:

Oh yeah reminded me that for people having difficulty with getting naval rep, theres a few buildings and options in your colonies that turbocharge your standing with them, one being the monastery planet and the other your capital.

also a lot of the trophies you get in naval battles go into your inventory but not your cargo for some reason. So when you convert all those to cargo it suddenly makes getting naval rep way easier

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