Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
dr_rat
Jun 4, 2001

Not Alex posted:

Go to procgen outpost, generically shoot some dudes, gain resources to upgrade an interesting treadmill, repeat ad infinitum.

Gameplay should be fun, not the chore you have to complete before getting an increment of ship/colony/house upgrade or whatever actually drew your interest.

Don't forget "surveying". In the video you see at the top right a box which has a % surveyed thing at the top right of the screen just after the user selected a thing on a random planet. Underneath including things like:
1/2 flora
0/4 fauna
0/7 resources

Ugh, that better be an optional side quest type thing. Though as the main plot line sounds like it goes through a faction "exploring" the galaxy have a bit of sinking feeling about it.

More optimistically having starting perks that have both positive and negative affects is good. Also as one of the perks is having two alive parents, at least the plot seems like the plot won't be another your family is dead/in danger thing at least.

Adbot
ADBOT LOVES YOU

The_White_Crane
May 10, 2008

dr_rat posted:

Don't forget "surveying". In the video you see at the top right a box which has a % surveyed thing at the top right of the screen just after the user selected a thing on a random planet. Underneath including things like:
1/2 flora
0/4 fauna
0/7 resources

There's an interesting thing about that: on Kreet at around 2:42 in the gameplay reveal, you can see that the scan stats indicate 0/0 FAUNA, and yet just a few seconds later the player encounters some wildlife. I wonder if that's a bug because they hadn't yet implemented the scanning for those creatures yet, or if there are only certain classes of creature which count as scannable fauna?

Staluigi
Jun 22, 2021

I step out of my interstellar craft into the wild glory of a fully realized frontier planet. I am immediately killed by a stealth archer

I said come in!
Jun 22, 2004

You know what? As much as I rip on Starfield for its dull looking planets, it's still miles deeper and better looking than Star Citizen.

Burns
May 10, 2008

I do think the design is somewhat inspired by The Expanse which is fine imo. I wish they take inspiration from that show and apply the same thing to space battles. Dogfighting as was shown was just plain terrible.

Back Hack
Jan 17, 2010


Burns posted:

I do think the design is somewhat inspired by The Expanse which is fine imo. I wish they take inspiration from that show and apply the same thing to space battles. Dogfighting as was shown was just plain terrible.

Having ships being automatic turret based gunboats would probably make for better gameplay, where the main focus on flying the ship and dodging incoming missile fire. Probably looks more interesting to boot.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Don't know if you guys are watching the Todd Howard interview right now, but there's some new information.

edit :

Some takeaways I've got :

- no seamless transitions from space to planet, will be done through a loading animation
- it will be clear to the player when a planet is handcrafted and when it is procgen, didn't specify how
- 4 big cities
- 200,000 lines of dialogue

and other stuff i already forgot

John F Bennett fucked around with this message at 20:46 on Jun 14, 2022

I said come in!
Jun 22, 2004

John F Bennett posted:

Don't know if you guys are watching the Todd Howard interview right now, but there's some new information.

edit :

Some takeaways I've got :

- no seamless transitions from space to planet, will be done through a loading animation
- it will be clear to the player when a planet is handcrafted and when it is procgen, didn't specify how
- 4 big cities
- 200,000 lines of dialogue

and other stuff i already forgot

All of that sounds pretty reasonable, which is rare for Todd Howard.

Proletarian Mango
May 21, 2011

Out of their 1000 planets they got 4 big cities

The Titanic
Sep 15, 2016

Unsinkable
I saw a space crab the other day. Horrible creatures!

I was a space explorer too, until I took a magical space artifact to the knee.

Stop right there, space criminal scum!

