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The_White_Crane
May 10, 2008


https://bethesda.net/en/game/starfield

Starfield, for those of you who have been living under a rock, is the first new IP to come out of Bethesda in, uh, a long time.
It's still a Bethesda game, though. So it's Skyrim again, but in space.

Edit: A big 45 minute deep-dive just dropped, showing some very cool things.
https://www.youtube.com/watch?v=uMOPoAq5vIA


OP:
We finally got our first real look at gameplay yesterday:
https://www.youtube.com/watch?v=zmb2FJGvnAw

- Go to thousands of planets! I'm sure they won't be filled with tedious procgen "kill 40 graboids at the distress beacon" quests!

- Explore abandoned facilities! What kind of 'facilities', you ask? Don't worry, we've got audiologs to explain that!

- Shoot people with cool sci-fi guns! We all remember how good Bethesda is at doing gunplay, right?

- Build your own space ship! ... okay, this actually looks kinda dope.

- Fly your own space ship! Uh. Hm. Can Bethesda do fun space combat? Who knows!

- Interact with multiple factions as part of a reactive incredible well-acted storyline!

- Create your own planetary settlements and hire people to manage them! Fullfil your Space Slumlord Dreams!

- Sleep with cool aliens! If not on release, then as soon as the modders get their filthy tentacles on it...

- And more!

The_White_Crane fucked around with this message at 15:11 on Jun 12, 2023

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The_White_Crane
May 10, 2008
So, I'm tentatively excited.

I'm also really curious to see which bits Bethesda has hosed up.

Gunplay looks like it suffers from the same problem as their Fallout games, in as much as it doesn't seem to have any punch and the enemies look very spongy. Though they do appear to react a bit more to getting shot now, which is nice.

I'm gonna be interested to see exactly how they have handled 1000+ planets in terms of populating them with content. If they've managed to create a few thousand little interesting things to find and not made every single one of them something which is indicated by a big flashing arrow, it could be cool. You might actually get a genuine sense of exploration. OTOH I fear what we're more likely to get is an infinite number of procgen "destroy the pirates at this distress beacon" quests, and about a hundred heavily scripted and mediocrely written story quests which you can't possibly miss.

Deeply sceptical about Bethesda's ability to create space flight and combat which doesn't feel like rear end, but we'll see. The ship designer looked very cool and granular.
Bottom line is that I expect that I will enjoy it, as I have all of Bethesda's games, but I wonder how much I will also be disappointed by it, as I have also been by all of Bethesda's games.

What do you all think?

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 28 days!
Honestly, as long as it's basically Fallout 4/Skyrim IN SPACE, I'll probably be more than happy with it. The ability to mod the bejesus out of the other two games has given them a long lifespan, so let's hope Starfield will be going along similar lines.

Sensenmann
Sep 8, 2012
The gameplay footage really showed off how dated their engine is by now. The Creation Engine is great because it's so easily moddable but I really wish they'd dump that thing and go for something else with the next game. Can't be that hard with MS in the back.

I'm also wondering what the min specs will be for this.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Hoping for the usual good modding business, but holy crap did the gunplay feel boring in that footage. The FO3/NV guns were so satisfying, I don't know how even the shotgun of all things felt like it had no weight.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Looks decent, sadly looks beyond what my junk computer can handle

Build your own ship looks nice, even if ship fighting is jank, building is my jam.

AtomikKrab fucked around with this message at 15:08 on Jun 13, 2022

Zzulu
May 15, 2009

(▰˘v˘▰)
Looks ...okay? I guess! The lack of aliens is disturbing

I'm not a huge fan of procgen stuff since it's always super loving boring. So I hope the main story is worth playing through. Then maybe I'll revisit the game 5 years later when modders have fleshed the rest of the game out

The_White_Crane
May 10, 2008

Skyl3lazer posted:

Hoping for the usual good modding business, but holy crap did the gunplay feel boring in that footage. The FO3/NV guns were so satisfying, I don't know how even the shotgun of all things felt like it had no weight.