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
Todd Howard interview here if anyone is interested:
https://www.youtube.com/watch?v=4j-PV-sSbXs

steinrokkan
Apr 2, 2011



Soiled Meat

Proletarian Mango posted:

Out of their 1000 planets they got 4 big cities

If we extrapolate how the definition of a big Bethesda city changed from Skyrim to fallout 4, a big city in starfield means a space hot dog stand

Bad Purchase
Jun 17, 2019




question: can i take the cannibal trait?

and follow up: will it play a delightful xylophone trill when i use it?

steinrokkan
Apr 2, 2011



Soiled Meat

Bad Purchase posted:

question: can i take the cannibal trait?

and follow up: will it play a delightful xylophone trill when i use it?

Yes, but all other npcs technically belong to some alien species or another, rendering it useless

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Todd used Mechwarrior games as an inspiration for the pace and systems of their space battles.

Haptical Sales Slut
Mar 15, 2010

Age 18 to 49
I really hope the story isn’t like Skyrim, I don’t want another ‘you’re the only person in the world that can help us’ bullshit. I want to begrudgingly help people and make them pay.

Oh god is this the path to Star citizenry?

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Nuts and Gum posted:

Oh god is this the path to Star citizenry?

Nah. We all know the game will be jank and bad and overhyped but admit we'll like it anyways.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Nuts and Gum posted:

I really hope the story isn’t like Skyrim, I don’t want another ‘you’re the only person in the world that can help us’ bullshit. I want to begrudgingly help people and make them pay.

Oh god is this the path to Star citizenry?

you're almost certainly going to be one of the only people in the universe who has visions when they touch the artifacts, hence why the main explorer faction needs you specifically

whatever just ignore those dorks and join the cool pirate faction

apparently there are boarding actions and you can steal other ships so hell yeah

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Au Revoir Shosanna posted:

you're almost certainly going to be one of the only people in the universe who has visions when they touch the artifacts, hence why the main explorer faction needs you specifically

whatever just ignore those dorks and join the cool pirate faction

apparently there are boarding actions and you can steal other ships so hell yeah

One of the NPCs in the trailer asked if you too see visions when you touch the artifacts, so not the only one.

Lawman 0
Aug 17, 2010

Burns posted:

I do think the design is somewhat inspired by The Expanse which is fine imo. I wish they take inspiration from that show and apply the same thing to space battles. Dogfighting as was shown was just plain terrible.

This honestly should be the standard design reference by now since A: WW2 is rapidly slipping from living memory and B: It could be resolved quickly either way.

Bad Purchase
Jun 17, 2019




Popete posted:

One of the NPCs in the trailer asked if you too see visions when you touch the artifacts, so not the only one.

i may have misinterpreted the trailer, but i thought they said something about whoever found the thing first had the vision, but after that nobody else would experience one. could be mistaken, though, maybe only certain people are dragonborn, er born under a certain sign to uncertain parents, er attuned to them.

Cavauro
Jan 9, 2008

i hope you can walk around in your ship and talk to people while on your way to a destination. this is my friend's #1 desire in a video game of all time. I don't much care about it, but i like my friend. i know you can't go anywhere in real-time but maybe you can sort of fake it by taking a couple minutes and then your ship stops appearing to move and you have to do a "sit down and buckle up for landing" prompt. i don't care about this at all, but hell if I'm not going to get down on my knees and pray for my good friend.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Bad Purchase posted:

i may have misinterpreted the trailer, but i thought they said something about whoever found the thing first had the vision, but after that nobody else would experience one. could be mistaken, though, maybe only certain people are dragonborn, er born under a certain sign to uncertain parents, er attuned to them.