Yeah. I feel like a big part of it is how anemic the recoil feels? If you watch the edge of the screen when the player fires, there's barely any viewshake. And the weapon model hardly moves relative to the screen either. It doesn't look like it's got any kick. Couple that with the fact that you have the classic hovering healthbars so you can see exactly how little damage each shot is doing, and it just feels weak.

precision
May 7, 2006

by VideoGames
have they said if you can land "anywhere" on a planet or do you always land in certain "landing zones" so you'll be near the quests and shut

i'm totally okay with procgen because the procgen in NMS has gotten quite good, and the graphics are a lot more detailed in this

The_White_Crane
May 10, 2008
You can land anywhere.
The thing about procgen for a game like this is that IMO you can use procgen to make good settings, but not so much for good stuff to do. Like, the scenery in some of the planet shots looks super cool! They've made some really awesome planets!
But the problem is that there's only so much fun one can get out of landing in a barren spot and wandering around some rocks. And I don't for a moment think they've done anything like as much as NMS in terms of procedurally generating plants/creatures/et cetera. So you're going to be interacting with a relatively small quantity of different things.
And I am very skeptical that they will have anything like enough meaningfully distinct content to make landing in a random spot on a random world feel like anything more than a neat gimmick.
I would love to be proven wrong. Like, if they had the time and manpower to put say, ten moderately interesting custom things on each world, and they don't spoon-feed them to you, it could be loving great!

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

precision posted:

have they said if you can land "anywhere" on a planet or do you always land in certain "landing zones" so you'll be near the quests and shut

i'm totally okay with procgen because the procgen in NMS has gotten quite good, and the graphics are a lot more detailed in this

They mentioned you can land anywhere but we don't know exactly what that means yet. Is it still an instanced proc-gen zone? Or will the world be truly open where you can land on one side and walk to the other.

I said come in!
Jun 22, 2004

Sydney Bottocks posted:

Honestly, as long as it's basically Fallout 4/Skyrim IN SPACE, I'll probably be more than happy with it. The ability to mod the bejesus out of the other two games has given them a long lifespan, so let's hope Starfield will be going along similar lines.

This is what I really wanted, but it sounds like Starfield won't even be that. It'll be more like No Man's Sky, so all of the cool side quests, lore, and world building that we've come to associate with Elder Scrolls and Fallout, will be gone in favor of endless exploration. The question will be if that exploration will actually be worth while and interesting. What was shown yesterday raises a lot of red flags.

Rotten Red Rod
Mar 5, 2002

Glad I'm not the only one that was pretty underwhelmed by the trailer footage. I knew it was probably pointless, but I was hoping a little that they'd take this opportunity to innovate on the Bethesda standard game and graphical design, but... Nah.

It at least looks like a modern game unlike the muddy mess of FO4, and it does seem like they improved the animation somewhat (although they're still nowhere near CDR's level there), but the gameplay... Same poo poo, different setting. They were really struggling to make that gunplay segment look fun and not succeeding.

Are they seriously still using that creaky old engine? Jeezus. Just drop it and go Unreal already.

The_White_Crane
May 10, 2008

I said come in! posted:

all of the cool side quests, lore, and world building that we've come to associate with Elder Scrolls and Fallout, will be gone in favor of endless exploration.

I think that's a premature assumption. They clearly have a Big Plot in the game, with the whole "you join the last existing group of space explorers in our setting where everyone has interstellar spaceships" bit, and it looks as though it's set up so you can join multiple different factions, including the "evil pirate group". It's not just gonna be unfocussed open-world procgen stuff.

Whether or not the main quest will actually be any good, and whether they'll finally get the balls to make faction quests mutually exclusive again so you can't just become boss of every single one remains to be seen, of course.

Edit: Also, I've seen a lot of people saying "oh, just switch to Unreal" and just. No. Firstly, all their programmers and level designers are experienced with the Creation Engine and all its weird workflows, and most of them are probably not equally experienced with Unreal. Secondly, the Unreal engine (good though it is) is absolutely not specialised for a giant open-world RPG. Of course you could use it to make one; it's very flexible. But it would require an enormous investment of time and effort to make it do some of the things which the Creation Engine can already do, and on top of that you would have to consider how it would impact the modding community, which is such a huge part of Bethesda's success. If Bethesda wanted to switch to using Unreal instead of the Creation Engine, they would need to spend literally years not even producing any meaningful game content, but purely on reworking the engine to support the sort of games they make and training their level and quest designers and artists in the new workflows.

The_White_Crane fucked around with this message at 16:41 on Jun 13, 2022

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Zzulu posted:

Looks ...okay? I guess! The lack of aliens is disturbing

From what I hear, Starfield's going for a slightly more hard sci-fi feel, hence the spacesuits and spaceships that look a generation (if that) removed from what we have now, and no funny forehead/starfish aliens, just humans as far as the eye can see. Which I can certainly understand is a turnoff to be sure, but it's a definite plus for me; in my experience, most sci-fi aliens might as well just be humans in rubber suits. Personally, my biggest fear will be like I said come in! posted:

I said come in! posted:

This is what I really wanted, but it sounds like Starfield won't even be that. It'll be more like No Man's Sky, so all of the cool side quests, lore, and world building that we've come to associate with Elder Scrolls and Fallout, will be gone in favor of endless exploration. The question will be if that exploration will actually be worth while and interesting. What was shown yesterday raises a lot of red flags.

As far as I can tell, the main plot with all the factions and whatnot might be reasonably fleshed out, but all the side stuff might be procgen, with tiny little tidbits here and there, and that'd be a bummer.

Lawman 0
Aug 17, 2010

I'm probably gonna but this op because I love garbage.

pop fly to McGillicutty
Feb 2, 2004

A peckish little mouse!
I'm excited about space exploration but I'm bummed about how anemic the gunplay looks and there's barely anything "alien". Just looks like a generic space game.

Also, Todd Howard should be removed from promotions. I hear him talk and my brain goes "he's lying, that's a lie, that's a lie too".

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I'm gonna be smart enough not to preorder, but bethesda jank just gets me the right way so I'm looking forward to it.

I want to bust into an abandoned factory and see two skeletons sitting at a table in front of some playing cards, one reaching for a drink and the other for a knife.

I want to fiddle with random weapon modules tweaking poo poo so I can stealth around with a medium range weapon clicking on heads.

I want some npc to tell me to go to <insert place here> to collect <insert item here> because all I need is an excuse to get off the main path a bit and explore some interior.

What I'm saying is I like bad games and am still looking forward to this one. Although the setting itself didn't really do anything for me yet.

Lawman 0
Aug 17, 2010

I can't wait to mod it.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Lawman 0 posted:

I can't wait to mod it.

The boobs on the crab bug aliens better be ZZZ-sized or I'm downvoting you on the Nexus :colbert:

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 28 days!

Lawman 0 posted:

I can't wait to mod it.

My thinking exactly. The base game may be vanilla as all get-out, but as long as it has good mod support like its predecessors, I can't wait to see what insanity the mod community comes up with :v:

Tombot
Oct 21, 2008
The only thing I did not like in what I saw was how the various character's eyes look. They are all weird and shiny in ways that don't seem possible and they don't look at you the way they should.

I said come in!
Jun 22, 2004

Tombot posted:

The only thing I did not like in what I saw was how the various character's eyes look. They are all weird and shiny in ways that don't seem possible and they don't look at you the way they should.

The character model quality, and customization, is basically the same as Fallout 4. Disappointing, because Fallout 4 is so dated and never really looked good. Bethesda has always had big problems with character models.

precision
May 7, 2006

by VideoGames
you know, i see a lot of people who say stuff like "i'm glad it'll be free on game pass" but like, outer Worlds is on game pass and yet i ain't had any desire to install it and finish it

I said come in!
Jun 22, 2004

precision posted:

you know, i see a lot of people who say stuff like "i'm glad it'll be free on game pass" but like, outer Worlds is on game pass and yet i ain't had any desire to install it and finish it

It might be worth playing Outer Worlds now if you're at all interested in Starfield. I really liked the game myself, but I know I am the odd one out, but Outer Worlds is basically a very small much more contained Starfield. What it lacks in gigantic size, it makes up for in what looks like much better lore building and world building. I can see myself liking Outer Worlds 2 more than Starfield, but I am excited for both games.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Outer Worlds was boring, it was a Bethesda open world knock off without any of the janky charm. It's only selling point it had the writers of Fallout New Vegas but in the few hours I played I found the writing to be very meh. I bounced off it hard.

Starfield actually looks pretty interesting, I wasn't expecting 100+ systems with thousands of planets. Who knows how that actually plays out beyond resource nodes but I'll play it regardless.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I saw a starcrab the other day. Horrible creatures.

Cavauro
Jan 9, 2008

in 2-3 years there will be enough additional modded content placed on the random planets that it will be a pretty cool experience. i'm so happy

Rotten Red Rod
Mar 5, 2002

I said come in! posted:

The character model quality, and customization, is basically the same as Fallout 4. Disappointing, because Fallout 4 is so dated and never really looked good. Bethesda has always had big problems with character models.

I'm glad to see they at least figured out how to do combat animations that don't look like everyone has a stick up their butt. Doesn't mean it looks very good, but it's better.

It's sad they're trying to go the Doom 2016 route with the combat (or at least trying to pitch it that way in the trailer). I think it would work a lot better if they leaned into the slow, tactical style, ala Deus Ex - more reliant on stealth, gadgets, and skills than pure gunplay and mobility.

Bad Purchase
Jun 17, 2019




my prediction, in spoiler tags because i'm pretty sure i'm right:

all of the mysterious talking space rocks you find are part of an elder device. after about 80 hours of gameplay exploring dozens of worlds and consulting with researchers and mystics, you finally locate the origin of the device -- an uncharted planet in the talos system.

when you arrive, you discover the planet is inhabited by a pre-industrial civilization. you land on the largest continent and are immediately confronted by soldiers equipped with metal armor and swords. they accuse of you of being some kind of rebel. you try to escape, but they capture you and you're knocked unconscious.

a dream sequence begins. you are in a featureless void and a large human(?) stands in front of you howling with laughter. if you try to interact, the mad cackling only intensifies. there's no way out and after after 10 minutes of non-stop overlapping laugh-tracks, you assume the game must be glitched and exit out.

when you start the game again and reload your save, you're still in the dream sequence, but this time the laughing figure has a name - sheogorath. in a few seconds the screen fades to black, and you wake up in a cart among a group of prisoners. they call themselves "stormcloaks"

Bad Purchase fucked around with this message at 17:49 on Jun 13, 2022

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

STARFIELD you ate my nebulasagna!

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Bad Purchase posted:

my prediction, in spoiler tags because i'm pretty sure i'm right:

all of the mysterious talking space rocks you find are part of an elder device. after about 80 hours of gameplay exploring dozens of worlds and consulting with researchers and mystics, you finally locate the origin of the device -- an uncharted planet in the talos system.

when you arrive, you discover the planet is inhabited by a pre-industrial civilization. you land on the largest continent and are immediately confronted by soldiers equipped with metal armor and swords. they accuse of you of being some kind of rebel. you try to escape, but they capture you and you're knocked unconscious.

a dream sequence begins. you are in a featureless void and a large human(?) stands in front of you howling with laughter. if you try to interact, the mad cackling only intensifies. there's no way out and after after 10 minutes of non-stop overlapping laugh-tracks, you assume the game must be glitched and exit out.

when you start the game again and reload your save, you're still in the dream sequence, but this time the laughing figure has a name - sheogorath. in a few seconds the screen fades to black, and you wake up in a cart among a group of prisoners. they call themselves "stormcloaks"

pretty sure kirkbride is not working on starfield unfortunately

Bad Purchase
Jun 17, 2019




RBA Starblade posted:

STARFIELD you ate my nebulasagna!

the robot in the gameplay trailer is named 0D13

I said come in!
Jun 22, 2004

Bad Purchase posted:

my prediction, in spoiler tags because i'm pretty sure i'm right:

all of the mysterious talking space rocks you find are part of an elder device. after about 80 hours of gameplay exploring dozens of worlds and consulting with researchers and mystics, you finally locate the origin of the device -- an uncharted planet in the talos system.

when you arrive, you discover the planet is inhabited by a pre-industrial civilization. you land on the largest continent and are immediately confronted by soldiers equipped with metal armor and swords. they accuse of you of being some kind of rebel. you try to escape, but they capture you and you're knocked unconscious.

a dream sequence begins. you are in a featureless void and a large human(?) stands in front of you howling with laughter. if you try to interact, the mad cackling only intensifies. there's no way out and after after 10 minutes of non-stop overlapping laugh-tracks, you assume the game must be glitched and exit out.

when you start the game again and reload your save, you're still in the dream sequence, but this time the laughing figure has a name - sheogorath. in a few seconds the screen fades to black, and you wake up in a cart among a group of prisoners. they call themselves "stormcloaks"

You just know this will be modded in at some point if nothing else.