Timestamp scene here. Sounds like it only happens when one is discovered but the vision isn't unique just to you? Overall the story sounds less "save the galaxy" and more of a "discover an ancient alien race" but who knows.

https://www.youtube.com/watch?v=zmb2FJGvnAw&t=424s

Bad Purchase
Jun 17, 2019




Popete posted:

Timestamp scene here. Sounds like it only happens when one is discovered but the vision isn't unique just to you? Overall the story sounds less "save the galaxy" and more of a "discover an ancient alien race" but who knows.

https://www.youtube.com/watch?v=zmb2FJGvnAw&t=424s

ok, yeah, this is more vague than i had interpreted when i watched it the first time. knowing bethesda, your character is probably special and can see all the visions.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Popete posted:

Overall the story sounds less "save the galaxy" and more of a "discover an ancient alien race" but who knows.

it'll probably end up being both but oh man i would love if the epic conclusion of the main quest is just you getting a co-author credit on a research paper detailing social habits of a long dead alien race and nothing else

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan

The_White_Crane posted:

Edit: Also, I've seen a lot of people saying "oh, just switch to Unreal" and just. No. Firstly, all their programmers and level designers are experienced with the Creation Engine and all its weird workflows, and most of them are probably not equally experienced with Unreal. Secondly, the Unreal engine (good though it is) is absolutely not specialised for a giant open-world RPG. Of course you could use it to make one; it's very flexible. But it would require an enormous investment of time and effort to make it do some of the things which the Creation Engine can already do, and on top of that you would have to consider how it would impact the modding community, which is such a huge part of Bethesda's success. If Bethesda wanted to switch to using Unreal instead of the Creation Engine, they would need to spend literally years not even producing any meaningful game content, but purely on reworking the engine to support the sort of games they make and training their level and quest designers and artists in the new workflows.

I really wish they had spent the last 10 years coming up with a new Creation Engine and then using it to produce TES6 instead of all the other stupid poo poo nobody asked for. Unless they start showing anything new and exciting I fear Starfield is gonna land with a thud. I mean, I get that maybe they were getting tired of just making TES but dammit this is getting ridiculous. Oh well. They’re rich and I’m not and we get what we get.

:10bux: says I still won’t be able to remap half the controls because they’ll be hard-coded, which was a big reason I didn’t play FO4.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 7 days!

Lordshmee posted:

I fear Starfield is gonna land with a thud

IIRC Starfield is gonna be a day-one exclusive on Game Pass, so it would have to literally set someone's PC (or XBox) on fire to not be at least moderately successful.

I said come in!
Jun 22, 2004

I still suspect that Starfield will be the biggest launch on Game Pass in its history, and will sell like 20 million copies day one. Now whether or not it can keep that momentum is another question. Cyberpunk sold extremely well, but no one was praising it at launch and then talk about it stopped very quickly.

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan
Oh it’s definitely gonna sell. Lots of lovely games sell well. And who knows - we haven’t seen much yet. Hell, they’ll get my money. As long as I can bind my keys in a way that’s reasonable to me I’ll play it. I do hope. Despite all their stupid poo poo, Bethesda made Skyrim which is still my all-time most played game. They’ll have to do a lot more stupid poo poo before they stop getting the benefit of the doubt from me.

frajaq
Jan 30, 2009

#acolyte GM of 2014


I said come in! posted:

I still suspect that Starfield will be the biggest launch on Game Pass in its history, and will sell like 20 million copies day one. Now whether or not it can keep that momentum is another question. Cyberpunk sold extremely well, but no one was praising it at launch and then talk about it stopped very quickly.

might be a weird take but I don't see as much hype as I expected, it really feels like they burned good-will for good with Fallout 4 and 76, like they were given free rides all this time with the problems with their games beforehand. Could just be because its a new IP... I know some people who watched that xbox showcase just to see if they would show anything about Elder Scrolls 6 lol

frajaq fucked around with this message at 00:41 on Jun 15, 2022

Bad Purchase
Jun 17, 2019




I said come in! posted:

I still suspect that Starfield will be the biggest launch on Game Pass in its history, and will sell like 20 million copies day one. Now whether or not it can keep that momentum is another question. Cyberpunk sold extremely well, but no one was praising it at launch and then talk about it stopped very quickly.

i finally got around to playing cyberpunk earlier this year, and the weirdest part was how incomplete the wiki was even after all this time. part of that is probably because the game had significant patches that added or changed stuff after a lot of wiki content was already written, but there was very little active maintenance or anyone trying to fill in the gaps. that was the biggest signal to me that the game has no legs.

kinda reminds me of the avatar film holding the record for best selling movie and even getting its own section at disney world, but leaving absolutely no impact on popular culture.

Namaste
May 5, 2007
good news for people who love bald news

Bad Purchase posted:

kinda reminds me of the avatar film holding the record for best selling movie and even getting its own section at disney world, but leaving absolutely no impact on popular culture.

That is its impact on popular culture.

Back Hack
Jan 17, 2010


Cavauro posted:

i hope you can walk around in your ship and talk to people while on your way to a destination. this is my friend's #1 desire in a video game of all time. I don't much care about it, but i like my friend. i know you can't go anywhere in real-time but maybe you can sort of fake it by taking a couple minutes and then your ship stops appearing to move and you have to do a "sit down and buckle up for landing" prompt. i don't care about this at all, but hell if I'm not going to get down on my knees and pray for my good friend.

I’m going to say no, and I know I’m going to get some raised eyebrows, but knowing Bethesda, the engine, how they manage their teams, and all their years selling their games on lies. The vast majority of this game is going to rely heavily on fast travel here, there, and back again as the backbone of the game. Remember, this is Bethesda, grand masters of the term wide as ocean, deep as a puddle. This is the developer that still hasn’t cracked passive loading and has to have a hard load when walking in and out of buildings to this day.

You got stop thinking of this as a real space game, you’re only setting yourself up for disappointment. Because as of right now, the way I see it, this game has more in common with Fallout Frontier than No Man’s Sky.

E: sorry, quoted the wrong post, phone posting and what have you.

Back Hack fucked around with this message at 02:28 on Jun 15, 2022

Mr. Crow
May 22, 2008

Snap City mayor for life
4 cities lmao gonna be a turd

About 30 "fully voiced" npcs in the big cities wow todd!!!!

MH Knights
Aug 4, 2007

Lordshmee posted:

Oh it’s definitely gonna sell. Lots of lovely games sell well. And who knows - we haven’t seen much yet. Hell, they’ll get my money. As long as I can bind my keys in a way that’s reasonable to me I’ll play it. I do hope. Despite all their stupid poo poo, Bethesda made Skyrim which is still my all-time most played game. They’ll have to do a lot more stupid poo poo before they stop getting the benefit of the doubt from me.

It going to sell well and get all sorts of glowing 9/10 and 10/10 reviews because no-one wants to piss off a major publisher.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Back Hack posted:

I’m going to say no, and I know I’m going to get some raised eyebrows, but knowing Bethesda, the engine, how they manage their teams, and all their years selling their games on lies. The vast majority of this game is going to rely heavily on fast travel here, there, and back again as the backbone of the game. Remember, this is Bethesda, grand masters of the term wide as ocean, deep as a puddle. This is the developer that still hasn’t cracked passive loading and has to have a hard load when walking in and out of buildings to this day.

You got stop thinking of this as a real space game, you’re only setting yourself up for disappointment. Because as of right now, the way I see it, this game has more in common with Fallout Frontier than No Man’s Sky.

E: sorry, quoted the wrong post, phone posting and what have you.

yeah almost certainly this

you'll be able to walk around your ship while it's landed or docked but whenever it's moving through space it's either going to be a cutscene or you're going to be actively piloting it

Mr. Crow posted:

4 cities lmao gonna be a turd

About 30 "fully voiced" npcs in the big cities wow todd!!!!

to be fair they are saying 200k voice lines which is a pretty big step up from skyrim's 60k so i'm lowkey optimistic about scale of actual content in this game

Burns
May 10, 2008

We will see, but it has to actually work outside the box, day one. I dont think they want another FO76 on their hands and how savaged they got for it. Hopefully xbox and pc only releases will allow them to focus resources more coherently on QA. If not, well its gonna be a fun ride.