I said come in!
Jun 22, 2004

The more I think about the presentation yesterday, the biggest red flag for me, and probably a lot of people, is when they showed the size of a single planet, and it had just one single landmark location. The excitement would be much higher if the planet map had been filled with landmarks and other markers with things to see and do. The optimist in me wants to believe that this stuff is just filled in as you play and explore a planet.

Chillgamesh
Jul 29, 2014

The only thing that really stood out to me from the gameplay trailer was building and crewing your ship. Depending on how much is going on with those mechanics it could be interesting.

That said, Bethesda RPGs lol

Rotten Red Rod
Mar 5, 2002

I said come in! posted:

The more I think about the presentation yesterday, the biggest red flag for me, and probably a lot of people, is when they showed the size of a single planet, and it had just one single landmark location. The excitement would be much higher if the planet map had been filled with landmarks and other markers with things to see and do. The optimist in me wants to believe that this stuff is just filled in as you play and explore a planet.

Yeah that's pretty much the Outer Worlds issue. The IDEA of the game being full of cool new planets to explore is a good one, but not that great when each world is a pretty limited area with only 2-3 notable things to do, all of which are within a very short jogging distance. But if you make the worlds bigger, you're not really fixing the problem, you're just introducing a new one - everything is too sparse now, and now it's the explorable planets from Mass Effect 1.

A happy medium is tough to hit when you're talking games dependent on story and hand built locations. Fully procedurally generated games like Minecraft and Valheim (and, well, No Man's Sky, after content updates) can get away with it, because the game IS the exploration and building, but that's not gonna fly here.

Honestly, the idea of having 100s of worlds to explore doesn't really excite me. Just give me 3-5 REALLY detailed worlds with tons to do and explore. A game with 3 worlds, each as filled with content as 1/3 of Skyrim, would be a grand slam.

Edit: I just realized we already HAVE this, lol. Witcher 3 (with expansions) has 3 jam-packed "worlds" - Velen/Novigrad, Skellige, and Toussaint (not even counting the White Orchard tutorial area, which has as much content as some entire games I've played). Man, Witcher 3 really did set too a high bar for open world RPGs.

I did think of a good happy medium for having a bunch of worlds, though - Dragon Age Inquisition did pretty well. I think it had over a dozen rather expansive areas that had a good amount of side content in addition to the main questline. But that said, Mass Effect Andromeda attempted the same design, but it failed there in large part due to being too spread out. I did actually enjoy the planets where you didn't have a vehicle, though.

Rotten Red Rod fucked around with this message at 18:17 on Jun 13, 2022

precision
May 7, 2006

by VideoGames
its literally just gonna be the plot of Starflight again because devs can't not rip off Starflight

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 28 days!

Chillgamesh posted:

The only thing that really stood out to me from the gameplay trailer was building and crewing your ship. Depending on how much is going on with those mechanics it could be interesting.

That said, Bethesda RPGs lol

Gonna hazard a wild guess that it'll be like having a settlement in FO4 or a house and companions in Skyrim, except it flies thru space

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The Titanic
Sep 15, 2016

Unsinkable
Tentatively making sure to watch this Starfield progress now and hope that it can be the Starflight it wants to be. Let me get aliens on my crew and find the magic planet of Starrim.

So far I've seen:
* Bethesda's well known jank
* flight system that seems subpar even at a major demo
* shooting minerals off of landscape (this will be joyous when it is tied to your ship upgrades and you have to find space iron on some distant proc gen planet somewhere)
* Bethesda level gunplay (ugh)
* Bethesda stick-up-the-booty walking animation
* the colony builder transformed into a ship builder (hopefully this will be fun, especially with mods)

Here's to hoping for the best while we wait for the next elder scrolls. :)

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