Back Hack
Jan 17, 2010


Au Revoir Shosanna posted:

to be fair they are saying 200k voice lines which is a pretty big step up from skyrim's 60k so i'm lowkey optimistic about scale of actual content in this game

Take that with the biggest grain of salt you can find, each of the player characters in Fallout had over 13,000 voices and most of that was finding various ways of saying "Yes, no, and maybe." Also, 200 endings, 16x the details, etc. etc., they have a strong history of the features are made up and the numbers don't matter.

Burns posted:

We will see, but it has to actually work outside the box, day one. I dont think they want another FO76 on their hands and how savaged they got for it. Hopefully xbox and pc only releases will allow them to focus resources more coherently on QA. If not, well its gonna be a fun ride.

Fallout 76 wasn't a exception, it was just the first one of their games that people didn't ignore it

dr_rat
Jun 4, 2001

Au Revoir Shosanna posted:

it'll probably end up being both but oh man i would love if the epic conclusion of the main quest is just you getting a co-author credit on a research paper detailing social habits of a long dead alien race and nothing else

The bad ending is because you hosed up some of the earlier missions the research is actually pretty shoddy, and you weren't able to back up a lot of the papers finding with harder evidence. The paper than fails to pass peer review and you have to settle for talking about "the super cool long dead aliens race, that 100% really exist, trust me!!!" in an interview with some crank tabloid instead.

You do not get tenure.


Au Revoir Shosanna posted:

to be fair they are saying 200k voice lines which is a pretty big step up from skyrim's 60k so i'm lowkey optimistic about scale of actual content in this game

Yeah 200k lines seems like there will at lest be a lot of talking. Now yeah as pointed out that doesn't mean they're good lines, but the fact they chose to go with a non voiced player I think does point to them actually wanting to go with more conversation heavy way. Although Skyrim didn't either and the dialogue in that, um wasn't exactly the greatest.

Also like the fact they're keeping the amount of cities small. Hopefully that means they well actually put a good amount of detail in them, and they won't be like some of the "cities" in skyrim, which were like 4 shops and 10 houses.

Anyway the fact that the main quest line seems simpler, and their seems to be a bunch of factions and at least two mutually exclusive religions and what not, I thing could be a good sign. Currently BGS, hasn't been great a writing complicated main quests, but they can still do decent side quest/faction quests.

Modding being mentioned as definitely being a thing was also big relief. However it turns out to be, no way I'm playing it until at least at least a couple of month after release and there's a decent community patch about to fix the what ever jank there be.

Interview did make me at least cautiously optimistic about it, while the actually gameplay trailer left me pretty unexcited about it in anyway.

Adbot
ADBOT LOVES YOU

Kegluneq
Feb 18, 2011

Mr President, the physical reality of Prime Minister Corbyn is beyond your range of apprehension. If you'll just put on these PINKOVISION glasses...

John F Bennett posted:

Don't know if you guys are watching the Todd Howard interview right now, but there's some new information.

edit :

Some takeaways I've got :

- no seamless transitions from space to planet, will be done through a loading animation
- it will be clear to the player when a planet is handcrafted and when it is procgen, didn't specify how
- 4 big cities
- 200,000 lines of dialogue

and other stuff i already forgot

Oooof. The separation of space/planetside is probably justifiable from a performance perspective - entering an atmosphere is tough for pop up in NMS and this has lots more polygons - but it's still disappointing. Planets look a bit like solid blocks of colour suggesting that land/sea divisions aren't generated until you land. I wonder if sky boxes are similarly vague? If your base has a view of three moons, will they be roughly where you can find them within space? And is interplanetary travel also behind a loading screen?

Edit: I thought I might have just missed this, but there was no adverse weather shown at all was there? That's hopefully something that'll be shown off properly later because that's a pretty glaring absence.

Kegluneq fucked around with this message at 07:53 on Jun 15, 2022

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply